Party member: Difference between revisions
BraviDunno (talk | contribs) |
BraviDunno (talk | contribs) |
||
Line 780: | Line 780: | ||
Up to three Spirits can be brought into the party at a time, and only two fight alongside Sora or Riku. Spirit positions can be changed within the party by dragging their icons around on the touch screen, replaced with an additional menu panel in ''Kingdom Hearts Dream Drop Distance HD''. In the "Spirits" tab of the pause menu, Spirits can be placed in and out of the party; experience is only awarded to those in the party. Pressing {{button|shoulderl}} and {{button|shoulderr}} simultaneously or {{button|l3}} will warp Spirit Dream Eaters to Sora's or Riku's side. | Up to three Spirits can be brought into the party at a time, and only two fight alongside Sora or Riku. Spirit positions can be changed within the party by dragging their icons around on the touch screen, replaced with an additional menu panel in ''Kingdom Hearts Dream Drop Distance HD''. In the "Spirits" tab of the pause menu, Spirits can be placed in and out of the party; experience is only awarded to those in the party. Pressing {{button|shoulderl}} and {{button|shoulderr}} simultaneously or {{button|l3}} will warp Spirit Dream Eaters to Sora's or Riku's side. | ||
If a Spirit Dream Eater's HP falls to zero, the Dream Eater is knocked out and a timer on their icon is displayed, slowly going down from 30 to 0. Once at 0, the Dream Eater expires and drops a [[Dream Piece]], and the third Dream Eater automatically takes their place in combat if present. Sora or Riku can prevent the Dream Eater from expiring by approaching it and using [[Rescue]] by repeatedly pressing {{button|DSA}} / {{button|x}} until the displayed gauge is full, reviving the Dream Eater with half HP. The first instance of Rescue requires 11 button presses; each subsequent knock out in the same battle or area will require additional 10 button presses. If a boss battle ends, the character drops, or moves to another area while a Dream Eater is knocked out, it will automatically get revived with half HP. If the character goes to a save point, the knocked out dream eaters will be revived with their HP fully restored. | If a Spirit Dream Eater's HP falls to zero, the Dream Eater is knocked out and a timer on their icon is displayed, slowly going down from 30 to 0. Once at 0, the Dream Eater expires and drops a [[Dream Piece]], and the third Dream Eater automatically takes their place in combat if present. Sora or Riku can prevent the Dream Eater from expiring by approaching it and using [[Rescue]] by repeatedly pressing {{button|DSA}} / {{button|x}} until the displayed gauge is full, reviving the Dream Eater with half HP. The first instance of Rescue requires 11 button presses; each subsequent knock out in the same battle or area will require additional 10 button presses. If a boss or forced battle ends, the character drops, or moves to another area while a Dream Eater is knocked out, it will automatically get revived with half HP. If the character goes to a save point, the knocked out dream eaters will be revived with their HP fully restored. | ||
All damage dealt by Spirits is halved in comparison to Sora and Riku's commands. Additionally, Spirits are incapable of putting a boss's HP to 0 or defeating the final enemy in a forced Nightmare encounter (Battle Portals aside). Damage dealt to Spirits is dependent on their current HP: | All damage dealt by Spirits is halved in comparison to Sora and Riku's commands. Additionally, Spirits are incapable of putting a boss's HP to 0 or defeating the final enemy in a forced Nightmare encounter (Battle Portals aside). Damage dealt to Spirits is dependent on their current HP: |
Revision as of 14:54, 21 July 2024
Oh no! The water! I'm in big trouble if I don't fetch it!
| |
This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: in-story party members from KHX (Skuld, Hercules) |
Party members (仲間キャラクター Nakama kyarakutā , lit. "Fellow character"), or Friends in Kingdom Hearts III, are allies who fight alongside the protagonist, often with customisable behaviour, equipment, items, and abilities. They have their own HP and MP gauges, displayed above the protagonists'. Generally, a defeated party member is knocked out temporarily for a certain period of time, unless they are healed.
Cooperation characters (協力キャラクター Kyōryoku kyarakutā ) and joint struggle characters (共闘キャラクター kyōtō kyarakutā ) are similar allies who only appear during certain story sequences. Cooperation characters are distinguished by their lack of health gauges, which makes them invincible, while joint struggle characters behave identically to party members.
There are also other allies who help during certain battles to provide some sort of support, often by opening up new attacks for the protagonist to use.
Kingdom Hearts
Party members have individual stats and can be equipped with items, accessories, and weapons. Party members have different base stats, abilities, and number of item and accessory slots. Each party member has their own weapon type and cannot equip weapons of any other type. They earn experience and level up independently to Sora and are rewarded with stat boosts, new abilities, more item slots, or more accessory slots when leveling up. While Donald and Goofy are permanent party members, many worlds provide a third ally. World-specific party members have limitations as each of them has only one weapon that they can equip and leveling up solely grants stat boosts.
Only two party members can be placed in the active party at a time. A menu to swap party member positions can be accessed at Save Points and whenever a party member joins or leaves the group. This menu may also be accessed when talking to certain party members after locking their world's Keyhole, including Jack Skellington and Ariel. Experience is granted to party members, even if they are not in the active party or they are in another world.
In battle, pressing causes party members to attack the locked-on target. There are several enemies that are never targeted by party members, including the White Mushroom, Rare Truffle, and Black Ballade.
Some characters must be present in the active party in order to carry out certain actions.
- Both Donald and Goofy are needed to activate Trinity Marks and use Trinity Limit
- Aladdin can "Call" Abu to touch Ape Statues out of Sora's reach.
- Peter Pan can communicate with Tinker Bell in the Deck so that the party may be transported to the Clock Tower.
- Sora can "Call" the Beast to destroy a damaged wall.
AI customization
From the "Customize" tab in the pause menu, a party member's AI can be altered to perform actions at different frequencies, which can create specialised fighting styles. There are a number of pre-made fighting styles to select: Offensive focuses on attack, Defensive concentrates on recovery and defense, Conservative preserves MP and items, and Balanced provides a mix between offense and defense. In addition, each party member has a unique Personal fighting style and with Manual, the player can create their own fighting style.
Frequencies can be set on a number of different actions and each party member has access to a particular set of actions. Each action can be set to one of three frequency levels, "Constantly", "Frequently", or "Occasionally", with the exception of the HP Items and MP Items actions which instead use "Immediately", "Frequently", and "Only in emergency".
Action | Description | Personal | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Offensive | Defensive | Conservative | Balanced | Donald | Goofy | Tarzan | Aladdin | Jack | Ariel | Peter Pan | Beast | ||
Regular Attacks (ノーマル攻撃 Nōmaru Kōgeki , lit. "Normal Attacks") |
Tells how often to perform melee attacks. | Frequently | Frequently | Frequently | Frequently | Frequently | Frequently | Constantly | Frequently | ||||
Frequently | Frequently | Constantly | Frequently | ||||||||||
Special Attacks (スペシャル攻撃 Supesharu Kōgeki ) |
Tells how often to use offensive abilities that consume MP. | — | Constantly | Constantly | Constantly | Constantly | Constantly | Constantly | Constantly | ||||
Constantly | Occasionally | Occasionally | Frequently | ||||||||||
Defensive Moves (ディフェンス技 Difensu Waza , lit. "Defense Skills") |
Tells how often to use restorative and defensive abilities that consume MP. | — | — | Constantly | — | — | Constantly | Frequently | — | ||||
Occasionally | Constantly | Frequently | Frequently | ||||||||||
Offensive Magic (スタンダード魔法 Sutandādo Mahō , lit. "Standard Magic") |
Tells how often to use attack magic that consumes MP. | Constantly | — | — | — | — | — | — | — | ||||
Constantly | Occasionally | Occasionally | Frequently | ||||||||||
Defensive Magic (ディフェンス魔法 Difensu Mahō , lit. "Defense Magic") |
Tells how often to use restorative and defensive magic that consumes MP. | Frequently | — | — | — | — | — | — | — | ||||
Occasionally | Constantly | Frequently | Constantly | ||||||||||
Advanced Magic (アドバンスト魔法 Adobansuto Mahō ) |
Tells how often to use special magic that consumes MP. | Frequently | — | — | — | — | — | — | — | ||||
Constantly | Frequently | Occasionally | Frequently | ||||||||||
Shield Techniques (シールドアクション Shīrudo Akushon , lit. "Shield Actions") |
Tells how often to perform defensive actions with the shield. | — | Constantly | — | — | — | — | — | — | ||||
Occasionally | Constantly | Frequently | Frequently | ||||||||||
Support Actions (サポートアクション Sapāto Akushon ) |
Tells how often to use abilities that support the party and consume MP. | — | Frequently | — | — | — | — | — | — | ||||
Occasionally | Constantly | Frequently | Frequently | ||||||||||
HP Items (HPアイテム HP Aitemu ) |
Tells how often to use HP-restoring items. | Only in emergency | Frequently | Frequently | Frequently | Only in emergency | Only in emergency | Frequently | Frequently | ||||
Only in emergency | Immediately | Only in emergency | Immediately | ||||||||||
MP Items (MPアイテム MP Aitemu ) |
Tells how often to use MP-restoring items. | Frequently | Only in emergency | Only in emergency | Frequently | Frequently | Frequently | Only in emergency | Only in emergency | ||||
Immediately | Immediately | Only in emergency | Only in emergency |
List of party members
Party member | World | Weapon Type | Accessory slots | Item slots | Starting equipment | Starting items | |
---|---|---|---|---|---|---|---|
![]() |
Donald Duck | All | ![]() |
2 | 2-6[1] | Mage's Staff | Potion (x2) |
![]() |
Goofy | All | ![]() |
2-4[1] | 4-8[1] | Knight's Shield | Potion (x3), Ether |
![]() |
Tarzan | Deep Jungle | ![]() |
1 | 3 | Spear | Potion (x3) |
![]() |
Aladdin | Agrabah | ![]() |
2 | 6 | Sword, Protect Chain, Fire Ring | Potion (x4), Ether (x2) |
![]() |
Jack Skellington | Halloween Town | ![]() |
2 | 3 | No Weapon, Protect Chain, Fire Ring | Ether (x3) |
![]() |
Ariel | Atlantica | ![]() |
3 | 5 | No Weapon, Protect Chain (x2), Thunder Ring | Potion (x3), Ether (x2) |
![]() |
Peter Pan | Neverland | ![]() |
2 | 6 | Dagger, Protect Chain (x2) | Potion (x3), Ether (x3) |
![]() |
Beast | Hollow Bastion | ![]() |
1 | 8 | Claws, Blizzard Ring | Hi-Potion (x4), Potion (x2), Ether (x2) |
Cooperation character | Location | Abilities | |||||
Riku | Monstro, during the first battle against the Parasite Cage. | Physically attacks the Parasite Cage with his Soul Eater. |
Kingdom Hearts Chain of Memories
In sync with the game's card-based system, party members are replaced with Friend cards, which temporarily call allies onto the battlefield to perform attacks.
Kingdom Hearts II
Party members have individual stats and can be equipped with items, armor, accessories, and weapons. Party members have different base stats, abilities, and number of item, armor, and accessory slots. They earn experience and level up independently to Sora, which reward them with stat boosts. Obtaining bonuses provide party members with further stat boosts, new abilities, and more item, armor, and accessory slots. Limits are new techniques that allow Sora to perform powerful attacks with a party member. While Donald and Goofy are permanent party members, many worlds provide a third ally. World-specific party members have limitations as each of them has only one weapon to equip and bonuses do not provide item, armor, and accessory slots.
Only two party members can be placed in the active party at a time but switching between party members is much smoother than in the original Kingdom Hearts. In the Command Menu, a "Party" command allows the player to swap out a party member on the fly, even if they are fallen. Support abilities, such as Auto Change and Auto Healing, can be equipped on party members to aid the process. Party members can also be swapped around from the "Party" tab in the pause menu. Experience is granted to party members, even if they are not in the active party or they are in another world.
AI customization
In the menu's "Customize" tab, the player can change their party members' settings. Each enabled action ability can be set to be used at a different frequency, ranging from Free (じゆうに Jiyū ni , lit. "Freely"), Well-Balanced (バランスよく Baransu yoku ), or Rare (あんまり Anmari , lit. "Not Often"). Like Sora, party members can enable Auto-Reload through a toggle for each item slot.
Also, each party member's behaviour can be set to a particular Battle Style (バトルスタイル Batoru Sutairu ):
- Technic Attack (じゆうにたたかえ Jiyū ni Tatakae , lit. "Fight Freely"): Party Members fight with their individual techniques.
- Target Attack (いっしょにたたかえ Issho ni Tatakae , lit. "Fight Together"): Party Members concentrate attacks on Sora's target.
- Huddle Attack (ちかくでたたかえ Chikaku de Tatakae , lit. "Fight Close By"): Party Members fight close to Sora.
- Party Attack (わかれてたたかえ Wakarete Tatakae , lit. "Fight Separately"): Party Members will fight a target other than Sora's.
- Sora Attack (ソラにまかせろ Sora ni Makasero , lit. "Leave It to Sora"): While Sora attacks, Party Members will support him.
- Relentless Attack (ねらいをさだめろ Nerai o Sadamero , lit. "Take Aim"): Party Members defeat their target before attacking another.
List of party members
Party member | World | Weapon | Limit | Armor slots | Accessory slots | Item slots | Starting items | |
---|---|---|---|---|---|---|---|---|
![]() |
Donald Duck | All | ![]() |
Fantasia, Flare Force | 1-2[3] | 2-3[3] | 2-4[3] | Potion, Ether |
![]() |
Goofy | All | ![]() |
Tornado Fusion, Teamwork | 2-3[3] | 1-2[3] | 3-6[3] | Potion (x3) |
![]() ![]() |
Ping/Mulan | The Land of Dragons | ![]() |
Dragonblaze | 1 | 1 | 3 | Potion (x2), Ether |
![]() |
Beast | Beast's Castle | ![]() |
Howling Moon | 0 | 1 | 4 | Potion (x4) |
![]() |
Auron | Olympus Coliseum | ![]() |
Overdrive | 1 | 0 | 2 | Potion (x2) |
![]() |
Jack Sparrow | Port Royal | ![]() |
Treasure Isle | 1 | 1 | 4 | Potion (x4) |
![]() ![]() |
Jack Skellington | Halloween Town | ![]() |
Applause, Applause | 0 | 2 | 3 | Potion, Ether (x2) |
![]() |
Aladdin | Agrabah | ![]() |
Trick Fantasy | 2 | 0 | 5 | Potion (x3), Ether (x2) |
![]() |
Simba | Pride Lands | ![]() |
King's Pride | 0 | 2 | 3 | Potion (x2), Ether |
![]() |
Tron | Space Paranoids | ![]() |
Complete Compilement | 1 | 1 | 2 | Potion, Ether |
![]() |
Riku | The World That Never Was | ![]() |
Eternal Session | 2 | 1 | 6 | Potion (x4), Ether (x2) |
Cooperation character | Location | Abilities | ||||||
Leon | Hollow Bastion, when defending the gates from Nobodies on the first visit, and on the second section of the Ravine Trail before the Battle of 1000 Heartless. | Physically attacks enemies with his Gunblade. | ||||||
Minnie Mouse | Disney Castle, when being escorted across the Audience Chamber. | Casts Pearl against enemies. Responds to the Call Over Reaction Command. Triggers the Faith Reaction Command. | ||||||
Pete? | Timeless River, during the final fight against Pete. | Physically attacks Pete using his fists. Interrupted by Sora's attacks. | ||||||
Yuffie | Hollow Bastion, on the first section of the Ravine Trail before the Battle of 1000 Heartless. | Throws shurikens at enemies and physically attacks them. Can teleport in clouds of smoke. | ||||||
Tifa | Hollow Bastion, on the third section of the Ravine Trail before the Battle of 1000 Heartless. | Physically attacks enemies with her fists. | ||||||
Cloud | Hollow Bastion, on the final section of the Ravine Trail before the Battle of 1000 Heartless. | Physically attacks enemies with his Buster Sword. | ||||||
Hercules | Olympus Coliseum, when fighting against Pete and Hades. | Physically attacks enemies with his fists. Triggers several Reaction Commands, such as Aura Guard, Pinball, and Aura Sphere. | ||||||
Mickey Mouse | Twilight Town, while fighting Nobodies in front of the Old Mansion. | Physically attacks enemies with the Kingdom Key D. | ||||||
Axel | Betwixt and Between, during the fight against masses of Nobodies. | Physically attacks enemies with his chakrams. Uses fire attacks. | ||||||
Other ally | Location | Abilities | ||||||
Lumière | Beast's Castle, while lighting lanterns in the Secret Passage. | Follows Sora. Triggers the Sprinkle Reaction Command. | ||||||
Mrs. Potts | Beast's Castle, while lighting lanterns in the Secret Passage. | Follows Sora. Triggers the Sprinkle Reaction Command. | ||||||
Cogsworth | Beast's Castle, during the fight against Beast. | Follows Sora. Triggers the Wake Up! Reaction Command. | ||||||
Megara | Olympus Coliseum, during the fight against the Hydra. | Stationed at the very edge of the arena. When close, she throws HP, MP, and Drive orbs. | ||||||
Philoctetes | Olympus Coliseum, during the fight against the Hydra. | Triggers the Phil One-Two and Urninator Reaction Commands. | ||||||
Pegasus | Olympus Coliseum, during the fight against the Hydra. | Triggers the Pegasus Run and Attack Reaction Commands. | ||||||
Timon and Pumbaa | Pride Lands, during the fight against Shenzi, Banzai, and Ed in the King's Den. | Must be protected. Triggers the Call Over Reaction Command. |
Kingdom Hearts 358/2 Days
Members of the Organization XIII are automatically assigned as party members on certain missions. Typically, only one party member accompanies Roxas on each mission, although Mission 56 begins with two party members and Roxas works alone for many other missions. In battle, party members physically attack enemies and cast magic. The abilities a party member can use depend on the current day. In multiplayer Mission Mode, other players are displayed as party members.
AI customization
The Combat Partner Behavior can be altered from the Config menu.
Target | Same | Separate | Off |
---|---|---|---|
Partners will focus their attacks on the same enemy you are targeting. | Partners will let you handle your own target, and focus their attacks on other enemies. | Partners will never attack with their weapons. | |
Support | Damage | Recovery | No Support |
Partners will stick mainly to using attack magic, and resort to recovery magic only when needed. | Partners will stick mainly to recovery magic/items, and resort to attack magic only when needed. | Partners will never use magic or items to help you out. |
List of party members
Kingdom Hearts Birth by Sleep
Party members only appear during certain events in the story, similar to cooperation characters from Kingdom Hearts II. Friendship Commands are most effective within a party, especially when playing multiplayer Mirage Arena. Enemies do not grant experience if it is defeated by a party member. Some commands, like Group Cure, support party members through restoration or buffs, while other commands, such as Trinity Limit, are attacks that deal extra damage with party members.
In some sequences, an ally must be escorted through an area of Unversed. A "Damage" gauge fills up when the ally takes damage, forcing "Game Over" when full.
In the company of a party member or escorted ally, Dimension Links are disabled and several Special Commands may be triggered.
Party member | Location | Scenario | Abilities | |
---|---|---|---|---|
![]() |
Terra | Land of Departure, during the Mark of Mastery Exam, and Radiant Garden, during the battle against the Trinity Armor. |
Ventus, Aqua | Physically attacks enemies with his Keyblade. If the protagonist uses Trinity Limit, Terra will participate and strengthen the attack. |
![]() |
Ventus | Land of Departure, during the Mark of Mastery Exam, and Radiant Garden, during the battle against the Trinity Armor. |
Terra, Aqua | Physically attacks enemies with his Keyblade. If the protagonist uses Trinity Limit, Ventus will participate and strengthen the attack. |
![]() |
Aqua | Land of Departure, during the Mark of Mastery Exam, and Radiant Garden, during the battle against the Trinity Armor. |
Terra, Ventus | Physically attacks enemies with her Keyblade. If the protagonist uses Trinity Limit, Aqua will participate and strengthen the attack. |
![]() |
Prince Phillip | Enchanted Dominion, when fighting Maleficent's Goons in the Hall and at the Gates, and during the fight against Maleficent. | Aqua | Physically attacks enemies with his sword and blocks with his shield. Triggers the Selfless Prince Reaction Command. |
![]() |
Mickey | The Badlands, during the fight against Vanitas. | Ventus | Physically attacks with his Keyblade and shoots orbs of light. Triggers several Reaction Commands, such as Burst of Faith and with Ventus, Avenger Rush. |
Radiant Garden, when defending Kairi from Unversed, and Keyblade Graveyard, during the fight against Ventus-Vanitas. |
Aqua | |||
![]() |
Hercules | Olympus Coliseum, when fighting Unversed after arriving, and during the fight against a horde of Jellyshades. | Ventus | Attacks enemies with his fists. Can swing barrels and throw them into enemies. Triggers several Reaction Commands, such as Avenger Tornado during Ventus's first fight, Swing Slash during Ventus's second fight, and Avenger Save during Aqua's fight. |
Olympus Coliseum, when fighting Unversed after arriving. | Aqua | |||
![]() |
Zack | Olympus Coliseum, when fighting Unversed after arriving. | Ventus | Attacks enemies with his sword. Triggers the Avenger Tornado Reaction Command. |
![]() |
Experiment 626 | Deep Space, during the fight against the Metamorphosis. | Ventus | Shoots enemies with his blaster. Triggers several Reaction Commands, such as Astro Strike with Ventus, and Astro Shot with Aqua. |
Deep Space, when fighting Unversed after finding him in the Turo Prison Block, and during the fight against Gantu. | Aqua | |||
![]() |
Terra (Armored) | Mirage Arena, during a multiplayer match. | Terra, Ventus, Aqua | Controlled by a player with their equipped abilities, commands, and Keyblade. |
![]() |
Ventus (Armored) | |||
![]() |
Aqua (Armored) | |||
Escorted ally | Location | Scenario | Abilities | |
![]() |
Cinderella | Castle of Dreams, when being escorted through the Corridor and Foyer. | Terra | Triggers the Last Dance Reaction Command. At the end of the Corridor, Terra must be close to her in order to continue on with the "Proceed" command. |
![]() |
Snow White | Dwarf Woodlands, when being escorted through the Deep Woods. | Ventus | Triggers the White Calm and Avenger Rush Reaction Commands. At the clearing, Ventus must be close to her in order to end with the "Goal" command. |
![]() |
Jaq | Castle of Dreams, when being escorted through the Wardrobe Room. | Aqua | Triggers the Avenger Save Reaction Command. At the mousehole's entrance, Aqua must be close to him in order to end with the "Goal" command. |
Other ally | Location | Scenario | Abilities | |
Flora, Fauna, and Merryweather | Enchanted Dominion, during the fight against Maleficent. | Ventus | Triggers the Joint Force Reaction Command. |
Kingdom Hearts coded
Only two worlds feature party members in Kingdom Hearts coded, and they each use different gameplay systems.
In Olympus Coliseum's turn-based combat Labyrinth, party members are controlled by the player in the same way as Data-Sora, although "Game Over" only occurs if Data-Sora dies. Each party member has a different special attack and amount of health.
In Hollow Bastion, Data-Sora cannot attack and instead issues instructions to his party members. In place of Attack, the Ask for Help command cycles the party members' focus between following Data-Sora, attacking enemies, and destroying Bug Blox. Deck commands are replaced with new commands that party members carry out; a deck command's type determines which party member executes the new command. Finish commands are disabled, except Spinner Ray which can be used when both party members have joined the party. If a party member's HP is reduced to 0, they can be revived by going to them and using Rescue.
Party member | World | Unlocked | Abilities | ||
---|---|---|---|---|---|
![]() |
Hercules | Olympus Coliseum | Layer 02 | Attack, Zero to Hero | |
![]() |
Cloud | Olympus Coliseum | Layer 04, after defending him from Heartless. | Attack, Omnislash | |
![]() |
Goofy | Hollow Bastion | Entrance Hall (LL), after holding out against Pete's attacks. | Goofy Turbo, Goofy Tornado | |
![]() |
Donald Duck | Hollow Bastion | Waterway, after Goofy joins the party. | Donald Firaga, Donald Thundaga |
Kingdom Hearts 3D: Dream Drop Distance
- See also: Spirit
Spirit Dream Eaters act as Sora and Riku's party members and are synthesized out of Dream Pieces. They each have different stats, abilities, and Ability Link boards. The new Link System allows characters to perform powerful techniques with Spirits. When selecting a New Game Plus, Spirits carry over with their stats, only their levels are put to 1, and their Ability Link panels are reset.
Up to three Spirits can be brought into the party at a time, and only two fight alongside Sora or Riku. Spirit positions can be changed within the party by dragging their icons around on the touch screen, replaced with an additional menu panel in Kingdom Hearts Dream Drop Distance HD. In the "Spirits" tab of the pause menu, Spirits can be placed in and out of the party; experience is only awarded to those in the party. Pressing and
simultaneously or
will warp Spirit Dream Eaters to Sora's or Riku's side.
If a Spirit Dream Eater's HP falls to zero, the Dream Eater is knocked out and a timer on their icon is displayed, slowly going down from 30 to 0. Once at 0, the Dream Eater expires and drops a Dream Piece, and the third Dream Eater automatically takes their place in combat if present. Sora or Riku can prevent the Dream Eater from expiring by approaching it and using Rescue by repeatedly pressing /
until the displayed gauge is full, reviving the Dream Eater with half HP. The first instance of Rescue requires 11 button presses; each subsequent knock out in the same battle or area will require additional 10 button presses. If a boss or forced battle ends, the character drops, or moves to another area while a Dream Eater is knocked out, it will automatically get revived with half HP. If the character goes to a save point, the knocked out dream eaters will be revived with their HP fully restored.
All damage dealt by Spirits is halved in comparison to Sora and Riku's commands. Additionally, Spirits are incapable of putting a boss's HP to 0 or defeating the final enemy in a forced Nightmare encounter (Battle Portals aside). Damage dealt to Spirits is dependent on their current HP:
Spirit's HP | Damage taken |
---|---|
Over 50% of maximum HP | 100% |
Between 25% and 50% of maximum HP | 50% |
25% or less of maximum HP | 25% |
In the opening battle against Ursula on the Destiny Islands, Riku acts as a cooperation member to Sora. Riku can attack with his Soul Eater and heal.
Kingdom Hearts χ
Players can form Parties with each other of up to thirty members, which allows them permanent access to each other's Friend Medals and Raid Bosses, while also allowing the Player to activate a daily 5% Lux Boost towards the party's total, participate in Weekly Party Rankings, access a Party Chat, and compare stats.
Party's can recruit unaffiliated Players, while Players can also request to join Parties. The Parties can be set to accept players automatically or at a party admin's discretion.
Kingdom Hearts III
In Kingdom Hearts III, some worlds will have two friends, and all friends remain active.
Rapunzel leaves the party after the main story of Kingdom of Corona is cleared, and she is unavailable as a friend afterwards.
During certain battles in the story, Sora will be accompanied by joint struggle characters. These characters behave identically to party members, but have fixed stats, equipment, abilities, and AI that cannot be customized.
When a friend or joint struggle character is incapacitated during battle, they will automatically recover HP after a short while. This process takes 40 seconds for Donald, 35 seconds for Goofy, and 30 seconds for all other party members; this time reduced by one-half if Hyper Healing is installed and reduced by two-thirds with two copies of the ability. Party members will also recover HP if a Team Attack is used with them, if an Attraction is activated, or if the battle ends. Regardless of the method, the party member will come back with 25% of their maximum HP, which increases to 50% with Hyper Healing and 75% with two copies of the ability. HP-restoring items and abilities can also raise party members from the incapacitated state, but they will recover half as much HP as the item or ability would normally restore.
AI customization
A party member's AI behavior can be adjusted from the "Customize" tab in the pause menu. The degree of customization is divided into three separate categories: Combat Style (バトルスタイル Batoru Sutairu , lit. "Battle Style"), Abilities (アビリティ Abiriti ), and Recovery (回復 Kaifuku ).
"Combat Style" determines which enemies the party member targets in battle:
- Stick By Sora (いっしょにたたかえ Issho ni Tatakae , lit. "Fight Together"): The friend will target enemies near Sora.
- Be Yourself (じゆうにたたかえ Jiyū ni Tatakae , lit. "Fight Freely"): The friend will target enemies of choice. Not all friends behave the same.
- Hands Off (ソラにまかせろ Sora ni Makasero , lit. "Leave It to Sora"): The friend will stay out of the fight and take a supporting role instead.
- Finish the Job (ねらいをさだめろ Nerai o Sadamero , lit. "Take Aim"): The friend will target an enemy and stay on that enemy until it's defeated.
"Abilities" determines how frequently the party member uses abilities that consume MP.
- Go Wild (じゆうに Jiyū ni , lit. "Freely"): The friend will use abilities at will.
- Watch MP (バランスよく Baransu yoku , lit. "Well-Balanced"): The friend will balance using abilities and keeping MP in reserve.
- Conserve (あんまり Anmari , lit. "Not Often"): The friend will keep ability usage to a minimum.
"Recovery" determines how often the party member uses recovery items and magic. The player can also toggle between whether or not the party member will use them On Sora (ソラ Sora , lit. "Sora"), On Self (自分 Jibun , lit. "Oneself"), and On Others (仲間 Nakama , lit. "Comrades"):
- Use As Needed (よくつかう Yoku Tsukau , lit. "Use Often"): The friend will use recovery items/magic as needed.
- Use in Emergencies (ピンチだけ Pinchi dake , lit. "Only in a Pinch"): The friend will use recovery items/magic in an emergency.
- Use Like Crazy (いつもげんき Itsumo Genki , lit. "Always Healthy"): The friend will use recovery items/magic if selected targets lose even the slightest amount of HP/MP.
The Recovery setting determines the minimum stat thresholds to use abilities and items both in and out of combat. Recovery items can only be used by party members during combat.
Recovery | HP | MP | Focus | Status effect | |
---|---|---|---|---|---|
During combat | Outside of combat | ||||
Use As Needed | Less than 35% | Less than 50% | Less than 25% | Less than 25% | Currently afflicted |
Use in Emergencies | 25% or less | 25% or less | Charging | Charging | Currently afflicted |
Use Like Crazy | Less than 50% | Less than 80% | Less than 25% | Less than 25% | Currently afflicted |
List of party members
Party member | World | Weapon | Team Attack | Armor slots | Accessory slots | Item slots | Starting items | |
---|---|---|---|---|---|---|---|---|
![]() |
Donald Duck | All | Mage's Staff[2] | Flare Force, Donald Meteor | 1-2[3] | 2-3[3] | 2-3[3] | Potion, Ether |
![]() |
Goofy | All | Knight's Shield[4] | Goofy Bombardier, Trinity Guard, Tree Whip | 2-3[3] | 1-2[3] | 3-4[3] | Potion (x2) |
![]() |
Hercules | Olympus | Heart of a Hero | Heroic Swing | 1 | 2 | 3 | Potion (x2) |
![]() |
Woody | Toy Box | Cowboy's Pride | Rocket Ruckus | 2 | 2 | 3 | Potion (x2) |
![]() |
Buzz Lightyear | Toy Box | Space Ranger Suit | 2 | 2 | 3 | Potion (x2) | |
![]() |
Rapunzel | Kingdom of Corona | Golden Hair | Tangled Twist | 2 | 2 | 3 | Potion (x2) |
![]() |
Flynn Rider | Kingdom of Corona | Frying Pan | 2 | 2 | 4 | Potion (x2) | |
![]() |
Sulley | Monstropolis | Claws | Scream Strike | 2 | 3 | 3 | Potion (x2) |
![]() |
Mike Wazowski | Monstropolis | Knockout Body | 2 | 2 | 4 | Potion, Ether | |
![]() |
Marshmallow | Arendelle | Ice Claws | Mighty Avalanche | 3 | 2 | 0 | None |
![]() |
Jack Sparrow | The Caribbean | Skill & Crossbones | Never Fear | 2 | 3 | 3 | Potion |
![]() |
Baymax | San Fransokyo | Powered Suit | Interceptor Wing | 3 | 2 | 3 | Ether |
Joint struggle character | Location | Weapon | Team Attack | |||||
![]() |
Mickey Mouse | Dark World, during Riku's battle against the Demon Tower | Kingdom Key D | Double Duel (Riku) | ||||
Keyblade Graveyard, against Luxord, Marluxia, and Larxene. Keyblade Graveyard, against Ansem, Xemnas, and Young Xehanort. |
Star Cluster | Faith Volley,[KH III RM] True End[KH III RM] | ||||||
![]() |
Riku | Keyblade Graveyard, against Xigbar and Dark Riku. Keyblade Graveyard, against Ansem, Xemnas, and Young Xehanort. |
Braveheart | True End[KH III RM] | ||||
![]() |
Aqua | Keyblade Graveyard, during the battle against Terra-Xehanort and Vanitas. | Master's Defender | — | ||||
![]() |
Ventus | Keyblade Graveyard, during the battle against Terra-Xehanort and Vanitas. | Wayward Wind | Icy Slider (Aqua)[KH III RM] | ||||
![]() |
Lea | Keyblade Graveyard, during the first battle phase against Saïx and Xion. Keyblade Graveyard, against Xemnas and Saïx.[KH III RM] |
Bond of the Blaze | Thinking of You (Roxas)[KH III RM] | ||||
![]() |
Kairi | Keyblade Graveyard, during the first battle phase against Saïx and Xion. Keyblade Graveyard, against Armored Xehanort.[KH III RM] |
Destiny's Embrace | One Heart[KH III RM] | ||||
![]() |
Roxas | Keyblade Graveyard, during the second battle phase against Saïx. | Oathkeeper & Oblivion | — | ||||
![]() |
Xion | Keyblade Graveyard, during the second battle phase against Saïx. Keyblade Graveyard, against Xemnas and Saïx.[KH III RM] |
Replica Kingdom Key | Thinking of You (Roxas)[KH III RM] | ||||
![]() |
Sora[KH III RM] | Keyblade Graveyard, if Sora is not chosen in the character selection prompt during the battles where Riku, Aqua, Roxas, and Kairi are optionally playable. | Kingdom Key | One Heart (Kairi) |
Kingdom Hearts Dark Road
In Kingdom Hearts Dark Road, there are a total of six party members (including Xehanort), and the maximum party size is three. Each party member has a specific style that they use in battle. Some Quests require specific party members, while others allow a choice of companions; depending on which party member is chosen, some cutscenes are slightly altered. Once all Quests are completed, Eraqus is permanently assigned to the party alongside Xehanort.
List of party members
Party member | Style | Required Quests | Optional Quests | |
---|---|---|---|---|
![]() |
Xehanort | — | All | — |
![]() |
Eraqus | Attack Boost | 1-75 86-105 |
— |
![]() |
Hermod | Attack | 77-78 80-81 83 85 |
1-70 86-87 |
![]() |
Bragi | Protect | 88-94 | 1-70 86-87 |
![]() |
Urd | Blizzard | 76 82 84 100 |
1-70 86-87 |
![]() |
Vor | Magic Boost | 71-75 | 1-70 |
Kingdom Hearts Melody of Memory
In Kingdom Hearts Melody of Memory, there are four different teams the player can choose from that are made up of three characters. Occasionally, in certain worlds, a guest character will replace a random ally in the current team and replace certain enemies in a given level with friend orbs that net higher scores when struck, although this can be toggled on or off. A Summoning Star can summon King Mickey to join the team as a fourth member, with his design differing depending on which team he assists.
In Co-op mode, one player controls Sora, while the other controls Riku in his Kingdom Hearts outfit. In addition to their normal abilities, both characters have access to Friend Curaga.
In The Final World, Kairi serves as the sole party member during the "Stranded Beyond" and "Kairi III" Memory Dives.
Kingdom Hearts III Sora serves as the sole party member during the "Dark Domination" Boss Battle Music Stage.
Notes and references
- ^ a b c More slots are obtained by leveling up.
- ^ a b Can also equip other staffs.
- ^ a b c d e f g h i j k l More slots can be obtained through bonuses.
- ^ a b Can also equip other shields.
- ^ a b c d e f g h i j Only used when hit by a Possessor or Massive Possessor's "Cling" attack.
- ^ Axel only uses Block during Mission 07.
- ^ Marluxia only uses Block during Mission 09.