In ''Kingdom Hearts'', "A Day in Agrabah" is approximately two minutes and twenty-three seconds. The ''Kingdom Hearts Final Mix'' HD remake is two minutes and twenty-four seconds long. In ''Kingdom Hearts Re:Chain of Memories'', the piece is two minutes and seventeen seconds. For ''Kingdom Hearts II'', the piece is shortened to one minute and fifty-one seconds. The [[Kingdom Hearts HD 2.5 ReMIX|''Kingdom Hearts II Final Mix'' HD remake]] version is two minutes and forty-seven seconds long.
In ''Kingdom Hearts'', "A Day in Agrabah" is approximately two minutes and twenty-three seconds. In the ''Kingdom Hearts HD 1.5 ReMIX'', the piece is two minutes and twenty-four seconds long. In ''Kingdom Hearts Re:Chain of Memories'', the piece is two minutes and seventeen seconds. For ''Kingdom Hearts II'', the piece is reduced to one minute and fifty-one seconds. For the [[Kingdom Hearts HD 2.5 ReMIX|HD remake]] of ''Kingdom Hearts II Final Mix'', the piece is two minutes and forty-seven seconds long. Regardless of the game, the piece has a time signature of 4/4, and a tempo of 122 beats per minute.
<!--Insert theory on style/music analysis/difference in variations between games, and instrumentation for each game; also, how the nature of music relates to the environment it reflects-->
For instrumentation, each version uses the same instruments, though for games not in the HD remakes, some voices are covered through electronic means- such as synthesizer. In general, the instrumentation includes: a strings section- violin, cello, and stringed bass, cymbals, tambourine, shaker, bongos,<!--and maybe congas?--> guitar, electric bass, and hand clapping. Additional instruments, unique and primarily used in traditional Middle Eastern music include the {{w|qanun (instrument)|qanun}}, {{w|ney}}, and {{w|derbake}}.<!--The Re:CoM version also has a handful of auxiliary drums...can't identify which specifically. Also, someone who has more knowledge on Middle Eastern music should really review this section/help out/check what I've written. Don't want to offend anyone.-->
{{sec-stub}}
A musical exoticism is used for this piece, evoking a Middle Eastern-type environment through the use of traditional Middle Eastern instruments, melodic keys, and rhythms. Throughout the piece is a music composition technique called "syncopation," in which emphasis is placed on the weaker (or "off") beats in rhythm. This syncopation can be heard in the electric bass guitar. The use of a sixteenth note triplet, closely resembling other musical {{w|ornament (music)|embellishments}}, is also apparent throughout the piece, primarily in the strings section.
With the exception of ''Kingdom Hearts II'' and ''Kingdom Hearts HD 2.5 ReMIX'', the piece starts with a triplet pickup measure in the strings. While some instruments will play the shorter or "moving" rhythms, like eighth and sixteenth notes, other instruments, such as the higher voiced strings- namely the violin- instead prefer the longer, tied rhythmic values. The increased and varied instrumentation in the percussion section helps create a unique atmosphere. In ''Kingdom Hearts II'' and its HD counterpart, the tone relaxes slightly, creating the same Middle Eastern environment, but in a much calmer fashion. In this version, the percussion section does not play as dominate of a role, allowing the transferring melody between stringed and flute instruments to lead.
==Albums==
==Albums==
Revision as of 22:10, 12 November 2020
Kingdom Hearts A Day in Agrabah
Arranger
Yoko Shimomura
Composer
Yoko Shimomura
Length
2:23
Kingdom Hearts Chain of Memories A Day in Agrabah
Arranger
Yoko Shimomura
Composer
Yoko Shimomura
Kingdom Hearts Re:Chain of Memories A Day in Agrabah
In Kingdom Hearts II, "A Day in Agrabah" is used as the field theme for Agrabah.
Cutscenes
Agrabah (1st visit): "Turning Over a New Feather," "Princess Jasmine," "Aladdin and Abu," "The Trap," "Mountains of Treasure," "Pete Chases the Peddler," "Get the Lamp!" (Japanese version only), "See You Again"
Agrabah (2nd visit): "The Magic Carpet," "Iago's Confession," "Cosmic Razzle-Dazzle"
In the Kingdom Hearts 358/2 Days portion of Kingdom Hearts HD 1.5 ReMIX, "A Day in Agrabah" is used during various cutscenes.
Cutscenes
"Day 75 - Inseparable," "Day 95 - Nobodies"
Composition
In Kingdom Hearts, "A Day in Agrabah" is approximately two minutes and twenty-three seconds. In the Kingdom Hearts HD 1.5 ReMIX, the piece is two minutes and twenty-four seconds long. In Kingdom Hearts Re:Chain of Memories, the piece is two minutes and seventeen seconds. For Kingdom Hearts II, the piece is reduced to one minute and fifty-one seconds. For the HD remake of Kingdom Hearts II Final Mix, the piece is two minutes and forty-seven seconds long. Regardless of the game, the piece has a time signature of 4/4, and a tempo of 122 beats per minute.
For instrumentation, each version uses the same instruments, though for games not in the HD remakes, some voices are covered through electronic means- such as synthesizer. In general, the instrumentation includes: a strings section- violin, cello, and stringed bass, cymbals, tambourine, shaker, bongos, guitar, electric bass, and hand clapping. Additional instruments, unique and primarily used in traditional Middle Eastern music include the qanun, ney, and derbake.
A musical exoticism is used for this piece, evoking a Middle Eastern-type environment through the use of traditional Middle Eastern instruments, melodic keys, and rhythms. Throughout the piece is a music composition technique called "syncopation," in which emphasis is placed on the weaker (or "off") beats in rhythm. This syncopation can be heard in the electric bass guitar. The use of a sixteenth note triplet, closely resembling other musical embellishments, is also apparent throughout the piece, primarily in the strings section.
With the exception of Kingdom Hearts II and Kingdom Hearts HD 2.5 ReMIX, the piece starts with a triplet pickup measure in the strings. While some instruments will play the shorter or "moving" rhythms, like eighth and sixteenth notes, other instruments, such as the higher voiced strings- namely the violin- instead prefer the longer, tied rhythmic values. The increased and varied instrumentation in the percussion section helps create a unique atmosphere. In Kingdom Hearts II and its HD counterpart, the tone relaxes slightly, creating the same Middle Eastern environment, but in a much calmer fashion. In this version, the percussion section does not play as dominate of a role, allowing the transferring melody between stringed and flute instruments to lead.