Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories

Map Card

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Room Synthesis Screen. Cards shown are Moment's Reprieve and Key of Beginnings.

Map cards (マップカード Mappu Kādo?) appear in Kingdom Hearts Chain of Memories as a type of card which allows Sora and Riku to bring form to Castle Oblivion's rooms through Room Synthesis. Like battle cards, they are randomly numbered 0-9. Map cards are generated at the end of battles, aside from boss battles. Sora and Riku can hold up to 99 map cards at a time with the exception of Keycards.

Map cards are divided into "red map cards", which modify the behavior of the Heartless within the room, "green map cards", which modify the status of the protagonist or the Heartless in the protagonist's favor, "blue map cards", which provide treasure chests, shops, or save points, and golden "Keycards", which progress the story or provide a chest with a unique reward. In Kingdom Hearts Re:Chain of Memories, these types are signified with an "R", "G", "B", and "!", respectively.

Unlike Sora, as Riku's gameplay lacks several features he cannot obtain as many types of the regular map cards as Sora can. However, as Riku obtains a lesser amount of these types, Riku can freely obtain any of them regardless of floor, while for Sora, the floor he is on affects what kind of map cards he may obtain.

In Kingdom Hearts Re:Chain of Memories, the difficulty level affects the ratio of Sora or Riku obtaining a Random Joker card as long as the player's standard Map card set is not maxed out.

100 Acre Wood is the only world that does not use Room Synthesis.

Room Synthesis

When Room Synthesis is activated, a set of card outlines will appear on the screen with various colors, numbers, and symbols. These represent the criterion for opening the door and creating a room.

  • If an outline is red, green, or blue, then it can only be opened with a Map Card of the same color. If an outline is white, then any color of Map Card can be used.
  • If an outline has a number with a symbol on it, specifically ↑, ↓, or =, it can only be opened with a Map Card that has a higher, lower, or equal number on it. Map Cards with "0" on them can satisfy any ↑ or ↓ requirement.
  • If an outline has a number without a symbol, then it must be satisfied by applying multiple Map Cards whose points sum is equal to or greater than the listed number.
  • If an image of a yellow card appears in place of an outline, then that indicates a specific keycard that must be used.
  • A "Random Joker" card is able to satisfy any set of requirements, except for a keycard requirement.

In normal rooms, all the doors leading out of that room contain the next-highest number from the number value of the card used to create that room. For example, a room created with a "3" card will have outward-leading doors that require at least a "4" card.

  • If the room was created with a "9" card, then the doors will require a "0" card and will not accept any other number value.
  • If the room was created with a Random Joker card, then the card values for the doors will be random.
  • Doorways leading into the special rooms are not affected by this system (excluding Unknown Room and Conqueror's Respite).
  • Doorways leading out of the special rooms will initially assume the room was created with a "0" card, meaning the outward doors require at least a "1" card.

At any time, an already-opened room can be remade by interacting with any of the door frames used to enter it. The cost-ramping rules as listed above will still apply, using the cost of the room Sora is standing in as a base.

If Sora leaves a floor, then all rooms opened on that floor will be reset. Specifically, the floor's first room will reset to Unknown Room, the last room will reset to Conqueror's Respite, and all other rooms will become closed.

List of Map Cards

Red Map Cards

Cards that are said to have the enemies drop Enemy Cards more often have the odds of the drops multiplied by 2.5.

Card Name Room Width Room Height Number of Enemies Simultaneous Enemies Number of Cards Description Character
Tranquil Darkness (card).png Tranquil Darkness (静じゃくなる闇
Seijaku-naru Yami
?, lit. "Stilled Darkness")
Small[KH CoM]
Regular[KH Re:CoM]
Regular 5[KH CoM]
6[KH Re:CoM]
1[KH CoM]
2[KH Re:CoM]
2 A room where only a few Heartless appear. S R
Teeming Darkness (card).png Teeming Darkness (ひしめく闇
Hishimeku Yami
?, lit. "Crowding Darkness")
Wide Regular 8[KH CoM]
16[KH Re:CoM]
3[KH CoM]
6[KH Re:CoM]
4 A room where many Heartless appear. Enemies often drop enemy cards in this room. S R
Feeble Darkness (card).png Feeble Darkness (ちからなき闇
Chikaranaki Yami
?, lit. "Powerless Darkness")
Small[KH CoM]
Regular[KH Re:CoM]
Regular 5[KH CoM]
6[KH Re:CoM]
2[KH CoM]
3[KH Re:CoM]
2 A room where Heartless with weak cards appear. S R
Almighty Darkness (card).png Almighty Darkness (おおいなる闇
Ōinaru Yami
?, lit. "Great Darkness")
Small[KH CoM]
Regular[KH Re:CoM]
High 8[KH CoM]
7[KH Re:CoM]
2[KH CoM]
3[KH Re:CoM]
4 A room where Heartless with strong cards appear. Enemies often drop enemy cards in this room. S R
Sleeping Darkness (card).png Sleeping Darkness (眠りの闇
Nemuri no Yami
?)
Small None 3[KH CoM]
5[KH Re:CoM]
3[KH CoM]
5[KH Re:CoM]
2 A room where Heartless are drowsy and easy to ambush. S R
Looming Darkness (card).png Looming Darkness (せまりくる闇
Semarikuru Yami
?)
Regular[KH CoM]
Wide[KH Re:CoM]
None 8[KH CoM]
10[KH Re:CoM]
2[KH CoM]
4[KH Re:CoM]
4 A room where Heartless attack relentlessly. Enemies often drop enemy cards in this room. S R
Premium Room (card).png Premium Room (プレミアルーム
Puremia Rūmu
?)
Small[KH CoM]
Regular[KH Re:CoM]
Regular 3[KH CoM]
8[KH Re:CoM]
2[KH CoM]
3[KH Re:CoM]
1 A room where victory often leads to Premium Bonuses. S
White Room (card).png White Room (ホワイトルーム
Howaito Rūmu
?)
Wide High 2[KH CoM]
3[1][KH Re:CoM]
2[KH CoM]
3[1][KH Re:CoM]
0[KH CoM]
1[KH Re:CoM]
A room where only White Mushrooms appear. What happens when you defeat White Mushrooms? S
Black Room (card).png Black Room (ブラックルーム
Burakku Rūmu
?)
Regular[KH CoM]
Small[KH Re:CoM]
High 2[KH CoM]
3[KH Re:CoM]
2[KH CoM]
3[KH Re:CoM]
0[KH CoM]
1[KH Re:CoM]
A room where only Black Fungi appear. What happens when you defeat Black Fungi? S R[KH Re:CoM]
Bottomless Darkness (card).png Bottomless Darkness (底知れぬ闇
Sokoshirenu Yami
?)
[KH Re:CoM]
Wide None 13 6 0 A pitch-dark room where many Heartless appear. S R
Roulette Room (card).png Roulette Room (ルーレットルーム
Rūretto Rūmu
?)
[KH Re:CoM]
Wide Regular 10 3 2 A room where victory often leads to Roulette Bonuses. S R

Green Map Cards

Card Name Room Width Room Height Number of Enemies Simultaneous Enemies Number of Cards Description Character
Martial Waking (card).png Martial Waking (武力へのめざめ
Buryoku e no Mezame
?, lit. "Waking to Armed Power")
Small[KH CoM]
Regular[KH Re:CoM]
Regular[KH CoM]
High[KH Re:CoM]
6[KH CoM]
8[KH Re:CoM]
2[KH CoM]
3[KH Re:CoM]
3 A room where attack cards are more effective. S R
Sorcerous Waking (card).png Sorcerous Waking (魔力ヘのめざめ
Maryoku e no Mezame
?, lit. "Waking to Magic Power")
Small[KH CoM]
Regular[KH Re:CoM]
Regular 6[KH CoM]
8[KH Re:CoM]
2[KH CoM]
3[KH Re:CoM]
3 A room where magic cards are more effective. S
Alchemic Waking (card).png Alchemic Waking (錬金へのめざめ
Renkin e no Mezame
?, lit. "Waking to Alchemy")
Small[KH CoM]
Regular[KH Re:CoM]
Regular 6 2[KH CoM]
3[KH Re:CoM]
3 A room where item cards are more effective. S R
Meeting Ground (card).png Meeting Ground (めぐりあいの地
Meguriai no Ji
?)
Small[KH CoM]
Regular[KH Re:CoM]
Regular[KH CoM]
High[KH Re:CoM]
6[KH CoM]
7[KH Re:CoM]
2[KH CoM]
3[KH Re:CoM]
3 A room where a friend card appears at the beginning of all battles (if your friends are with you). S R
Stagnant Space (card).png Stagnant Space (ていたいの間
Teitai no Ma
?)
Regular None 5 2[KH CoM]
3[KH Re:CoM]
2 A room where the Heartless move slowly. S R
Strong Initiative (card).png Strong Initiative (ダメージアップルーム
Damēji Appu Rūmu
?, lit. "Damage Up Room")
Regular[KH CoM]
Wide[KH Re:CoM]
Regular[KH CoM]
High[KH Re:CoM]
6[KH CoM]
10[KH Re:CoM]
2[KH CoM]
3[KH Re:CoM]
3 A room where striking first in the field does additional damage to Heartless. S R
Lasting Daze (card).png Lasting Daze (スタンプラスルーム
Sutan Purasu Rūmu
?, lit. "Stun Plus Room")
Regular[KH CoM]
Wide[KH Re:CoM]
High 6[KH CoM]
10[KH Re:CoM]
2[KH CoM]
3[KH Re:CoM]
3 A room where striking first in the field stuns all Heartless that join the battle. S R

Blue Map Cards

Card Name Room Width Room Height Number of Enemies Simultaneous Enemies Number of Cards Description Character
Calm Bounty (card).png Calm Bounty (やすらぎの宝
Yasuragi no Takara
?, lit. "Peaceful Treasure")
Small Low 0 0 0[KH CoM]
2[KH Re:CoM]
A room containing treasure. S
Guarded Trove (card).png Guarded Trove (守られし宝
Mamorareshi Takara
?, lit. "Guarded Treasure")
Small Regular[KH CoM]
High[KH Re:CoM]
5[KH CoM]
7[KH Re:CoM]
2[KH CoM]
3[KH Re:CoM]
2 A room where treasure is guarded by Heartless. S
False Bounty (card).png False Bounty (いつわりの宝
Itsuwari no Takara
?, lit. "False Treasure")
Small Regular[KH CoM]
High[KH Re:CoM]
5 2[KH CoM]
3[KH Re:CoM]
2 A room where only one treasure chest is real. Opening a fake chest leads to battle with Heartless. S
Moment's Reprieve (card).png Moment's Reprieve (一時の休息
Ichiji no Kyūsoku
?, lit. "Temporary Rest")
Small Low 0 0 1 A room where you can save your progress. No Heartless. S R
Mingling Worlds (card).png Mingling Worlds (交じり合う世界
Majiriau Sekai
?)
? ? ? ? ? A room where anything could happen. S R
Moogle Room (card).png Moogle Room (モーグリルーム
Mōguri Rūmu
?)
Small Low 0 0 0[KH CoM]
1[KH Re:CoM]
A room where you can trade cards at the Moogle Shop. S

Keycards

Card Name Room Width Room Height Number of Enemies Simultaneous Enemies Number of Cards Description Character
Key to Rewards (card).png Key to Rewards (未知なる宝のキーカード
Michinaru Takara no Kīkādo
?, lit. "Keycard of Unknown Treasure")
Allows access to a secret room with rare cards and sleights. S
Key of Beginnings (card).png Key of Beginnings (はじまりのキーカード
Hajimari no Kīkādo
?, lit. "Keycard of Beginnings")
A room where untold stories unfold. S R
Key of Guidance (card).png Key of Guidance (みちびきのキーカード
Michibiki no Kīkādo
?, lit. "Keycard of Guidance")
A room where untold stories unfold. S R
Key to Truth (card).png Key to Truth (真実へのキーカード
Shinjitsu e no Kīkādo
?, lit. "Keycard to the Truth")
A room where untold stories unfold. S R

Other Map Cards

Card Name Room Width Room Height Number of Enemies Simultaneous Enemies Number of Cards Description Character
Random Joker (card).png Random Joker[KH Re:CoM] (ランダムジョーカー
Randamu Jōkā
?)
? ? ? ? ? A card that can meet any criteria except for key cards. The room is randomly synthesized. S R

Rooms created without cards

Name Room Width Room Height Number of Enemies Simultaneous Enemies Number of Cards Description Character
Unknown Room (見知らぬ部屋
Mishiranu Heya
?)
Small[KH CoM]
Regular[KH Re:CoM]
Regular 5[KH CoM]
4-8[KH Re:CoM]
1[KH CoM]
3[KH Re:CoM]
2[KH CoM]
1[KH Re:CoM]
A room created at the entrance of each world. S R
Conqueror's Respite (乗り越えし者の休息
Norikoeshi Mono no Kyūsoku
?)
Small[KH CoM]
Regular[KH Re:CoM]
High 0 0 0[KH CoM]
1[KH Re:CoM]
A room created at the exit of each world. S R

Special Rooms

Unknown Room

The Unknown Room is an automatically created room. It is the first room in every world visited, and resembles the Feeble Darkness room, albeit slightly bigger. It is also possible that an Unknown Room is created after Sora is deposited in a room that is not already opened after entering an event room such as the Room of Beginnings. In Kingdom Hearts Chain of Memories, this room is the same as other Unknown Rooms, but in Kingdom Hearts Re:Chain of Memories, this Unknown Room will have the properties of the first Map Card used to open the event room. In Castle Oblivion, the room of the first battle against Marluxia is an Unknown Room. In Kingdom Hearts Re:Chain of Memories, it contains a Save Point, and serves as the room in which Sora is deposited after saving once the game is cleared.

Room of Beginnings

The Room of Beginnings is the first story room that can be accessed in a world, and it is usually used to introduce the main characters of that world, though it can also contain an event or even a boss battle. After the room's completion, it is sealed, and the hero is given another keycard. Its card is emblazoned with the Keyblade symbol on a blue background. In Kingdom Hearts Re:Chain of Memories, Riku's Room of Beginnings in Destiny Islands contains two boss battles, and he can choose to leave the room and save between fighting the two battles.

Room of Guidance

The Room of Guidance is the second story room that can be accessed in a world, and it is used to set up the climax of the world's story and lead into the final battle. After the room's completion, it is sealed, and the hero is given a Key to Truth keycard. Its card is emblazoned with the Heart symbol on a blue background. Destiny Islands and Monstro are the only worlds in which Sora faces the boss of the world in the Room of Guidance.

Room of Truth

The Room of Truth is the final story room that can be accessed in a world, and it contains the battle against the world's main villain. After the room's completion, it is sealed, and the hero is transported to the world's exit, a Conqueror's Respite room. Its card is emblazoned with the Heartless emblem on a blue background. Hollow Bastion (or the 12th basement) is the only world in which the Room of Truth exists in Reverse/Rebirth.

Room of Rewards

The Room of Rewards (未知なる宝の部屋 Michinaru Takara no Heya?, lit. "Room of Unknown Treasure"), called the Hidden Chamber (隠し部屋 Kakushi Heya?) in Kingdom Hearts Chain of Memories, is a special room that can be opened once per world. The room contains a treasure chest with a specific card or sleight. In Kingdom Hearts Re:Chain of Memories, a Room of Rewards starts off with a single reward, but when certain conditions are fulfilled, it will also contain a second treasure chest with an additional reward:

  • Japanese PlayStation 2 release: Have a completed Kingdom Hearts II Final Mix save file on the memory card.
  • North American PlayStation 2 release: Complete "Sora's Story" and "Reverse/Rebirth"
  • Kingdom Hearts HD 1.5 ReMIX re-release: Complete Kingdom Hearts 358/2 Days. This requires viewing all cutscenes, as well as all journal-based entries: Roxas's Diary, Secret Reports, and Character Files. In the PS3 release, the obtention of the 358/2 Days Master trophy informs about the completion.

If the requirement for the second chest has been fulfilled, then the Room of Rewards will contain both chests. Once both treasure chests have been emptied, the Room of Rewards for that world is no longer accessible.

If the requirement for the second chest has not been fulfilled, then the Room of Rewards will only contain the first chest. In this case, once the second chest's requirement is met, a second Key to Rewards can be used to open the room a second time.

Sora can only carry one Key to Rewards card at a time.

World Reward Additional Reward[KH Re:CoM]
KHCOM KHRECOM PlayStation 2 HD 1.5 ReMIX
Traverse Town Lionheart Saïx
Agrabah Blazing Donald Warp Luxord
Olympus Coliseum Metal Chocobo Monochrome Total Eclipse
Wonderland Stop Raid Synchro Xemnas
Monstro Aqua Splash Xaldin
Halloween Town Gravity Raid Bind Bond of Flame
Atlantica Quake Demyx
Never Land Thunder Raid Follow the Wind Midnight Roar
Hollow Bastion Mushu Xigbar
Twilight Town Warp Stardust Blitz Roxas
Destiny Islands Megalixir Photon Debugger Two Become One
Castle Oblivion Super Glide Star Seeker

Conqueror's Respite

The Conqueror's Respite is a tall room that is only accessible after completing the last available key room (excluding Room of Rewards) found in most worlds. It contains a Save Point and the world's exit on its highest platform, and usually has a tall ladder from the entrance to the highest platform. There are never any Heartless in this room. In Sora's Story, with the exception of Castle Oblivion, Sora is directly transported to the room after completing the final story-based area but in Reverse/Rebirth, Riku is merely put back in the room he was just in, and he must make his way to the exit on his own. In Kingdom Hearts Chain of Memories, Riku must create the last room of each world, while in the remake, the Conqueror's Respite is, with no need to create it, made accessible as soon as he creates the room with the door leading to it. After the first time through a world, the Conqueror's Respite is only accessible if the level is entered from the exit hall of the floor, like the Unknown Room. As there is no Conqueror's Respite room in Castle Oblivion, in Sora's Story, the Unknown Room is used in its place.

Obtainment Rates

Kingdom Hearts Chain of Memories

Map Card Traverse
Town
Wonderland Olympus
Coliseum
Agrabah Monstro Halloween
Town
Atlantica Neverland Hollow
Bastion
Twilight
Town
Destiny
Islands
Castle
Oblivion
Tranquil Darkness 17.5% 8% 7% 8% 7% 8% 10.6% 7.77%
Teeming Darkness 17.5% 8% 7% 8% 7% 8% 10.6% 7.77%
Feeble Darkness 17.5% 8% 7% 8% 7% 8% 10.6% 7.77%
Almighty Darkness 16% 16% 16% 14% 7.77%
Sleeping Darkness 17.5% 8% 7% 8% 7% 8% 10.6% 7.77%
Looming Darkness 16% 16% 16% 14% 7.77%
Premium Room 1.75% 2% 1.75% 2% 1.75% 1.6% 20% 1.6% 2.8%
White Room 1.75% 2% 1.75% 2% 1.75% 20% 1.6% 1.6% 2.8%
Black Room 1.75% 2% 1.75% 2% 1.75% 1.6% 1.6% 20% 2.8%
Martial Waking 1.75% 15% 1.75% 2% 1.75% 1.6% 1.6% 1.6% 2%
Sorcerous Waking 1.75% 7% 15% 2% 1.75% 1.6% 1.6% 1.6% 2%
Alchemic Waking 1.75% 2% 1.75% 15% 1.75% 1.6% 1.6% 1.6% 2%
Meeting Ground 30% 1.75% 2% 1.75% 2% 1.75% 1.6% 1.6% 1.6% 2%
Stagnant Space 8% 7% 8% 7% 8% 10.6%
Strong Initiative 15% 2% 1.75% 2% 1.75% 1.6% 1.6% 1.6% 2%
Lasting Daze 1.75% 2% 1.75% 7% 15% 1.6% 1.6% 1.6% 2%
Calm Bounty[2] 15% 15% 15% 15% 15% 10.6% 7.77%
False Bounty 16% 16% 16% 14% 7.77%
Guarded Trove 16% 16% 16% 14% 7.77%
Moment's Reprieve 8% 7% 8% 7% 8% 1.6% 1.6% 1.6% 2% 2.8% 10%
Mingling Worlds 20% 30% 10%
Moogle Room 8% 7% 8% 7% 8% 1.6% 1.6% 1.6% 2% 2.8% 10%
Special Map Cards
Key to Rewards 8% 8% 8% 12% 12% 16%

Kingdom Hearts Re:Chain of Memories

Map Card Traverse
Town
Wonderland Olympus
Coliseum
Agrabah Monstro Halloween
Town
Atlantica Neverland Hollow
Bastion
Twilight
Town
Destiny
Islands
Castle
Oblivion
Tranquil Darkness 10% 4% 6% 4% 2% 8% 6%
Teeming Darkness 10% 5% 4% 4% 4% 2% 8% 6%
Feeble Darkness 10% 5% 2% 4% 6% 2% 2% 8% 6%
Almighty Darkness 2% 4% 12% 10% 12% 12% 6%
Sleeping Darkness 10% 8% 5% 5% 2% 2% 2% 2% 8% 6%
Looming Darkness 2% 2% 2% 8% 12% 8% 12% 6%
Premium Room 5% 4% 2% 7% 4% 16% 2% 3%
White Room 2% 4% 15% 2% 2% 3%
Black Room 5% 4% 4% 6% 2% 2% 16% 3%
Bottomless Darkness 2% 14% 5% 5% 5% 4% 10% 3%
Roulette Room 8% 6% 10% 5% 3% 3% 3% 10% 5% 10%
Martial Waking 5% 3% 17% 2% 5% 2% 4%
Sorcerous Waking 4% 5% 5% 10% 2% 5% 4% 2%
Alchemic Waking 4% 5% 14% 10% 4%
Meeting Ground 17% 5% 10% 8% 4% 4% 2%
Stagnant Space 10% 7% 5% 4% 10% 11%
Strong Initiative 5% 10% 5% 5% 4% 4% 4% 2%
Lasting Daze 5% 5% 5% 5% 4% 4% 2% 8% 2%
Calm Bounty[2] 12% 12% 15% 17% 13% 9% 7%
False Bounty 14% 13% 14% 12% 7%
Guarded Trove 14% 13% 14% 12% 7%
Moment's Reprieve 10% 10% 12% 10% 10% 6% 6% 6% 3% 3% 10%
Mingling Worlds 17% 22% 10%
Moogle Room 7% 7% 10% 7% 8% 2% 2% 2% 2% 3% 10%
Special Map Cards
Key to Rewards 15% 15% 15% 16% 18% 20%
Random Joker Beginner 4%
Standard 1.3%
Proud 0.7%

Notes and references

  1. ^ a b 2 in Traverse Town.
  2. ^ a b Outside of Traverse Town, a Black Fungus drops a Calm Bounty card 100% of the time.