Kingdom Hearts 358/2 Days

The Tower

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This article is about the Cards. For other uses, see Tower.
Kingdom Hearts 358/2 Days
The Tower
The Tower
"A weapon that performs very well in midair. Excellent for taking on fliers."
Japanese ザ・タワー
Rōmaji Za Tawā
Stats
Strength Magic
Base Unit Ultima Base Unit
+29 +1 +71 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +4 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Combo-Jump
Obtained
Wild Gear ③ (Luxord)
Kingdom Hearts 358/2 Days
The Tower+
The Tower
"An upgraded The Tower.
Performs very well in midair. Excellent for taking on fliers."
Japanese ザ・タワー+
Rōmaji Za Tawā+
Stats
Strength Magic
Base Unit Ultima Base Unit
+44 +1 +56 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +3 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Power
2: Combo-Jump
Obtained
Wild Gear+ ③ (Luxord)

The Tower is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to The Tower+.

Design

A card from The Tower deck is white and has a very elegant, wavy design. The top of the card sweeps to the right while the bottom does just the opposite and sweeps to the left. There is a large, blue pattern in the center of the card with a wave-shaped indentation in the top-right and bottom-left corners. A large, white symbol vaguely similar in shape to a crotchet rest is placed in the center of this blue pattern. There are also two very thin, blue lines as well, lining the top-left and bottom-right corners.

The Tower is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered XVI (16).

Gameplay

The Tower's ground combo starts with a throw of the cards forwards in a boomerang-like fashion, followed by Luxord performing a 360° spin, with his cards surrounding his legs. The first move of the combo is repeated again before ending with Luxord riding a larger version of one the cards like a surfboard while performing a forward 360° spinning attack with larger versions of the cards held in each hand.

The Tower's normal aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards, followed by a throw of the cards forwards in a boomerang-like fashion. Both moves are repeated once again before the combo ends with Luxord riding a larger version of one the cards like a surfboard while performing a forward 360° spinning attack with larger versions of the cards held in each hand. The Y combo can be activated after either of the boomerang-like throws, and consists of Luxord landing on the ground, followed by an upward spiral of cards.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Boomerang Throw
Hit 1 0.5 X X X
(Ground) Horizontal Circle Throw
Hit 1 0.38 x3 X X X
(Ground) Boomerang Throw
Hit 1 0.5 X X X
(Air) Both Hands Horizontal Spin Swing
Hit 1 0.75 X
Hit 2 0.75


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Rising Launch
Hit 1 0.38 x2 X X X
(Air) Boomerang Throw
Hit 1 0.5 X X X
(Ground) Tornado Throw
Hit 1 0.25 x8 X
(Air) Rising Launch
Hit 1 0.38 x2 X X X
(Air) Boomerang Throw
Hit 1 0.5 X X X
(Ground) Tornado Throw
Hit 1 0.25 x8 X
(Air) Both Hands Horizontal Spin Swing
Hit 1 0.75 X
Hit 2 0.75