Kingdom Hearts 358/2 Days

Sizzling Edge: Difference between revisions

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==Gameplay==
==Gameplay==
The ground combo starts with a slash to the right, then to the left and ends with a throw straight at the target. The aerial combo starts with a downwards throw below Axel.
The ground combo starts with a slash to the right, then to the left and ends with a throw straight at the target. The aerial combo starts with a downwards throw below Axel.
{{358Atk/o
|{{358Atk
|char=Axel
|a10=a
|a11pow=0.75
|a12a=*
|a20=i
|a21pow=0.75
|a21y=KA
|a22a=*
|y22pow=1.5
|y22crit=◯
|y22flin=◯
|a30=u
|y30pow=0.75
|y30crit=◯
|y30flin=◯
|a31pow=1.13 x2
|a31count=◯
|a31crit=◯
|a31flin=◯
}}
|{{358Atk
|char=Axel
|air=*
|a10=KA
|a11pow=1.5
|a11count=◯
|a11crit=◯
|a11flin=◯
|a12pow=0.75
|a12count=◯
|a12crit=◯
|a12flin=◯
}}}}


{{Chakram}}
{{Chakram}}
{{FearlessGear}}
{{FearlessGear}}

Latest revision as of 15:00, 26 November 2024

Kingdom Hearts 358/2 Days
Sizzling Edge
Sizzling Edge
"A weapon that possesses very high Strength. Effective against tough enemies."
Japanese レイジングエッジ
Rōmaji Reijingu Ejji
Translation Razing Edge
Stats
Strength Magic
Base Unit Ultima Base Unit
+55 +2 +45 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +4 +1 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Striker
Obtained
Fearless Gear ③ (Axel)
Kingdom Hearts 358/2 Days
Sizzling Edge+
Sizzling Edge
"An upgraded Sizzling Edge.
Possesses very high Strength.
Effective against tough enemies."
Japanese レイジングエッジ+
Rōmaji Reijingu Ejji+
Translation Razing Edge+
Stats
Strength Magic
Base Unit Ultima Base Unit
+60 +2 +40 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +0 +1 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Striker
Obtained
Fearless Gear+ ③ (Axel)

Sizzling Edge is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Sizzling Edge+.

Design[edit]

A Sizzling Edge Chakram has a silver, gear-like wheel as a base, with six broad and curved gear teeth. Two oblong, red protrusions jut out of either end of the main wheel. The handle is a silver cross and two ends of the cross are connected to the main wheel by a red triangle.

Gameplay[edit]

The ground combo starts with a slash to the right, then to the left and ends with a throw straight at the target. The aerial combo starts with a downwards throw below Axel.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Right Hand Downswing
Hit 1 0.75 X X X
(Ground) Left Hand Upswing
Hit 1 0.75 X X X
(Air) Under Simultaneous Throw
Hit 1 1.5 X
(Ground) Front Simultaneous Throw Hit 1 0.75 X
Hit 1 1.13 x2


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Under Simultaneous Throw
Hit 1 1.5
Hit 2 0.75