Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts HD 2.5 ReMIX

Limit: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 6: Line 6:
Limits are generally more effective against general enemies than bosses, as they tend to use area of effect damage and crowd control effects, which most bosses are resistant against.  Limits also count as finishers, enabling them to defeat bosses. Some limits allow Sora to move freely, while most others restrict movement. Also, a handful of Limits feature a "Stop" command in the fourth slot of the Command Menu, allowing the limit to end prematurely.
Limits are generally more effective against general enemies than bosses, as they tend to use area of effect damage and crowd control effects, which most bosses are resistant against.  Limits also count as finishers, enabling them to defeat bosses. Some limits allow Sora to move freely, while most others restrict movement. Also, a handful of Limits feature a "Stop" command in the fourth slot of the Command Menu, allowing the limit to end prematurely.


[[Jiminy's Journal]] records information detailing the attack flow and general pattern of each limit in addition to the highest amount of hits the play has achieved for each limit.
[[Jiminy's Journal]] records information detailing the attack flow and general pattern of each limit in addition to the highest amount of hits the player has achieved for each limit.


{{c|Auto Limit|support ability}} is a support ability that can be equipped on any party member, except Sora. This ability will make the equipped limits accessible by Reaction Command, though if the party member has more than one limit equipped, or there are more than one party members equipped with limits, the Reaction Command will be completely random.
{{c|Auto Limit|support ability}} is a support ability that can be equipped on any party member, except Sora. This ability will make the equipped limits accessible by Reaction Command, though if the party member has more than one limit equipped, or there are more than one party members equipped with limits, the Reaction Command will be completely random.

Revision as of 22:05, 26 May 2015

Limits are special attacks introduced in Kingdom Hearts II. Available only when an active party member has the appropriate action ability equipped, Limits enable Sora and that party member to initiate devastating combo attacks at the cost of all Sora's MP. Limits can be performed from the command menu. Limits cannot be used while Sora is in a Drive Form.

Upon activating a Limit, the other character in the party besides Sora and the party member performing the Limit vanishes, and the two remaining unleash a powerful attack. For a short time after activating the Limit, the player and the other character performing the Limit are invincible, and a Limit Gauge appears in the upper-right; until the gauge is depleted, the characters involved can initiate a series of powerful attacks, which are either slotted over the Attack command or activated as Reaction Commands. This leads up to a powerful final attack, available once the previous attacks have been used enough times.

Limits are generally more effective against general enemies than bosses, as they tend to use area of effect damage and crowd control effects, which most bosses are resistant against. Limits also count as finishers, enabling them to defeat bosses. Some limits allow Sora to move freely, while most others restrict movement. Also, a handful of Limits feature a "Stop" command in the fourth slot of the Command Menu, allowing the limit to end prematurely.

Jiminy's Journal records information detailing the attack flow and general pattern of each limit in addition to the highest amount of hits the player has achieved for each limit.

Auto Limit is a support ability that can be equipped on any party member, except Sora. This ability will make the equipped limits accessible by Reaction Command, though if the party member has more than one limit equipped, or there are more than one party members equipped with limits, the Reaction Command will be completely random.

List of Limits

Party Members

Ability AP Attack flow Obtained
Fantasia (ファンタジア
Fantajia
?)
3 Comet → Comet Rain Donald Duck[1]
Flare Force (フレアフォース
Furea Fōsu
?)
3 Duck Flare → Rocket Flare → Megaduck Flare Donald Duck[2]
Tornado Fusion (トルネドフュージョン
Torunedo Fyūjon
?)
3 Whirli-Goof → Whirli-Goofra → Whirli-Goofga Goofy[3]
Teamwork (ユニゾンアスリート
Yunizon Asurīto
?, lit. "Unison Athlete")
3 Knocksmash → Duo Raid → Cosmo Boost Goofy[4]
Howling Moon (ハウリングムーン
Hauringu Mūn
?)
3 Twin Howl → Stalwart Fang / Outcry → Last Howl Beast
Overdrive (オーバードライブ
Ōbādoraibu
?)
3 Bushido → Shooting Star / Banishing Blade → Spiral Auron
Dragonblaze (ドラゴンブレイズ
Doragonbureizu
?)
3 Red Rocket → Heat Lance / Flametongue → Red Meteor Mulan[5]
Trick Fantasy (トリックファスター
Torikku Fastā
?, lit. "Trick Faster")
3 Speedster → Quickplay → Trickster Aladdin
Applause, Applause (アプローズプリーズ
Apurōzu Purīzu
?, lit. "Applause, Please")
3 Dance Call → Downbeat / Synchronization → Finale Jack Skellington
Treasure Isle (トレジャーアイランド
Torejā Airando
?, lit. "Treasure Island")
3 Bluff → Jackknife / Slasher → Final Trap Jack Sparrow
King's Pride (キングスプライド
Kingusu Puraido
?)
3 Wildcat → High Fang / X-Claw → Proud Roar Simba
Complete Compilement (フルコンパイル
Furu Conpairu
?, lit. "Full Compile")
3 Setup → Cluster Code / Burst Pulse → Reprogram Tron[6]
Eternal Session (エターナルセッション
Etānaru Sesshon
?)
3 Session → Dark Cannon / Last Saber → Master Hearts / XIII Blades → All's End Riku
Trinity Limit (トリニティリミット
Toriniti Rimitto
?)
3 Trinity → Break / Ultima / Major Drive → Begin Combo Sora[7]

Summons

Sora can also perform a unique limit for each of his Summons. They differ slightly from regular limits as instead of MP, they cost part of the Summon Gauge to use.

Ability Attack flow Summon
Neverland (ネバーランド
Nebārando
?)
Tiny Fairy / The Flying Boy Peter Pan
FPS Mode (FPS?) Balls / Firecrackers Chicken Little
Ohana! (オハナ!
Ohana!
?)
Shoot / Ukulele → Blast Stitch
Sonic Rave (ソニックレイヴ
Sonikku Reivu
?)
Sonic → Rave Valor Genie
Strike Judgement (ストライクレイド
Sutoraiku Reido
?, lit. "Strike Raid")
Strike → Judgement Wisdom Genie
Final Arcana (ラストアルカナム
Rasuto Arukanamu
?, lit. "Last Arcanum")
Arcana → Bash Master Genie
Infinity (ラグナロク
Ragunaroku
?, lit. "Ragnarok")
Infinity → Impact Final Genie

Limit Form

In Kingdom Hearts II Final Mix, the new Limit Form features limits that mimic attacks from the original Kingdom Hearts. They are pre-equipped as action abilities and are automatically assigned to particular shortcut buttons. They can be used solo and, rather than consuming all of Sora's MP, each Limit costs a certain amount to use. Despite being classed as Limits, they are not listed in Jiminy's Journal.

Ability Shortcut Description MP
Sonic Rave[KH II FM] (ソニックレイヴ
Sonikku Reivu
?)
Circle A Limit Command that unleashes an attack on an enemy as you pass by. Press Triangle at the right tempo for a combo. 60
Last Arcanum[KH II FM] (ラストアルカナム
Rasuto Arukanamu
?)
Triangle A Limit Command that unleashes a powerful combo attack. Press Triangle for a consecutive combo. 75
Strike Raid[KH II FM] (ストライクレイド
Sutoraiku Reido
?)
Square A Limit Command that allows you to throw the Keyblade at the target. Press Triangle for a combo. 65
Infinity[KH II FM] (ラグナロク
Ragunaroku
?, lit. "Ragnarok")
X A Limit Command that can be unleashed by pressing Triangle after an aerial combo. 80

Videos

Video
<youtube>vBEuU-Vw1Gs</youtube>

Notes and references

  1. ^ Free the Cornerstone of Light.
  2. ^ Defeat the Grim Reaper at the Harbor.
  3. ^ Defeat the Storm Rider.
  4. ^ Defeat Barbossa.
  5. ^ Mulan loses her "Ping" disguise.
  6. ^ Access the DTD.
  7. ^ Defeat Pete at Olympus Coliseum.

See also

Template:BoxTop