Kingdom Hearts 358/2 Days

Redwood

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Revision as of 18:47, 20 November 2024 by TheSilentHero (talk | contribs) (→‎Gameplay)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Kingdom Hearts 358/2 Days
Redwood
Redwood
"A weapon that lets you string together
faster, much longer ground combos."
Japanese つばき
Rōmaji Tsubaki
Translation Camellia
Stats
Strength Magic
Base Unit Ultima Base Unit
+39 +1 +61 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +2 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Power
2: Chain Time
Obtained
Fearless Gear ③ (Lexaeus)
Kingdom Hearts 358/2 Days
Redwood+
Redwood
"An upgraded Redwood.
Lets you string together faster, much
longer ground combos."
Japanese つばき+
Rōmaji Tsubaki+
Translation Camellia+
Stats
Strength Magic
Base Unit Ultima Base Unit
+42 +1 +58 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +2 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
Obtained
Fearless Gear+ ③ (Lexaeus)

The Redwood is an Axe Sword that can be wielded by Lexaeus in Kingdom Hearts 358/2 Days. Lexaeus uses the Redwood when equipped with the Fearless Gear. It can be upgraded to Redwood+ by equipping the Fearless Gear+.

Design

The Redwood's handle is black with a bronze spike in its pommel and a yellow arrowhead-shaped symbol on its tip. The counterweight is black with a thin red border and silver edges. The blade is black with red edges and is comprised of several large, oblong spikes. It is vaguely reminiscent of Roxas's Ominous Blight Keyblade.

"Redwood" is a name that refers to several different types of trees, some of which are also types of sequoia. A "camellia" is a type of flower, as well as the name of a poem by Rabindranath Tagore.

Gameplay

The Redwood's ground combo starts with a quick, one-handed thrust that resembles a guard or block-like motion, followed by a one-handed upward diagonal slash. The same movements are performed a second time before the combo ends with a powerful, two-handed downward slam.

The aerial combo consists of a two-handed upward slash followed by a powerful, two-handed downward slam.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush High-Speed Upswing
Hit 1 0.75 X X X
(Ground) Diagonal Upswing
Hit 1 0.75 X X X
(Ground) High-Speed Upswing
Hit 1 0.75 X X X
(Ground) Diagonal Upswing
Hit 1 0.75 X X X
(Ground) Both Hands Down Swing
Hit 1 2.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Both Hands Upswing
Hit 1 0.88 X X X
(Air) Both Hands Downswing
Hit 1 2.0