User:TheSilentHero/Sandbox: Difference between revisions
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|Action ability | |Action ability | ||
|A Limit Command that allows you to throw the Keyblade at the target. Press {{button|t}} for a combo. MP Cost: 65 | |A Limit Command that allows you to throw the Keyblade at the target. Press {{button|t}} for a combo. MP Cost: 65 | ||
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|Action ability | |||
|A Limit Command that can be unleashed by pressing {{button|t}} after an aerial combo. MP Cost: 80 | |||
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![[Zantetsuken]]{{FMII}} | ![[Zantetsuken]]{{FMII}} |
Revision as of 09:34, 3 October 2015
Physical
Physical (物理 Butsuri , lit. "Physics"), sometimes referred to as Weapon, is an element introduced in Kingdom Hearts.
Attacks and Abilities
Physical is the most common element for attacks.
Kingdom Hearts: Chain of Memories
Ability | Type | Description |
Kingdom Key | Attack card | Not very powerful, but reliable and easy to handle. |
---|---|---|
Three Wishes | Attack card | Fairly strong with a fast swing. |
Crabclaw | Attack card | Easy to handle with an impressive recovery time after card breaks. |
Pumpkinhead | Attack card | Easy to handle with a fast recovery after card breaks. |
Fairy Harp | Attack card | Easy to handle with a formidable swing speed. |
Wishing Star | Attack card | Not very powerful, but very easy to handle. |
Olympia | Attack card | Powerful with a quick recovery after card breaks. |
Lady Luck | Attack card | A balanced weapon that is easy to handle. |
Divine Rose | Attack card | Features a powerful strike and fast swing. |
Oathkeeper | Attack card | A well-balanced weapon with a very powerful thrust. |
Ultima Weapon | Attack card | The strongest attack card to be found. |
Star Seeker[KH Re:CoM] | Attack card | An attack card with a powerful combo finish and the shortest recovery time from card breaks. |
Follow the Wind[KH Re:CoM] | Attack card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
Hidden Dragon[KH Re:CoM] | Attack card | An attack card with weak strikes but powerful combo finishers. |
Midnight Roar[KH Re:CoM] | Attack card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
Maverick Flare[KH Re:CoM] | Attack card | An attack card with weak strikes but powerful combo finishes. |
Two Become One[KH Re:CoM] | Attack card | A weapon with a powerful thrust and combo finish. |
Soul Eater | Attack card | Reacts to dark power. Riku's strength is higher when he wields darkness in battle. |
Reflect Raid | Magic Sleight | Hurl the Keyblade and make it ricochet around to strike many enemies. |
Kingdom Hearts II
Ability | Type | Description |
Attack | Basic skill | Attack with a weapon. |
---|---|---|
Upper Slash | Action ability | Knocks a target into the air during a combo with . |
Horizontal Slash | Action ability | Unleashes a powerful attack that hits a target from left to right during a midair combo with . |
Retaliating Slash | Action ability | When knocked down, quickly regains balance and counterattacks with . |
Slapshot | Action ability | Rapidly attacks a nearby target without getting flung back. |
Dodge Slash | Action ability | Unleashes an attack that deals damage to nearby enemies. |
Flash Step[KH II FM] | Action ability | Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard. |
Sliding Dash | Action ability | Instantly closes in on and attacks a far target. |
Guard Break | Action ability | Unleashes a powerful finishing combo move that pierces through a target's guard. |
Aerial Sweep | Action ability | Unleashes a powerful leaping attack on targets in midair. |
Aerial Dive[KH II FM] | Action ability | Unleashes a powerful aerial attack on distant targets. |
Aerial Spiral | Action ability | Closes in on far targets in midair and unleashes spinning attacks. |
Aerial Finish | Action ability | Unleashes a powerful finishing combo move to a single target in midair. |
Sonic Rave[KH II FM] | Action ability | A Limit Command that unleashes an attack on an enemy as you pass by. Press at the right tempo for a combo. MP Cost: 60 |
Last Arcanum[KH II FM] | Action ability | A Limit Command that unleashes a powerful combo attack. Press for a consecutive combo. MP Cost: 75 |
Strike Raid[KH II FM] | Action ability | A Limit Command that allows you to throw the Keyblade at the target. Press for a combo. MP Cost: 65 |
Infinity[KH II FM] | Action ability | A Limit Command that can be unleashed by pressing after an aerial combo. MP Cost: 80 |
Zantetsuken[KH II FM] | Action ability | Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies. |
Hurricane Period[KH II FM] | Action ability | Unleashes a powerful finishing combo move consisting of an aerial barrage. |
Kingdom Hearts 3D: Dream Drop Distance
Ability | Type | Description |
Attack | Basic skill | Attack with a weapon. |
---|---|---|
Quick Blitz | Attack Command | Perform a high, leaping slash. |
Slot Edge | Attack Command | Perform a triple jump attack. A symbol is displayed for each hit; match all three to obtain prizes. |
Blitz | Attack Command | Perform a triple jump attack. |
Meteor Crash | Attack Command | Muster energy in midair, then slash groundward as meteors rain down. |
Spark Dive | Attack Command | Create an electric shockwave that may stun some surrounding ground-based foes. |
Poison Dive | Attack Command | Create a toxic shockwave that may poison some surrounding ground-based foes. |
Drain Dive | Attack Command | Create a shockwave that will drain HP from surrounding ground-based foes. |
Sliding Dash | Attack Command | Punish faraway enemies with a charging attack. |
Sonic Blade | Attack Command | Rush the enemy multiple times. |
Strike Raid | Attack Command | Throw the Keyblade at the enemy. Stuns some foes. |
Spark Raid | Attack Command | Throw the Keyblade at the enemy. If it connects, the Keyblade will split into beams of light that fly in all directions. |
Circle Raid | Attack Command | Orbit your Keyblade around you, causing it to strike and bind surrounding foes. |
Aerial Slam | Attack Command | Knock a foe into the air, then slash it again as you rocket downward and launch even more foes with the resulting shockwave. |
Ars Arcanum | Attack Command | Unleash a blinding flurry of attacks. |
Gravity Strike | Attack Command | Perform a spin attack that puts some enemies into zero gravity. |
Confusing Strike | Attack Command | Perform a spin attack that confuses some enemies. |
Tornado Strike | Attack Command | Perform a spin attack and create a vortex that lifts enemies into the air. |
Prism Windmill | Attack Command | Spin the Keyblade like a windmill as you rush the enemy, landing multiple hits. |
Timestorm | Attack Command | pin the Keyblade like a windmill as you rush the enemy, landing multiple hits and inflicting Slow or Stop. |
Magnet Spiral | Attack Command | Use magnetic force to pull in nearby enemies, then send them all flying with a spin attack. |
Limit Storm | Attack Command | Unleash a desperate spin attack that is strongest when you are low on HP. |
Collision Magnet | Attack Command | Use magnetic force to pull in enemies, then launch them toward other foes. |
Sacrifice | Attack Command | Expend HP to perform a single, powerful attack. |
Counter Rush | Reprisal Command | Press right after a sucessful block to counter with a flurry of blows. |
Shadow Strike | Reprisal Command | Press right after a successful shadow slide to follow with an overhead slash. |
Payback Raid | Reprisal Command | Press after an attack knocks you into the air to right yourself and strike back. |
Steep Climb | Reprisal Command | After launching a foe into the air, press to perform a spin attack and knock them even higher with the vortex. |
Rapid Descent | Reprisal Command | After launching a foe into the air, press to perform a jump attack and slam them into the ground. |
Sliding Sidewinder | Reprisal Command | Slide with and then press to perform a spin attack. |
Sliding Crescent | Reprisal Command | Slide with and then press to perform a spin attack that knocks foes into the air. |
Meow Wounce | Link Attack | Bounce around on your Spirit's back and trounce the enemy. Use to steer. |
Roll Call | Link Attack | Hop onto your Spirit and bowl over enemies. Use to steer. |
Whirling Bronco | Link Attack | Crash into enemies astride your Spirit. Use to steer and to add a spin attack. |
Fly-by Knight | Link Attack | Take to the skies with your Spirit's help. Use to steer and to attack. |
Hammer Throw | Link Attack | Swing Pricklemane around like a morning star. Use to move. |
Decussation | Link Attack | Sync up with your Spirit to unleash a series of fast and powerful strikes. Press to perform each strike. |
Poison Dash | Link Attack | Attack from inside Toximander's poison bubble. Use to move. The bubble will grow as you touch enemies. |
Equestrian Raid | Link Attack | Hitch a ride on your Spirit and charge your enemies. Use to steer and to add a glide attack.
Race around on Thunderaffe's back and crash into enemies to deal damage. Use to steer. |
Swing Fling | Link Attack | Attack foes while your Spirit swings you around. Use to steer. |
Target Shot | Link Attack | Snipe enemies from astride your Spirit. Aim with and successfully lock on with to fire homing projectiles. |
Trap Shot | Link Attack | Snipe enemies from astride Staggerceps. Aim with and fire a pincer shot with . Hit your mark to stop a foe in its tracks. |
Berserker Bronco | Link Attack | Jump onto Zolephant's back and swat enemies down with a titanic trunk. Use to steer. |
Flame Raid | Link Attack | Hitch a ride on Tyranto Rex and charge your enemies. Use to steer and to breathe fire. |
Ice Raid | Link Attack | Hitch a ride on Skelterwild and charge your enemies. Use to steer and to breathe ice. |
Aura Raid | Link Attack | Hitch a ride on your Spirit and charge your enemies. Use to steer and to fire your aura. |
Whomperstomp | Dual Attack | Grab on tight as a gargantuan Meow Wow bounces around, flattering foes and creating king-sized shockwaves. |
Shining Hammer | Link Style | Cut a wide swath in front of you, then strike the ground to create a shockwave of light. |
Physical Resistance
Although the Physical element is present in all games, Physical Resistance can only be affected in Kingdom Hearts: Chain of Memories by using certain Enemy cards.
Enemy cards
Card | Name | Physical Resistance | Card | Name | Physical Resistance | |
Lexaeus | Resistant to physical attacks | Marluxia | Weak against physical attacks |
Enemies
While the Physical element is used by the majority of enemies, enemies only have a Physical Resistance stat in Kingdom Hearts, Kingdom Hearts: Chain of Memories, and Kingdom Hearts II.
Enemies that use the Physical element
- Heartless
|
- Nobodies
|
- Dream Eaters
|
- Other
|
Enemies that absorb/are immune to the Physical element
Enemies that resist the Physical element
Enemies that are weak to the Physical element
Notes
Check:
- KH (Attacks/Enemies)
- KHCOM
(Attacks/Enemies)Check Gravity Raid, Stop Raid,Homing Fira, Firaga Break, Blazing Donald(Most likely Fire), and Goofy Charge - KHII (Attacks/Enemies)
- KHD (Attacks/Enemies)
- KHBBS (Attacks/Enemies)
- KHREC (Attacks/Enemies)
KH3D (Attacks/Enemies)
Enemies' attack elements
- P = Physical
- F = Fire
- B = Blizzard
- T = Thunder
- W = Water
- L = Light
- D = Dark
- N = Neutral
KHRECOM
- Shadow - P
- Soldier - P
- Large Body - P, N
- Red Nocturne - F
- Blue Rhapsody - B
- Yellow Opera - T
- Green Requiem - —
- Powerwild - P
- Bouncywild - N
- Air Soldier - P
- Bandit - P
- Fat Bandit - P, F
- Barrel Spider - P, F
- Search Ghost - P
- Sea Neon - P
- Screwdiver - P
- Aquatank - P, T
- Wight Knight - P
- Gargoyle - P, F
- Pirate - P
- Air Pirate - P
- Darkball - P
- Defender - P, F
- Wyvern - P
- Wizard - F, B, T
- Neoshadow - P, N
- Black Fungus - P
- Creeper Plant - N
- Tornado Step - P
- Crescendo - P
- Card Soldier (Hearts) - P
- Card Soldier (Spades) - P
- Guard Armor - P, N
- Jafar-Genie - P, F, T
- Cloud - P, N
- Hades - F
- Trickmaster - P, F, N
- Parasite Cage - P, N
- Oogie Boogie - P, F
- Ursula - P, B, T
- Hook - P, F
- Dragon Maleficent - P, F, N
- Darkside - N
- Axel - P, F
- Larxene - P, T
- Riku Replica - P, N
- Vexen - P, B
- Marluxia - N
- Lexaeus - P, N
- Zexion - N
- Ansem - P, N
KH3D
- Iceguin Ace - B, N
- Juggle Pup - P, F, B, N
- Wheeflower - F, W, L
- Thunderaffe - P, T
- Electricorn - T, L
- Aura Lion - P, F, L, N
- Ghostabocky - B, D, N
- Jestabocky - B, T, D
- Lord Kyroo - P, T, N
- Chef Kyroo - F, D, N
- Sir Kyroo - P, W, N
- Peepsta Hoo - P, F, B, T, L, D, N
- Keeba Tiger - P, F, D, N
- Fin Fatale - W
- Meowjesty - P, D, N
- Ursa Circus - P, F
- Kooma Panda - P, L
- Komory Bat - P, D, N
- Zolephant - P, W
- Kab Kannon - P, F, B, T
- Eaglider - F, L
- Tatsu Steed - B, W
- Tama Sheep - P, L, N
- KO Kabuto - P, F, B, T
- Cera Terror - P, B
- Escarglow - P, L, D, N
- Toximander - P, F, W, D
- Drak Quack - P, F, W, L, N
- Drill Sye - P, F
- Halbird - L
- Sudo Neku - P, F
- Necho Cat - F, T, D
- R & R Seal - P, F, B, W, N
- Staggerceps - P, F, B, T
- Flowbermeow - P, L, N
- Ducky Goose - P, F, W, N
- Pricklemane - P, F
- Pegaslick - P, L
- Frootz Cat - F, T, D
- Hebby Repp - P, F
- Tyranto Rex - P, F, N
- Fishboné - W, D
- Skelterwild - P, B, N
- Majik Lapin - P, F, B, T, L, D, N
- Me Me Bunny - P
- Tatsu Blaze - F
- Cyber Yog - T, N
- Yoggy Ram - P, F
- Ryu Dragon - F, N
- Woeflower - D, N
- Meow Wow - P, N
- Black Guard - P
- Ursula - P, F, T, W
- Hockomonkey - P, F
- Wargoyle - P, F
- Rinlzer - P, N
- Commantis - P, T
- Chill Clawbster - P, B, N
- Char Clawbster - P, F, N
- Beagle Boys - P
- Pete - P, F
- Holey Moley - P
- Spellican - P, T, L
- Chernabog - —
- Xemnas - P, N
- Anti Black Coat - P, D
- Ansem - P, N
- Ansem II - P, W, D, N
- Young Xehanort - P, F
- Armored Ventus Nightmare - P, D, N
- Julius - P, T, N