Kingdom Hearts 358/2 Days

Old Hand

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Revision as of 16:59, 1 September 2017 by Pain88 (talk | contribs)
Jump to navigationJump to search
Kingdom Hearts 358/2 Days
Old Hand
"A weapon that lets you string together faster, much longer ground combos."
Japanese オールドハンド
Rōmaji Ōrudo Hando
Stats
Strength Magic
Base Unit Ultima Base Unit
+50 +1 +50 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +2 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Time
2: Chain Power
Obtained
Chrono Gear ③ (Demyx)
Kingdom Hearts 358/2 Days
Old Hand+
"An upgraded Old Hand.
Lets you string together faster, much longer ground combos."
Japanese オールドハンド+
Rōmaji Ōrudo Hando+
Stats
Strength Magic
Base Unit Ultima Base Unit
+55 +1 +45 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +2 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Combo-Jump
Obtained
Chrono Gear+ ③ (Demyx)

The Old Hand is a Sitar that can be wielded by Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to the Old Hand+.

Design

The Old Hand is has a strange shape, with a headstock that slants downward to the diagonal right. It has a small, circular notch on either of its sides. It is yellow with navy blue inner edges. The neck of the sitar is rather short, and is yellow on its left side and navy on the right. The body of the sitar is vaguely triangular in shape. Its left half is lined by three spikes that angle upward sharply and decrease in size the higher up they are on the instrument. The Old Hand’s body is yellow with navy blue edges. It seems to have two white stings anchored to the body by as a triangular, silver piece.

In music, an "Old Hand" is someone who is talented with an instrument.

Gameplay

Old Hand's ground combo starts with a quick leap forwards, thrusting the sitar diagonally upward, followed by Demyx performing a 360° spinning diagonal slash with the tip of the sitar. The next move of the combo is a quick thrust of the sitar diagonally upward, the combo then ends with a 360° spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him.

The aerial combo consists of a downward diagonal slash with the tip of the sitar, followed by a thrust upward, and ends with a blast of three yellow shockwaves forwards.