Kingdom Hearts 358/2 Days

Panel System: Difference between revisions

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*[[Image:Premium Orb.png]] [[Premium Orb]]
*[[Image:Premium Orb.png]] [[Premium Orb]]


There are also some Synthesis Panels unobtainable throughout the game unless by cheat codes. All of these unobtainable Synthesis Panels are named "[DELETED]" and have a description of "??????????????" with the exception of one of them, the first one that comes after Premium Orb. It actually has a description that basically says that it is something from light. All of these "[DELETED]" panels have no use whatsoever (you cannot synthesise anything with them". There are about 20 of these unobtainable panels.
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[[Category:Kingdom Hearts 358/2 Days]]
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Revision as of 21:38, 19 July 2010

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File:Panel2.png
An optimal Panel setup.

The Panel System is a system in Kingdom Hearts 358/2 Days through which the members of Organization XIII upgrade weapons and stats, equip armor and accessories, gain abilities, and use Magic.

Description

The panels fit into a grid, which gains more slots by obtaining Slot Releasers. The grid can only contain one weapon panel and one ring panel. Otherwise, you can place as many of every other type as you wish (provided that they fit in the grid).

Each panel may take up a different amount of slots. These panels always have link slots, where certain panels can be placed to "link" with the main panel. For instance, if you place a Doublecast ④ panel, it takes up 4 spaces, 3 of which can have panels placed in. In this case, magic would be placed in the empty spaces, allowing you to cast each of those spells 2 times.

Weapon panels link with unit panels, which can have a variety of effects, from unlocking the abilities of the weapon, to increasing the weapon's attack, to increasing the chance of critical hits. Magic panels give you one cast for however many number of that magic you have equipped (if you have 3 Fires equipped, then you can cast Fire 3 times). When you have run out of casts, you must use an Ether to replenish them. Ability panels give you many abilities, such as Dodge Roll, Glide, and High Jump. Item panels can be equipped, but disappear when the item is used in the field. Level Up panels must be equipped in order to increase your level, and can be linked with certain panels to double, triple, or quadruple the level of the panels linked to it. Material panels aren't meant for use in the grid. By collecting material panels, you can use them at the shop to synthesize new panels.

List of Panels

Item Panels File:DaysItem.png

Support Panels File:DaysArmor.png

Magic Panels File:DaysMagic.png

See Magic Panel and Magic for more information.

Ability Panels File:DaysAbility.png

See Kingdom Hearts 358/2 abilities for more information.

Weapon Panels File:DaysGear.png

See Gear for more information.

Ring Panels File:DaysAccessory.png

See Accessory for more information.

Material Panels

See Item Synthesis for more information.