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{{Game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB|RCO}} | {{Game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB|RCO}} | ||
{{Expand|create=Everything (please specify)}} | {{Expand|create=Everything (please specify)}} | ||
{{nihongo|'''Abilities'''|アビリティ|Abiriti}} are equippable skills or effects that appear in the ''[[Kingdom Hearts (series)|Kingdom Hearts]]'' games. Abilities may be acquired and equipped in different ways, depending on the game in which they appear. | |||
==Types== | ==Types== | ||
[[ | [[File:Ability Screen KHII.png|thumb|300px|The Abilities screen for Sora in ''Kingdom Hearts II''. Shown are the Support and Weapon abilities.]] | ||
Abilities are | Abilities may be categorized in a number of different ways, but the two main types are action abilities and passive abilities. Action abilities may affect weapon combos, such as [[Vortex]] or [[Aerial Finish]], or grant whole new skills that can be used in the field, such as [[Dodge Roll]] or [[Guard]]. Passive abilities have a variety of effects, such as boosting damage dealt to enemies, enhancing weapon combos or other action abilities, and making it easier to pick up items dropped by enemies. | ||
[[ | |||
In some games, certain action abilities, usually ones that increase mobility, are separated from other abilities. These may include such abilities as [[High Jump]], [[Mermaid Kick]], [[Quick Run]], or [[Glide]], among others. ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' lists a number of action abilities as '''Shard Abilities''', which can be used by all party members once equipped, at no cost. In ''[[Kingdom Hearts II]]'', '''Growth Abilities''' are special action abilities that are learned and leveled up by leveling [[Drive Form]]s. | |||
In | In some games, weapons may provide abilities once equipped. Additionally, some games allow multiple copies of abilities to be equipped, increasing their effect. | ||
In ''Kingdom Hearts'' and ''Kingdom Hearts II'', abilities are equipped in the main menu, at the cost of '''Ability Points''', or '''AP'''. In ''[[Kingdom Hearts: Chain of Memories]]'', passive abilities are activated by using [[enemy card]]s in battle, while certain action abilities are equipped by default. In ''[[Kingdom Hearts 358/2 Days]]'', many abilities, both action and passive, are equipped by installing [[Ability Panel]]s into the panel grid, while many passive abilities are equipped by installing [[Ring Panel]]s or by linking [[Ability Unit]]s to [[Gear]]s. In ''[[Kingdom Hearts Birth by Sleep]]'', action abilities are equipped as [[action command]]s, while passive abilities are gained through [[Command Meld|melding commands]] together with synthesis materials or activated during certain [[Dimension Link]]s. In ''[[Kingdom Hearts Re:coded]]'', abilities may be equipped in the [[Stat Matrix]] once they are linked to a CPU, while many passive abilities can be activated through the [[Overclock]] system or by equipping [[accessory chip]]s. In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', action abilities return, and passive abilities can be equipped through the [[Ability Link]] system. | |||
In ''[[Kingdom Hearts Birth by Sleep]]'', abilities are | |||
In ''[[Kingdom Hearts Re:coded]]'', abilities | |||
==Pages of Abilities== | ==Pages of Abilities== | ||
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*[[Abilities (Kingdom Hearts Birth by Sleep)]] | *[[Abilities (Kingdom Hearts Birth by Sleep)]] | ||
*[[Abilities (Kingdom Hearts Re:coded)]] | *[[Abilities (Kingdom Hearts Re:coded)]] | ||
{{ | {{BoxTop}} | ||
{{Mechanics}} | |||
[[Category:Abilities| ]] | [[Category:Abilities| ]] | ||
[[Category:Game elements]] | [[Category:Game elements]] |
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