Oh no! The water! I'm in big trouble if I don't fetch it!
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In Kingdom Hearts 358/2 Days, abilities are equipped through the Panel System. There are two categories of abilities: those that are installed in the form of Ability Panels, and those that are activated by linking Ability Units to certain Gears or by equipping certain Ring Panels.
Ability PanelsEdit
Ability | Max Level | Description | Panel | Obtained |
---|---|---|---|---|
Dodge Roll (ドッジロール Dojji Rōru ) |
3 | Hold the D-Pad and press to roll forward and avoid enemy attacks. | Clear bonus for Mission 05 | |
Clear bonus for Mission 51 | ||||
Dodge Rush (ドッジラッシュ Dojji Rasshu ) |
— | Knock enemies aside when you perform a dodge roll. | Link to Dodge Roll | Panel Synthesis |
Dodging Deflect (リフレクトドッジ Rifurekuto Dojji , lit. "Reflect Dodge") |
— | Bounce back enemy attacks when you perform a dodge roll. | Link to Dodge Roll | Panel Synthesis |
Dodge Combo (ドッジコンボ Dojji Konbo ) |
— | Transition swiftly from a dodge roll back to the offensive. | Link to Dodge Roll | Panel Synthesis |
Auto-Dodge (オートドッジ Ōto Dojji ) |
— | Automatically avoid enemy attacks sometimes. | Link to Dodge Roll | Panel Synthesis |
Block (リフレクトガード Rifurekuto Gādo , lit. "Reflect Guard") |
4 | Press to block and bounce back enemy attacks. | Clear bonus for Mission 07 | |
Purchase for 2400 Heart Points once Roxas is promoted to Master rank | ||||
Perfect Block (ジャストガード Jasuto Gādo , lit. "Just Guard") |
— | Block just as an attack hits to eliminate recoil and transition right into your next move. | Link to Block | Panel Synthesis |
Block-Counter (ガードカウンター Gādo Kauntā , lit. "Guard Counter") |
— | Respond with a powerful counterattack immediately after blocking. | Link to Block | Panel Synthesis |
Block-Retreat (ガードバック Gādo Bakku , lit. "Guard Back") |
— | Recoil farther after you block an attack. | Link to Block | Panel Synthesis |
Sliding Block (スライドガード Suraido Gādo , lit. "Slide Guard") |
— | Quickly slide forward as you block. | Link to Block | Panel Synthesis |
Block-Jump (ガードエスケープ Gādo Esukēpu , lit. "Guard Escape") |
— | Jump right after you block without any delay. | Link to Block | Panel Synthesis |
Fire Block (ファイアガード Faia Gādo , lit. "Fire Guard") |
— | Ignite enemies sometimes when you block. | Link to Block | Panel Synthesis |
Blizzard Block (ブリザドガード Burizado Gādo , lit. "Blizzard Guard") |
— | Freeze enemies sometimes when you block. | Link to Block | Panel Synthesis |
Thunder Block (サンダーガード Sandā Gādo , lit. "Thunder Guard") |
— | Jolt enemies sometimes when you block. | Link to Block | Panel Synthesis |
Aero Block (エアロガード Earo Gādo , lit. "Aero Guard") |
— | Air-toss enemies sometimes when you block. | Link to Block | Panel Synthesis |
Block Bonus (ガードボーナス Gādo Bōnasu , lit. "Guard Bonus") |
— | Generate HP prizes sometimes when you block. | Link to Block | Panel Synthesis |
Round Block (ラウンドガード Raundo Gādo , lit. "Round Guard") |
— | Block any attack, even if it comes from behind. | Link to Block | Panel Synthesis |
Auto-Block (オートガード Ōto Gādo , lit. "Auto Guard") |
— | Automatically block frontal attacks. | Link to Block | Panel Synthesis |
Glide (ググライド Guraido ) |
5 | Hold in midair to ride the wind. You will stay airborne until you release the button. | Complete Mission 53 | |
Redeem for 150 Challenge Sigils | ||||
Homing Glide (ホーミンググライド Hōmingu Guraido ) |
— | Lock on to a target while gliding to automatically move toward it. | Link to Glide | Panel Synthesis |
Rocket Glide (グライドアタック Guraido Atakku , lit. "Glide Attack") |
— | Slam past enemies by gliding right after you begin an air slide. (Requires Air Slide.) | Link to Glide | Panel Synthesis |
Air Slide (エアスライド Ea Suraido ) |
5 | Press in midair to perform an aerial dash. | Clear bonus for Mission 23 | |
Chest at the Hedge Maze Entrance in Mission 65 | ||||
Air Rush (エアアタック Ea Atakku , lit. "Air Attack") |
— | Knock enemies aside when you perform an air slide. | Link to Air Slide | Panel Synthesis |
Sliding Dash (スライドダッシュ Suraido Dasshu , lit. "Slide Dash") |
3 | Press to quickly close in on a target and attack. | Clear bonus for Mission 42 | |
Chest in the Cave/Entrance Hall during Mission 68 | ||||
Aerial Recovery (エアリカバリー Ea Rikabarī , lit. "Air Recovery") |
3 | Press if you are sent flying to regain your balance. | Purchase for 270 Heart Points once Roxas is promoted to Novice rank | |
Purchase for 2400 Heart Points once Roxas is promoted to Agent rank | ||||
Quick Recovery (クイックリカバリー Kuikku Rikabarī ) |
— | Recover more quickly by pressing as soon as you are sent flying. | Link to Aerial Recovery | Panel Synthesis |
Aerial Payback (エアリベンジ Ea Ribenji , lit. "Air Revenge") |
— | Respond with a powerful counterattack immediately after you perform an air recovery. | Link to Aerial Recovery | Panel Synthesis |
Smash Recovery (エアインパクト Ea Inpakuto , lit. "Air Impact") |
— | Knock away nearby enemies when you perform an aerial recovery. | Link to Aerial Recovery | Panel Synthesis |
Haste (ヘイスト Heisuto ) |
3 | Run more quickly. | Redeem for 10 Challenge Sigils | |
Redeem for 100 Challenge Sigils | ||||
High Jump (ハイジャンプ Hai Janpu ) |
3 | Jump higher. | Clear bonus for Mission 44 | |
Clear bonus for Mission 74 | ||||
Float (レビテト Rebiteto , lit. "Levitate") |
— | Hold in midair to slow your descent. | Link to High Jump | Panel Synthesis |
Auto-Life (リレイズ Rireizu , lit. "Reraise") |
3 | Recover if all your HP runs out. Only works once. | Purchase for 4800 Heart Points once Roxas is promoted to Rookie rank | |
Treasure Magnet (ドロー Dorō , lit. "Draw") |
3 | Scoop up prizes lying around you. | Clear bonus for Mission 29 | |
Purchase for 1500 Heart Points once Roxas is promoted to Expert rank | ||||
Limit Boost (リミットアップ Rimitto Appu , lit. "Limit Up") |
— | Use Limit Breaks sooner by increasing the upper limit of your yellow gauge. | Purchase for 1440 Heart Points once Roxas is promoted to Agent rank. | |
Scan (ライブラ Raibura , lit. "Libra") |
— | View the HP of targets. | Clear bonus for Mission 04 | |
Auto-Lock (オートロックオン Ōto Rokku On , lit. "Auto-Lock-On") |
— | Automatically lock on to available targets while attacking. | Purchase for 960 Heart Points once Roxas is promoted to Agent rank | |
Range Extender (レンジアップ Renji Appu , lit. "Range Up") |
— | Lock on to enemies even if they are far away. | Purchase for 1200 Heart Points once Roxas is promoted to Rookie rank | |
Final Limit (リミットカット Rimitto Katto , lit. "Limit Cut") |
— | Use your Final Limit, a more powerful version of the Limit Break. | Talk to Saïx on Day 225 | |
Ultima Weapon (アルテマウェポン Arutema Wepon ) |
— | Make any weapon stronger. | Redeem for 255 Challenge Sigils |
Equipment abilitiesEdit
Ability | Description | Obtained |
---|---|---|
Brick Wall (ガッツ Gattsu , lit. "Guts") |
Continue a combo without interruption even if you take minor damage. | Weapons, Imperial Crown |
Offensive Block (ハードディフェンス Hādo Difensu , lit. "Hard Defense") |
Bounce back incoming attacks with your combos. | Weapons |
Combo-Jump (コンボジャンプ Konbo Janpu ) |
Jump in the middle of a combo. | Weapons, Brawl Ring, Raider's Ring |
Combo-Block (コンボガード Konbo Gādo , lit. "Combo Guard") |
Block mid-combo by letting go of the D-pad and pressing . (Requires Block.) | Weapons, Knight's Defense, Raider's Ring |
Combo-Air Slide (コンボエアスライド Konbo Ea Suraido ) |
Air slide in the middle of an aerial combo by pressing . (Requires Air Slide.) | Weapons, Deep Sky |
Risky Play (リスキーコンボ Risukī Konbo , lit. "Risky Combo") |
Lose HP when your attacks miss. | Pandora's Gear ⑤, Master's Circle |
Magical Strike (マジックストライク Majikku Sutoraiku , lit. "Magic Strike") |
Gain a slight boost in Strength if your Magic is higher. | Weapons |
Critical Boost (クリティカルアップ Kuritikaru Appu , lit. "Critical Up") |
Potentially deal critical hits with any kind of attack. | Weapons, Critical Sun |
Combo Boost (コンボアップ Konbo Appu , lit. "Combo Up") |
Dish out increasingly higher damage as your combo continues. | Weapons, Soldier Ring |
Vitality Surge (エナジーフォース Enajī Fōsu , lit. "Energy Force") |
Gain a boost in Strength when your HP is full. | Weapons, Vitality Ring |
Vitality Barrier (エナジーバリア Enajī Baria , lit. "Energy Barrier") |
Take 1/3 the usual damage when your HP is full. | Weapons, Recovery Ring |
Alive 'n' Kicking (ライブリーパワー Raiburī Pawā , lit. "Lively Power") |
Attack enemies when your HP is full and they will always stagger. | Weapons |
Striker (ストライカー Sutoraikā ) |
Gain a boost in Strength when your HP is low. | Weapons, Critical Ring |
Defender (ディフェンダー Difendā ) |
Gain a boost in Defense when your HP is low. | Weapons, Protect Ring |
Grand Slam (グランドスラム Gurando Suramu ) |
Deal critical hits more often when your HP is low. | Weapons, Crimson Blood |
Damage Control (クライシスハーフ Kuraishisu Hāfu , lit. "Crisis Half") |
Take half the usual damage when your HP is low. | Weapons, Witch's Chaos |
Second Chance (ラストリーヴ Rasuto Rīvu , lit. "Last Leave") |
Retain 1 HP after being hit with an otherwise fatal attack. | Weapons, Rune Ring |
Perma-Plight (キープクライシス Kīpu Kuraishisu , lit. "Keep Crisis") |
Lose the ability to recover HP once it is low, and remain in constant peril. | Master's Circle |
One HP (HP 1 ) | Fight with only 1 HP. You cannot recover more than this. | Extreme |
Fire Finish (ファイアパワー Faia Pawā , lit. "Fire Power") |
Ignite enemies sometimes with the finishing blow of your combos. | Weapons, Carmine Blight |
Blizzard Finish (ブリザドパワー Burizado Pawā , lit. "Blizzard Power") |
Freeze enemies sometimes with the finishing blow of your combos. | Weapons, Frozen Blight |
Thunder Finish (サンダーパワー Sandā Pawā , lit. "Thunder Power") |
Jolt enemies sometimes with the finishing blow of your combos. | Weapons, Rainforce Ring |
Aero Finish (エアロパワー Earo Pawā , lit. "Aero Power") |
Air-toss enemies sometimes with the finishing blow of your combos. | Weapons, Deep Sky |
Elemental Curse (エレメンタルカース Erementaru Kāsu ) |
Randomly incur negative status independently of enemy attacks. | Witch's Chaos, Rune Ring |
Magic Finale (ファイナルマジック Fainaru Majikku , lit. "Final Magic") |
Increase the power of the last cast you have left of any given magic. | Weapons, Imperial Crown |
Magic Bracer (マジックガッツ Majikku Gattsu , lit. "Magic Guts") |
Always finish casting magic, even if you are hit in the process. | Weapons, Fire Charm, Flower Charm, Blizzard Charm, Thunder Charm, Storm's Eye |
Potion Boost LV1 (ポーションアップLV1 Pōshon Appu LV1 , lit. "Potion Up LV1") |
Recover more HP than usual from items. | Fencer's Ring, Recovery Ring, Charge Ring, Princess's Crown, Three Stars |
Potion Boost LV2 (ポーションアップLV2 Pōshon Appu LV2 , lit. "Potion Up LV2") |
Recover even more HP than usual from items. | Safety Ring |
Ether Boost (エーテルアップ Ēteru Appu , lit. "Ether Up") |
Recover more magic casts than usual from items. | Magic Ring, Vitality Ring, Charge Ring |
Prize Power LV1 (プライズアップLV1 Puraizu Appu LV1 , lit. "Prize Up LV1") |
Recover more HP when you pick up HP prizes. | Lucky Ring |
Prize Power LV2 (プライズアップLV2 Puraizu Appu LV2 , lit. "Prize Up LV2") |
Recover even more HP when you pick up HP prizes. | White Ring, Lucky Star |
Lucky Strike (ラックアップ Rakku Appu , lit. "Luck Up") |
Force enemies to drop items more frequently. | Lucky Star, Three Stars |
Chain Time (ロングチェイン Rongu Chein , lit. "Long Chain") |
Give yourself a longer time window for continuing chains. | Weapons, Eternal Ring |
Chain Power (アップチェイン Appu Chein , lit. "Up Chain") |
Deal extra damage with attacks once you've maxed out a chain. | Weapons |
Heart Bonus (ハートボーナス Hāto Bōnasu ) |
Fully recover HP every time you collect 300 hearts. | Lucky Ring |
EXP Boost LV1 (EXPアップLV1 EXP Appu LV1 , lit. "EXP Up LV1") |
Receive more EXP than usual. | Knight's Defense, Might Crown, Three Stars |
EXP Boost LV2 (EXPアップLV2 EXP Appu LV2 , lit. "EXP Up LV2") |
Receive even more EXP than usual. | Double Up, Princess's Crown |
Hi-EXP Boost (EXPハイアップ EXP Hai Appu , lit. "EXP Hi-Up") |
Receive lots more EXP than usual. | Extreme |