Delayed Action: Difference between revisions
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Revision as of 02:18, 8 March 2019
Kingdom Hearts 358/2 Days Delayed Action | |||||
---|---|---|---|---|---|
"A weapon that boosts your Magic to give it a lot more power." | |||||
Japanese | ディレイドアクション | ||||
Rōmaji | Direido Akushon | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+36 | +1 | +64 | +14 | +2 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +4 | +1 | +2 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Fire Finish 2: Magic Bracer | |||||
Obtained | |||||
Technical Gear ③ (Axel) |
Kingdom Hearts 358/2 Days Delayed Action+ | |||||
---|---|---|---|---|---|
"An upgraded Delayed Action. Boosts your Magic to give it a lot more power." | |||||
Japanese | ディレイドアクション+ | ||||
Rōmaji | Direido Akushon+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+44 | +1 | +56 | +21 | +2 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +4 | +1 | +4 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Fire Finish 2: Magic Finale | |||||
Obtained | |||||
Technical Gear+ ③ (Axel) |
Delayed Action is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Delayed Action+.
Design
The outer wheel of a Delayed Action Chakram is quite thin and has eight spikes on it; four small, simple spikes and four large, ornate spikes. The wheel and small spikes are lilac, while the large, cross-shaped handle is black. The four ornate spikes are shaped like teardrops with a lilac outline, black center, and a red diamond in the middle.
The name, "Delayed Action", is a pun on the phrase "Delayed reaction". This may be a reference to the fact that Delayed Action's combo finisher takes longer to execute than other combo finishers. It may also be a reference to the weapon's ability, Fire Finish, which may take several hits to ignite an enemy.
Gameplay
The ground combo starts with a slash to the upper left, then a slash to the left again, and it ends with Axel throwing the Chakrams to the left, the weapons encircling him. The aerial combo starts with a slash to the right and then to the left, finishing with a cross slash in front of Axel as the weapons circle around him.
Axel's Chakrams |
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Ashes | Doldrums | Delayed Action | Dive-Bombers | Combustion | Moulin Rouge | Blaze of Glory | Prometheus | Ifrit | Magma Ocean | Volcanics | Inferno | Sizzling Edge | Corona | Ferris Wheels | Burnout Omega Trinity | Outbreak | Double Edge | Wildfire | Prominence | Eternal Flames | Pizza Cut | Conformers |