Summon cards appear in Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories as a type of playing card which summon magical creatures. They can be identified by their blue borders, which they share with magic cards. Six of the seven summon cards in the game represent the summons Sora obtained in Kingdom Hearts, and are used in much the same manner. The seventh, Cloud, is a new summon unique to the game. Each summon can be upgraded to more powerful levels by stocking multiple copies of that summon's card, though they can also be used in various combinations with other summon cards, as well as attack, magic, item, and friend cards to perform different spells and summons unavailable in the other games. Many of these new combinations are Kingdom Hearts versions of traditional Final Fantasy spells like "Tornado" or "Quake".
Summon cards are only available in Sora's story, and are not used by any enemies.
See also
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Game mechanics
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General mechanics
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Attack | Magic | Items | Party member | Stats | Gauges | Prizes Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR)
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Special combat and play mechanics
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Commands
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Command Menu | Command Matrix | Command Deck (KHBBS, KH3D) Reaction Command | Overlay command | Finish command | Special Command | Situation Command
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Alternate action systems
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Cards (Battle, Map, World) | Cards (KHχ) | Medal (KHUχ) | Cards (KHDR)
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Alternate level systems
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Mission Mode | Questploration | Quests | Music Stage
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Character and stats mechanics
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Panel System | Rank | Version Up | Stat Matrix | Gear Matrix | Command Meld | Drop System | Spirit
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Movement mechanics
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Lock-On | Swimming | Flowmotion | Free Running
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Technique and action mechanics
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Critical Hit | Summon | Sleight | Dark Mode | Drive Form | Limit | Limit Break | Debug Ability | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Special Attack | Style Change | Attractions | Link Summon | Formchange
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Rewards
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Treasure Chest | Bonus Level | Experience | Tech Points | Munny | Moogle Point | Heart Point | VP | Medals | Rhythm Point
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Enemy mechanics
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Revenge Action | Reaction Endurance | Reality Endurance | Attraction Endurance | Armor Mode
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Game elements
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Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Theater Mode | Trophies
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