Oh no! The water! I'm in big trouble if I don't fetch it!
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Issues: Fill in all blank sections; verify to what extent they are featured in KH, COM, KHD and KHII.
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Tutorials, sometimes known as Game Help, are pieces of information that teaches players how to play the game. They are usually displayed through large text boxes that interrupt the game when the tutorial is triggered. In Kingdom Hearts Birth by Sleep, Kingdom Hearts Re:coded, and Kingdom Hearts 3D: Dream Drop Distance, triggered tutorials are recorded and kept in a menu so that the player can look back and read old tutorials at any time.
Although tutorials are present in Kingdom Hearts, Kingdom Hearts Chain of Memories, Kingdom Hearts II, and Kingdom Hearts 358/2 Days, each tutorial only appears once in as they are not recorded and saved.
Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts coded
Kingdom Hearts Re:coded
After a tutorial is triggered, they are recorded and kept in a "Tutorials" menu that is found in the main menu, allowing the player to view the tutorials at any time as long as they are outside of battle. Unlocked tutorials that have not yet been viewed in the menu are marked with "new" tags. To remove them, the tutorial does not have to be selected and viewed in depth; simply scrolling past it in the menu takes away the tag. Long entries are split into multiple pages.
In the menu, tutorials have two forms of organization. Firstly, tutorials are grouped into sections. Secondly, each tutorial is denoted with either a star or a dash. Starred tutorials are "header" tutorials and any dashed tutorials under it are essentially sub-sections of the header tutorial.
At most times, tutorials are triggered by reaching a certain milestone of the story or entering a yet-to-be explained menu, such as the Command Matrix. Sometimes, however, certain items must be picked up to trigger a tutorial, as is the case with shred of wisdoms.
Kingdom Hearts Birth by Sleep
Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts Union χ[Cross]
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Kingdom Hearts III
Kingdom Hearts Melody of Memory
Kingdom Hearts Dark Road
Gallery
A Tutorial screen in Kingdom Hearts.
A Tutorial screen in Kingdom Hearts Chain of Memories.
A Tutorial screen in Kingdom Hearts Re:Chain of Memories.
A Tutorial screen in Kingdom Hearts II.
A Tutorial screen in Kingdom Hearts 358/2 Days.
A Tutorial screen in Kingdom Hearts coded.
A Tutorial screen in Kingdom Hearts Re:coded.
A Tutorial screen in Kingdom Hearts Birth by Sleep.
A Tutorial screen in Kingdom Hearts 3D: Dream Drop Distance.
A Tutorial screen in Kingdom Hearts Union χ[Cross].
A Tutorial screen in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-.
A Tutorial screen in Kingdom Hearts III.
A Tutorial screen in Kingdom Hearts Melody of Memory.
A Tutorial screen in Kingdom Hearts Dark Road.
See also
Game mechanics
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General mechanics
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Attack | Magic | Items | Party member | Stats | Gauges | Prizes Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR)
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Special combat and play mechanics
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Commands
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Command Menu | Command Matrix | Command Deck (KHBBS, KH3D) Reaction Command | Overlay command | Finish command | Special Command | Situation Command
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Alternate action systems
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Cards (Battle, Map, World) | Cards (KHχ) | Medal (KHUχ) | Cards (KHDR)
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Alternate level systems
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Mission Mode | Questploration | Quests | Music Stage
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Character and stats mechanics
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Panel System | Rank | Version Up | Stat Matrix | Gear Matrix | Command Meld | Drop System | Spirit
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Movement mechanics
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Lock-On | Swimming | Flowmotion | Free Running
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Technique and action mechanics
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Critical Hit | Summon | Sleight | Dark Mode | Drive Form | Limit | Limit Break | Debug Ability | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Special Attack | Style Change | Attractions | Link Summon | Formchange
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Rewards
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Treasure Chest | Bonus Level | Experience | Tech Points | Munny | Moogle Point | Heart Point | VP | Medals | Rhythm Point
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Enemy mechanics
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Revenge Action | Reaction Endurance | Reality Endurance | Attraction Endurance | Armor Mode
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Game elements
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Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Theater Mode | Trophies
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