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Fight and Away: Difference between revisions

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*[[Wonderland]]: [[Crimson Prankster]]s
*[[Wonderland]]: [[Crimson Prankster]]s
*[[Neverland]]: [[Ruler of the Sky]]
*[[Neverland]]: [[Ruler of the Sky]]
*[[Halloween Town]]: [[Chill Ripper]]
*[[Agrabah]]: {{ns|Game|Xion}} (Third Form)
*[[Agrabah]]: {{ns|Game|Xion}} (Third Form)



Latest revision as of 23:15, 27 May 2024

Kingdom Hearts 358/2 Days
Fight and Away
Theme Notes.png
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimomura
Length 2:17

"Fight and Away" is a musical composition by Yoko Shimomura that appears in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded.

Appearances[edit]

"Fight and Away" is used primarily as a boss theme.

Kingdom Hearts 358/2 Days[edit]

Kingdom Hearts Re:coded[edit]

Battles
Cutscenes
  • Olympus Coliseum: "Cerberus", "Guardian of the Underworld"
  • Agrabah: "Jasmine and Jafar", "Testing Jafar"

Composition[edit]

"Fight and Away" is approximately two minutes and seventeen seconds long. It has a time signature of 4/4 time and is played at a tempo of 180 beats per minute. There is a brief introduction with a snare drum that leads into the main repeated section. There is no conclusion, allowing for a smooth transition between loops. The instrumentation includes: snare drum, cymbals, vocals, organ, French horns, trombones, piano, and a synthesizer.

Albums[edit]