The Tower
This article is about the Cards. For other uses, see Tower. |
Kingdom Hearts 358/2 Days The Tower | |||||
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"A weapon that performs very well in midair. Excellent for taking on fliers." | |||||
Japanese | ザ・タワー | ||||
Rōmaji | Za Tawā | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+29 | +1 | +71 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +4 | +1 | +4 | +2 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Combo Boost 2: Combo-Jump | |||||
Obtained | |||||
Wild Gear ③ (Luxord) |
Kingdom Hearts 358/2 Days The Tower+ | |||||
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"An upgraded The Tower. Performs very well in midair. Excellent for taking on fliers." | |||||
Japanese | ザ・タワー+ | ||||
Rōmaji | Za Tawā+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+44 | +1 | +56 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +4 | +1 | +3 | +2 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Chain Power 2: Combo-Jump | |||||
Obtained | |||||
Wild Gear+ ③ (Luxord) |
The Tower is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to The Tower+.
Design
A card from The Tower deck is white and has a very elegant, wavy design. The top of the card sweeps to the right while the bottom does just the opposite and sweeps to the left. There is a large, blue pattern in the center of the card with a wave-shaped indentation in the top-right and bottom-left corners. A large, white symbol vaguely similar in shape to a crotchet rest is placed in the center of this blue pattern. There are also two very thin, blue lines as well, lining the top-left and bottom-right corners.
The Tower is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered XVI (16).
Gameplay
The Tower's ground combo starts with a throw of the cards forwards in a boomerang-like fashion, followed by Luxord performing a 360° spin, with his cards surrounding his legs. The first move of the combo is repeated again before ending with Luxord riding a larger version of one the cards like a surfboard while performing a forward 360° spinning attack with larger versions of the cards held in each hand.
The Tower's normal aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards, followed by a throw of the cards forwards in a boomerang-like fashion. Both moves are repeated once again before the combo ends with Luxord riding a larger version of one the cards like a surfboard while performing a forward 360° spinning attack with larger versions of the cards held in each hand. The combo can be activated after either of the boomerang-like throws, and consists of Luxord landing on the ground, followed by an upward spiral of cards.
Combos | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Luxord's Cards |
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The Fool | The Magician | The Star | The Moon | Justice | The Hierophant | The World | Temperance | The High Priestess | The Tower | The Hanged Man | Death The Hermit | Strength | The Lovers | The Chariot | The Sun | The Devil | The Empress | The Emperor | The Joker | Fair Game | Finest Fantasy 13 | High Roller's Secret |