Kingdom Hearts 358/2 Days

Outbreak: Difference between revisions

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|ability2=[[Chain Power]]
|ability2=[[Chain Power]]
|ability3=[[Chain Time]]
|ability3=[[Chain Time]]
|get= [[Rage Gear|Rage Gear ⑤]] (Axel)
|get= [[Rage Gear ⑤]] (Axel)
|char=Axel
|char=Axel
}}
}}
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|ability2=[[Combo-Jump]]
|ability2=[[Combo-Jump]]
|ability3=[[Combo-Air Slide]]
|ability3=[[Combo-Air Slide]]
|get= [[Rage Gear|Rage Gear+ ⑤]] (Axel)
|get= [[Rage Gear+ ⑤]] (Axel)
|char=Axel
|char=Axel
}}
}}

Revision as of 21:05, 21 February 2011

Kingdom Hearts 358/2 Days
Outbreak
"A weapon that lets you string together longer ground and aerial combos."
Japanese アウトブレイク
Stats
Strength Magic
Base Unit Ultima Base Unit
+88 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +3 +8 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
3: Chain Time
Obtained
Rage Gear ⑤ (Axel)
Kingdom Hearts 358/2 Days
Outbreak+
"An upgraded Outbreak.
Lets you string together longer ground and aerial combos."
Japanese アウトブレイク+
Stats
Strength Magic
Base Unit Ultima Base Unit
+93 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +10 +3 +9 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Combo-Jump
3: Combo-Air Slide
Obtained
Rage Gear+ ⑤ (Axel)

Outbreak (アウトブレイク Autobureiku?) is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Outbreak+ by equipping the Rage Gear+.

Design

The Outbreak Chakrams hold a similar design to that of the Burnout Chakrams. An Outbreak Chakram has a main wheel that is divided in half, both halves being held together by the cross-shaped handle. Each half of the main wheel sports four spikes of increasing size shaped like the spikes on the Nobody symbol. All of the spikes slant in the same direction. The entirety of this type of Chakram is black, except for the halves of the main wheel, both of which have a yellow line through their centers, and the handle, which is red-orange.

Gameplay

The ground combo begins with a jumping slash, followed by a mid-air 180 degree spin slash. It is followed by another jumping slash, and finished when Axel jumps in the air and throws his chakrams straight down.

The aerial combo is significantly longer, consisting of seven moves in total. It begins with a few slashes going left to right, accompanied by some spins, in turn, and is finished with a vertical spinning attack, in which Axel rolls in mid-air, his chakrams spinning upward around him.

See also