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Night of Fate: Difference between revisions

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===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
In ''Kingdom Hearts III'', "Night of Fate" is used during a required battle against Heartless and Nobodies outside the Old Mansion in [[Twilight Town]], as well when Sora does a tutorial.
In ''Kingdom Hearts III'', "Night of Fate" is used during a required battle against Heartless and Nobodies outside the Old Mansion in [[Twilight Town]], as well when Sora does a tutorial.
===''Kingdom Hearts Melody of Memory''===
In ''[[Kingdom Hearts Melody of Memory]]'', "Night of Fate" is one of the available tracks in story mode, but also appears in cutscenes.
====Cutscenes====
*[[Radiant Garden]]: “Lost Memories”


==Composition==
==Composition==

Revision as of 00:52, 27 September 2021

Kingdom Hearts
Night of Fate
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimormura
Length 2:06
Kingdom Hearts Chain of Memories
Night of Fate
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimomura
Length 2:31
Kingdom Hearts Re:Chain of Memories
Night of Fate
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimomura
Length 2:31
Kingdom Hearts Re:coded
Night of Fate
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimomura
Kingdom Hearts 3D: Dream Drop Distance
Night of Fate
Theme Notes.png
This file doesn't exist. Perhaps you could help us by uploading it.
File:Night of Fate KH3D.ogg
Arranger Yoko Shimomura
Composer Yoko Shimomura
Kingdom Hearts HD 1.5 ReMIX
Night of Fate
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimomura
Length 2:06
Piano Collections Kingdom Hearts Field and Battle
Night of Fate
Theme Notes.png
This file doesn't exist. Perhaps you could help us by uploading it.
File:Night of Fate Piano Collections Kingdom Hearts Field and Battle.ogg
Arranger Natsumi Kameoka
Composer Yoko Shimomura
Length 4:03

"Night of Fate" is a musical composition by Yoko Shimomura that appears in the Kingdom Hearts series.

Appearances

Kingdom Hearts

"Night of Fate" is the battle theme of Destiny Islands and the first visit to Traverse Town, and also plays when battling Leon.

Cutscenes

Kingdom Hearts Chain of Memories

In Kingdom Hearts Chain of Memories, "Night of Fate" is used as the battle theme for the Destiny Islands.

Kingdom Hearts coded

In Kingdom Hearts coded, "Night of Fate" is used as the battle theme for Traverse Town, Hollow Bastion (Destiny Islands), Hollow Bastion (Traverse Town), Castle Oblivion (Destiny Islands) and Castle Oblivion (Traverse Town).

Cutscenes

Events

  • Traverse Town: Save Huey; Defeat the Heartless (Second District, after saving Huey); Defeat the Heartless (Second District, after finding Dewey).

Kingdom Hearts 3D: Dream Drop Distance

In Kingdom Hearts 3D: Dream Drop Distance, "Night of Fate" is used as the boss theme for Phantom Ursula at the Destiny Islands.

Cutscenes

Kingdom Hearts III

In Kingdom Hearts III, "Night of Fate" is used during a required battle against Heartless and Nobodies outside the Old Mansion in Twilight Town, as well when Sora does a tutorial.

Kingdom Hearts Melody of Memory

In Kingdom Hearts Melody of Memory, "Night of Fate" is one of the available tracks in story mode, but also appears in cutscenes.

Cutscenes

Composition

"Night of Fate" is approximately two minutes and six seconds long in Kingdom Hearts. In Kingdom Hearts Chain of Memories, the piece is approximately two minutes and thirty-one seconds. The piano version is extended to a total of four minutes and three seconds. The in-game versions have a time signature of 5/4 time. In Kingdom Hearts, the piece has a tempo of 174 beats per minute. In Kingdom Hearts Chain of Memories, the tempo remains at a "presto" speed, but lowers one click to 173 beats per minute. For both Kingdom Hearts 3D: Dream Drop Distance and Kingdom Hearts Re:coded, the tempo is 175 beats per minute. The piano collections version plays at a tempo of 160 beats per minute. The piece lacks an introduction and conclusion, allowing for smooth transitions between loops. Each loop is nineteen measures long.

The instrumentation for the Kingdom Hearts version consists of: strings, snare drum, piano, crash cymbals, low brass (tubas), and synthesizer. For Kingdom Hearts Chain of Memories, the instrumentation is reduced, using only piano, snare drum, strings, and flute. The Kingdom Hearts Re: Chain of Memories version uses a similar instrumentation to the Kingdom Hearts version, but replaces the brake drum with claves and the piano and adds saxophone. This gives it a more distinct island vibe, as the claves sound reminisce to water droplets. In Kingdom Hearts 3D: Dream Drop Distance and Kingdom Hearts Re:coded, the instrumentation is very similar to Kingdom Hearts; now with the addition of: choir, flute, electric bass, and suspended cymbal.

Albums