In ''Kingdom Hearts'' and [[Kingdom Hearts HD 1.5 ReMIX|the HD remake]], "Arabian Dream" is approximately two minutes and four seconds. In ''Kingdom Hearts Re:Chain of Memories'', the piece is two minutes and twelve seconds. For ''Kingdom Hearts II'', the piece is shortened to one minute and thirty-five seconds. The [[Kingdom Hearts HD 2.5 ReMIX|''Kingdom Hearts II Final Mix'' HD remake]] version is two minutes and thirty-nine seconds long.
In ''Kingdom Hearts'' and [[Kingdom Hearts HD 1.5 ReMIX|the HD remake]], "Arabian Dream" is approximately two minutes and four seconds. In ''Kingdom Hearts Re:Chain of Memories'', the piece is two minutes and twelve seconds. For ''Kingdom Hearts II'', the piece is shortened to one minute and thirty-five seconds. The [[Kingdom Hearts HD 2.5 ReMIX|''Kingdom Hearts II Final Mix'' HD remake]] version is two minutes and thirty-nine seconds long. Regardless of the game, the piece has a time signature of 4/4, and a tempo of 134 beats per minute.
<!--Insert theory on style/music analysis/difference in variations between games, and instrumentation for each game; also, how the nature of music relates to the environment it reflects-->
For instrumentation, each version uses the same instruments, though for games not in the HD remakes, some voices are covered through electronic means- such as synthesizer. However, the synthesizer is still used in the HD remakes, despite having a fully orchestrated soundtrack. In general, the instrumentation includes: a strings section- violin, cello, and stringed bass, flute, oboe, trumpet, cymbals, tambourine, shaker, bongos, guitar, electric bass, hand clapping, and vocals. The latter only being used in ''Kingdom Hearts II'' and ''Kingdom Hearts HD 2.5 ReMIX''. Additional instruments, unique and primarily used in traditional Middle Eastern music include the {{w|qanun (instrument)|qanun}} and {{w|derbake}}.
{{sec-stub}}
Similar to "[[A Day in Agrabah]]," musical {{w|exoticism}} is used for the battle theme, evoking a Middle Eastern-type feel through the continued use of traditional Middle Eastern instruments, melodic keys, and rhythms. The use of {{w|syncopation}} and the sixteenth note triplet embellishment also return.
Unlike with the field theme, there is no difference in tone between the games; each piece closely resembles each other in nature. While some textures may differ slightly, such as ''Kingdom Hearts II'' adding the use of vocals, the overall nature and structure of the piece is the same throughout the series.
The slightly increased tempo, "livelier" rhythms, and increased use of percussion and brass instruments easily establish the battle nature of the piece.
==Albums==
==Albums==
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File:Kingdom Hearts Original Soundtrack Cover.png|Disc 2, Track 2 in the ''[[Kingdom Hearts Original Soundtrack]]''|link=Kingdom Hearts Original Soundtrack
File:Kingdom Hearts Original Soundtrack Cover.png|Disc 2, Track 2 in the ''[[Kingdom Hearts Original Soundtrack]]''|link=Kingdom Hearts Original Soundtrack
File:Kingdom Hearts II Original Soundtrack Cover.png|Disc 2, Track 13 in the ''[[Kingdom Hearts II Original Soundtrack]]''|link=Kingdom Hearts II Original Soundtrack
File:Kingdom Hearts II Original Soundtrack Cover.png|Disc 2, Track 13 in the ''[[Kingdom Hearts II Original Soundtrack]]''|link=Kingdom Hearts II Original Soundtrack
File:Kingdom Hearts Original Soundtrack Complete Cover.png|Disc 2, Track 2 in the ''[[Kingdom Hearts Original Soundtrack Complete]]''|link=Kingdom Hearts Original Soundtrack Complete
File:Kingdom Hearts Original Soundtrack Complete Cover.png|Disc 2, Track 2 in the ''[[Kingdom Hearts Original Soundtrack Complete]]''|link=Kingdom Hearts Original Soundtrack Complete
File:Kingdom Hearts Original Soundtrack Complete Cover.png|Disc 5, Track 14 in the ''Kingdom Hearts Original Soundtrack Complete''
File:Kingdom Hearts Original Soundtrack Complete Cover.png|Disc 5, Track 14 in the ''Kingdom Hearts Original Soundtrack Complete''
In Kingdom Hearts II, "Arabian Dream" is used as the battle theme for Agrabah. During Sora's second visit, it is used as the field theme while chasing Jafar's shadow in the Sandswept Ruins. "Arabian Dream" can also be heard while playing the Chasm of Challenges mini-game.
Cutscenes
Agrabah (1st visit): "Turning Over a New Feather," "Accidental Help," "The Trap"
In the Kingdom Hearts 358/2 Days portion of Kingdom Hearts HD 1.5 ReMIX, "A Day in Agrabah" is used during various cutscenes.
Cutscenes
"Day 51 - Missing"
"Day 52 - Solitude"
"Day 97 - Transfer"
Composition
In Kingdom Hearts and the HD remake, "Arabian Dream" is approximately two minutes and four seconds. In Kingdom Hearts Re:Chain of Memories, the piece is two minutes and twelve seconds. For Kingdom Hearts II, the piece is shortened to one minute and thirty-five seconds. The Kingdom Hearts II Final Mix HD remake version is two minutes and thirty-nine seconds long. Regardless of the game, the piece has a time signature of 4/4, and a tempo of 134 beats per minute.
For instrumentation, each version uses the same instruments, though for games not in the HD remakes, some voices are covered through electronic means- such as synthesizer. However, the synthesizer is still used in the HD remakes, despite having a fully orchestrated soundtrack. In general, the instrumentation includes: a strings section- violin, cello, and stringed bass, flute, oboe, trumpet, cymbals, tambourine, shaker, bongos, guitar, electric bass, hand clapping, and vocals. The latter only being used in Kingdom Hearts II and Kingdom Hearts HD 2.5 ReMIX. Additional instruments, unique and primarily used in traditional Middle Eastern music include the qanun and derbake.
Similar to "A Day in Agrabah," musical exoticism is used for the battle theme, evoking a Middle Eastern-type feel through the continued use of traditional Middle Eastern instruments, melodic keys, and rhythms. The use of syncopation and the sixteenth note triplet embellishment also return.
Unlike with the field theme, there is no difference in tone between the games; each piece closely resembles each other in nature. While some textures may differ slightly, such as Kingdom Hearts II adding the use of vocals, the overall nature and structure of the piece is the same throughout the series.
The slightly increased tempo, "livelier" rhythms, and increased use of percussion and brass instruments easily establish the battle nature of the piece.