Finish command (KHBBS)
This article is about Finish commands in Kingdom Hearts Birth by Sleep. For other uses, see Finish Command. |
Finish Commands (フィニッシュコマンド Finisshu Komando ) are special techniques that can be used in Kingdom Hearts Birth by Sleep. They are powerful attacks, often with special effects.
Mechanics
When the Command Gauge is filled, without activating a Command Style, the Attack command is replaced with the equipped Finish command, which can then be executed with , ( in Japan). The user is invulnerable to enemy attacks while executing a Finish command.
Terra, Ventus, and Aqua each have a tree of Finish commands that they can use, with one available from the start. Each successive Finish command can be unlocked by fulfilling certain cumulative conditions while the previous command is equipped. For example, Terra, Ven, and Aqua can each use Surprise! 1 once they have collected a total of 1400 munny while Gold Rush is equipped.
Finish commands can be equipped and renamed from the menu, which can be accessed either from the Deck Command menu or from the Status menu.
Each Dimension Link has a unique Finish command for each of its levels and each Command Style has its own Finish command that shares its name. Additionally, Kingdom Hearts Birth by Sleep Final Mix introduces Illusion commands, each of which has its own unique Finish command.
List of Finish Commands
Ability | LV | Type | Follows | Description | Obtained |
Finish (Terra) (フィニッシュ Finisshu ) |
1 | Physical | — | Smite foes with a powerful jumping attack. Four-hit combo. | Terra |
Finish (Ventus) (フィニッシュ Finisshu ) |
1 | Physical | — | Punish foes with a flurry of quick attacks. Five-hit combo. | Ventus |
Finish (Aqua) (フィニッシュ Finisshu ) |
1 | Physical | — | Launch orbs of magic upward and knock surrounding enemies into the air. | Aqua |
Heat Slash 1 (ヒートスラッシュ1 Hīto Surasshu 1 ) |
2 | Fire | Finish | Two-stage flaming spin the deals fire damage. | Terra, Ventus, Aqua [1] |
Heat Slash 2 (ヒートスラッシュ2 Hīto Surasshu 2 ) |
3 | Fire | Heat Slash 1 | Flaming spin that deals fire damage. Can add two hit combo by tapping the when prompted. | Aqua [2] |
Rising Rock 1 (ロックライズ1 Rokku Raizu 1 , lit. "Rock Rise 1") |
2 | Physical | Finish | Four-hit combo that generates a shockwave and may Stun foes (50% chance). | Terra [3] |
Rising Rock 2 (ロックライズ2 Rokku Raizu 2 , lit. "Rock Rise 2") |
3 | Physical | Rising Rock 1 | Four-hit combo that generates a shockwave and rock debris. May Stun foes (50% chance). | Terra [4] |
Dark Star 1 (ブラックスター1 Burakku Sutā 1 , lit. "Black Star 1") |
4 | Physical | Rising Rock 2 | Two-hit spin that generates a shockwave and a falling meteor. May Stun or Blind foes (50% chance). | Terra [5] |
Dark Star 2 (ブラックスター2 Burakku Sutā 2 , lit. "Black Star 2") |
5 | Physical | Dark Star 1 | Two-hit spin that generates a shockwave and three falling meteors. May Stun or Blind foes (50% chance). | Terra [6] |
Air Flair 1 (エアアーツ1 Ea Ātsu 1 , lit. "Air Arts 1") |
2 | Physical | Finish | Four-hit spin attack that may stun foes (25% chance). | Ventus [7] |
Air Flair 2 (エアアーツ2 Ea Ātsu 2 , lit. "Air Arts 2") |
3 | Physical | Air Flair 1 | Six-hit spin attack that may Stun foes (50% chance). | Ventus [8] |
Air Flair 3 (エアアーツ3 Ea Ātsu 3 , lit. "Air Arts 3") |
4 | Physical | Air Flair 2 | Eight-hit spin attack that may Stun foes (50% chance). | Ventus [9] |
Air Flair 4 (エアアーツ4 Ea Ātsu 4 , lit. "Air Arts 4") |
5 | Physical | Air Flair 3 | 10-hit spin attack that Stuns foes (100% chance). | Ventus [10] |
Magic Pulse 1 (マジックパルス1 Majikku Parusu 1 ) |
2 | Physical | Finish | Unleashes a spinning orb that may Confuse foes (25% chance). | Aqua [11] |
Magic Pulse 2 (マジックパルス2 Majikku Parusu 2 ) |
3 | Physical | Magic Pulse 1 | Unleashes a spinning orb that may Confuse or Freeze foes (50% chance). | Aqua [12] |
Magic Pulse 3 (マジックパルス3 Majikku Parusu 3 ) |
4 | Physical | Magic Pulse 2 | Unleashes a spinning orb that may Confuse, Freeze, or Blind foes (75% chance). | Aqua [13] |
Magic Pulse 4 (マジックパルス4 Majikku Parusu 4 ) |
5 | Physical | Magic Pulse 3 | Unleashes a spinning orb that Stuns foes (100% chance). Can add up to two attacks by tapping the when prompted. | Aqua [14] |
Gold Rush (ゴールドラッシュ Gōrudo Rasshu ) |
2 | Physical | Finish | Jumping slash that generates munny on impact. | Terra, Ventus, Aqua [15] |
Ramuh's Judgement (ジャッジオブラムウ Jajji obu Ramū , lit. "Judge of Ramuh") |
3 | Thunder | (T:) Rising Rock 1 (V:) Air Flair 1 (A:) Magic Pulse 1 |
Four hit combo that deals Thunder-type damage. Can add one hit to the combo by pressing the when prompted. | Terra, Ventus, Aqua [16] |
Twisted Hours (クレイジーアワーズ Kureijī Awāzu , lit. "Crazy Hours") |
3 | Physical | (T:) Rising Rock 1 (V:) Air Flair 1 (A:) Magic Pulse 1 Gold Rush |
Keyblade throw that may inflict the Slow or Stop condition (50% chance). Can add up to two throws by tapping the button when prompted. | Terra, Ventus, Aqua [17] |
Surprise! 1 (サプライズ1 Supuraizu 1 ) |
3 | Physical | Gold Rush | Single strike that generates munny and HP prizes if player taps random button when prompted. | Terra, Ventus, Aqua [18] |
Surprise! 2 (サプライズ2 Supuraizu 2 ) |
4 | Physical | Twisted Hours Surprise! 1 |
Four-hit combo that generates munny and HP prizes if player taps random button when prompted. | Terra, Ventus, Aqua [19] |
Heal Strike (ヒールストライク Hīru Sutoraiku ) |
4 | Physical | (T:) Rising Rock 2 (V:) Air Flair 2 (A:) Magic Pulse 2 |
Three-hit spinning attack that recovers HP. Can add up to three attacks by tapping the when prompted. | Terra, Ventus, Aqua [20] |
Random End (ランダムエンド Randamu Endo ) |
4 | Physical | Twisted Hours | A randomized series of attacks composed of Quick Blitz, Sliding Dash, and Strike Raid that can inflict random status effect with a 50% chance. | Terra [21] |
Explosion (エクスプロージョン Ekusupurōjon ) |
5 | Physical | (T:) Dark Star 1 (V:) Air Flair 3 (A:) Magic Pulse 3 |
Generates two-stage explosion that Stuns foes (100% chance). | Terra, Ventus, Aqua [22] |
Celebration (セレブレイション Serebureishon ) |
5 | — | Surprise! 2 | Causes a rain of HP and munny. If an enemy is targeted, its odds of dropping an item increases to 50%. | Ventus [23] |
Ice Burst (アイスバースト Aisu Bāsuto ) |
5 | Blizzard | Magic Pulse 3 | Spinning attack generates three waves of Blizzard-type ice shards. | Aqua [24] |
Demolition (デストロイアーツ Desutoroi Ātsu , lit. "Destroy Arts") |
6 | Physical | Dark Star 2 | A series of five powerful explosions center on a flaming cursor that players can guide with the analog stick. Stuns foes (50% chance). | Terra [25] |
Stratosphere (セレスティアル Seresutiaru , lit. "Celestial") |
6 | Physical | Air Flair 4 | A leaping downward strike. Can strike up to four additional times by tapping random buttons when prompted. | Ventus [26] |
Teleport Spike (テレポブラスト Terepo Burasuto , lit. "Teleport Blast") |
6 | Physical | Magic Pulse 4 | Fires eight giant bullets. Can add up to eight bullets by tapping the when prompted. | Aqua [27] |
Command Trees
Terra
Ventus
Aqua
Notes and References
- ^ Activate the Firestorm Command Style 8 times.
- ^ Activate the Firestorm Command Style 12 times.
- ^ Earn 2000 CP.
- ^ Earn 4200 CP.
- ^ Defeat 420 enemies.
- ^ Defeat 550 enemies.
- ^ Earn 2000 CP.
- ^ Earn 4000 CP.
- ^ Take 4500 steps.
- ^ Take 7000 steps.
- ^ Earn 2000 CP.
- ^ Earn 3800 CP.
- ^ Defeat 350 enemies.
- ^ Defeat 500 enemies.
- ^ Collect 1000 munny.
- ^ Activate the Thunderbolt Command Style 12 times.
- ^ Take 7000 steps.
- ^ Collect 1400 munny.
- ^ Collect 5200 munny.
- ^ Use the effect of Second Chance or Once More to survive lethal damage 5 times.
- ^ Take 8000 steps.
- ^ Earn 6400 CP.
- ^ Collect 7000 munny.
- ^ Activate the Diamond Dust Command Style 15 times.
- ^ Earn 10000 CP.
- ^ Defeat 800 enemies.
- ^ Defeat 800 enemies.