Gigas
This article is about the enemies. You may be looking for the Gummi Ship Blueprint. |
Gigas: Power Class | ||
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Japanese | ギガース:パワータイプ | |
Rōmaji | Gigāsu: Pawā Taipu | |
Translation | Gigas: Power Type
| |
Type | Construct | |
Homeworld | Toy Box | |
Game | Kingdom Hearts III |
Gigas: Power Class
|
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Kingdom Hearts III |
One of Galaxy Toys' coolest products. Unfortunately, this one's being piloted by a Toy Trooper with a taste for terror. This model boasts a sturdy hull and brutal close-quarter attacks. Keep your distance, and avoid that shoulder tackle at all costs! |
Location | HP | Strength | Defense | EXP | |||||||
Toy Box | 360 | 27 | 13 | 67 | |||||||
Toy Box (4 worlds cleared) |
424 | 31 | 15 | 105 | |||||||
Toy Box (6 worlds cleared) |
544 | 38 | 19 | 217 | |||||||
Toy Box (The Final World cleared) |
664 | 46 | 23 | 368 | |||||||
Toy Box (Battlegate 5) |
1096 | 73 | 37 | 999 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×0.5 | ×0.75 | ×0.75 | ×0.75 | ×0.75 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×0.75 | ×0.75 | ×0.75 | ×0.65 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
✕ | ✕ | ✕ | ✕ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
15 | — | ×0.8 | 24
| ||||||||
Rewards | |||||||||||
HP prize (1) ×3, Munny (5) ×2 Soothing Shard (12%), Wellspring Shard (8%) | |||||||||||
World(s) | |||||||||||
Toy Box | |||||||||||
Gigas: Speed Class | ||
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Japanese | ギガース:スピードタイプ | |
Rōmaji | Gigāsu: Supīdo Taipu | |
Translation | Gigas: Speed Type
| |
Type | Construct | |
Homeworld | Toy Box | |
Game | Kingdom Hearts III |
Gigas: Speed Class
|
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Kingdom Hearts III |
One of Galaxy Toys' coolest products. Unfortunately, this one's being piloted by a Toy Trooper with a penchant for peril. This model's speed and agility are its greatest weapons. Well, that and the mega-cluster of explosives it fires from its shoulder cannons. |
Location | HP | Strength | Defense | EXP | |||||||
Toy Box | 225 | 27 | 13 | 67 | |||||||
Toy Box (4 worlds cleared) |
265 | 31 | 15 | 105 | |||||||
Toy Box (6 worlds cleared) |
340 | 38 | 19 | 217 | |||||||
Toy Box (The Final World cleared) |
415 | 46 | 23 | 368 | |||||||
Toy Box (Battlegate 5) |
685 | 73 | 37 | 999 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×0.5 | ×0.75 | ×0.75 | ×0.75 | ×0.75 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×0.75 | ×0.75 | ×0.75 | ×0.5 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
✕ | ✕ | ✕ | ✕ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
10 | — | ×0.8 | 24
| ||||||||
Rewards | |||||||||||
HP prize (1) ×3, Munny (5) ×2 Soothing Shard (12%), Wellspring Shard (8%) | |||||||||||
World(s) | |||||||||||
Toy Box | |||||||||||
Gigas: Gunner Class | ||
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Japanese | ギガース:シュータータイプ | |
Rōmaji | Gigāsu: Shūtā Taipu | |
Translation | Gigas: Shooter Type
| |
Type | Construct | |
Homeworld | Toy Box | |
Game | Kingdom Hearts III |
Gigas: Gunner Class
|
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Kingdom Hearts III |
One of Galaxy Toys' coolest products. Unfortunately, this one's being piloted by a Toy Trooper that's keen on chaos. This long-range model's a bit of a glass cannon, so get up in its face and smash it to bits! The energy rounds it fires from its shoulder cannons are blazingly fast, so get out of the way as soon as it starts to takes[sic] aim. |
Location | HP | Strength | Defense | EXP | |||||||
Toy Box | 180 | 27 | 13 | 57 | |||||||
Toy Box (4 worlds cleared) |
212 | 31 | 15 | 90 | |||||||
Toy Box (6 worlds cleared) |
272 | 38 | 19 | 186 | |||||||
Toy Box (The Final World cleared) |
332 | 46 | 23 | 315 | |||||||
Toy Box (Battlegate 5) |
548 | 73 | 37 | 999 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×0.5 | ×0.75 | ×0.75 | ×0.75 | ×0.75 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×0.75 | ×0.75 | ×0.75 | ×0.35 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
✕ | ✕ | ✕ | ✕ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
5 | — | ×0.8 | 24
| ||||||||
Rewards | |||||||||||
HP prize (1) ×3, Munny (5) ×2 Soothing Shard (12%), Wellspring Shard (8%) | |||||||||||
World(s) | |||||||||||
Toy Box | |||||||||||
The Gigas are mechanical enemies featured in Verum Rex, a fictional franchise featured in Toy Box, a world from Kingdom Hearts III based on Toy Story. Action figures of Gigas also feature as enemies and a gameplay element.
Story
Kingdom Hearts III
Gigas first appear in an advertisement trailer for Verum Rex on a television viewed by Rex and Hamm in Andy's room.
When Sora and his friends go to Galaxy Toys, they spot several Gigas figurines and ask Woody why some toys are immobile. As Woody explains toys have yet to figure it out, Young Xehanort appears and summons several Toy Troopers to pilot the Gigas and attack them. In response, Donald and Goofy convince Sora to pilot the Gigas himself to fight back.
Several Gigas feature as enemies in Verum Rex: Beat of Lead, where Sora is forced to fight them after Young Xehanort throws him into the game.
Kingdom Hearts III Re Mind
During his fight with Sora in Quadratum, Yozora could summon Gigas in his ultimate attack.
Abilities
The Gigas come in three varieties, each with differing and similar abilities. All types sport a blaster, booster rockets for flight and dashing, and a punch attack. When piloted by Sora, they also have a Mag Assemble ability to manipulate and move bocks.
- Gigas: Power Class possesses a powerful shoulder tackle attack.
- Gigas: Speed Class possesses twin shoulder cannons and can fire Exploders that detonate on impact.
- Gigas: Gunner Class possesses rapid-fire capabilities from its shoulder cannons, but has poor defense and is better suited for long-range.
In Verum Rex: Beat of Lead, "Ace" Gigas appear, being stronger than the usual variants. In addition to Ace versions of the standard three types, "Little Ace" Gigas are smaller variants that have no special abilities. The final opponent in Beat of Lead is the "Hyper Ace" Gigas, a golden variant that possesses the unique abilities of all three standard classes.
During the boss fight with Yozora, as part of his ultimate attack, he will summon several Ace Gigas to rush Sora. They are unblockable and have enough health and defense to not be destroyed by any physical attacks. Dodging or casting Magic is the only way around them.
Command | Input | Description |
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Move | Move the Gigas. | |
Aim | Focus the target reticle on an enemy. | |
Tackle (タックル Takkuru )[1] |
Turns glowing right shoulder forward and rams opponents. | |
Exploders (ボム Bomu , lit. "Bomb")[2] |
Fires three light orbs each from its left shoulder and right shoulder cannons in sequence; they explode when they hit something. | |
Cannons (キャノン Kyanon , lit. "Cannon")[3] |
Fires a light projectile from the cannon on the left shoulder. The light projectile explodes when it hits something. | |
Mag Assemble[4] | Manipulate and move bocks. | |
Blaster (ショット Shotto , lit. "Shot") |
Shoots two light projectiles from its right-hand muzzle. | |
Punch (パンチ Panchi ) |
Strikes with left hand. | |
Booster (ブースター Būsutā ) |
Blast off into the air. Hold the button to fly higher. Slowly consumes the Energy Gauge, which recharges over time. | |
Danger Dash (ブーストダッシュ Būsuto Dasshu , lit. "Boost Dash") |
Dash away from harm's way. Depletes part of the Energy Gauge. | |
Eject (脱出 Dasshutsu , lit. "Escape") |
Exit a Gigas. |
Strategy
Kingdom Hearts III
When facing them on foot, Gigas are some of the most dangerous standard enemies in the game. They each have massive health, powerful attacks that hit a wide area, and won't flinch from basic attacks. It is thus not advised for Sora to fight them unless at a very high level. Sora should take them on while piloting a Gigas, or simply flee.
The Power class prefers to get up close and use powerful physical attacks, but has weak cannons. The Gunner class has powerful long-range attacks, but low health and can be floored from a single punch. The Speed class has balanced stats and prefers to move a lot while launching Exploder blasts.
When a Gigas is defeated, it remains in place for 60 seconds, then vanishes. While it remains in place, Sora can board and control it.
If Sora's Gigas is destroyed, he should retreat and focus on finding another Gigas.
- Gigas: Power Class
Technique | Element | Status | Power | Block? | Repel LV | |
---|---|---|---|---|---|---|
Blaster (ショット Shotto , lit. "Shot") | Neutral | 0.7 per hit | △ | 2 | ||
Shoots two light projectiles from its right-hand muzzle. | ||||||
Punch (パンチ Panchi ) | Physical | 2.5 | △ | 2 | ||
Strikes with left hand. | ||||||
Tackle (タックル Takkuru ) | Physical | 3.0 | △ (Risk Dodge) | 3 | ||
Turns glowing right shoulder forward and rams opponents. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
- Gigas: Speed Class
Technique | Element | Status | Power | Block? | Repel LV | |
---|---|---|---|---|---|---|
Blaster (ショット Shotto , lit. "Shot") | Neutral | 0.7 per hit | △ | 2 | ||
Shoots two light projectiles from its right-hand muzzle. | ||||||
Punch (パンチ Panchi ) | Physical | 2.5 | △ | 2 | ||
Strikes with left hand. | ||||||
Exploders (ボム Bomu , lit. "Bomb") | (orb) | — | — | △ | —
| |
(blast) | Neutral | 2.5 per hit | △
|
— | ||
Fires three light orbs each from its left shoulder and right shoulder cannons in sequence; they explode when they hit something. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
- Gigas: Gunner Class
Technique | Element | Status | Power | Block? | Repel LV | |
---|---|---|---|---|---|---|
Blaster (ショット Shotto , lit. "Shot") | Neutral | 0.7 per hit | △ | 2 | ||
Shoots two light projectiles from its right-hand muzzle. | ||||||
Punch (パンチ Panchi ) | Physical | 2.5 | △ | 2 | ||
Strikes with left hand. | ||||||
Cannons (キャノン Kyanon , lit. "Cannon") | (ball) | — | — | △ | —
| |
(blast) | Neutral | 2.5 per hit | △
|
— | ||
Fires a light projectile from the cannon on the left shoulder. The light projectile explodes when it hits something. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |