Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts Birth by Sleep

The Mysterious Tower: Difference between revisions

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File:Mushroom VIII.png|'''[[Mushroom XIII|Mushroom XIII No. 8]]'''
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Revision as of 07:24, 23 June 2010

Mysterious Tower

Mysterious Tower KHBBS.png
Mysterious Tower Logo KHBBS.png
Japanese 不思議な塔

Romaji Fushigina Tou
Games Kingdom Hearts II
Kingdom Hearts Birth by Sleep

Origin Fantasia (1940)
Themes Header.png

KHII tracks
Field theme - Magical Mystery
File:Magical Mystery.ogg
Battle theme - Working Together
File:Working Together.ogg
KHBBS tracks
Field theme - ''(title unannounced)''
File:Magical Mystery-Bbs-.ogg
Battle theme - ''(title unannounced)''
File:Working Together-BbS-.ogg
Other worlds
Introduced in Kingdom Hearts
Dive to the Heart | Destiny Islands | Disney Castle
Traverse Town | Wonderland | Olympus Coliseum
Deep Jungle | Agrabah | Monstro
Atlantica | Halloween Town | Neverland
100 Acre Wood | Hollow Bastion
End of the World | Realm of Darkness
Introduced in Kingdom Hearts Chain of Memories
Castle Oblivion | Twilight Town
Introduced in Kingdom Hearts II
Mysterious Tower | Radiant Garden
The Land of Dragons | Beast's Castle | Timeless River
Port Royal | Pride Lands | Space Paranoids
The World That Never Was | End of Sea | Keyblade Graveyard
Introduced in Kingdom Hearts coded
Datascape
Introduced in Kingdom Hearts Birth by Sleep
Land of Departure | Mirage Arena
Dwarf Woodlands | Enchanted Dominion | Castle of Dreams
Disney Town | Deep Space
Introduced in Kingdom Hearts 3D: Dream Drop Distance
La Cité des Cloches | The Grid | Symphony of Sorcery
Country of the Musketeers | Prankster's Paradise
Introduced in Kingdom Hearts χ[chi]
Daybreak Town
Introduced in Kingdom Hearts Union χ[Cross]
Game Central Station | Niceland | Cy-Bug Sector | Candy Kingdom
Introduced in Kingdom Hearts III
The Final World | Secret Forest | Olympus
Toy Box | Kingdom of Corona | Monstropolis
Arendelle | The Caribbean | San Fransokyo
Scala ad Caelum | Quadratum

Mysterious Tower is a world in Kingdom Hearts II and Kingdom Hearts Birth by Sleep. It is the home of Master Yen Sid, and serves as a starting point for Sora and Mickey's quests in Kingdom Hearts II and Kingdom Hearts Birth by Sleep, respectively. Although it is considered part of Twilight Town in Kingdom Hearts II, like the Awakening and Betwixt & Between, it is its own world.

Setting

Outside the Tower

The Tower resides in a secret area of Twilight Town, accessible only by a special train that only appears sometimes in the Central Station. The Countryside itself consists of several hills apparently floating amongst the clouds in the endless sunset of Twilight Town, with several stars gleaming in the background. Other than the hills and the tower itself, the only physical existence in the Countryside is a glowing railway along which the single train rides.

The Tower itself is a surrealistic, crooked, golden-brown tower, loosely based on the setting of Fantasia's The Sorcerer's Apprentice. Though it appears to be missing several key structures from the movie, such as the well and the basement study, it appears that the segment is canon to the Kingdom Hearts storyline, and this tower is where it takes place.

The Tower is topped with blue cone-shaped turret roofs, decorated with moons and stars, similar to Yen Sid's hat. It rests on a floating island that contains a courtyard and many trees that obscure the rest of the Countryside from view.

Inside the Tower

Inside the main door is a simple round room, surrounded by an upward-spiraling staircase that leads to a strange portal. Through the portal, a person is transported to higher areas of the Tower, where the staircases float randomly. They lead into other portals or doors to other parts of the Tower.

Other than the entrance, stairs, and upper floor, there are two known rooms in the Tower. One is the Moon Chamber, and the other is the Star Chamber. Both are perfectly round rooms, each with two doors leading either up or down the Tower, and are decorated with moons and stars, respectively. The final stairway is steep and straight, and leads to Yen Sid's Study.

Yen Sid's study is the largest room in the building, with several shelves containing many books, several about the exploits of King Mickey. There is a large wooden desk behind which Yen Sid sits, and behind it, large star and moon windows displaying the Countryside. A door on the side of the study gives way to another room where the three fairies, Flora, Fauna, and Merryweather, apparently stay. There is also a large wardrobe, and several covered mirrors that display Sora in his drive forms, including Anti Form and Final Form.

Story

Kingdom Hearts Birth by Sleep

During Kingdom Hearts Birth by Sleep, Mysterious Tower is first seen at the beginning of the game. Mickey is shown riding a book over waves of water, before being sucked down a whirlpool. Suddenly, the water disappears and Mickey appears in Yen Sid's study. Yen Sid looks disappointed, before saying that he has good news for Mickey.

Terra is the first of three Keyblade wielders to visit the tower. After learning that Master Xehanort is in a battlefield wasteland from the Magic Mirror, Terra goes to see the former Keyblade Master, Yen Sid to gain more information. As he arrives, he sees Mickey disappear into a flash of light from his Star Fragment. Terra continues to go see Yen Sid. Yen Sid sensed Terra's arrival and Mickey's departure as he can sense the movements of Keyblade wielders. Yen Sid says he feels that the Unversed and Xehanort may be connected and sends Terra back on his search for Xehanort. As the young man leaves, Yen Sid asks himself if Xehanort still has "distracting thoughts".

Ven appears here accidentally by Star Fragment while visiting Neverland. As he lands, Donald and Goofy are sitting outside wondering where the King has gone. They at first mistake Ven for the king but then take him upstairs to Yen Sid. The old man notes that Eraqus ordered Ven to return home, but says Ven is just like Mickey that way. Ven says that he does not know where Mickey is, so Yen Sid finds him. He shows Ven, Donald, and Goofy an unconscious Mickey in the Keyblade Graveyard, abducted by Master Xehanort. Donald and Goofy prepare to venture out to save Mickey, but Yen Sid persuades them otherwise, knowing that they are no match for Master Xehanort. In the end, Ven goes alone, to repay his debt to Mickey for saving him earlier.

Aqua comes here after finding Mickey unconscious in the space between worlds. She flies him to Yen Sid, and while Donald and Goofy try to wake him up, Yen Sid tells Aqua of Eraqus' defeat at the hands of Terra. Aqua furiously denies that Terra could do that. Yen Sid hopes this as well, but tells Aqua to find the truth by talking to Terra himself in the Keyblade Graveyard. She leaves with Yen Sid warning her to be careful. After Aqua's showdown with the Vanitas- possessed Ventus, Mickey brings the two to the Mysterious Tower.

However, Ven is unconscious, stuck on the border between light and darkness. Yen Sid tells Aqua that she must believe in her friends to save them. If she treasures the bonds she shares with Ven, he will be led back to light. Mickey agrees to believe in Ven too, and Aqua says Terra will too, when she finds him again. Until then, Aqua departs with Ven to find a safe place for him to sleep.

During the end credits, a dejected looking Mickey, standing beside Donald and Goofy, places his Keyblade on Yen Sid's desk. As he turns away, Yen Sid returns it to him, as the King raises it in pride.

Kingdom Hearts II

After Sora awakens from his year-long sleep in the basement of the Old Mansion, he meets briefly with King Mickey, who gives him munny and tells him to take the mysterious train to Yen Sid. After being seen off by Hayner, Pence, and Olette, the three take the train and arrive at the base of the tower.

Getting off the train, the trio meet Pete, who is loitering outside after sending in Heartless to attack the Tower's master. After hearing who lives in the Tower, the three hurry inside to meet the King's tutor, leaving a bewildered Pete behind. They make their way to the top, slaying Heartless on their way up, and eventually reach Yen Sid. The sorcerer gives them a book that summarizes all three games, and gives them information about the Nobodies and Organization XIII. He and the good fairies also give Sora his new outfit and drive form abilities, and returns the lost Gummi Ship to Donald and Goofy.

After the party leaves, Diablo, Maleficent's Raven, arrives with Maleficent's robe that was left in Hollow Bastion. The three good fairies recognize it immediately, and their memories of its owner start to work magic on it and bring Maleficent back to life. She plotted to take over the Tower and announced her return with her trademark laugh.

It appears, though, that she failed, as she instead began targeting other castles all over for the same reason, and later, when the player can return to the Tower, there is no evidence that she ever held any sway over it. However, Yen Sid and the Good Fairies are completely absent, and the Tower is overrun by lesser Nobodies.

Characters

Enemies

Heartless

Nobodies

Unversed

Treasures

Type Items Found Locations Notes
Regular Potion The Tower
Hi-Potion The Tower
Ether x 2 The Tower, Tower Entryway
Synthesis Mythril Shard Tower Entryway
Mythril Stone x 3 Tower Wardrobe
Maps Tower Map Yen Sid's Study

Puzzle Pieces

Puzzle Pieces Found Locations Notes
Awakening
#5
Tower: Wardrobe This one is acquired once Sora has obtained his new clothes from the Three Good Fairies. Piece #5 is a mandatory puzzle piece: a cutscene will be played upon leaving the room, and this is therefore the first puzzle piece acquired in Final Mix+. Before accessing this piece in Jiminy's Journal, the directions will be displayed, but only once.
Twilight
#15
The Tower Need High Jump. Jump off of the staircase leading up to the tower.
#22
Tower: Wardrobe

Gallery