Kingdom Hearts 358/2 Days

Corona: Difference between revisions

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{{game|358}}
{{game|358}}
{{Youmay|Axel's Chakram|[[Kingdom of Corona|the world from ''Kingdom Hearts III'']]}}
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<div class="tabber goright">
<div class="tabbertab" title="Corona" style="width:234px">
<div class="tabbertab" title="Corona" style="width:234px">

Revision as of 03:38, 15 August 2015

This article is about Axel's Chakram.
You may be looking for the world from Kingdom Hearts III.
Kingdom Hearts 358/2 Days
Corona
"A weapon that possesses extreme Strength. Devastates tough enemies."
Japanese クラウニング
Rōmaji Kurauningu
Stats
Strength Magic
Base Unit Ultima Base Unit
+67 +2 +33 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +0 +1 +10 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Striker
3: Grand Slam
Obtained
Prestige Gear ④ (Axel)
Kingdom Hearts 358/2 Days
Corona+
"An upgraded Corona.
Possesses extreme Strength.
Devastates tough enemies."
Japanese クラウニング+
Rōmaji Kurauningu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+77 +2 +23 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +6 +1 +11 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Striker
3: Damage Control
Obtained
Prestige Gear+ ④ (Axel)

The Corona is a pair of Chakrams available to Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Corona+.

Design

A Corona Chakram's main wheel is actually comprised of eight protrusions of alternating small and large sizes. The four smaller protrusions are roughly square-shaped and are red with a black outline. The four larger protrusions are similar in shape to the ones found on Sizzling Edge and resemble squared-off arrowheads. These too are red with black outlines. The handle is a light blue cross that attaches to the four larger protrusions.

A corona is a sort of "atmosphere" of plasma surrounding the sun and other heavenly bodies.

Gameplay

The Corona Chakrams are great weapons for long-range and aerial combat. The ground combo is very long and can end in multiple ways. Axel first will make two basic strikes with his Chakrams; he then will have the chance to execute a Y-Combo. If he does not, the combo will end with a long-range forward toss of his Chakrams after a short pause. If the player does execute the Y-Combo, Axel will swing his Chakrams upward in an uppercut-like fashion. He then shall be presented with another chance for a Y-Combo. If the player does not take this, the combo will end. If the player does execute this additional Y-Combo, Axel shall leap into the air and throw his Chakrams down to the ground.

The aerial combo is much simpler: it is just one attack, in which Axel throws his Chakrams to the ground.

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