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Light Cycle: Difference between revisions

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==Controls==
==Controls==
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
The Light Cycle mini-game operates under a rock-paper-scissors-esque attack system. If you Attack an enemy while it is guarding, you are blown away. If you use Charge against an enemy that is guarding, the barrier will be destroyed and the Heartless damaged. You can easily block a Charge with an Attack. If you pass through a barrier or run into a wall, you will take damage.
The Light Cycle mini-game operates under a rock-paper-scissors-esque attack system. Normal attacks are deflected with Guard, but can intercept Charges, which can break through Guards. If Sora drives into a wall, he will take damage.


*{{Button|c}} Guard: A shield surrounds the bike and protects against Heartless attacks. It protects from Attack, but is ineffective against Charge.
*{{Button|c}} Guard: A shield surrounds the bike and protects against Heartless attacks. It protects from Attack, but is ineffective against Charge.
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===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
The Light Cycle controls are much simpler here than in ''Kingdom Hearts II'', and consist of:
The Light Cycle controls are much simpler here than in ''Kingdom Hearts II'', and consist of:
*{{button|dsy}} '''Change Mode''': Switch between Light Wall and turrets.
*{{button|dsy}} '''Change Mode''': Riku switches between Light Wall and turrets.
*{{button|dsb}} '''Jump''': Jumps with the Light Cycle, allowing Riku to avoid ribbons from [[Black Guard]]s.
*{{button|dsb}} '''Jump''': Jumps with the Light Cycle, allowing Riku to avoid ribbons from [[Black Guard]]s.
*{{button|dsa}} '''Assault Shot''': fire at your enemies. Available only while using the turrets.
*{{button|dsa}} '''Assault Shot''': Riku fires at his enemies. Available only while using the turrets.


{{section-stub}}<!--rewrite as prose, maybe? What did we do for Keyblade Glider?-->
{{section-stub}}<!--rewrite as prose, maybe? What did we do for Keyblade Glider?-->
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;Obstacles
;Obstacles
*Magnum Loader
*Magnum Loader
**Blue: The blue Magnum Loaders attack Sora normally, press {{button|c}} to guard against their attacks.
**Blue: The blue Magnum Loaders attack Sora normally. He can press {{button|c}} to guard against their attacks.
**Yellow: The yellow Magnum Loaders can charge at Sora, attack them with {{button|X}} before they hit Sora.
**Yellow: The yellow Magnum Loaders can charge at Sora. He can attack them with {{button|X}} before they hit him.
**Green: The green Magnum Loaders can guard themselves, break their defenses by charging at them with {{button|s}}.
**Green: The green Magnum Loaders can guard themselves, Sora can break their defenses by charging at them with {{button|s}}.
**White: The white Magnum Loaders can attack, guard, and charge. Pay attention to what type of attack they're using and counter it.
**White: The white Magnum Loaders can attack, guard, and charge. Sora must observe the white Magnum Loaders' actions and counter with the appropriate command.
*Devastator
*Devastator
**These are found only in the exit of the mini-game and will shoot at Sora. If Sora guards at the right moment, their projectiles will bounce off and hit themselves instead, protecting Sora while defeating them at the same time.
**These are found only in the exit of the mini-game and will shoot at Sora. If Sora guards at the right moment, their projectiles will bounce off and hit themselves instead, protecting Sora while defeating them at the same time.
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*'''Flying Guards''' fly along the track and attack Riku with bombs. They can be shot down with Riku's turrets.
*'''Flying Guards''' fly along the track and attack Riku with bombs. They can be shot down with Riku's turrets.
*'''Recognizers''' are indestructible, and shoot a single laser down the track before flying away.
*'''Recognizers''' are indestructible, and shoot a single laser down the track before flying away.
<!--move to Commantis
When the Commantis appears, the goal of the game changes to a boss battle. The Commantis starts by flying behind Riku, implying where it's going to charge. When it charges, it drills forward and deals high damage on contact. Now in front of you, the Commantis will start its assualt by clawing with its pincers, which sends out small shockwaves. It will continue doing this for some time, after which it will drill back behind you and start the process over. The easiest way to deal damage is when its behind you, which is when you can drive in front of it to hit it with your Light Wall. However, don't stick around too long, as the charge can be detrimental to your HP. So long as it's in front of you, you can barrage it with bullets while jumping over its attacks, which will quickly drain its health. You can boost to get closer so your shots hit, but getting too close will cause its pincers to hit and deal damage. Stay at a safe distance and mash {{button|dsx}} repeatedly, until it prepares to charge. When it charges, move to the side, then get back in the middle so you can nail it with your Light Wall.-->


==Characters==
==Characters==

Revision as of 16:47, 10 February 2021

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Issues: Add rules and Journal requirements as per other mini-game articles

Light Cycle Gameplay
The Light Cycle mini-game in Kingdom Hearts II.

The Light Cycle (ライトサイクル Raito Saikuru?) is a mini-game in Kingdom Hearts II and Kingdom Hearts 3D: Dream Drop Distance that is based on a game which appears in the 1982 movie Tron.

Story

Kingdom Hearts II

After Goofy fiddles around with the computer in the holding cell in Space Paranoids, Sora is forced to participate in the Light Cycle races. Before the race starts, a Devastator blasts a hole in the wall, and so during the race, Sora battles off his Magnum Loader opponents to reach the exit.

Kingdom Hearts 3D: Dream Drop Distance

Light Cycle Gameplay
The Light Cycle mini-game in Kingdom Hearts 3D: Dream Drop Distance.

After getting captured by a Recognizer and meeting Sam Flynn, Riku is forced by CLU to play a round of Light Cycle. After derezzing numerous Guards, the Commantis appears, which Riku battles. The Dream Eater flees after its defeat, while a fed-up Riku blasts a heart-shaped hole in the stadium wall and escapes, eventually reuniting with Sam.

Other appearances

Kingdom Hearts II manga

A Light Cycle makes a cameo appearance while Sora and his friends look for a required piece of data that's necessary to turn on the power and escape, with Donald playing on it.

Design

The Light Cycles in Space Paranoids are based on (and very similar to) the redesigned Light Cycles from the PC game, Tron 2.0. While the Light Cycles in the original film were shorter in length and had a canopy covering the rider, the one Sora rides is longer, with a "floating" front wheel and a design somewhat more reminiscent of real-world motorbikes. It also lacks the canopy of the original Light Cycles, leaving Sora exposed but able to attack enemies. Additionally, the ones ridden by the enemy team in the original film are blue; Tron, Flynn, and Ram ride yellow, orange, and red Light Cycles, respectively.

The Light Cycles in The Grid, on the other hand, are nearly identical to the ones in Tron: Legacy. Riku's Light Cycle is equipped with two turrets that resemble Identity Disks. These turrets, when on standby, rest on the back wheels; when active, they float near the front wheels.

Controls

Kingdom Hearts II

The Light Cycle mini-game operates under a rock-paper-scissors-esque attack system. Normal attacks are deflected with Guard, but can intercept Charges, which can break through Guards. If Sora drives into a wall, he will take damage.

  • Circle Guard: A shield surrounds the bike and protects against Heartless attacks. It protects from Attack, but is ineffective against Charge.
  • Square Charge: The bike charges up and then smashes the nearest target. It breaks through Guard, but is vulnerable to Attack.
  • X Attack: Sora attacks Heartless with the Keyblade. It can be used against Charge, but is weak against Guard.
  • L1 / L2: Turns the bike left.
  • R1 / R2: Turns the bike right.

Kingdom Hearts 3D: Dream Drop Distance

The Light Cycle controls are much simpler here than in Kingdom Hearts II, and consist of:

  • Y Change Mode: Riku switches between Light Wall and turrets.
  • B Jump: Jumps with the Light Cycle, allowing Riku to avoid ribbons from Black Guards.
  • A Assault Shot: Riku fires at his enemies. Available only while using the turrets.

Template:Section-stub

Strategy

Kingdom Hearts II

The ultimate goal of the Light Cycle mini-game is to destroy 30 Heartless.

Obstacles
  • Magnum Loader
    • Blue: The blue Magnum Loaders attack Sora normally. He can press Circle to guard against their attacks.
    • Yellow: The yellow Magnum Loaders can charge at Sora. He can attack them with X before they hit him.
    • Green: The green Magnum Loaders can guard themselves, Sora can break their defenses by charging at them with Square.
    • White: The white Magnum Loaders can attack, guard, and charge. Sora must observe the white Magnum Loaders' actions and counter with the appropriate command.
  • Devastator
    • These are found only in the exit of the mini-game and will shoot at Sora. If Sora guards at the right moment, their projectiles will bounce off and hit themselves instead, protecting Sora while defeating them at the same time.

Kingdom Hearts 3D: Dream Drop Distance

Main article: Commantis

The first time Riku participates in the Light Cycle, he is required to play until the Commantis appears. A variety of enemies appear to try to stop him.

Afterward, Riku can return to the Light Cycle track in order to play the mini-game version. Here, he attempts to take down as many opponents as possible to obtain points.

Obstacles
  • Guards ride Light Cycles and try to damage Riku with their Light Wall. They can be destroyed with Riku's Light Wall or turrets.
  • Flying Guards fly along the track and attack Riku with bombs. They can be shot down with Riku's turrets.
  • Recognizers are indestructible, and shoot a single laser down the track before flying away.

Characters

Heartless

Dream Eaters

Other

Gallery

Videos

Light Cycle - Kingdom Hearts II Light Cycle - Kingdom Hearts 3D: Dream Drop Distance