Gimmick Card: Difference between revisions
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![[Dragon Maleficent]] | ![[Dragon Maleficent]] | ||
|A floating platform appears for 8 seconds. After getting onto the platform, it can be freely moved for 17 seconds with {{button|lana}}. | |A floating platform appears for 8 seconds. After getting onto the platform, it can be freely moved for 17 seconds with {{button|lana}}. Dodge Roll has the user dash while on the platform. The platform starts blinking when about to disappear. | ||
|Break the enemy's Card ('''Sora''': 30%/'''Riku''': 20%). | |Break the enemy's Card ('''Sora''': 30%/'''Riku''': 20%). | ||
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Revision as of 14:13, 9 September 2024
The Gimmick Card (ギミックカード Gimikku Kādo ) is a special Card that can be obtained during most of the boss battles where the enemy uses Enemy Cards to fight. It depicts a green Hidden Mickey. The card acts as a 0 card, but cannot be broken or stacked and will still take effect if used against another 0 card. Using a Gimmick Card will generate effects that can give Sora and Riku the upper hand.
Gimmick Card Effects
Kingdom Hearts Chain of Memories
Boss | Effect | Appearance Rate |
---|---|---|
Guard Armor | The Guard Armor collapses into a pile and does not attack for about 5 seconds. | Break the enemy's Card (30%). |
Trickmaster | The table and chair reappear in the middle of the arena. | Break the enemy's Card, or use a technique other than Stop when the Trickmaster flinches (30%). |
Jafar | All floor panels rise to the highest level until Jafar's next move is finished. | Sora: Hit Jafar's body with an ice-elemental technique (100%). Riku: Break the enemy's Card (20%). |
Parasite Cage | The platforms disappear and the acid floor no longer inflicts damage for about 10 seconds. | Hit the Parasite Cage with a fire-elemental technique or combo finish, or use a technique other than Stop when the Parasite Cage has gone limp (75%). Riku: Break the enemy's Card (20%). |
Oogie Boogie | The metal fence lowers fully for about 9 seconds, 12 seconds when the fence was already lowered once, and 15 seconds when the fence was already lowered twice. | Destroy a dice summoned by Oogie Boogie's Dice attack (50%). |
Ursula | Ursula's tentacles disappear, and she drops her head to the ground for about 5 seconds. | Destroy one of Ursula's tentacles (20%). |
Dragon Maleficent | Three levels of platforms appear. Maleficent can break each platform layer when stepping. | Extinguish a flame from Dragon Maleficent's Firaga Breath (50%) |
Darkside | A floating platform appears for about 10 seconds. | Destroy all Shadows summoned by the Darkside's Dark Punch before the Dark Punch ends (100%). |
Kingdom Hearts Re:Chain of Memories
Boss | Effect | Appearance Rate |
---|---|---|
Guard Armor | The Guard Armor collapses into a pile and does not attack for 10 seconds. | Break the enemy's Card (30%). |
Trickmaster | The table and chair reappear in the middle of the arena. | Break the enemy's Card when the table and chair have been destroyed (30%). |
Jafar | All floor panels rise to the highest level until Jafar finishes his next two moves. | Sora: Hit Jafar's body with an ice-elemental technique (100%). Break the enemy's Card (25%). |
Parasite Cage | The sea of acid and platforms disappear, and the Parasite Cage won't be able to use Dark Spray or Both Hands Strike for 10 seconds. | Break the enemy's Card (30%). |
Oogie Boogie | The metal fence lowers fully for 13 seconds (12 seconds during Reverse/Rebirth), and Oogie Boogie is unable to move. | Break Oogie Boogie's Dice attack, and destroy a summoned dice (Sora: 50%/Riku: 10%). |
Ursula | Ursula's tentacles disappear, and she is unable to move for 8 seconds. | Destroy one of Ursula's tentacles (Sora: 25%/Riku: 20%). |
Dragon Maleficent | A floating platform appears for 8 seconds. After getting onto the platform, it can be freely moved for 17 seconds with . Dodge Roll has the user dash while on the platform. The platform starts blinking when about to disappear. | Break the enemy's Card (Sora: 30%/Riku: 20%). |
Darkside | The ground rises up like stairs, and the Darkside is unable to move for 17 seconds. | Destroy all Shadows summoned by the Darkside's Dark Punch (100%). |