Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Magic cards appear in Kingdom Hearts Chain of Memories as a type of playing card which casts magic spells. They can be identified by their blue borders, which they share with summon cards. The seven magic cards in the game represent the spells Sora learned in Kingdom Hearts, and are used in much the same manner; though each spell can be upgraded to more powerful levels as in Kingdom Hearts and Kingdom Hearts II, in this case by stocking multiples of that spell card, they can also be used in various combinations with other magic cards, as well as attack, summon, item, and friend cards to perform completely different spells unavailable in the other games. Many of these new combinations are Kingdom Hearts versions of traditional spells from the Final Fantasy series, such as "Tornado" or "Quake".
Magic cards are only available in Sora's story, though several bosses use their own versions of the cards which depict their faces instead of a specific spell. Sora can also use two special magic cards during the Bumble-Rumble minigame.
List of magic cards
Card
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Name
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Location
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Description
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Fire |
Defeat Axel on the 1st floor of Castle Oblivion. |
Magic that deals fire damage. Stock two cards for Fira and three cards for Firaga.
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Blizzard |
Available from the beginning.[KH CoM] Break the barrel in Traverse Town's Unknown Room.[KH Re:CoM] |
Magic that deals ice damage. Stock two cards for Blizzara and three cards for Blizzaga.
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Thunder |
Defeat Larxene on the 6th floor of Castle Oblivion. |
Magic that deals lightning damage. Stock two cards for Thundara and three cards for Thundaga.
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Cure |
Available from the beginning. |
Magic that restores HP. Stock two cards for Cura and three cards for Curaga.
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Gravity |
Agrabah Bounty |
Magic that deals damage relative to the enemies' remaining HP. Stock two cards for Gravira and three cards for Graviga.
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Stop |
Wonderland Bounty |
Magic that halts enemy movement for a set time period. Stock two cards for Stopra and three cards for Stopga.
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Aero |
Defeat Riku on the 7th floor of Castle Oblivion. |
Magic that blows away nearby enemies and inflicts damage. Stock two cards for Aerora and three cards for Aeroga.
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Wind[KH Re:CoM] |
Bumble-Rumble |
Blows bees away.
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Honey[KH Re:CoM] |
Bumble-Rumble |
Recovers Pooh's honey gauge.
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Card
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Name
|
Technique
|
Description
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Hades |
Fira Shot |
Shoots a quick fire bullet at the opponent.
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Flame Throw (火炎放射, Kaenhousha?) |
Emits jets of fire from the hands.
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Captain Hook |
Present Bomb (プレゼント爆弾, Purezento Bakudan?) |
Tosses an exploding present at the opponent.
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Vexen |
Blizzara |
Chill the opposition with powerful ice magic.
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Lexaeus |
Tomahawk Shot |
Hurl the tomahawk at the opponent.
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Charge |
Increases both attack and defense in a rage.
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Zexion |
Magnet Snatch |
Steals 3 cards of the opponent.
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Marluxia |
Circle Reject |
Slams a scythe into the ground, creating a circular shockwave.
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Larxene |
Thundara |
Shock the opposition with powerful lightning magic.
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Ansem |
Dark Blow[KH CoM] |
The guardian unleashes a haymaker.
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Racing Shockwave (地走り衝撃波, Jibashiri Shougekiha?)[KH Re:CoM] |
Shoots a shockwave of dark energy at the opponent.
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See also
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Game mechanics
|
General mechanics
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Attack | Magic | Items | Party member | Stats | Gauges | Prizes Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR)
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Special combat and play mechanics
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Commands
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Command Menu | Command Matrix | Command Deck (KHBBS, KH3D) Reaction Command | Overlay command | Finish command | Special Command | Situation Command
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Alternate action systems
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Cards (Battle, Map, World) | Cards (KHχ) | Medal (KHUχ) | Cards (KHDR)
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Alternate level systems
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Mission Mode | Questploration | Quests | Music Stage
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Character and stats mechanics
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Panel System | Rank | Version Up | Stat Matrix | Gear Matrix | Command Meld | Drop System | Spirit
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Movement mechanics
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Lock-On | Swimming | Flowmotion | Free Running
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Technique and action mechanics
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Critical Hit | Summon | Sleight | Dark Mode | Drive Form | Limit | Limit Break | Debug Ability | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Special Attack | Style Change | Attractions | Link Summon | Formchange
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Rewards
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Treasure Chest | Bonus Level | Experience | Tech Points | Munny | Moogle Point | Heart Point | VP | Medals | Rhythm Point
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Enemy mechanics
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Revenge Action | Reaction Endurance | Reality Endurance | Attraction Endurance | Armor Mode
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Game elements
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Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Theater Mode | Trophies
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