Fight and Away: Difference between revisions
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{{Game|358|RCO|HD1}} | |||
<div class="tabber goright"> | |||
<div class="tabbertab" title="KHD" style="float:right; width:360px;"> | |||
{{InfoTrack | |||
|game=KHD | |||
|tracktitle=Fight and Away | |||
|artist=Yoko Shimomura | |||
|composer=Yoko Shimomura | |||
|length=2:17 | |||
}} | |||
</div> | |||
<div class="tabbertab" title="REC" style="float:right; width:360px;"> | |||
{{InfoTrack | |||
|game=REC | |||
|tracktitle=Fight and Away | |||
|artist=Yoko Shimomura | |||
|composer=Yoko Shimomura | |||
}} | |||
</div> | |||
<div class="tabbertab" title="KHHD" style="float:right; width:360px;"> | |||
{{InfoTrack | |||
|game=KHHD | |||
|tracktitle=At Dusk, I Will Think of You... | |||
|artist=Yoko Shimomura | |||
|composer=Yoko Shimomura | |||
}} | |||
</div></div> | |||
"'''Fight and Away'''" is a musical piece composed by Yoko Shimomura that was first introduced in ''[[Kingdom Hearts 358/2 Days]]''. | |||
==Appearances== | |||
"Fight and Away" is used primarily as a boss theme. | |||
===''Kingdom Hearts 358/2 Days''=== | |||
*[[Dustflier]] in [[Twilight Town]] | |||
*{{ns|Game|Xion}}'s Third Form in [[Agrabah]] | |||
*[[Crimson Prankster]]s in [[Wonderland]] | |||
*[[Ruler of the Sky]] in [[Neverland]] | |||
===''Kingdom Hearts Re:coded''=== | |||
*[[Cerberus]] in [[Olympus Coliseum]] | |||
*[[Rock Titan]] in Olympus Coliseum | |||
*[[Behemoth]] in Olympus Coliseum | |||
*[[Ice Titan]] in Olympus Coliseum | |||
*{{ns|Game|Jafar}} in Agrabah | |||
====Cutscenes==== | |||
*Olympus Coliseum: Cerberus, Guardian of the Underworld | |||
*Agrabah: Jasmine and Jafar; Testing Jafar | |||
==Composition== | |||
"Fight and Away" is approximately two minutes and seventeen seconds long. It has a time signature of 4/4 time and is played at a tempo of 180 beats per minute. There is a brief introduction with a snare drum that leads into the main repeated section. There is no conclusion, allowing for a smooth transition between loops.<!--Each loop is ___ measures long.--> The instrumentation includes: snare drum, cymbals, vocals, organ, French horns, trombones, piano, and a synthesizer. | |||
<!--insert second paragraph containing analysis of piece- music theory.--> | |||
{{section-stub}} | |||
==Albums== | |||
<gallery> | |||
File:Kingdom Hearts Birth by Sleep and 358 2 Days Original Soundtrack Cover.png|Disc 3, Track 11 in the ''[[Kingdom Hearts Birth by Sleep & 358/2 Days Original Soundtrack]]''|link=Kingdom Hearts Birth by Sleep & 358/2 Days Original Soundtrack | |||
</gallery> | |||
{{Music}} |
Revision as of 03:52, 6 January 2015
REC Fight and Away | |
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This file doesn't exist. Perhaps you could help us by uploading it. File:Fight and Away REC.ogg | |
Arranger | Yoko Shimomura |
Composer | Yoko Shimomura |
"Fight and Away" is a musical piece composed by Yoko Shimomura that was first introduced in Kingdom Hearts 358/2 Days.
Appearances
"Fight and Away" is used primarily as a boss theme.
Kingdom Hearts 358/2 Days
- Dustflier in Twilight Town
- Xion's Third Form in Agrabah
- Crimson Pranksters in Wonderland
- Ruler of the Sky in Neverland
Kingdom Hearts Re:coded
- Cerberus in Olympus Coliseum
- Rock Titan in Olympus Coliseum
- Behemoth in Olympus Coliseum
- Ice Titan in Olympus Coliseum
- Jafar in Agrabah
Cutscenes
- Olympus Coliseum: Cerberus, Guardian of the Underworld
- Agrabah: Jasmine and Jafar; Testing Jafar
Composition
"Fight and Away" is approximately two minutes and seventeen seconds long. It has a time signature of 4/4 time and is played at a tempo of 180 beats per minute. There is a brief introduction with a snare drum that leads into the main repeated section. There is no conclusion, allowing for a smooth transition between loops. The instrumentation includes: snare drum, cymbals, vocals, organ, French horns, trombones, piano, and a synthesizer.
Albums
Disc 3, Track 11 in the Kingdom Hearts Birth by Sleep & 358/2 Days Original Soundtrack