User:TheSilentHero/Sandbox: Difference between revisions
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(Changing color. Maybe we can use purple for Neutral.) |
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===''Kingdom Hearts: Chain of Memories''=== | ===''Kingdom Hearts: Chain of Memories''=== | ||
{|class="wikitable" width="75%" | {|class="wikitable" width="75%" | ||
|- bgcolor="# | |- bgcolor="#8B4513" | ||
|style="text-align:center" width="20%"|'''Ability''' | |style="text-align:center" width="20%"|'''Ability''' | ||
|style="text-align:center"|'''Type''' | |style="text-align:center"|'''Type''' | ||
|style="text-align:center"|'''Description''' | |style="text-align:center"|'''Description''' | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Kingdom Key]] | ![[Kingdom Key]] | ||
|Attack card | |Attack card | ||
|Not very powerful, but reliable and easy to handle. | |Not very powerful, but reliable and easy to handle. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Three Wishes]] | ![[Three Wishes]] | ||
|Attack card | |Attack card | ||
|Fairly strong with a fast swing. | |Fairly strong with a fast swing. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Crabclaw]] | ![[Crabclaw]] | ||
|Attack card | |Attack card | ||
|Easy to handle with an impressive recovery time after card breaks. | |Easy to handle with an impressive recovery time after card breaks. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Pumpkinhead]] | ![[Pumpkinhead]] | ||
|Attack card | |Attack card | ||
|Easy to handle with a fast recovery after card breaks. | |Easy to handle with a fast recovery after card breaks. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Fairy Harp]] | ![[Fairy Harp]] | ||
|Attack card | |Attack card | ||
|Easy to handle with a formidable swing speed. | |Easy to handle with a formidable swing speed. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Wishing Star]] | ![[Wishing Star]] | ||
|Attack card | |Attack card | ||
|Not very powerful, but very easy to handle. | |Not very powerful, but very easy to handle. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Olympia]] | ![[Olympia]] | ||
|Attack card | |Attack card | ||
|Powerful with a quick recovery after card breaks. | |Powerful with a quick recovery after card breaks. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Lady Luck]] | ![[Lady Luck]] | ||
|Attack card | |Attack card | ||
|A balanced weapon that is easy to handle. | |A balanced weapon that is easy to handle. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Divine Rose]] | ![[Divine Rose]] | ||
|Attack card | |Attack card | ||
|Features a powerful strike and fast swing. | |Features a powerful strike and fast swing. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Oathkeeper]] | ![[Oathkeeper]] | ||
|Attack card | |Attack card | ||
|A well-balanced weapon with a very powerful thrust. | |A well-balanced weapon with a very powerful thrust. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Ultima Weapon]] | ![[Ultima Weapon]] | ||
|Attack card | |Attack card | ||
|The strongest attack card to be found. | |The strongest attack card to be found. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Star Seeker]]{{ReCoM}} | ![[Star Seeker]]{{ReCoM}} | ||
|Attack card | |Attack card | ||
|An attack card with a powerful combo finish and the shortest recovery time from card breaks. | |An attack card with a powerful combo finish and the shortest recovery time from card breaks. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Follow the Wind]]{{ReCoM}} | ![[Follow the Wind]]{{ReCoM}} | ||
|Attack card | |Attack card | ||
|A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. | |A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Hidden Dragon]]{{ReCoM}} | ![[Hidden Dragon]]{{ReCoM}} | ||
|Attack card | |Attack card | ||
|An attack card with weak strikes but powerful combo finishers. | |An attack card with weak strikes but powerful combo finishers. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Midnight Roar]]{{ReCoM}} | ![[Midnight Roar]]{{ReCoM}} | ||
|Attack card | |Attack card | ||
|A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. | |A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Maverick Flare]]{{ReCoM}} | ![[Maverick Flare]]{{ReCoM}} | ||
|Attack card | |Attack card | ||
|An attack card with weak strikes but powerful combo finishes. | |An attack card with weak strikes but powerful combo finishes. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Two Become One]]{{ReCoM}} | ![[Two Become One]]{{ReCoM}} | ||
|Attack card | |Attack card | ||
|A weapon with a powerful thrust and combo finish. | |A weapon with a powerful thrust and combo finish. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Soul Eater]] | ![[Soul Eater]] | ||
|Attack card | |Attack card | ||
|Reacts to dark power. Riku's strength is higher when he wields darkness in battle. | |Reacts to dark power. Riku's strength is higher when he wields darkness in battle. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Reflect Raid]] | ![[Reflect Raid]] | ||
|Magic Sleight | |Magic Sleight | ||
Line 90: | Line 90: | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
{|class="wikitable" width="75%" | {|class="wikitable" width="75%" | ||
|- bgcolor="# | |- bgcolor="#8B4513" | ||
|style="text-align:center" width="20%"|'''Ability''' | |style="text-align:center" width="20%"|'''Ability''' | ||
|style="text-align:center"|'''Type''' | |style="text-align:center"|'''Type''' | ||
|style="text-align:center"|'''Description''' | |style="text-align:center"|'''Description''' | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Attack]] | ![[Attack]] | ||
|Basic skill | |Basic skill | ||
|''Attack with a weapon.'' | |''Attack with a weapon.'' | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Upper Slash]] | ![[Upper Slash]] | ||
|Action ability | |Action ability | ||
|Knocks a target into the air during a combo with {{button|S}}. | |Knocks a target into the air during a combo with {{button|S}}. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Horizontal Slash]] | ![[Horizontal Slash]] | ||
|Action ability | |Action ability | ||
|Unleashes a powerful attack that hits a target from left to right during a midair combo with {{button|s}}. {{note|Original description: 'Attacks a target from left to right during a midair combo with ☐.}} | |Unleashes a powerful attack that hits a target from left to right during a midair combo with {{button|s}}. {{note|Original description: 'Attacks a target from left to right during a midair combo with ☐.}} | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Retaliating Slash]] | ![[Retaliating Slash]] | ||
|Action ability | |Action ability | ||
|When knocked down, quickly regains balance and counterattacks with {{button|s}}. {{note|In Lion Form: 'When knocked down, quickly regains balance and attacks with ☐.'}} | |When knocked down, quickly regains balance and counterattacks with {{button|s}}. {{note|In Lion Form: 'When knocked down, quickly regains balance and attacks with ☐.'}} | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Slapshot]] | ![[Slapshot]] | ||
|Action ability | |Action ability | ||
|Rapidly attacks a nearby target without getting flung back. {{note|Original description: 'Rapidly attacks a target.'}} | |Rapidly attacks a nearby target without getting flung back. {{note|Original description: 'Rapidly attacks a target.'}} | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Dodge Slash]] | ![[Dodge Slash]] | ||
|Action ability | |Action ability | ||
|Unleashes an attack that deals damage to nearby enemies. | |Unleashes an attack that deals damage to nearby enemies. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Flash Step]]{{FMII}} | ![[Flash Step]]{{FMII}} | ||
|Action ability | |Action ability | ||
|Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard. | |Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Sliding Dash]] | ![[Sliding Dash]] | ||
|Action ability | |Action ability | ||
|Instantly closes in on and attacks a far target. | |Instantly closes in on and attacks a far target. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Guard Break]] | ![[Guard Break]] | ||
|Action ability | |Action ability | ||
|Unleashes a powerful finishing combo move that pierces through a target's guard. | |Unleashes a powerful finishing combo move that pierces through a target's guard. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Aerial Sweep]] | ![[Aerial Sweep]] | ||
|Action ability | |Action ability | ||
|Unleashes a powerful leaping attack on targets in midair. | |Unleashes a powerful leaping attack on targets in midair. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Aerial Dive]]{{FMII}} | ![[Aerial Dive]]{{FMII}} | ||
|Action ability | |Action ability | ||
|Unleashes a powerful aerial attack on distant targets. | |Unleashes a powerful aerial attack on distant targets. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Aerial Spiral]] | ![[Aerial Spiral]] | ||
|Action ability | |Action ability | ||
|Closes in on far targets in midair and unleashes spinning attacks. | |Closes in on far targets in midair and unleashes spinning attacks. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Aerial Finish]] | ![[Aerial Finish]] | ||
|Action ability | |Action ability | ||
|Unleashes a powerful finishing combo move to a single target in midair. | |Unleashes a powerful finishing combo move to a single target in midair. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Sonic Rave]]{{FMII}} | ![[Sonic Rave]]{{FMII}} | ||
|Action ability | |Action ability | ||
|A Limit Command that unleashes an attack on an enemy as you pass by. Press {{button|t}} at the right tempo for a combo. MP Cost: 60 | |A Limit Command that unleashes an attack on an enemy as you pass by. Press {{button|t}} at the right tempo for a combo. MP Cost: 60 | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Last Arcanum]]{{FMII}} | ![[Last Arcanum]]{{FMII}} | ||
|Action ability | |Action ability | ||
|A Limit Command that unleashes a powerful combo attack. Press {{button|t}} for a consecutive combo. MP Cost: 75 | |A Limit Command that unleashes a powerful combo attack. Press {{button|t}} for a consecutive combo. MP Cost: 75 | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Strike Raid]]{{FMII}} | ![[Strike Raid]]{{FMII}} | ||
|Action ability | |Action ability | ||
|A Limit Command that allows you to throw the Keyblade at the target. Press {{button|t}} for a combo. MP Cost: 65 | |A Limit Command that allows you to throw the Keyblade at the target. Press {{button|t}} for a combo. MP Cost: 65 | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
!{{c|Infinity|Limit}}{{FMII}} | !{{c|Infinity|Limit}}{{FMII}} | ||
|Action ability | |Action ability | ||
|A Limit Command that can be unleashed by pressing {{button|t}} after an aerial combo. MP Cost: 80 | |A Limit Command that can be unleashed by pressing {{button|t}} after an aerial combo. MP Cost: 80 | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Zantetsuken]]{{FMII}} | ![[Zantetsuken]]{{FMII}} | ||
|Action ability | |Action ability | ||
|Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies. | |Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Hurricane Period]]{{FMII}} | ![[Hurricane Period]]{{FMII}} | ||
|Action ability | |Action ability | ||
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===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
{|class="wikitable" width="75%" | {|class="wikitable" width="75%" | ||
|- bgcolor="# | |- bgcolor="#8B4513" | ||
|style="text-align:center" width="20%"|'''Ability''' | |style="text-align:center" width="20%"|'''Ability''' | ||
|style="text-align:center"|'''Type''' | |style="text-align:center"|'''Type''' | ||
|style="text-align:center"|'''Description''' | |style="text-align:center"|'''Description''' | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Attack]] | ![[Attack]] | ||
|Basic skill | |Basic skill | ||
|''Attack with a weapon.'' | |''Attack with a weapon.'' | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Quick Blitz]] | ![[Quick Blitz]] | ||
|Attack Command | |Attack Command | ||
|Perform a high, leaping slash. | |Perform a high, leaping slash. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Slot Edge]] | ![[Slot Edge]] | ||
|Attack Command | |Attack Command | ||
|Perform a triple jump attack. A symbol is displayed for each hit; match all three to obtain prizes. | |Perform a triple jump attack. A symbol is displayed for each hit; match all three to obtain prizes. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Blitz]] | ![[Blitz]] | ||
|Attack Command | |Attack Command | ||
|Perform a triple jump attack. | |Perform a triple jump attack. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Meteor Crash]] | ![[Meteor Crash]] | ||
|Attack Command | |Attack Command | ||
|Muster energy in midair, then slash groundward as meteors rain down. | |Muster energy in midair, then slash groundward as meteors rain down. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Spark Dive]] | ![[Spark Dive]] | ||
|Attack Command | |Attack Command | ||
|Create an electric shockwave that may stun some surrounding ground-based foes. | |Create an electric shockwave that may stun some surrounding ground-based foes. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Poison Dive]] | ![[Poison Dive]] | ||
|Attack Command | |Attack Command | ||
|Create a toxic shockwave that may poison some surrounding ground-based foes. | |Create a toxic shockwave that may poison some surrounding ground-based foes. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Drain Dive]] | ![[Drain Dive]] | ||
|Attack Command | |Attack Command | ||
|Create a shockwave that will drain HP from surrounding ground-based foes. | |Create a shockwave that will drain HP from surrounding ground-based foes. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Sliding Dash]] | ![[Sliding Dash]] | ||
|Attack Command | |Attack Command | ||
|Punish faraway enemies with a charging attack. | |Punish faraway enemies with a charging attack. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Sonic Blade]] | ![[Sonic Blade]] | ||
|Attack Command | |Attack Command | ||
|Rush the enemy multiple times. | |Rush the enemy multiple times. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Strike Raid]] | ![[Strike Raid]] | ||
|Attack Command | |Attack Command | ||
|Throw the Keyblade at the enemy. Stuns some foes. | |Throw the Keyblade at the enemy. Stuns some foes. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Spark Raid]] | ![[Spark Raid]] | ||
|Attack Command | |Attack Command | ||
|Throw the Keyblade at the enemy. If it connects, the Keyblade will split into beams of light that fly in all directions. | |Throw the Keyblade at the enemy. If it connects, the Keyblade will split into beams of light that fly in all directions. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Circle Raid]] | ![[Circle Raid]] | ||
|Attack Command | |Attack Command | ||
|Orbit your Keyblade around you, causing it to strike and bind surrounding foes. | |Orbit your Keyblade around you, causing it to strike and bind surrounding foes. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Aerial Slam]] | ![[Aerial Slam]] | ||
|Attack Command | |Attack Command | ||
|Knock a foe into the air, then slash it again as you rocket downward and launch even more foes with the resulting shockwave. | |Knock a foe into the air, then slash it again as you rocket downward and launch even more foes with the resulting shockwave. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Ars Arcanum]] | ![[Ars Arcanum]] | ||
|Attack Command | |Attack Command | ||
|Unleash a blinding flurry of attacks. | |Unleash a blinding flurry of attacks. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Gravity Strike]] | ![[Gravity Strike]] | ||
|Attack Command | |Attack Command | ||
|Perform a spin attack that puts some enemies into zero gravity. | |Perform a spin attack that puts some enemies into zero gravity. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Confusing Strike]] | ![[Confusing Strike]] | ||
|Attack Command | |Attack Command | ||
|Perform a spin attack that confuses some enemies. | |Perform a spin attack that confuses some enemies. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Tornado Strike]] | ![[Tornado Strike]] | ||
|Attack Command | |Attack Command | ||
|Perform a spin attack and create a vortex that lifts enemies into the air. | |Perform a spin attack and create a vortex that lifts enemies into the air. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Prism Windmill]] | ![[Prism Windmill]] | ||
|Attack Command | |Attack Command | ||
|Spin the Keyblade like a windmill as you rush the enemy, landing multiple hits. | |Spin the Keyblade like a windmill as you rush the enemy, landing multiple hits. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Timestorm]] | ![[Timestorm]] | ||
|Attack Command | |Attack Command | ||
|pin the Keyblade like a windmill as you rush the enemy, landing multiple hits and inflicting Slow or Stop. | |pin the Keyblade like a windmill as you rush the enemy, landing multiple hits and inflicting Slow or Stop. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Magnet Spiral]] | ![[Magnet Spiral]] | ||
|Attack Command | |Attack Command | ||
|Use magnetic force to pull in nearby enemies, then send them all flying with a spin attack. | |Use magnetic force to pull in nearby enemies, then send them all flying with a spin attack. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Limit Storm]] | ![[Limit Storm]] | ||
|Attack Command | |Attack Command | ||
|Unleash a desperate spin attack that is strongest when you are low on HP. | |Unleash a desperate spin attack that is strongest when you are low on HP. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Collision Magnet]] | ![[Collision Magnet]] | ||
|Attack Command | |Attack Command | ||
|Use magnetic force to pull in enemies, then launch them toward other foes. | |Use magnetic force to pull in enemies, then launch them toward other foes. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Sacrifice]] | ![[Sacrifice]] | ||
|Attack Command | |Attack Command | ||
|Expend HP to perform a single, powerful attack. | |Expend HP to perform a single, powerful attack. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Counter Rush]] | ![[Counter Rush]] | ||
|Reprisal Command | |Reprisal Command | ||
|Press {{button|dsa}} right after a sucessful block to counter with a flurry of blows. | |Press {{button|dsa}} right after a sucessful block to counter with a flurry of blows. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Shadow Strike]] | ![[Shadow Strike]] | ||
|Reprisal Command | |Reprisal Command | ||
|Press {{button|dsa}} right after a successful shadow slide to follow with an overhead slash. | |Press {{button|dsa}} right after a successful shadow slide to follow with an overhead slash. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Payback Raid]] | ![[Payback Raid]] | ||
|Reprisal Command | |Reprisal Command | ||
|Press {{button|dsy}} after an attack knocks you into the air to right yourself and strike back. | |Press {{button|dsy}} after an attack knocks you into the air to right yourself and strike back. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Steep Climb]] | ![[Steep Climb]] | ||
|Reprisal Command | |Reprisal Command | ||
|After launching a foe into the air, press {{button|dsa}} to perform a spin attack and knock them even higher with the vortex. | |After launching a foe into the air, press {{button|dsa}} to perform a spin attack and knock them even higher with the vortex. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Rapid Descent]] | ![[Rapid Descent]] | ||
|Reprisal Command | |Reprisal Command | ||
|After launching a foe into the air, press {{button|dsa}} to perform a jump attack and slam them into the ground. | |After launching a foe into the air, press {{button|dsa}} to perform a jump attack and slam them into the ground. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Sliding Sidewinder]] | ![[Sliding Sidewinder]] | ||
|Reprisal Command | |Reprisal Command | ||
|Slide with {{button|dsy}} and then press {{button|dsa}} to perform a spin attack. | |Slide with {{button|dsy}} and then press {{button|dsa}} to perform a spin attack. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Sliding Crescent]] | ![[Sliding Crescent]] | ||
|Reprisal Command | |Reprisal Command | ||
|Slide with {{button|dsy}} and then press {{button|dsa}} to perform a spin attack that knocks foes into the air. | |Slide with {{button|dsy}} and then press {{button|dsa}} to perform a spin attack that knocks foes into the air. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Meow Wounce]] | ![[Meow Wounce]] | ||
|Link Attack | |Link Attack | ||
|Bounce around on your Spirit's back and trounce the enemy. Use {{button|3dsana}} to steer. | |Bounce around on your Spirit's back and trounce the enemy. Use {{button|3dsana}} to steer. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Roll Call]] | ![[Roll Call]] | ||
|Link Attack | |Link Attack | ||
|Hop onto your Spirit and bowl over enemies. Use {{button|3dsana}} to steer. | |Hop onto your Spirit and bowl over enemies. Use {{button|3dsana}} to steer. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Whirling Bronco]] | ![[Whirling Bronco]] | ||
|Link Attack | |Link Attack | ||
|Crash into enemies astride your Spirit. Use {{button|3dsana}} to steer and {{button|dsa}} to add a spin attack. | |Crash into enemies astride your Spirit. Use {{button|3dsana}} to steer and {{button|dsa}} to add a spin attack. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Fly-by Knight]] | ![[Fly-by Knight]] | ||
|Link Attack | |Link Attack | ||
|Take to the skies with your Spirit's help. Use {{button|3dsana}} to steer and {{button|dsa}} to attack. | |Take to the skies with your Spirit's help. Use {{button|3dsana}} to steer and {{button|dsa}} to attack. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Hammer Throw]] | ![[Hammer Throw]] | ||
|Link Attack | |Link Attack | ||
|Swing Pricklemane around like a morning star. Use {{button|3dsana}} to move. | |Swing Pricklemane around like a morning star. Use {{button|3dsana}} to move. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Decussation]] | ![[Decussation]] | ||
|Link Attack | |Link Attack | ||
|Sync up with your Spirit to unleash a series of fast and powerful strikes. Press {{button|dsa}} to perform each strike. | |Sync up with your Spirit to unleash a series of fast and powerful strikes. Press {{button|dsa}} to perform each strike. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Poison Dash]] | ![[Poison Dash]] | ||
|Link Attack | |Link Attack | ||
|Attack from inside Toximander's poison bubble. Use {{button|3dsana}} to move. The bubble will grow as you touch enemies. | |Attack from inside Toximander's poison bubble. Use {{button|3dsana}} to move. The bubble will grow as you touch enemies. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Equestrian Raid]] | ![[Equestrian Raid]] | ||
|Link Attack | |Link Attack | ||
|Hitch a ride on your Spirit and charge your enemies. Use {{button|3dsana}} to steer and {{button|dsa}} to add a glide attack. | |Hitch a ride on your Spirit and charge your enemies. Use {{button|3dsana}} to steer and {{button|dsa}} to add a glide attack. | ||
Race around on Thunderaffe's back and crash into enemies to deal damage. Use {{button|3dsana}} to steer. | Race around on Thunderaffe's back and crash into enemies to deal damage. Use {{button|3dsana}} to steer. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Swing Fling]] | ![[Swing Fling]] | ||
|Link Attack | |Link Attack | ||
|Attack foes while your Spirit swings you around. Use {{button|3dsana}} to steer. | |Attack foes while your Spirit swings you around. Use {{button|3dsana}} to steer. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Target Shot]] | ![[Target Shot]] | ||
|Link Attack | |Link Attack | ||
|Snipe enemies from astride your Spirit. Aim with {{button|3dsana}} and successfully lock on with {{button|dsa}} to fire homing projectiles. | |Snipe enemies from astride your Spirit. Aim with {{button|3dsana}} and successfully lock on with {{button|dsa}} to fire homing projectiles. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Trap Shot]] | ![[Trap Shot]] | ||
|Link Attack | |Link Attack | ||
|Snipe enemies from astride Staggerceps. Aim with {{button|3dsana}} and fire a pincer shot with {{button|dsa}}. Hit your mark to stop a foe in its tracks. | |Snipe enemies from astride Staggerceps. Aim with {{button|3dsana}} and fire a pincer shot with {{button|dsa}}. Hit your mark to stop a foe in its tracks. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Berserker Bronco]] | ![[Berserker Bronco]] | ||
|Link Attack | |Link Attack | ||
|Jump onto Zolephant's back and swat enemies down with a titanic trunk. Use {{button|3dsana}} to steer. | |Jump onto Zolephant's back and swat enemies down with a titanic trunk. Use {{button|3dsana}} to steer. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Flame Raid]] | ![[Flame Raid]] | ||
|Link Attack | |Link Attack | ||
|Hitch a ride on Tyranto Rex and charge your enemies. Use {{button|3dsana}} to steer and {{button|dsa}} to breathe fire. | |Hitch a ride on Tyranto Rex and charge your enemies. Use {{button|3dsana}} to steer and {{button|dsa}} to breathe fire. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Ice Raid]] | ![[Ice Raid]] | ||
|Link Attack | |Link Attack | ||
|Hitch a ride on Skelterwild and charge your enemies. Use {{button|3dsana}} to steer and {{button|dsa}} to breathe ice. | |Hitch a ride on Skelterwild and charge your enemies. Use {{button|3dsana}} to steer and {{button|dsa}} to breathe ice. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Aura Raid]] | ![[Aura Raid]] | ||
|Link Attack | |Link Attack | ||
|Hitch a ride on your Spirit and charge your enemies. Use {{button|3dsana}} to steer and {{button|dsa}} to fire your aura. | |Hitch a ride on your Spirit and charge your enemies. Use {{button|3dsana}} to steer and {{button|dsa}} to fire your aura. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Whomperstomp]] | ![[Whomperstomp]] | ||
|Dual Attack | |Dual Attack | ||
|Grab on tight as a gargantuan Meow Wow bounces around, flattering foes and creating king-sized shockwaves. | |Grab on tight as a gargantuan Meow Wow bounces around, flattering foes and creating king-sized shockwaves. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Shining Hammer]] | ![[Shining Hammer]] | ||
|Link Style | |Link Style | ||
Line 378: | Line 378: | ||
===Enemy cards=== | ===Enemy cards=== | ||
{|class="wikitable" width="75%" style="text-align:center" | {|class="wikitable" width="75%" style="text-align:center" | ||
|-bgcolor="# | |-bgcolor="#8B4513" | ||
|style="text-align:center" width="65px"|'''Card''' | |style="text-align:center" width="65px"|'''Card''' | ||
|style="text-align:center" width="80px"|'''Name''' | |style="text-align:center" width="80px"|'''Name''' | ||
Line 388: | Line 388: | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|[[File:Lexaeus (card).png]]||Lexaeus||Resistant to physical attacks | |[[File:Lexaeus (card).png]]||Lexaeus||Resistant to physical attacks | ||
|bgcolor=" | |bgcolor="CD853F" rowspan="7"| | ||
|[[File:Marluxia (card).png]]||Marluxia||Weak against physical attacks | |[[File:Marluxia (card).png]]||Marluxia||Weak against physical attacks | ||
|} | |} | ||
==Enemies== | ==Enemies== | ||
While the Physical element is used by the majority of enemies, enemies only have a Physical Resistance stat in ''Kingdom Hearts'', ''Kingdom Hearts: Chain of Memories'', and ''Kingdom Hearts | While the Physical element is used by the majority of enemies, enemies only have a Physical Resistance stat in ''Kingdom Hearts'', ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts II'', and ''Kingdom Hearts Birth by Sleep''. | ||
===Enemies that use the Physical element=== | ===Enemies that use the Physical element=== |
Revision as of 11:30, 3 October 2015
Physical
Physical (物理 Butsuri , lit. "Physics"), sometimes referred to as Weapon, is an element introduced in Kingdom Hearts.
Attacks and Abilities
Physical is the most common element for attacks.
Kingdom Hearts: Chain of Memories
Ability | Type | Description |
Kingdom Key | Attack card | Not very powerful, but reliable and easy to handle. |
---|---|---|
Three Wishes | Attack card | Fairly strong with a fast swing. |
Crabclaw | Attack card | Easy to handle with an impressive recovery time after card breaks. |
Pumpkinhead | Attack card | Easy to handle with a fast recovery after card breaks. |
Fairy Harp | Attack card | Easy to handle with a formidable swing speed. |
Wishing Star | Attack card | Not very powerful, but very easy to handle. |
Olympia | Attack card | Powerful with a quick recovery after card breaks. |
Lady Luck | Attack card | A balanced weapon that is easy to handle. |
Divine Rose | Attack card | Features a powerful strike and fast swing. |
Oathkeeper | Attack card | A well-balanced weapon with a very powerful thrust. |
Ultima Weapon | Attack card | The strongest attack card to be found. |
Star Seeker[KH Re:CoM] | Attack card | An attack card with a powerful combo finish and the shortest recovery time from card breaks. |
Follow the Wind[KH Re:CoM] | Attack card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
Hidden Dragon[KH Re:CoM] | Attack card | An attack card with weak strikes but powerful combo finishers. |
Midnight Roar[KH Re:CoM] | Attack card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
Maverick Flare[KH Re:CoM] | Attack card | An attack card with weak strikes but powerful combo finishes. |
Two Become One[KH Re:CoM] | Attack card | A weapon with a powerful thrust and combo finish. |
Soul Eater | Attack card | Reacts to dark power. Riku's strength is higher when he wields darkness in battle. |
Reflect Raid | Magic Sleight | Hurl the Keyblade and make it ricochet around to strike many enemies. |
Kingdom Hearts II
Ability | Type | Description |
Attack | Basic skill | Attack with a weapon. |
---|---|---|
Upper Slash | Action ability | Knocks a target into the air during a combo with . |
Horizontal Slash | Action ability | Unleashes a powerful attack that hits a target from left to right during a midair combo with . |
Retaliating Slash | Action ability | When knocked down, quickly regains balance and counterattacks with . |
Slapshot | Action ability | Rapidly attacks a nearby target without getting flung back. |
Dodge Slash | Action ability | Unleashes an attack that deals damage to nearby enemies. |
Flash Step[KH II FM] | Action ability | Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard. |
Sliding Dash | Action ability | Instantly closes in on and attacks a far target. |
Guard Break | Action ability | Unleashes a powerful finishing combo move that pierces through a target's guard. |
Aerial Sweep | Action ability | Unleashes a powerful leaping attack on targets in midair. |
Aerial Dive[KH II FM] | Action ability | Unleashes a powerful aerial attack on distant targets. |
Aerial Spiral | Action ability | Closes in on far targets in midair and unleashes spinning attacks. |
Aerial Finish | Action ability | Unleashes a powerful finishing combo move to a single target in midair. |
Sonic Rave[KH II FM] | Action ability | A Limit Command that unleashes an attack on an enemy as you pass by. Press at the right tempo for a combo. MP Cost: 60 |
Last Arcanum[KH II FM] | Action ability | A Limit Command that unleashes a powerful combo attack. Press for a consecutive combo. MP Cost: 75 |
Strike Raid[KH II FM] | Action ability | A Limit Command that allows you to throw the Keyblade at the target. Press for a combo. MP Cost: 65 |
Infinity[KH II FM] | Action ability | A Limit Command that can be unleashed by pressing after an aerial combo. MP Cost: 80 |
Zantetsuken[KH II FM] | Action ability | Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies. |
Hurricane Period[KH II FM] | Action ability | Unleashes a powerful finishing combo move consisting of an aerial barrage. |
Kingdom Hearts 3D: Dream Drop Distance
Ability | Type | Description |
Attack | Basic skill | Attack with a weapon. |
---|---|---|
Quick Blitz | Attack Command | Perform a high, leaping slash. |
Slot Edge | Attack Command | Perform a triple jump attack. A symbol is displayed for each hit; match all three to obtain prizes. |
Blitz | Attack Command | Perform a triple jump attack. |
Meteor Crash | Attack Command | Muster energy in midair, then slash groundward as meteors rain down. |
Spark Dive | Attack Command | Create an electric shockwave that may stun some surrounding ground-based foes. |
Poison Dive | Attack Command | Create a toxic shockwave that may poison some surrounding ground-based foes. |
Drain Dive | Attack Command | Create a shockwave that will drain HP from surrounding ground-based foes. |
Sliding Dash | Attack Command | Punish faraway enemies with a charging attack. |
Sonic Blade | Attack Command | Rush the enemy multiple times. |
Strike Raid | Attack Command | Throw the Keyblade at the enemy. Stuns some foes. |
Spark Raid | Attack Command | Throw the Keyblade at the enemy. If it connects, the Keyblade will split into beams of light that fly in all directions. |
Circle Raid | Attack Command | Orbit your Keyblade around you, causing it to strike and bind surrounding foes. |
Aerial Slam | Attack Command | Knock a foe into the air, then slash it again as you rocket downward and launch even more foes with the resulting shockwave. |
Ars Arcanum | Attack Command | Unleash a blinding flurry of attacks. |
Gravity Strike | Attack Command | Perform a spin attack that puts some enemies into zero gravity. |
Confusing Strike | Attack Command | Perform a spin attack that confuses some enemies. |
Tornado Strike | Attack Command | Perform a spin attack and create a vortex that lifts enemies into the air. |
Prism Windmill | Attack Command | Spin the Keyblade like a windmill as you rush the enemy, landing multiple hits. |
Timestorm | Attack Command | pin the Keyblade like a windmill as you rush the enemy, landing multiple hits and inflicting Slow or Stop. |
Magnet Spiral | Attack Command | Use magnetic force to pull in nearby enemies, then send them all flying with a spin attack. |
Limit Storm | Attack Command | Unleash a desperate spin attack that is strongest when you are low on HP. |
Collision Magnet | Attack Command | Use magnetic force to pull in enemies, then launch them toward other foes. |
Sacrifice | Attack Command | Expend HP to perform a single, powerful attack. |
Counter Rush | Reprisal Command | Press right after a sucessful block to counter with a flurry of blows. |
Shadow Strike | Reprisal Command | Press right after a successful shadow slide to follow with an overhead slash. |
Payback Raid | Reprisal Command | Press after an attack knocks you into the air to right yourself and strike back. |
Steep Climb | Reprisal Command | After launching a foe into the air, press to perform a spin attack and knock them even higher with the vortex. |
Rapid Descent | Reprisal Command | After launching a foe into the air, press to perform a jump attack and slam them into the ground. |
Sliding Sidewinder | Reprisal Command | Slide with and then press to perform a spin attack. |
Sliding Crescent | Reprisal Command | Slide with and then press to perform a spin attack that knocks foes into the air. |
Meow Wounce | Link Attack | Bounce around on your Spirit's back and trounce the enemy. Use to steer. |
Roll Call | Link Attack | Hop onto your Spirit and bowl over enemies. Use to steer. |
Whirling Bronco | Link Attack | Crash into enemies astride your Spirit. Use to steer and to add a spin attack. |
Fly-by Knight | Link Attack | Take to the skies with your Spirit's help. Use to steer and to attack. |
Hammer Throw | Link Attack | Swing Pricklemane around like a morning star. Use to move. |
Decussation | Link Attack | Sync up with your Spirit to unleash a series of fast and powerful strikes. Press to perform each strike. |
Poison Dash | Link Attack | Attack from inside Toximander's poison bubble. Use to move. The bubble will grow as you touch enemies. |
Equestrian Raid | Link Attack | Hitch a ride on your Spirit and charge your enemies. Use to steer and to add a glide attack.
Race around on Thunderaffe's back and crash into enemies to deal damage. Use to steer. |
Swing Fling | Link Attack | Attack foes while your Spirit swings you around. Use to steer. |
Target Shot | Link Attack | Snipe enemies from astride your Spirit. Aim with and successfully lock on with to fire homing projectiles. |
Trap Shot | Link Attack | Snipe enemies from astride Staggerceps. Aim with and fire a pincer shot with . Hit your mark to stop a foe in its tracks. |
Berserker Bronco | Link Attack | Jump onto Zolephant's back and swat enemies down with a titanic trunk. Use to steer. |
Flame Raid | Link Attack | Hitch a ride on Tyranto Rex and charge your enemies. Use to steer and to breathe fire. |
Ice Raid | Link Attack | Hitch a ride on Skelterwild and charge your enemies. Use to steer and to breathe ice. |
Aura Raid | Link Attack | Hitch a ride on your Spirit and charge your enemies. Use to steer and to fire your aura. |
Whomperstomp | Dual Attack | Grab on tight as a gargantuan Meow Wow bounces around, flattering foes and creating king-sized shockwaves. |
Shining Hammer | Link Style | Cut a wide swath in front of you, then strike the ground to create a shockwave of light. |
Physical Resistance
Although the Physical element is present in all games, Physical Resistance can only be affected in Kingdom Hearts: Chain of Memories by using certain Enemy cards.
Enemy cards
Card | Name | Physical Resistance | Card | Name | Physical Resistance | |
Lexaeus | Resistant to physical attacks | Marluxia | Weak against physical attacks |
Enemies
While the Physical element is used by the majority of enemies, enemies only have a Physical Resistance stat in Kingdom Hearts, Kingdom Hearts: Chain of Memories, Kingdom Hearts II, and Kingdom Hearts Birth by Sleep.
Enemies that use the Physical element
- Heartless
|
- Nobodies
|
- Dream Eaters
|
- Other
|
Enemies that absorb/are immune to the Physical element
Enemies that resist the Physical element
Enemies that are weak to the Physical element
Notes
Check:
- KH (Attacks/Enemies)
- KHCOM
(Attacks/Enemies)Check Gravity Raid, Stop Raid,Homing Fira, Firaga Break, Blazing Donald(Most likely Fire), and Goofy Charge - KHII (Attacks/Enemies)
- KHD (Attacks/Enemies)
- KHBBS (Attacks/Enemies)
- KHREC (Attacks/Enemies)
KH3D (Attacks/Enemies)
Enemies' attack elements
- P = Physical
- F = Fire
- B = Blizzard
- T = Thunder
- W = Water
- L = Light
- D = Dark
- N = Neutral
KHRECOM
- Shadow - P
- Soldier - P
- Large Body - P, N
- Red Nocturne - F
- Blue Rhapsody - B
- Yellow Opera - T
- Green Requiem - —
- Powerwild - P
- Bouncywild - N
- Air Soldier - P
- Bandit - P
- Fat Bandit - P, F
- Barrel Spider - P, F
- Search Ghost - P
- Sea Neon - P
- Screwdiver - P
- Aquatank - P, T
- Wight Knight - P
- Gargoyle - P, F
- Pirate - P
- Air Pirate - P
- Darkball - P
- Defender - P, F
- Wyvern - P
- Wizard - F, B, T
- Neoshadow - P, N
- Black Fungus - P
- Creeper Plant - N
- Tornado Step - P
- Crescendo - P
- Card Soldier (Hearts) - P
- Card Soldier (Spades) - P
- Guard Armor - P, N
- Jafar-Genie - P, F, T
- Cloud - P, N
- Hades - F
- Trickmaster - P, F, N
- Parasite Cage - P, N
- Oogie Boogie - P, F
- Ursula - P, B, T
- Hook - P, F
- Dragon Maleficent - P, F, N
- Darkside - N
- Axel - P, F
- Larxene - P, T
- Riku Replica - P, N
- Vexen - P, B
- Marluxia - N
- Lexaeus - P, N
- Zexion - N
- Ansem - P, N
KH3D
- Iceguin Ace - B, N
- Juggle Pup - P, F, B, N
- Wheeflower - F, W, L
- Thunderaffe - P, T
- Electricorn - T, L
- Aura Lion - P, F, L, N
- Ghostabocky - B, D, N
- Jestabocky - B, T, D
- Lord Kyroo - P, T, N
- Chef Kyroo - F, D, N
- Sir Kyroo - P, W, N
- Peepsta Hoo - P, F, B, T, L, D, N
- Keeba Tiger - P, F, D, N
- Fin Fatale - W
- Meowjesty - P, D, N
- Ursa Circus - P, F
- Kooma Panda - P, L
- Komory Bat - P, D, N
- Zolephant - P, W
- Kab Kannon - P, F, B, T
- Eaglider - F, L
- Tatsu Steed - B, W
- Tama Sheep - P, L, N
- KO Kabuto - P, F, B, T
- Cera Terror - P, B
- Escarglow - P, L, D, N
- Toximander - P, F, W, D
- Drak Quack - P, F, W, L, N
- Drill Sye - P, F
- Halbird - L
- Sudo Neku - P, F
- Necho Cat - F, T, D
- R & R Seal - P, F, B, W, N
- Staggerceps - P, F, B, T
- Flowbermeow - P, L, N
- Ducky Goose - P, F, W, N
- Pricklemane - P, F
- Pegaslick - P, L
- Frootz Cat - F, T, D
- Hebby Repp - P, F
- Tyranto Rex - P, F, N
- Fishboné - W, D
- Skelterwild - P, B, N
- Majik Lapin - P, F, B, T, L, D, N
- Me Me Bunny - P
- Tatsu Blaze - F
- Cyber Yog - T, N
- Yoggy Ram - P, F
- Ryu Dragon - F, N
- Woeflower - D, N
- Meow Wow - P, N
- Black Guard - P
- Ursula - P, F, T, W
- Hockomonkey - P, F
- Wargoyle - P, F
- Rinlzer - P, N
- Commantis - P, T
- Chill Clawbster - P, B, N
- Char Clawbster - P, F, N
- Beagle Boys - P
- Pete - P, F
- Holey Moley - P
- Spellican - P, T, L
- Chernabog - —
- Xemnas - P, N
- Anti Black Coat - P, D
- Ansem - P, N
- Ansem II - P, W, D, N
- Young Xehanort - P, F
- Armored Ventus Nightmare - P, D, N
- Julius - P, T, N