Burnout
Kingdom Hearts 358/2 Days Burnout | |||||
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"A weapon that boasts superior Magic and ground combo speed." | |||||
Japanese | バーニングアウト | ||||
Rōmaji | Bāningu Auto | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+73 | +1 | +27 | +41 | +3 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +15 | +1 | +13 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Fire Finish 2: Magic Bracer 3: Magical Strike | |||||
Obtained | |||||
Omega Gear ⑥ (Axel) |
Kingdom Hearts 358/2 Days Burnout+ | |||||
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"An upgraded Burnout. Boasts superior Magic and ground combo speed." | |||||
Japanese | バーニングアウト+ | ||||
Rōmaji | Bāningu Auto+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+103 | +1 | +15 | +45 | +3 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +20 | +3 | +12 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Fire Finish 2: Combo Boost 3: Chain Power | |||||
Obtained | |||||
Omega Gear+ ⑥ (Axel) |
The Burnout is a pair of Chakrams available to Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Burnout+.
Design
A Burnout Chakram's main wheel is split into two equal halves, both of which have a black inner edge and a red outer one. The two halves are connected by the silver handle, which is cross-shaped. Each half has four purple spikes with the same arrowhead-like design as the spikes on the Nobody logo. All of these spikes slant in the same direction.
Gameplay
The ground combo starts out with a sliding dash towards the target, slashing with a Chakram. From there, it can branch with a combo; the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. If the combo is not used, the combo will branch into a double slash with one Chakram. The double slash can be repeated four times, before going into the finisher. Each combo in the ground combo can be branched with the combo, and will always go into the same thing: the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. The finisher is the same as the combo.
The aerial combo starts out with two simple slashing attacks, finished with a horizontal spinning slash.
Axel's Chakrams |
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Ashes | Doldrums | Delayed Action | Dive-Bombers | Combustion | Moulin Rouge | Blaze of Glory | Prometheus | Ifrit | Magma Ocean | Volcanics | Inferno | Sizzling Edge | Corona | Ferris Wheels | Burnout Omega Trinity | Outbreak | Double Edge | Wildfire | Prominence | Eternal Flames | Pizza Cut | Conformers |
Omega Gear |
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Ruination | Double Tap | Mazzaroth | Contrivance | Earthshine | Atlas of Omens | Orbit | Burnout | Concerto | The Chariot | Noble Peony | Typhon | Lunar Eclipse Soul Eater | Mage's Staff | Knight's Shield | Kingdom Key D | Kingdom Key |