For ''Kingdom Hearts Birth by Sleep'', the instrumentation is the same, but with the addition of a clarinet. <!--other woodwind instruments, in the least--> For ''Kingdom Hearts II'' and ''Kingdom Hearts Birth by Sleep'', the clarinet joins the flute with its short theme. In ''Kingdom Hearts Re:coded'', the instrumentation resembles that used in ''Kingdom Hearts II''. However, the piano and lower string parts are more dominant and pressing. This new dynamic and slight rhythm change helps create a new variation and level of uneasiness. For ''Kingdom Hearts 3D: Dream Drop Distance'' and ''Kingdom Hearts III'', the instrumentation resembles the original ''Kingdom Hearts'' version. <!--It is incredibly faint, but I think I'm hearing a clarinet play in the lower [chalumeau] register. Can't tell for certain, though.-->
For ''Kingdom Hearts Birth by Sleep'', the instrumentation is the same, but with the addition of a clarinet. <!--other woodwind instruments, in the least--> For ''Kingdom Hearts II'' and ''Kingdom Hearts Birth by Sleep'', the clarinet joins the flute with its short theme. In ''Kingdom Hearts Re:coded'', the instrumentation resembles that used in ''Kingdom Hearts II''. However, the piano and lower string parts are more dominant and pressing. This new dynamic and slight rhythm change helps create a new variation and level of uneasiness. For ''Kingdom Hearts 3D: Dream Drop Distance'' and ''Kingdom Hearts III'', the instrumentation resembles the original ''Kingdom Hearts'' version. <!--It is incredibly faint, but I think I'm hearing a clarinet play in the lower [chalumeau] register. Can't tell for certain, though.-->
The underlying "villain" tone is immediately established by the chords played in the strings section. This underlying chord progression serves to heighten the tension and foreboding tone. The flute's entrance seems a bit out of place, with it's short "flighty" flourish. This brief moment of uncertainty is answered with the piano. Playing in the lower bass clef register, the piano plays an equally brief motif that accents more of the rhythmic subdivision- almost like an irregular heartbeat or misplaced footsteps.
The underlying "villain" tone is immediately established by the chords played in the strings section. The dissonance of the underlying chord progression serves to heighten the tension and foreboding tone. The flute's entrance seems a bit out of place, with it's short "flighty" flourish. This brief moment of uncertainty is answered with the piano. Playing in the lower bass clef register, the piano plays an equally brief motif that accents more of the rhythmic subdivision- almost like an irregular heartbeat or misplaced footsteps.
For the HD remake of ''Kingdom Hearts Final Mix'', the instrumentation includes that shown in ''Kingdom Hearts II'', now with the addition of the French horn. Unique to this arrangement, however, is the shrill vibrato played in the higher register of the violins. The French horn part mirrors that of the mid and lower pitched voices of the strings section, adding another layer to the chord progression. For the HD remake of ''Kingdom Hearts II Final Mix'', the instrumentation includes that shown in ''Kingdom Hearts II'', but adds multiple bass drums <!--may include other types of percussion for this type of sound effect-->. The addition of percussion adds a unique tone to the piece- one that closely resembles the rumbling of thunder.
For the HD remake of ''Kingdom Hearts Final Mix'', the instrumentation includes that shown in ''Kingdom Hearts II'', now with the addition of the French horn. Unique to this arrangement, however, is the shrill vibrato played in the higher register of the violins. The French horn part mirrors that of the mid and lower pitched voices of the strings section, adding another layer to the chord progression. For the HD remake of ''Kingdom Hearts II Final Mix'', the instrumentation includes that shown in ''Kingdom Hearts II'', but adds multiple bass drums <!--may include other types of percussion for this type of sound effect-->. The addition of percussion adds a unique tone to the piece- one that closely resembles the rumbling of thunder.
Revision as of 18:10, 10 August 2022
Kingdom Hearts Villains of a Sort
Arranger
Yoko Shimomura
Composer
Yoko Shimomura
Length
1:32
Kingdom Hearts II Villains of a Sort
Arranger
Yoko Shimomura
Composer
Yoko Shimomura
Length
0:53
Kingdom Hearts Re:coded Villains of a Sort
Arranger
Yoko Shimomura
Composer
Yoko Shimomura
Kingdom Hearts Birth by Sleep Villains of a Sort
Arranger
Yoko Shimomura
Composer
Yoko Shimomura
Kingdom Hearts 3D: Dream Drop Distance Villains of a Sort
Olympus Coliseum: "Hades on Fire", ""Buy a clue", " "Meet Hades", "Hades Complains", "Loose Ends"
Agrabah: "Pete and the Lamp", "Let the City Go!", "Reminder of Maleficent's Power"
Kingdom Hearts Birth by Sleep
"Villains of a Sort" plays as the field theme in the Magic Mirror Chamber only during Terra's visit to the Dwarf Woodlands after The Queen orders him to bring back Snow White's heart.
"Villains of a Sort" is approximately one minute and thirty-two seconds long in Kingdom Hearts. In the HD remake of Kingdom Hearts Final Mix, the piece is one minute and thirty-three seconds long. In Kingdom Hearts II, the piece is fifty-three seconds. However, in the HD remake of Kingdom Hearts II Final Mix, the piece is one minute and fourteen seconds long. The piece lacks an introduction or proper conclusion, allowing for a smooth transition between loops.
In the original Kingdom Hearts version, the instrumentation includes: a complete strings section- violin, viola, cellos, and stringed bass, flute, piano,
For Kingdom Hearts Birth by Sleep, the instrumentation is the same, but with the addition of a clarinet. For Kingdom Hearts II and Kingdom Hearts Birth by Sleep, the clarinet joins the flute with its short theme. In Kingdom Hearts Re:coded, the instrumentation resembles that used in Kingdom Hearts II. However, the piano and lower string parts are more dominant and pressing. This new dynamic and slight rhythm change helps create a new variation and level of uneasiness. For Kingdom Hearts 3D: Dream Drop Distance and Kingdom Hearts III, the instrumentation resembles the original Kingdom Hearts version.
The underlying "villain" tone is immediately established by the chords played in the strings section. The dissonance of the underlying chord progression serves to heighten the tension and foreboding tone. The flute's entrance seems a bit out of place, with it's short "flighty" flourish. This brief moment of uncertainty is answered with the piano. Playing in the lower bass clef register, the piano plays an equally brief motif that accents more of the rhythmic subdivision- almost like an irregular heartbeat or misplaced footsteps.
For the HD remake of Kingdom Hearts Final Mix, the instrumentation includes that shown in Kingdom Hearts II, now with the addition of the French horn. Unique to this arrangement, however, is the shrill vibrato played in the higher register of the violins. The French horn part mirrors that of the mid and lower pitched voices of the strings section, adding another layer to the chord progression. For the HD remake of Kingdom Hearts II Final Mix, the instrumentation includes that shown in Kingdom Hearts II, but adds multiple bass drums . The addition of percussion adds a unique tone to the piece- one that closely resembles the rumbling of thunder.