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"'''Squirming Evil'''" is a musical composition by Yoko Shimomura that appears in [[Kingdom Hearts ( | "'''Squirming Evil'''" is a musical composition by Yoko Shimomura that appears in the [[Kingdom Hearts (series)|''Kingdom Hearts'' series]]. | ||
==Appearances== | ==Appearances== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
*[[Olympus Coliseum]]: [[Cerberus]], [[Game:Hades|Hades]] | |||
*[[Deep Jungle]]: [[Game:Clayton|Clayton]] and the [[Stealth Sneak]] | |||
*[[Agrabah]]: [[Game:Jafar|Jafar]] | |||
*[[Atlantica]]: [[Game:Ursula|Ursula]] and [[Flotsam and Jetsam]] | |||
*[[Halloween Town]]: [[Game:Oogie Boogie|Oogie Boogie]] | |||
*[[Neverland]]: [[Game:Captain Hook|Captain Hook]] | |||
*[[Hollow Bastion]]: [[Game:Maleficent|Maleficent]] | |||
*[[End of the World]]: [[Chernabog]] (Japanese version only). | |||
===''Kingdom Hearts χ[chi]''=== | |||
*Olympus Coliseum: "Cerberus", "Plan B", "Fighting Together" | |||
===''Kingdom Hearts Union χ[Cross]''=== | |||
*Main Story: "A Waypoint", "The Way Out" | |||
==Composition== | ==Composition== |
Revision as of 18:16, 16 April 2022
"Squirming Evil" is a musical composition by Yoko Shimomura that appears in the Kingdom Hearts series.
Appearances
Kingdom Hearts
- Olympus Coliseum: Cerberus, Hades
- Deep Jungle: Clayton and the Stealth Sneak
- Agrabah: Jafar
- Atlantica: Ursula and Flotsam and Jetsam
- Halloween Town: Oogie Boogie
- Neverland: Captain Hook
- Hollow Bastion: Maleficent
- End of the World: Chernabog (Japanese version only).
Kingdom Hearts χ[chi]
- Olympus Coliseum: "Cerberus", "Plan B", "Fighting Together"
Kingdom Hearts Union χ[Cross]
- Main Story: "A Waypoint", "The Way Out"
Composition
"Squirming Evil" is approximately one minute and fifty-four seconds long in Kingdom Hearts. In the HD remake, the piece is one minute and fifty-six seconds long.
The in-game versions have a time signature of 4/4 time and a tempo of 160 beats per minute.
The piece has a four-measure introduction consisting of strings, low brass, percussion, piano, synthesizer, and woodwinds. The tone throughout the piece is tensive and ominous. Being a major boss battle theme, the piece is typically louder in dynamics- at the minimum, a forte- and very percussive and brass heavy. The woodwind- in this case, flute- flourishes that interrupt throughout the piece only serve to heighten the tension. The instrumentation for both versions consists of: strings, woodwinds, brass, piano, synthesizer, drums, and crash cymbals.
Albums
Disc 1, Track 31 in the Kingdom Hearts Original Soundtrack
Disc 1, Track 31 in the Kingdom Hearts Original Soundtrack Complete
Disc 1, Track 31 in the Kingdom Hearts HD 1.5 ReMIX Original Soundtrack