Kingdom Hearts Birth by Sleep
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Command Meld: Difference between revisions

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{{cleanup|Command Articles, Ability Articles}}
{{cleanup|Command Articles, Ability Articles}}
[[File:Command Meld KHBBS.png|thumb|300px|The Command Meld menu can be accessed at any time. It depicts all commands that can be melded, a list of melding ingredients, and, if the required Recipe has been obtained, the new command that will be produced as the result of command melding, as well as the ability it will have.]]
[[File:Command Meld KHBBS.png|thumb|300px|The Command Meld menu can be accessed at any time. It depicts all commands that can be melded, a list of melding ingredients, and, if the required Recipe has been obtained, the new command that will be produced as the result of command melding, as well as the ability it will have.]]
{{nihongo|'''Command Meld'''|コマンドチャージ|Komando Chāji|lit. "Command Charge"}} is a system in ''[[Kingdom Hearts Birth by Sleep]]'' that replaces the traditional [[item synthesis]]. Like {{ff|Materia Fusion}} in ''{{ff|Crisis Core -Final Fantasy VII-}}'', Command Meld allows the character to create new {{c|Deck Command|BBS}}s by combining specific pairs of Commands. Most Commands must be mastered in order to be used as ingredients. Furthermore, synthesis materials such as the [[Fleeting]] or [[Abounding Crystal]] can be added to the mix. Although this does not change the resulting Command, it attaches a certain [[Abilities (KHBBS)|Ability]] to it, depending on the Crystal used and the meld it is applied to. If one of the ingredient Commands already has an attached Ability, the resulting Command will also have an Ability of the same category<!--check whether this is true - would Fire/Shimmering + Fire => Fira/Shimmering?-->, and it is also possible to have an Ability attach to the resulting Command completely at random. It is also possible for the Command created to immediately upgrade to a Rare Command; several powerful Commands and all meldable [[Shotlock]]s can only be created in this manner.
{{nihongo|'''Command Meld'''|コマンドチャージ|Komando Chāji|lit. "Command Charge"}} is a system in ''[[Kingdom Hearts Birth by Sleep]]'' that replaces the traditional [[item synthesis]]. Like {{ff|Materia Fusion}} in ''{{ff|Crisis Core -Final Fantasy VII-}}'', Command Meld allows the character to create new {{c|Deck Command|BBS}}s by combining specific pairs of Commands. Most Commands must be mastered in order to be used as ingredients, though some can be used only partially leveled depending on the specific recipe. Furthermore, synthesis materials such as the [[Fleeting]] or [[Abounding Crystal]] can be added to the mix. Although this does not change the resulting Command, it attaches a certain [[Abilities (KHBBS)|Ability]] to it, depending on the Crystal used and the meld it is applied to. If one of the ingredient Commands already has an attached Ability, the resulting Command will also have an Ability of the same category<!--check whether this is true - would Fire/Shimmering + Fire => Fira/Shimmering?-->, and it is also possible to have an Ability attach to the resulting Command completely at random. It is also possible for the Command created to immediately upgrade to a Rare Command; several powerful Commands and all meldable [[Shotlock]]s can only be created in this manner.


Although the Command Meld menu lists any sets of compatible Commands together at all times, it does not list the resulting Command until its [[Recipe]] is obtained. Unlike the Recipes in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 358/2 Days]]'', the Recipe items cover all melding combinations of the same type (Block, Action, Magic, or Attack) and class (Basic, Advanced, or Ultimate). Furthermore, any set of Commands can be melded without their Recipes; a Recipe simply lists what the resulting Command will be.
Although the Command Meld menu lists any sets of compatible Commands together at all times, it does not list the resulting Command until its [[Recipe]] is obtained. Unlike the Recipes in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 358/2 Days]]'', the Recipe items cover all melding combinations of the same type (Block, Action, Magic, or Attack) and class (Basic, Advanced, or Ultimate). Furthermore, any set of Commands can be melded without their Recipes; a Recipe simply lists what the resulting Command will be.

Revision as of 12:43, 31 May 2023

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Issues: Command Articles, Ability Articles

The Command Meld menu can be accessed at any time. It depicts all commands that can be melded, a list of melding ingredients, and, if the required Recipe has been obtained, the new command that will be produced as the result of command melding, as well as the ability it will have.

Command Meld (コマンドチャージ Komando Chāji?, lit. "Command Charge") is a system in Kingdom Hearts Birth by Sleep that replaces the traditional item synthesis. Like Materia Fusion in Crisis Core -Final Fantasy VII-, Command Meld allows the character to create new Deck Commands by combining specific pairs of Commands. Most Commands must be mastered in order to be used as ingredients, though some can be used only partially leveled depending on the specific recipe. Furthermore, synthesis materials such as the Fleeting or Abounding Crystal can be added to the mix. Although this does not change the resulting Command, it attaches a certain Ability to it, depending on the Crystal used and the meld it is applied to. If one of the ingredient Commands already has an attached Ability, the resulting Command will also have an Ability of the same category, and it is also possible to have an Ability attach to the resulting Command completely at random. It is also possible for the Command created to immediately upgrade to a Rare Command; several powerful Commands and all meldable Shotlocks can only be created in this manner.

Although the Command Meld menu lists any sets of compatible Commands together at all times, it does not list the resulting Command until its Recipe is obtained. Unlike the Recipes in Kingdom Hearts II and Kingdom Hearts 358/2 Days, the Recipe items cover all melding combinations of the same type (Block, Action, Magic, or Attack) and class (Basic, Advanced, or Ultimate). Furthermore, any set of Commands can be melded without their Recipes; a Recipe simply lists what the resulting Command will be.

Attachable Abilities

Note: The "type" IDs given here originate from the Ultimania, and are used throughout the wiki to identify which abilities can be attached to a command.

Type Shimmering Fleeting Pulsing Wellspring Soothing Hungry Abounding
A Fire Boost Magic Haste Leaf Bracer Air Combo Plus HP Boost HP Prize Plus Link Prize Plus
B Blizzard Boost Magic Haste Leaf Bracer Combo Plus Item Boost HP Prize Plus Lucky Strike
C Thunder Boost Magic Haste Combo F Boost Air Combo Plus HP Boost Treasure Magnet Link Prize Plus
D Cure Boost Magic Haste Combo F Boost Combo Plus Item Boost Treasure Magnet Lucky Strike
E Fire Screen Attack Haste Leaf Bracer Combo Plus HP Boost HP Prize Plus Link Prize Plus
F Blizzard Screen Attack Haste Leaf Bracer Air Combo Plus Item Boost HP Prize Plus Lucky Strike
G Thunder Screen Attack Haste Finish Boost Combo Plus HP Boost Treasure Magnet Link Prize Plus
H Dark Screen Attack Haste Finish Boost Air Combo Plus Item Boost Treasure Magnet Lucky Strike
I Fire Screen Attack Haste Finish Boost Combo Plus HP Boost HP Prize Plus Link Prize Plus
J Blizzard Screen Magic Haste Combo F Boost Air Combo Plus Item Boost HP Prize Plus EXP Walker
K Thunder Screen Attack Haste Finish Boost Combo Plus HP Boost Treasure Magnet Lucky Strike
L Dark Screen Magic Haste Combo F Boost Air Combo Plus Item Boost Treasure Magnet EXP Walker
M Fire Boost Reload Boost Finish Boost Once More Damage Syphon HP Prize Plus EXP Chance
N Blizzard Boost Reload Boost Second Chance Air Combo Plus Damage Syphon HP Prize Plus Lucky Strike
O Thunder Boost Reload Boost Combo F Boost Once More Defender Treasure Magnet EXP Chance
P Cure Boost Reload Boost Second Chance Combo Plus Defender Treasure Magnet Lucky Strike