Kingdom Hearts III
Kingdom Hearts Melody of Memory

Monster Smash!: Difference between revisions

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"Monster Smash!" is two minutes and fourty-nine seconds, while "Monster Smash! -Code 72-16-" is two minutes and eighteen seconds long.
"Monster Smash!" is two minutes and fourty-nine seconds, while "Monster Smash! -Code 72-16-" is two minutes and eighteen seconds long.


In "Monster Smash! -Code 72-16-", there is a low four-note progression that repeats throughout the first half of the track. This ostinato quotes the track "Boo Is a Cube" by Randy Newman from the ''{{w|Monsters, Inc.}}'' original score.
In "Monster Smash! -Code 72-16-", there is a low four-note progression that repeats throughout the first half of the track. This ostinato quotes a recurring leitmotif from the ''{{w|Monsters, Inc.}}'' original score by Randy Newman, such as in "Boo is a Cube" and "Mike's in Trouble".


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Latest revision as of 18:35, 12 September 2024

Kingdom Hearts III
Monster Smash!
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimomura
Orchestrator Natsumi Kameoka
Length 2:49
Kingdom Hearts III
Monster Smash! -Code 72-16-
Theme Notes.png
Arranger Natsumi Kameoka
Composer Yoko Shimomura
Orchestrator Natsumi Kameoka
Length 2:18

"Monster Smash!" is a musical composition by Yoko Shimomura that appears in Kingdom Hearts III. It is the battle theme of Monstropolis. The variant "Monster Smash! -Code 72-16-" is used in the Door Vault, Factory, and Power Plant areas.

Appearances[edit]

"Monster Smash!" is the battle theme of Monstropolis in Kingdom Hearts III.

"Monster Smash! -Code 72-16-" is the battle theme of the Door Vault, Factory, and Power Plant in Monstropolis in Kingdom Hearts III.

Kingdom Hearts III[edit]

  • Monstropolis: "Doesn't Sound Very Caring", "Laugh Energy", "Washing Up", "Boo the MVP", "Code 72-16"[1], "The CDA Swoops In"[1], "Firefight"[1]

Composition[edit]

"Monster Smash!" is two minutes and fourty-nine seconds, while "Monster Smash! -Code 72-16-" is two minutes and eighteen seconds long.

In "Monster Smash! -Code 72-16-", there is a low four-note progression that repeats throughout the first half of the track. This ostinato quotes a recurring leitmotif from the Monsters, Inc. original score by Randy Newman, such as in "Boo is a Cube" and "Mike's in Trouble".

Albums[edit]

Notes and References[edit]

  1. ^ a b c "Monster Smash! -Code 72-16-"