Kingdom Hearts 3D: Dream Drop Distance
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Flick Rush: Difference between revisions

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Revision as of 19:33, 10 February 2017

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Flick Rush Logo KH3D.png

Flick Rush is a battle-style mini-game appearing in Kingdom Hearts 3D: Dream Drop Distance. It allows the player to pit any team of three of his or her Spirit Dream Eaters against an opponent's through a series of tournaments against the computer or in wireless battles against other players. Players can exchange the medals they win for completing tournaments at the Medal Shop to purchase new commands, recipes, and other prizes. One can play Flick Rush by speaking to the Moogle located on the northeast end of Traverse Town's Fourth District. The tutorial for this mini-game is initiated when Sora visits Rhyme. If, however, Riku speaks to the Moogle to initiate the tutorial before Sora visits that area, then the tutorial is skipped.

Mechanics

Basics

Flick Rush Round Screen KH3D.png

Similar to Kingdom Hearts: Chain of Memories, Flick Rush uses a card-based battle system in which players pit any team of three of their Spirit Dream Eaters against an opponent's. Flicking these cards upwards on the Nintendo 3DS's bottom screen allows a Spirit to use one of its special attacks, while flicking cards downwards raises a barrier around the player's Spirit. The player must attack with cards of a higher value than the opponent to deal damage to his or her Spirits until all three have had their HP depleted to zero.

Using cards for offense depletes the Action Gauge located on the Nintendo 3DS's touch screen. If this gauge is fully depleted, the player will not be able to use cards for a short time until the gauge automatically refills itself. Using cards for defense does not deplete the Action Gauge. If a player's defending card is of a higher value than the opponent's, it will evolve into a better one.

Card values

When the player uses a card, a numerical value appears above his or her Spirit. Should the player use a card with a higher value than the opponent's for either offense or defense, his or her Spirit will break the opponent's card. Cards marked with a star possess the ability to break any of the opponent's cards, regardless of value.

If the player selects multiple cards at once in rapid succession for either offense or defense, the values of said cards will be added together. While this leaves the player's Spirit with fewer available cards and necessitates the switching of Spirits at a more frequent rate, this tactic allows the player to deal higher damage and outlast the opponent through sheer aggressiveness.

Evolved cards

After successfully blocking the opponent's attack, the first card used by the player will evolve, doubling its power and changing to a special evolved command. There are seven different evolved commands, and the command used depends on the active Spirit.

Card duels

When both the player and the opponent use a card of the same value, a card duel will begin. If this occurs, the player must rapidly flick cards upwards to try and get three of the same symbol in a row, similar to a slot machine. The first player to do this successfully deals moderate damage to the opponent's Spirit.

Reloading cards

The player can reload his or her deck at any time by holding the stylus down on the icon of the Spirit currently in battle located on the touch screen. When the blue gauge that appears fills completely, the player's deck will be reshuffled or replenished. Each reload yields eight new cards.

Switching Spirits

The player can switch the Spirit participating in battle at any time by tapping on one of the currently inactive Spirit's icons located on the touch screen. Cards reload slowly but automatically for Spirits when they are on the sidelines, so it is recommended that the player do this as an active Spirit begins to run out of available cards as an alternative to reloading the deck.

Tournaments

When participating in tournaments, the player faces off against computer-controlled opponents. The player receives medals for every round won in the tournament, as well as either a bronze, silver, or gold trophy depending on his or her performance in each round at the tournament's end. New tournaments are unlocked by completing those already available or progressing through the story.

Wireless battles

Players can challenge other players to Flick Rush battles, but both need to have wireless communication enabled, a Nintendo 3DS, and a copy of Kingdom Hearts 3D: Dream Drop Distance. If an opponent is within range, his or her in-game nickname will appear on the list on the Nintendo 3DS's top screen.

Depending on who is hosting the match, either choose the opponent's nickname on the list located on the top screen or select "Seek Opponent". Once said opponent has been located, the host must select "Ready" to proceed to the Spirit selection screen and finally to the match itself.

List of Flick Rush cards

Card Name
File:Magic 1 (FR card).png Fire, Firaga, Dark Firaga, Blistering Orb, Dragon Blast, F Minor, Fire Shot, Flamethrower, Hebby Fire, Red Hot Chili, Spitfire, Yoggy Fire
File:Magic 2 (FR card).png Time Bomb, Air Raid, Bomb Roll, Dino Breath, Doomdelion, Dragon's Breath, Firebomb, Hebby Burst, Mortar, Ribbit Flambé, Toxic Doomdelion
File:Magic 3 (FR card).png Thunder, Thundara, Thundaga, Laser Blast, Musical Bolt, Musical Jolt, Thunder Shot
File:Magic 4 (FR card).png Electrosphere, Ikazuchi Prime, Lightning Charge
File:Magic 5 (FR card).png Zero Gravity, Zero Gravira, Zero Graviga, Degen Moon
File:Magic 6 (FR card).png Aqua Raid, Bubble Launch, Power Spout
File:Magic 7 (FR card).png Bubble Mk-II, Torrent
File:Magic 8 (FR card).png Blizzard, Blizzara, Blizzaga, Blizzard Shot, Ice Spear, Icicle Dice, Icy Reflux
File:Magic 9 (FR card).png Frozen Breath, Ice Breath
File:Magic 10 (FR card).png Double Cutter, Kamaitachi Prime, Sonic Roar, Space Bender
File:Magic 11 (FR card).png Boulder Smash, Tea Table Flip
File:Magic 12 (FR card).png Sparkra, Sparkga, Refract Beam
File:Magic 13 (FR card).png Bubble Mine, Hot Potatoes, Item Toss, Mine Control, Mousetrap, Poison Mine, Sneak Attack
File:Magic 14 (FR card).png Deep Freeze
File:Magic 15 (FR card).png Balloon, Balloonra, Balloonga
File:Magic 16 (FR card).png Quinti-slice
File:Magic 17 (FR card).png Cyclone Charge
File:Magic 18 (FR card).png Bender Slam
File:Magic 19 (FR card).png Blast Orb
File:Magic 20 (FR card).png Falling Spear
Card Name Description
File:Faith (FR card).png Faith Deals Light-attribute damage to the opponent and recovers HP based on the damage dealt to the opponent.
File:Dark Mist (FR card).png Dark Mist Deals Dark-attribute damage to the opponent and covers the opponent's touch screen in a black fog.
File:Elixir (FR card).png Elixir Recovers HP and cards to the player's entire party.
File:Ice Zone (FR card).png Ice Zone Deals Blizzard-attribute damage to the opponent and freezes the opponent's touch screen.
File:Thundaga (FR card).png Thundaga Deals Thunder-attribute damage to the opponent and shocks the opponent's touch screen.
File:Mega Flare (FR card).png Mega Flare Deals Fire-attribute damage to the opponent's entire party.
File:Waterga (FR card).png Waterga Deals Water-attribute damage to the opponent and submerges the opponent's touch screen.
Card Name Description
File:Bell (FR card).png Bell [?]
File:Cherry (FR card).png Cherry [?]
File:Seven (FR card).png Seven [?]

Video

Flick Rush—Kingdom Hearts 3D: Dream Drop Distance
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