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Game:Lock, Shock, and Barrel: Difference between revisions

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{{Suite|Lock, Shock, and Barrel}}
{{Suite|Lock, Shock, and Barrel}}
{{Expand|create=Video of the trio's battle in ''KH''}}
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|width="360" style="border-radius:10px"|'''Lock, Shock & Barrel—''Kingdom Hearts'''''
|width="360" style="border-radius:10px"|'''Lock, Shock & Barrel—''Kingdom Hearts Final Mix (HD 1.5 ReMIX)'''''
|width="360" style="border-radius:10px"|'''Lock, Shock & Barrel—''Kingdom Hearts Final Mix (HD 1.5 ReMIX)'''''
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|style="border-radius:10px"|<youtube width="320" height="240">wBbiZp3U02s</youtube>
|style="border-radius:10px"|<youtube width="320" height="240">wT8DAr3oxmc</youtube>
|style="border-radius:10px"|<youtube width="320" height="240">wT8DAr3oxmc</youtube>
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Revision as of 17:30, 16 June 2018

Lock

Lock KHII.png

Lock in 358/2 Days

Japanese ロック
Rōmaji Rokku
Origin The Nightmare Before Christmas
Games Kingdom Hearts
Kingdom Hearts II
Kingdom Hearts 358/2 Days
Themes Header.png

KH tracks
Battle theme - Spooks of Halloween Town
KHII tracks
Battle theme - Dance to the Death
Battle theme - Rowdy Rumble
Lock

Kingdom Hearts 358/2 Days
One of the three imps living in Halloween Town. Despite being the trio's apparent leader, he lacks real combat skill.
Instead, he'll run about wildly while throwing pumpkin bombs from afar. Hit them back with a block to send him sprawling.

HP STR DEF MP rec EXP
Before rescue 150 24 20 36 180[1]
After rescue 400 35 27 49 600[1]
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.04 x0.3 x0.5 x0.5
Rewards
(1) HP Ball x5[2]
World(s)
Halloween Town
Location HP Strength Defense EXP
Halloween Town 172 0
Physical Fire Blizzard
x0.5 x0.5
Thunder Dark Neutral
x0.5 x0.5

Rewards
(1) Drive Ball x10
Item Slot (Sora)
HP +4 (Donald)
Auto Change (Goofy)
HP +5 (Jack Skellington)
World(s)
Halloween Town
Mission HP EXP STR/DEF
Story Mode Mission Mode
52 262 786 0 42
Fire Blizzard Thunder Aero
x0.63 x0.80 x0.30 x0.85
Ignite Freeze Jolt Air-Toss
x0.10 x0.10 x0.10 x0.10
Defense Power Adjustment Heart Points
• Full Body: ?
Flinch? Bloom-Out?
X X
Rewards

Missions 51-61

Story Mode
Munny x—
Mission Mode
Munny xExpression error: Unrecognized punctuation character "—".
World(s)
Halloween Town
Shock

Shock KHII.png

Shock in 358/2 Days

Japanese ショック
Rōmaji Shokku
Origin The Nightmare Before Christmas
Games Kingdom Hearts
Kingdom Hearts II
Kingdom Hearts 358/2 Days
Themes Header.png

KH tracks
Battle theme - Spooks of Halloween Town
KHII tracks
Battle theme - Dance to the Death
Battle theme - Rowdy Rumble
Shock

Kingdom Hearts 358/2 Days
One of the three imps living in Halloween Town. She poses little threat in terms of strength, but will attack with a spinning charge.
Stop that with a block, or hit her with one of Lock's pumpkin bombs to send her sprawling.

HP STR DEF MP rec EXP
Before rescue 120 24 20 36 120[1]
After rescue 300 35 27 49 400[1]
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.04 x0.3 x0.5 x0.5
Rewards
(2) MP Ball x5[3]
World(s)
Halloween Town
Location HP Strength Defense EXP
Halloween Town 172 0
Physical Fire Blizzard
x0.5 x0.5
Thunder Dark Neutral
x0.5 x0.5

Rewards
(1) MP Ball x10
Item Slot (Sora)
HP +4 (Donald)
Auto Change (Goofy)
HP +5 (Jack Skellington)
World(s)
Halloween Town
Mission HP EXP STR/DEF
Story Mode Mission Mode
52 262 786 0 42
Fire Blizzard Thunder Aero
x0.63 x0.80 x0.30 x0.85
Ignite Freeze Jolt Air-Toss
x0.10 x0.10 x0.10 x0.10
Defense Power Adjustment Heart Points
• Full Body: ?
Flinch? Bloom-Out?
X X
Rewards

Missions 51-61

Story Mode
Munny x—
Mission Mode
Munny xExpression error: Unrecognized punctuation character "—".
World(s)
Halloween Town
Barrel

Barrel KHII.png

Barrel in 358/2 Days

Japanese バレル
Rōmaji Bareru
Origin The Nightmare Before Christmas
Games Kingdom Hearts
Kingdom Hearts II
Kingdom Hearts 358/2 Days
Themes Header.png

KH tracks
Battle theme - Spooks of Halloween Town
KHII tracks
Battle theme - Dance to the Death
Battle theme - Rowdy Rumble
Barrel

Kingdom Hearts 358/2 Days
One of the three imps living in Halloween Town. He poses little threat in terms of strength.
Stop his rolling charge with a block and he will go flying. You can also hit him with one of Lock's pumpkin bombs to send him sprawling.

HP STR DEF MP rec EXP
Before rescue 180 24 20 36 240[1]
After rescue 500 35 27 49 800[1]
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.04 x0.3 x0.5 x0.5
World(s)
Halloween Town
Location HP Strength Defense EXP
Halloween Town 172 0
Physical Fire Blizzard
x0.5 x0.5
Thunder Dark Neutral
x0.5 x0.5

Rewards
(1) HP Ball x10
Item Slot (Sora)
HP +4 (Donald)
Auto Change (Goofy)
HP +5 (Jack Skellington)
World(s)
Halloween Town
Mission HP EXP STR/DEF
Story Mode Mission Mode
52 262 786 0 42
Fire Blizzard Thunder Aero
x0.63 x0.80 x0.30 x0.85
Ignite Freeze Jolt Air-Toss
x0.10 x0.10 x0.10 x0.10
Defense Power Adjustment Heart Points
• Full Body: ?
Flinch? Bloom-Out?
X X
Rewards

Missions 51-61

Story Mode
Munny x—
Mission Mode
Munny xExpression error: Unrecognized punctuation character "—".
World(s)
Halloween Town

Lock, Shock, and Barrel are boss characters who appear in Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts 358/2 Days. They are children from Halloween Town. Originally from Tim Burton's "The Nightmare Before Christmas", they carry out many roles in the games. In Kingdom Hearts, they assist Oogie Boogie by stealing Jack's experimental heart. In Kingdom Hearts II they wreak havoc in Christmas Town. During the boss battle all three of them appear together unlike other boss fights where Sora battles a single, individual boss. Because of this a lot of havoc is created during the battle.

Strategy

Kingdom Hearts

The trio is fairly easy to defeat; begin by defeating Lock. He will leap very high to avoid Sora. Then focus on Shock; be careful when she goes into her spinning attack. Jump, dodge, or guard to get out of the way then hit her with Fire or Blizzard magic to slow her down. When Lock and Shock are defeated, begin attacking Barrel, as he has the most HP it may take a few extra hits. Barrel's special move is a cannonball sprint; it is possible to stop him but good timing is crucial.

It is a good idea to have a Potion or two at the ready, or Cure magic as shortcuts as having multiple enemies can make the Guard ability more or less worthless. Make sure to defeat them in that order to receive the maximum Experience points. It is suggested to try to corner most of the enemies.

Kingdom Hearts II

The children must be trapped in Present Boxes after beating them and making them dazed though, they may get up if not captured fast enough and if left in the boxes for too long they will escape. Sora must use the Reaction Command "Capture", once all three are caught the battle is over.

The three children also serve as enemies in the Gift Wrapping minigame. They will run around in front of the camera attempting to destroy the boxes for the presents and try and distract Sora. They can be stopped/slowed down by shooting them with presents.

Kingdom Hearts 358/2 Days

Since the field is big and full of obstacles, Roxas is going to have take them out one-by-one. Start off with Lock as he has the slowest running speed and can be a threat as he throws pumpkin bombs as an attack. Watch out when he readies the attack and block it to counter. His defense is high, as with Shock and Barrel. Next, move on to Shock. Lock onto her and chase her (using Air Glide or Dodge Roll is effective). When she readies her attack, be ready to block. When she hits the block, she'll drop to the floor startled. Attack her repeatedly until she has fainted. Finally, target Barrel. He has a roll attack which can be blocked. He is a sturdy fighter as he will not stop even if he is hit repeatedly, so it's effective to take him out by using combos or limit break.

Videos

Lock, Shock & Barrel—Kingdom Hearts Lock, Shock & Barrel—Kingdom Hearts Final Mix (HD 1.5 ReMIX)
<youtube width="320" height="240">wBbiZp3U02s</youtube> <youtube width="320" height="240">wT8DAr3oxmc</youtube>
Lock, Shock & Barrel—Kingdom Hearts II
<youtube width="320" height="240">20R-k2OQDnM</youtube>

Notes and references

  1. ^ a b c d e f Becomes 1/10 if this child is not the last to be defeated.
  2. ^ Lock also drops (1) HP Ball x1 whenever damaged.
  3. ^ Shock also drops (2) MP Ball x1 whenever damaged, and (15) MP Ball x1 whenever dizzied.

See also

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