Oh no! The water! I'm in big trouble if I don't fetch it!
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Issues: Lead, coverage of Backpack

In Kingdom Hearts 358/2 Days, abilities are equipped through the Panel System. There are two categories of abilities: those that are installed in the form of Ability Panels, and those that are activated by linking Ability Units to certain Gears or by equipping certain Ring Panels.

Ability PanelsEdit

Ability Max Level Description Panel Obtained
  Dodge Roll (ドッジロール
Dojji Rōru
?)
3 Hold the D-Pad and press   to roll forward and avoid enemy attacks. Clear bonus for Mission 05
Clear bonus for Mission 51
  Dodge Rush (ドッジラッシュ
Dojji Rasshu
?)
Knock enemies aside when you perform a dodge roll. Link to Dodge Roll Panel Synthesis
  Dodging Deflect (リフレクトドッジ
Rifurekuto Dojji
?, lit. "Reflect Dodge")
Bounce back enemy attacks when you perform a dodge roll. Link to Dodge Roll Panel Synthesis
  Dodge Combo (ドッジコンボ
Dojji Konbo
?)
Transition swiftly from a dodge roll back to the offensive. Link to Dodge Roll Panel Synthesis
  Auto-Dodge (オートドッジ
Ōto Dojji
?)
Automatically avoid enemy attacks sometimes. Link to Dodge Roll Panel Synthesis
  Block (リフレクトガード
Rifurekuto Gādo
?, lit. "Reflect Guard")
4 Press   to block and bounce back enemy attacks. Clear bonus for Mission 07
Purchase for 2400 Heart Points once Roxas is promoted to Master rank
  Perfect Block (ジャストガード
Jasuto Gādo
?, lit. "Just Guard")
Block just as an attack hits to eliminate recoil and transition right into your next move. Link to Block Panel Synthesis
  Block-Counter (ガードカウンター
Gādo Kauntā
?, lit. "Guard Counter")
Respond with a powerful counterattack immediately after blocking. Link to Block Panel Synthesis
  Block-Retreat (ガードバック
Gādo Bakku
?, lit. "Guard Back")
Recoil farther after you block an attack. Link to Block Panel Synthesis
  Sliding Block (スライドガード
Suraido Gādo
?, lit. "Slide Guard")
Quickly slide forward as you block. Link to Block Panel Synthesis
  Block-Jump (ガードエスケープ
Gādo Esukēpu
?, lit. "Guard Escape")
Jump right after you block without any delay. Link to Block Panel Synthesis
  Fire Block (ファイアガード
Faia Gādo
?, lit. "Fire Guard")
Ignite enemies sometimes when you block. Link to Block Panel Synthesis
  Blizzard Block (ブリザドガード
Burizado Gādo
?, lit. "Blizzard Guard")
Freeze enemies sometimes when you block. Link to Block Panel Synthesis
  Thunder Block (サンダーガード
Sandā Gādo
?, lit. "Thunder Guard")
Jolt enemies sometimes when you block. Link to Block Panel Synthesis
  Aero Block (エアロガード
Earo Gādo
?, lit. "Aero Guard")
Air-toss enemies sometimes when you block. Link to Block Panel Synthesis
  Block Bonus (ガードボーナス
Gādo Bōnasu
?, lit. "Guard Bonus")
Generate HP prizes sometimes when you block. Link to Block Panel Synthesis
  Round Block (ラウンドガード
Raundo Gādo
?, lit. "Round Guard")
Block any attack, even if it comes from behind. Link to Block Panel Synthesis
  Auto-Block (オートガード
Ōto Gādo
?, lit. "Auto Guard")
Automatically block frontal attacks. Link to Block Panel Synthesis
  Glide (ググライド
Guraido
?)
5 Hold   in midair to ride the wind. You will stay airborne until you release the button. Complete Mission 53
Redeem for 150 Challenge Sigils
  Homing Glide (ホーミンググライド
Hōmingu Guraido
?)
Lock on to a target while gliding to automatically move toward it. Link to Glide Panel Synthesis
  Rocket Glide (グライドアタック
Guraido Atakku
?, lit. "Glide Attack")
Slam past enemies by gliding right after you begin an air slide. (Requires Air Slide.) Link to Glide Panel Synthesis
  Air Slide (エアスライド
Ea Suraido
?)
5 Press   in midair to perform an aerial dash. Clear bonus for Mission 23
Chest at the Hedge Maze Entrance in Mission 65
  Air Rush (エアアタック
Ea Atakku
?, lit. "Air Attack")
Knock enemies aside when you perform an air slide. Link to Air Slide Panel Synthesis
  Sliding Dash (スライドダッシュ
Suraido Dasshu
?, lit. "Slide Dash")
3 Press   to quickly close in on a target and attack. Clear bonus for Mission 42
Chest in the Cave/Entrance Hall during Mission 68
  Aerial Recovery (エアリカバリー
Ea Rikabarī
?, lit. "Air Recovery")
3 Press   if you are sent flying to regain your balance. Purchase for 270 Heart Points once Roxas is promoted to Novice rank
Purchase for 2400 Heart Points once Roxas is promoted to Agent rank
  Quick Recovery (クイックリカバリー
Kuikku Rikabarī
?)
Recover more quickly by pressing   as soon as you are sent flying. Link to Aerial Recovery Panel Synthesis
  Aerial Payback (エアリベンジ
Ea Ribenji
?, lit. "Air Revenge")
Respond with a powerful counterattack immediately after you perform an air recovery. Link to Aerial Recovery Panel Synthesis
  Smash Recovery (エアインパクト
Ea Inpakuto
?, lit. "Air Impact")
Knock away nearby enemies when you perform an aerial recovery. Link to Aerial Recovery Panel Synthesis
  Haste (ヘイスト
Heisuto
?)
3 Run more quickly. Redeem for 10 Challenge Sigils
Redeem for 100 Challenge Sigils
  High Jump (ハイジャンプ
Hai Janpu
?)
3 Jump higher. Clear bonus for Mission 44
Clear bonus for Mission 74
  Float (レビテト
Rebiteto
?, lit. "Levitate")
Hold   in midair to slow your descent. Link to High Jump Panel Synthesis
  Auto-Life (リレイズ
Rireizu
?, lit. "Reraise")
3 Recover if all your HP runs out. Only works once. Purchase for 4800 Heart Points once Roxas is promoted to Rookie rank
  Treasure Magnet (ドロー
Dorō
?, lit. "Draw")
3 Scoop up prizes lying around you. Clear bonus for Mission 29
Purchase for 1500 Heart Points once Roxas is promoted to Expert rank
  Limit Boost (リミットアップ
Rimitto Appu
?, lit. "Limit Up")
Use Limit Breaks sooner by increasing the upper limit of your yellow gauge. Purchase for 1440 Heart Points once Roxas is promoted to Agent rank.
  Scan (ライブラ
Raibura
?, lit. "Libra")
View the HP of targets. Clear bonus for Mission 04
  Auto-Lock (オートロックオン
Ōto Rokku On
?, lit. "Auto-Lock-On")
Automatically lock on to available targets while attacking. Purchase for 960 Heart Points once Roxas is promoted to Agent rank
  Range Extender (レンジアップ
Renji Appu
?, lit. "Range Up")
Lock on to enemies even if they are far away. Purchase for 1200 Heart Points once Roxas is promoted to Rookie rank
  Final Limit (リミットカット
Rimitto Katto
?, lit. "Limit Cut")
Use your Final Limit, a more powerful version of the Limit Break. Talk to Saïx on Day 225
  Ultima Weapon (アルテマウェポン
Arutema Wepon
?)
Make any weapon stronger. Redeem for 255 Challenge Sigils

Equipment abilitiesEdit

Ability Description Obtained
Brick Wall (ガッツ
Gattsu
?, lit. "Guts")
Continue a combo without interruption even if you take minor damage. Weapons, Imperial Crown
Offensive Block (ハードディフェンス
Hādo Difensu
?, lit. "Hard Defense")
Bounce back incoming attacks with your combos. Weapons
Combo-Jump (コンボジャンプ
Konbo Janpu
?)
Jump in the middle of a combo. Weapons, Brawl Ring, Raider's Ring
Combo-Block (コンボガード
Konbo Gādo
?, lit. "Combo Guard")
Block mid-combo by letting go of the D-pad and pressing  . (Requires Block.) Weapons, Knight's Defense, Raider's Ring
Combo-Air Slide (コンボエアスライド
Konbo Ea Suraido
?)
Air slide in the middle of an aerial combo by pressing  . (Requires Air Slide.) Weapons, Deep Sky
Risky Play (リスキーコンボ
Risukī Konbo
?, lit. "Risky Combo")
Lose HP when your attacks miss. Pandora's Gear ⑤, Master's Circle
Magical Strike (マジックストライク
Majikku Sutoraiku
?, lit. "Magic Strike")
Gain a slight boost in Strength if your Magic is higher. Weapons
Critical Boost (クリティカルアップ
Kuritikaru Appu
?, lit. "Critical Up")
Potentially deal critical hits with any kind of attack. Weapons, Critical Sun
Combo Boost (コンボアップ
Konbo Appu
?, lit. "Combo Up")
Dish out increasingly higher damage as your combo continues. Weapons, Soldier Ring
Vitality Surge (エナジーフォース
Enajī Fōsu
?, lit. "Energy Force")
Gain a boost in Strength when your HP is full. Weapons, Vitality Ring
Vitality Barrier (エナジーバリア
Enajī Baria
?, lit. "Energy Barrier")
Take 1/3 the usual damage when your HP is full. Weapons, Recovery Ring
Alive 'n' Kicking (ライブリーパワー
Raiburī Pawā
?, lit. "Lively Power")
Attack enemies when your HP is full and they will always stagger. Weapons
Striker (ストライカー
Sutoraikā
?)
Gain a boost in Strength when your HP is low. Weapons, Critical Ring
Defender (ディフェンダー
Difendā
?)
Gain a boost in Defense when your HP is low. Weapons, Protect Ring
Grand Slam (グランドスラム
Gurando Suramu
?)
Deal critical hits more often when your HP is low. Weapons, Crimson Blood
Damage Control (クライシスハーフ
Kuraishisu Hāfu
?, lit. "Crisis Half")
Take half the usual damage when your HP is low. Weapons, Witch's Chaos
Second Chance (ラストリーヴ
Rasuto Rīvu
?, lit. "Last Leave")
Retain 1 HP after being hit with an otherwise fatal attack. Weapons, Rune Ring
Perma-Plight (キープクライシス
Kīpu Kuraishisu
?, lit. "Keep Crisis")
Lose the ability to recover HP once it is low, and remain in constant peril. Master's Circle
One HP (HP 1?) Fight with only 1 HP. You cannot recover more than this. Extreme
Fire Finish (ファイアパワー
Faia Pawā
?, lit. "Fire Power")
Ignite enemies sometimes with the finishing blow of your combos. Weapons, Carmine Blight
Blizzard Finish (ブリザドパワー
Burizado Pawā
?, lit. "Blizzard Power")
Freeze enemies sometimes with the finishing blow of your combos. Weapons, Frozen Blight
Thunder Finish (サンダーパワー
Sandā Pawā
?, lit. "Thunder Power")
Jolt enemies sometimes with the finishing blow of your combos. Weapons, Rainforce Ring
Aero Finish (エアロパワー
Earo Pawā
?, lit. "Aero Power")
Air-toss enemies sometimes with the finishing blow of your combos. Weapons, Deep Sky
Elemental Curse (エレメンタルカース
Erementaru Kāsu
?)
Randomly incur negative status independently of enemy attacks. Witch's Chaos, Rune Ring
Magic Finale (ファイナルマジック
Fainaru Majikku
?, lit. "Final Magic")
Increase the power of the last cast you have left of any given magic. Weapons, Imperial Crown
Magic Bracer (マジックガッツ
Majikku Gattsu
?, lit. "Magic Guts")
Always finish casting magic, even if you are hit in the process. Weapons, Fire Charm, Flower Charm, Blizzard Charm, Thunder Charm, Storm's Eye
Potion Boost LV1 (ポーションアップLV1
Pōshon Appu LV1
?, lit. "Potion Up LV1")
Recover more HP than usual from items. Fencer's Ring, Recovery Ring, Charge Ring, Princess's Crown, Three Stars
Potion Boost LV2 (ポーションアップLV2
Pōshon Appu LV2
?, lit. "Potion Up LV2")
Recover even more HP than usual from items. Safety Ring
Ether Boost (エーテルアップ
Ēteru Appu
?, lit. "Ether Up")
Recover more magic casts than usual from items. Magic Ring, Vitality Ring, Charge Ring
Prize Power LV1 (プライズアップLV1
Puraizu Appu LV1
?, lit. "Prize Up LV1")
Recover more HP when you pick up HP prizes. Lucky Ring
Prize Power LV2 (プライズアップLV2
Puraizu Appu LV2
?, lit. "Prize Up LV2")
Recover even more HP when you pick up HP prizes. White Ring, Lucky Star
Lucky Strike (ラックアップ
Rakku Appu
?, lit. "Luck Up")
Force enemies to drop items more frequently. Lucky Star, Three Stars
Chain Time (ロングチェイン
Rongu Chein
?, lit. "Long Chain")
Give yourself a longer time window for continuing chains. Weapons, Eternal Ring
Chain Power (アップチェイン
Appu Chein
?, lit. "Up Chain")
Deal extra damage with attacks once you've maxed out a chain. Weapons
Heart Bonus (ハートボーナス
Hāto Bōnasu
?)
Fully recover HP every time you collect 300 hearts. Lucky Ring
EXP Boost LV1 (EXPアップLV1
EXP Appu LV1
?, lit. "EXP Up LV1")
Receive more EXP than usual. Knight's Defense, Might Crown, Three Stars
EXP Boost LV2 (EXPアップLV2
EXP Appu LV2
?, lit. "EXP Up LV2")
Receive even more EXP than usual. Double Up, Princess's Crown
Hi-EXP Boost (EXPハイアップ
EXP Hai Appu
?, lit. "EXP Hi-Up")
Receive lots more EXP than usual. Extreme