Attractions: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts III'', enemies may occasionally be tagged with | In ''Kingdom Hearts III'', enemies may occasionally be tagged with a "CHANCE!" Attraction indicator, being a golden crown with a green circle that acts as a timer. Hitting these enemies while this indicator is active will prompt a [[Situation Command]] that will trigger the Attraction. | ||
The appearance of the Attraction indicator during battle is determined by the enemy's {{nihongo|'''{{a|Attraction Endurance}}'''|アトラクション耐久値|Atorakushon Taikyū-chi}}. When this hidden value reaches 0, the Attraction indicator appear. An enemy may only have one Attraction indicator attached to them at a time, and there cannot be multiple Attraction indicators of the same type active at once. The same Attraction cannot appear for at least 30 seconds after the last use of that Attraction ends. | |||
The initial Attraction Endurance value of an enemy is determined by their HP multiplied with their {{nihongo|'''Attraction Endurance Magnification'''|アトラクション耐久値倍率|Atorakushon Taikyū-chi Bairitsu}} value. Most enemies have an Attraction Magnification value of x1.1, while certain enemies and most bosses have a value of less than x1.0. | |||
When an enemy is attacked, their Attraction Endurance will decrease by the same amount as their HP. There is a 4% that the decrease will be 1.5 times the normal value, increasing by 2% for each equipped copy of [[Attraction Enhancer]]. Damage dealt by Links, Team Attacks, Attractions, Cover Shot, or characters other than Sora will not decrease an enemy's Attraction Endurance. Likewise, an enemy's Attraction Endurance cannot be lowered while they are in armor mode. | |||
Additionally, there is a 20% chance that a random enemy starts with the Attraction indicator around them when the battle begins, increasing by 5% for each equipped copy of Attraction Enhancer. This staring indicator can only appear around enemies with an Attraction Magnification value of x1.1. | |||
While using an Attraction, Sora will not flinch when attacked, he cannot suffer any [[status effect]]s, and his HP cannot be reduced lower than 1 HP. [[Donald]] and [[Goofy]] will ride with Sora on the Attraction, while world-specific [[party member]]s will disappear for the duration of the Attraction. | |||
==List of Attractions== | ==List of Attractions== |
Revision as of 02:07, 29 April 2024
Attractions (アトラクションフロー Atorakushon Furō , lit. "Attraction Flow") are a command system in Kingdom Hearts III. They allow Sora to perform elaborate attacks inspired by the various rides of the Disney theme parks.
Development
Attractions first appeared in a trailer for Kingdom Hearts III at D23 Expo Japan 2013. Sora is shown summoning a Pirate Ship ride to attack a group of Heartless, and later Sora, Donald, and Goofy ride the Big Magic Mountain train in battle against the Rock Titan.[1]
The Kingdom Hearts III trailer at E3 2015 again shows Sora summoning the Big Magic Mountain and Pirate Ship Attractions, while also introducing the Mad Tea Cups Attraction.[2] In an interview at E3, Tetsuya Nomura described that at one point in development, the tea cup ride had the camera showing Sora's point of view, but the camera motion gave some of the testers motion sickness.[3]
In an interview in the June 25, 2015 issue of Dengeki Playstation, Nomura explained that Sora will be able to trigger Attraction attacks under certain conditions in battle. He attributed the inspiration for Attractions to Flowmotion from Kingdom Hearts 3D: Dream Drop Distance, but described the former as a more tactical system.
In June 2018, the E3 2018 Square Enix Showcase Trailer displayed two new Attractions: Splash Run, and Magic Carousel.
Mechanics
In Kingdom Hearts III, enemies may occasionally be tagged with a "CHANCE!" Attraction indicator, being a golden crown with a green circle that acts as a timer. Hitting these enemies while this indicator is active will prompt a Situation Command that will trigger the Attraction.
The appearance of the Attraction indicator during battle is determined by the enemy's Attraction Endurance (アトラクション耐久値 Atorakushon Taikyū-chi ). When this hidden value reaches 0, the Attraction indicator appear. An enemy may only have one Attraction indicator attached to them at a time, and there cannot be multiple Attraction indicators of the same type active at once. The same Attraction cannot appear for at least 30 seconds after the last use of that Attraction ends.
The initial Attraction Endurance value of an enemy is determined by their HP multiplied with their Attraction Endurance Magnification (アトラクション耐久値倍率 Atorakushon Taikyū-chi Bairitsu ) value. Most enemies have an Attraction Magnification value of x1.1, while certain enemies and most bosses have a value of less than x1.0.
When an enemy is attacked, their Attraction Endurance will decrease by the same amount as their HP. There is a 4% that the decrease will be 1.5 times the normal value, increasing by 2% for each equipped copy of Attraction Enhancer. Damage dealt by Links, Team Attacks, Attractions, Cover Shot, or characters other than Sora will not decrease an enemy's Attraction Endurance. Likewise, an enemy's Attraction Endurance cannot be lowered while they are in armor mode.
Additionally, there is a 20% chance that a random enemy starts with the Attraction indicator around them when the battle begins, increasing by 5% for each equipped copy of Attraction Enhancer. This staring indicator can only appear around enemies with an Attraction Magnification value of x1.1.
While using an Attraction, Sora will not flinch when attacked, he cannot suffer any status effects, and his HP cannot be reduced lower than 1 HP. Donald and Goofy will ride with Sora on the Attraction, while world-specific party members will disappear for the duration of the Attraction.
List of Attractions
Name | Description | Commands | Note(s) |
(マウンテンコースター Maunten Kōsutā ) |
Summon the train from Big Thunder Mountain to lay waste to enemies with fireworks. | : Finish : Chimney Flare : Cancel |
Available during the fights against Rock Titan and the swarm of enemies in the Keyblade Graveyard. |
(パイレーツシップ Pairētsu Shippu ) |
Summon a pirate ship to swing at and splash enemies with water attacks. | : Finish : Swing : Cancel |
Damage an enemy with an active Attraction icon. Only usable in large open spaces. |
(スピニングカップ Supiningu Kappu , lit. "Spinning Cups") |
Slide and spin around inside huge teacups from Mad Tea Party. | : Finish : Cup Slide : Cancel |
Damage an enemy with an active Attraction icon. |
(シューティングライド Shūtingu Raido , lit. "Shooting Ride)" |
Hop inside one of Buzz Lightyear's Astro Blasters and shoot enemies in first-person mode. | : Finish : Blaster : Thruster Boost : Cancel |
Damage an enemy with an active Attraction icon. |
(スプラッシュライド Supurasshu Raido , lit. "Splash Ride") |
Jump around in a splashing ride that leaves streams of water behind. When the gauge runs out, ride along the stream at super-speed damaging everything. | : Finish : Jump : Cancel |
Damage an enemy with an active Attraction icon. Only usable in large open spaces. |
(メリーゴーランド Merī Gō Rando , lit. "Merry-go-Round) |
Take a ride on an enchanted carousel. Time and press / when the circle of light reaches the edge of the carousel to damage all nearby enemies. | : Finish : Sound Wave : Cancel |
Damage an enemy with an active Attraction icon. Only usable in large open spaces. |