Kingdom Hearts 358/2 Days

Abyssal Tide: Difference between revisions

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==Gameplay==
==Gameplay==
The ground combo starts with a downward slash, then an upward slash from the right and an upward slash from the left, and ending with a leap and a downward slash. Pressing {{button|dsy}} after the upward slash to the left causes the user to jump into the air and spin the Keyblade above their head like a vertical buzz saw. The aerial combo starts with a pair of slashes, one horizontally to the left, one horizontally to the right, repeats the same pair of slashes, and ends with the same buzz-saw technique as the ground {{button|dsy}} combo. Note that terminating the air combo prematurely after either pair of slashes causes Roxas or Xion to automatically perform a diagonal downward-left slash as a finisher.
The ground combo starts with a downward slash, then an upward slash from the right and an upward slash from the left, and ending with a leap and a downward slash. Pressing {{button|dsy}} after the upward slash to the left causes the user to jump into the air and spin the Keyblade above their head like a vertical buzz saw. The aerial combo starts with a pair of slashes, one horizontally to the left, one horizontally to the right, repeats the same pair of slashes, and ends with the same buzz-saw technique as the ground {{button|dsy}} combo. Terminating the air combo prematurely after either pair of slashes causes Roxas or Xion to automatically perform a diagonal downward-left slash as a finisher.


The air combo propels the user a considerable amount of forward distance, allowing them to reach some locations (and chests) at the beginning of the game otherwise unreachable without high leveled Air Slides or High Jumps. A prime example is in the central area of Agrabah; one can use the combos to travel amongst the high ledges. [[Leviathan]]'s aerial combo is highly similar and slightly superior at doing this.
The air combo propels the user a considerable amount of forward distance, allowing them to reach some locations (and chests) at the beginning of the game otherwise unreachable without high leveled Air Slides or High Jumps. A prime example is in the central area of Agrabah; one can use the combos to travel amongst the high ledges. [[Leviathan]]'s aerial combo is highly similar and slightly superior at doing this.
{{358Atk/o
|{{358Atk
|char=Roxas
|a10=a
|a11pow=0.5
|a12a=*
|a20=e
|a21pow=0.5
|a22a=*
|a30=ka
|a31pow=0.5
|a31y=KA
|a32a=*
|y32pow=0.38
|a40=I
|y40hit=2
|y40pow=0.38
|a41pow=1.0
|a41flin=◯
|a41crit=◯
|a41count=◯
|y41hit=3
|y41pow=0.75
|y41flin=◯
|y41crit=◯
}}
|{{358Atk
|char=Roxas
|a10=KI
|a11pow=0.5
|a12pow=0.5
|a13pow=1.5
|a13flin=◯
|a13crit=◯
|a13split=*
|a14a=*
|a20=KI
|a21pow=0.5
|a22pow=0.5
|a23pow=1.5
|a23flin=◯
|a23crit=◯
|a23split=*
|a24a=*
|a30=KA
|a31pow=0.5
|a31count=◯
|a32pow=0.5
|a32count=◯
|a33pow=1.0
|a33crit=◯
|a33flin=◯
|a33count=◯
}}
}}


== Gallery ==
== Gallery ==

Revision as of 15:54, 12 November 2024

Kingdom Hearts 358/2 Days
Abyssal Tide
Abyssal Tide
"A weapon that performs very well in midair. Excellent for taking on fliers."
Token
Abyssal Tide Keychain KHD.png
Japanese タイドフロムアビス
Rōmaji Taido Furomu Abisu
Translation Tide From Abyss
Stats
Strength Magic
Base Unit Ultima Base Unit
+55 +1 +45 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +4 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.13
Abilities
1: Combo Boost
2: Combo-Jump
Obtained
Lift Gear ③ (Roxas and Xion)
Kingdom Hearts 358/2 Days
Abyssal Tide+
Abyssal Tide
"An upgraded Abyssal Tide.
Performs very well in midair.
Excellent for taking on fliers."
Token
Abyssal Tide Keychain KHD.png
Japanese タイドフロムアビス+
Rōmaji Taido Furomu Abisu+
Translation Tide From Abyss+
Stats
Strength Magic
Base Unit Ultima Base Unit
+60 +1 +40 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +3 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.13
Abilities
1: Chain Power
2: Combo-Jump
Obtained
Lift Gear+ ③ (Roxas and Xion)

The Abyssal Tide is a Keychain for Roxas's and Xion's Keyblades that appears in Kingdom Hearts 358/2 Days. It can be upgraded to the Abyssal Tide+.

Design

The Abyssal Tide has a black handle with a black spike in its pommel. The left half of the guard is light blue with a small, black section near its base, and connects to both ends of the handle, while the right half is black, curves outward slightly, and does not connect to the bottom of the handle. Its shaft is light blue on its left half and regular blue on its right half. The head of the blade is blue and forms a large hook that curves to the left. Its teeth are comprised by three curved spikes lining the outer edge of the hook. The Keychain token is a blue five-pointed star with a small, circular gap in its center.

Gameplay

The ground combo starts with a downward slash, then an upward slash from the right and an upward slash from the left, and ending with a leap and a downward slash. Pressing Y after the upward slash to the left causes the user to jump into the air and spin the Keyblade above their head like a vertical buzz saw. The aerial combo starts with a pair of slashes, one horizontally to the left, one horizontally to the right, repeats the same pair of slashes, and ends with the same buzz-saw technique as the ground Y combo. Terminating the air combo prematurely after either pair of slashes causes Roxas or Xion to automatically perform a diagonal downward-left slash as a finisher.

The air combo propels the user a considerable amount of forward distance, allowing them to reach some locations (and chests) at the beginning of the game otherwise unreachable without high leveled Air Slides or High Jumps. A prime example is in the central area of Agrabah; one can use the combos to travel amongst the high ledges. Leviathan's aerial combo is highly similar and slightly superior at doing this.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Downswing
Hit 1 0.5 X X X
(Ground) Upswing
Hit 1 0.5 X X X
(Ground) Launch
Hit 1 0.5 X X X
(Air) Vertical Spin Swing
Hit 1 0.38 X X X
(Air) Downswing Hit 2 0.38 X X X
Hit 1 1.0 Hit 3 0.75 X


Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) 3 Continuous Swings
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 1.5 X
(Air) 3 Continuous Swings
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 1.5 X
(Air) Vertical Spin Swing
Hit 1 0.5 X X
Hit 2 0.5 X X
Hit 3 1.0


Gallery