Kingdom Hearts (game)
Kingdom Hearts Final Mix
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Kingdom Hearts Re:Chain of Memories
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Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days
Kingdom Hearts coded
Kingdom Hearts Re:coded
Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix
Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts χ
Kingdom Hearts Union χ
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Kingdom Hearts III
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Party member: Difference between revisions

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{{Game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|KHX|UCX|KH3|3RM|DR|MOM}}
{{Game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|KHX|UCX|AFP|KH3|3RM|DR|MOM}}
{{cleanup|in-story party members from KHX (Skuld, Hercules)}}
{{cleanup|in-story party members from KHX (Skuld, Hercules)}}


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|-style="{{style|kh1|a}}"
|-style="{{style|kh1|a}}"
!colspan="2"|Cooperation character
!colspan="2"|Cooperation character
!colspan="3"|Location
!colspan="4"|Location
!colspan="3"|Abilities
!colspan="2"|Abilities
|-
|-
!colspan="2"|[[Riku]]
!colspan="2"|[[Riku]]
|colspan="3"|[[Monstro]], during the first battle against the [[Parasite Cage]].
|colspan="4"|[[Monstro]], during the first battle against the [[Parasite Cage]].
|colspan="3"|Physically attacks the Parasite Cage with his [[Soul Eater]].
|colspan="2"|Physically attacks the Parasite Cage with his [[Soul Eater]].
|}
|}


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In some sequences, an ally must be escorted through an area of [[Unversed]]. A "Damage" gauge fills up when the ally takes damage, forcing "Game Over" when full.  
In some sequences, an ally must be escorted through an area of [[Unversed]]. A "Damage" gauge fills up when the ally takes damage, forcing "Game Over" when full.  


In the company of a party member or escorted ally, [[Dimension Link]]s are disabled and several [[Reaction Command]]s may be triggered.  
In the company of a party member or escorted ally, [[Dimension Link]]s are disabled and several [[Special Command]]s may be triggered.  


{|border="1" cellspacing="0" cellpadding="2" style="text-align:center; width:80%"
{|border="1" cellspacing="0" cellpadding="2" style="text-align:center; width:80%"
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==''Kingdom Hearts 3D: Dream Drop Distance''==
==''Kingdom Hearts 3D: Dream Drop Distance''==
{{See also|Spirit}}
{{See also|Spirit}}
Spirit [[Dream Eater]]s act as Sora and Riku's party members and are synthesized out of [[Dream Piece]]s. They each have different stats, abilities, and [[Ability Link]] boards. The new [[Link System]] allows characters to perform powerful techniques with Spirits. When selecting a New Game Plus, Spirits carry over with their stats, only their levels are put to 1, and their Ability Link panels are reset.
Spirit [[Dream Eater]]s act as Sora and Riku's party members and are synthesized out of [[Dream Piece]]s. They each have different stats, abilities, and '''{{a|Ability Link}}''' boards. The new [[Link System]] allows characters to perform powerful techniques with Spirits. When selecting a New Game Plus, Spirits carry over with their stats, only their levels are put to 1, and their Ability Link panels are reset.


Up to three Spirits can be brought into the party at a time, and only two fight alongside Sora or Riku. Spirit positions can be changed within the party by dragging their icons around on the touch screen, replaced with an additional menu panel in ''Kingdom Hearts Dream Drop Distance HD''. In the "Spirits" tab of the pause menu, Spirits can be placed in and out of the party; experience is only awarded to those in the party. Pressing {{button|shoulderl}} and {{button|shoulderr}} simultaneously or {{button|l3}} will warp Spirit Dream Eaters to Sora's or Riku's side.
Up to three Spirits can be brought into the party at a time, and only two fight alongside Sora or Riku. Spirit positions can be changed within the party by dragging their icons around on the touch screen, replaced with an additional menu panel in ''Kingdom Hearts Dream Drop Distance HD''. In the "Spirits" tab of the pause menu, Spirits can be placed in and out of the party; experience is only awarded to those in the party. Pressing {{button|shoulderl}} and {{button|shoulderr}} simultaneously or {{button|l3}} will warp Spirit Dream Eaters to Sora's or Riku's side.


If a Spirit Dream Eater's HP falls to zero, the Dream Eater is knocked out and a timer on their icon is displayed, slowly going down from 30 to 0. Once at 0, the Dream Eater expires and drops a [[Dream Piece]], and the third Dream Eater automatically takes their place in combat if present. Sora or Riku can prevent the Dream Eater from expiring by approaching it and using [[Rescue]] by repeatedly pressing {{button|DSA}} / {{button|x}} until the displayed gauge is full, reviving the Dream Eater with half HP. The first instance of Rescue requires 11 button presses; each subsequent knock out in the same battle or area will require additional 10 button presses. If a boss battle ends, the character drops, or the character or moves to another area while a Dream Eater is knocked out, it will automatically get revived with half HP. If the character goes to a save point, the knocked out dream eaters will be revived with their HP fully restored.
If a Spirit Dream Eater's HP falls to zero, the Dream Eater is knocked out and a timer on their icon is displayed, slowly going down from 30 to 0. Once at 0, the Dream Eater expires and drops a [[Dream Piece]], and the third Dream Eater automatically takes their place in combat if present. Sora or Riku can prevent the Dream Eater from expiring by approaching it and using [[Rescue]] by repeatedly pressing {{button|DSA}} / {{button|x}} until the displayed gauge is full, reviving the Dream Eater with half HP. The first instance of Rescue requires 11 button presses; each subsequent knock out in the same battle or area will require additional 10 button presses. While using Rescue, the protagonist cannot stagger at all but can still take damage. If a boss or forced battle ends, the character drops, or moves to another area while a Dream Eater is knocked out, it will automatically get revived with half HP. If the character goes to a save point, the knocked out dream eaters will be revived with their HP fully restored.


All damage dealt by Spirits is halved in comparison to Sora and Riku's commands. Additionally, Spirits are incapable of putting a boss's HP to 0 or defeating the final enemy in a forced Nightmare encounter (Battle Portals aside). Damage dealt to Spirits is dependent on their current HP:
All damage dealt by Spirits is halved in comparison to Sora and Riku's commands. Additionally, Spirits are incapable of putting a boss's HP to 0 or defeating the final enemy in a forced Nightmare encounter (Battle Portals aside). Damage dealt to Spirits is dependent on their current HP:
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{{sec-stub}}
{{sec-stub}}
<!--party missions; Hercules in 250-->
<!--party missions; Hercules in 250-->
==''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''==
Mickey joins Aqua in the [[Depths of Darkness]] and will only accompany her in this part of the [[Realm of Darkness]] and during the final battle.
{|border="1" cellspacing="0" cellpadding="2" style="width:1000px"
|-style="{{style|0.2|a}}"
!colspan="2" style="width:15%"|Party member
!style="width:17%"|Weapon
!style="width:17%"|Style Change
|-
!|[[File:Mickey Mouse Sprite KH0.2.png|64px]]
!|[[Mickey Mouse]]
![[Star Seeker]]
!{{c|Wayfinder|Style Change}}
|}


==''Kingdom Hearts III''==
==''Kingdom Hearts III''==
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During certain battles in the story, Sora will be accompanied by '''joint struggle characters'''. These characters behave identically to party members, but have fixed stats, equipment, abilities, and AI that cannot be customized.
During certain battles in the story, Sora will be accompanied by '''joint struggle characters'''. These characters behave identically to party members, but have fixed stats, equipment, abilities, and AI that cannot be customized.
When a friend or joint struggle character is incapacitated during battle, they will automatically recover HP after a short while. This process takes 40 seconds for Donald, 35 seconds for Goofy, and 30 seconds for all other party members; this time reduced by one-half if [[Hyper Healing]] is installed and reduced by two-thirds with two copies of the ability. Party members will also recover HP if a [[Team Attack]] is used with them, if an [[Attraction]] is activated, or if the battle ends. Regardless of the method, the party member will come back with 25% of their maximum HP, which increases to 50% with Hyper Healing and 75% with two copies of the ability. HP-restoring items and abilities can also raise party members from the incapacitated state, but they will recover half as much HP as the item or ability would normally restore.


===AI customization===
===AI customization===
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* {{Nihongo|'''Use in Emergencies'''|ピンチだけ|Pinchi dake|lit. "Only in a Pinch"}}: The friend will use recovery items/magic in an emergency.
* {{Nihongo|'''Use in Emergencies'''|ピンチだけ|Pinchi dake|lit. "Only in a Pinch"}}: The friend will use recovery items/magic in an emergency.
* {{Nihongo|'''Use Like Crazy'''|いつもげんき|Itsumo Genki|lit. "Always Healthy"}}: The friend will use recovery items/magic if selected targets lose even the slightest amount of HP/MP.
* {{Nihongo|'''Use Like Crazy'''|いつもげんき|Itsumo Genki|lit. "Always Healthy"}}: The friend will use recovery items/magic if selected targets lose even the slightest amount of HP/MP.
The Recovery setting determines the minimum stat thresholds to use abilities and items both in and out of combat. Recovery items can only be used by party members during combat.
{|border=1 cellpadding=2 cellspacing=0 style="width:70%"
|-style="{{style|kh3|a}}"
!rowspan="2" style="width:16%"|Recovery
!colspan="2" style="width:36%"|HP
!rowspan="2" style="width:16%"|MP
!rowspan="2" style="width:16%"|Focus
!rowspan="2" style="width:16%"|Status effect
|-style="{{style|kh3|b}}"
!style="width:18"|During combat
!style="width:18"|Outside of combat
|-
|Use As Needed||Less than 35%||Less than 50%||Less than 25%||Less than 25%||Currently afflicted
|-
|Use in Emergencies||25% or less||25% or less||Charging||Charging||Currently afflicted
|-
|Use Like Crazy||Less than 50%||Less than 80%||Less than 25%||Less than 25%||Currently afflicted
|}


===List of party members===
===List of party members===
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|colspan="4"|[[One Heart]] (Kairi)
|colspan="4"|[[One Heart]] (Kairi)
|}
|}
During the battle against the [[Replica Xehanort]]s in ''[[Kingdom Hearts III Re Mind]]'', the party will consist of the [[Guardians of Light]], sans Sora and Kairi. After the battle, Mickey will be the sole party member during his last stand against the Replica Xehanorts.


==''Kingdom Hearts Dark Road''==
==''Kingdom Hearts Dark Road''==

Latest revision as of 15:02, 22 September 2024

Oh no! The water! I'm in big trouble if I don't fetch it!
Fantasia Mickey B 6★ KHUX.png
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Issues: in-story party members from KHX (Skuld, Hercules)

Party members (仲間キャラクター Nakama kyarakutā?, lit. "Fellow character"), or Friends in Kingdom Hearts III, are allies who fight alongside the protagonist, often with customisable behaviour, equipment, items, and abilities. They have their own HP and MP gauges, displayed above the protagonists'. Generally, a defeated party member is knocked out temporarily for a certain period of time, unless they are healed.

Cooperation characters (協力キャラクター Kyōryoku kyarakutā?) and joint struggle characters (共闘キャラクター kyōtō kyarakutā?) are similar allies who only appear during certain story sequences. Cooperation characters are distinguished by their lack of health gauges, which makes them invincible, while joint struggle characters behave identically to party members.

There are also other allies who help during certain battles to provide some sort of support, often by opening up new attacks for the protagonist to use.

Kingdom Hearts[edit]

Party members have individual stats and can be equipped with items, accessories, and weapons. Party members have different base stats, abilities, and number of item and accessory slots. Each party member has their own weapon type and cannot equip weapons of any other type. They earn experience and level up independently to Sora and are rewarded with stat boosts, new abilities, more item slots, or more accessory slots when leveling up. While Donald and Goofy are permanent party members, many worlds provide a third ally. World-specific party members have limitations as each of them has only one weapon that they can equip and leveling up solely grants stat boosts.

Only two party members can be placed in the active party at a time. A menu to swap party member positions can be accessed at Save Points and whenever a party member joins or leaves the group. This menu may also be accessed when talking to certain party members after locking their world's Keyhole, including Jack Skellington and Ariel. Experience is granted to party members, even if they are not in the active party or they are in another world.

In battle, pressing Triangle causes party members to attack the locked-on target. There are several enemies that are never targeted by party members, including the White Mushroom, Rare Truffle, and Black Ballade.

Some characters must be present in the active party in order to carry out certain actions.

AI customization[edit]

From the "Customize" tab in the pause menu, a party member's AI can be altered to perform actions at different frequencies, which can create specialised fighting styles. There are a number of pre-made fighting styles to select: Offensive focuses on attack, Defensive concentrates on recovery and defense, Conservative preserves MP and items, and Balanced provides a mix between offense and defense. In addition, each party member has a unique Personal fighting style and with Manual, the player can create their own fighting style.

Frequencies can be set on a number of different actions and each party member has access to a particular set of actions. Each action can be set to one of three frequency levels, "Constantly", "Frequently", or "Occasionally", with the exception of the HP Items and MP Items actions which instead use "Immediately", "Frequently", and "Only in emergency".

Action Description Personal
Offensive Defensive Conservative Balanced Donald Goofy Tarzan Aladdin Jack Ariel Peter Pan Beast
Regular Attacks (ノーマル攻撃
Nōmaru Kōgeki
?, lit. "Normal Attacks")
Tells how often to perform melee attacks. Frequently Frequently Frequently Frequently Frequently Frequently Constantly Frequently
Frequently Frequently Constantly Frequently
Special Attacks (スペシャル攻撃
Supesharu Kōgeki
?)
Tells how often to use offensive abilities that consume MP. Constantly Constantly Constantly Constantly Constantly Constantly Constantly
Constantly Occasionally Occasionally Frequently
Defensive Moves (ディフェンス技
Difensu Waza
?, lit. "Defense Skills")
Tells how often to use restorative and defensive abilities that consume MP. Constantly Constantly Frequently
Occasionally Constantly Frequently Frequently
Offensive Magic (スタンダード魔法
Sutandādo Mahō
?, lit. "Standard Magic")
Tells how often to use attack magic that consumes MP. Constantly
Constantly Occasionally Occasionally Frequently
Defensive Magic (ディフェンス魔法
Difensu Mahō
?, lit. "Defense Magic")
Tells how often to use restorative and defensive magic that consumes MP. Frequently
Occasionally Constantly Frequently Constantly
Advanced Magic (アドバンスト魔法
Adobansuto Mahō
?)
Tells how often to use special magic that consumes MP. Frequently
Constantly Frequently Occasionally Frequently
Shield Techniques (シールドアクション
Shīrudo Akushon
?, lit. "Shield Actions")
Tells how often to perform defensive actions with the shield. Constantly
Occasionally Constantly Frequently Frequently
Support Actions (サポートアクション
Sapāto Akushon
?)
Tells how often to use abilities that support the party and consume MP. Frequently
Occasionally Constantly Frequently Frequently
HP Items (HPアイテム
HP Aitemu
?)
Tells how often to use HP-restoring items. Only in emergency Frequently Frequently Frequently Only in emergency Only in emergency Frequently Frequently
Only in emergency Immediately Only in emergency Immediately
MP Items (MPアイテム
MP Aitemu
?)
Tells how often to use MP-restoring items. Frequently Only in emergency Only in emergency Frequently Frequently Frequently Only in emergency Only in emergency
Immediately Immediately Only in emergency Only in emergency

List of party members[edit]

Party member World Weapon Type Accessory slots Item slots Starting equipment Starting items
Donald Duck Sprite KH.png Donald Duck All Icon Staff KH.png Staff 2 2-6[1] Mage's Staff Potion (x2)
Goofy Sprite KH.png Goofy All Icon Shield KH.png Shield 2-4[1] 4-8[1] Knight's Shield Potion (x3), Ether
Tarzan Sprite KH.png Tarzan Deep Jungle Icon Spear KH.png Spear 1 3 Spear Potion (x3)
Aladdin Sprite KH.png Aladdin Agrabah Icon Sword KH.png Sword 2 6 Sword, Protect Chain, Fire Ring Potion (x4), Ether (x2)[citation needed]
Jack Skellington Sprite KH.png Jack Skellington Halloween Town Icon No Weapon KH.png No Weapon 2 3 No Weapon, Protect Chain, Fire Ring Ether (x3)
Ariel Sprite KH.png Ariel Atlantica Icon No Weapon KH.png No Weapon 3 5 No Weapon, Protect Chain (x2), Thunder Ring Potion (x3), Ether (x2)
Peter Pan Sprite KH.png Peter Pan Neverland Icon Dagger KH.png Dagger 2 6 Dagger, Protect Chain (x2) Potion (x3), Ether (x3)
Beast Sprite KH.png Beast Hollow Bastion Icon No Weapon KH.png Claws 1 8 Claws, Blizzard Ring Hi-Potion (x4), Potion (x2), Ether (x2)
Cooperation character Location Abilities
Riku Monstro, during the first battle against the Parasite Cage. Physically attacks the Parasite Cage with his Soul Eater.

Kingdom Hearts Chain of Memories[edit]

Main article: Friend card

In sync with the game's card-based system, party members are replaced with Friend cards, which temporarily call allies onto the battlefield to perform attacks.

Kingdom Hearts II[edit]

Party members have individual stats and can be equipped with items, armor, accessories, and weapons. Party members have different base stats, abilities, and number of item, armor, and accessory slots. They earn experience and level up independently to Sora, which reward them with stat boosts. Obtaining bonuses provide party members with further stat boosts, new abilities, and more item, armor, and accessory slots. Limits are new techniques that allow Sora to perform powerful attacks with a party member. While Donald and Goofy are permanent party members, many worlds provide a third ally. World-specific party members have limitations as each of them has only one weapon to equip and bonuses do not provide item, armor, and accessory slots.

Only two party members can be placed in the active party at a time but switching between party members is much smoother than in the original Kingdom Hearts. In the Command Menu, a "Party" command allows the player to swap out a party member on the fly, even if they are fallen. Support abilities, such as Auto Change and Auto Healing, can be equipped on party members to aid the process. Party members can also be swapped around from the "Party" tab in the pause menu. Experience is granted to party members, even if they are not in the active party or they are in another world.

AI customization[edit]

In the menu's "Customize" tab, the player can change their party members' settings. Each enabled action ability can be set to be used at a different frequency, ranging from Free (じゆうに Jiyū ni?, lit. "Freely"), Well-Balanced (バランスよく Baransu yoku?), or Rare (あんまり Anmari?, lit. "Not Often"). Like Sora, party members can enable Auto-Reload through a toggle for each item slot.

Also, each party member's behaviour can be set to a particular Battle Style (バトルスタイル Batoru Sutairu?):

  • Technic Attack (じゆうにたたかえ Jiyū ni Tatakae?, lit. "Fight Freely"): Party Members fight with their individual techniques.
  • Target Attack (いっしょにたたかえ Issho ni Tatakae?, lit. "Fight Together"): Party Members concentrate attacks on Sora's target.
  • Huddle Attack (ちかくでたたかえ Chikaku de Tatakae?, lit. "Fight Close By"): Party Members fight close to Sora.
  • Party Attack (わかれてたたかえ Wakarete Tatakae?, lit. "Fight Separately"): Party Members will fight a target other than Sora's.
  • Sora Attack (ソラにまかせろ Sora ni Makasero?, lit. "Leave It to Sora"): While Sora attacks, Party Members will support him.
  • Relentless Attack (ねらいをさだめろ Nerai o Sadamero?, lit. "Take Aim"): Party Members defeat their target before attacking another.

List of party members[edit]

Party member World Weapon Limit Armor slots Accessory slots Item slots Starting items
Donald Duck Sprite KHII.png Donald Duck All Mage's Staff KHII.pngMage's Staff[2] Fantasia, Flare Force 1-2[3] 2-3[3] 2-4[3] Potion, Ether
Goofy Sprite KHII.png Goofy All Knight's Shield KHII.pngKnight's Shield[4] Tornado Fusion, Teamwork 2-3[3] 1-2[3] 3-6[3] Potion (x3)
Ping Sprite KHII.pngMulan Sprite KHII.png Ping/Mulan The Land of Dragons Sword of the Ancestor KHII.pngSword of the Ancestor Dragonblaze 1 1 3 Potion (x2), Ether
Beast Sprite KHII.png Beast Beast's Castle Beast's Claw KHII.pngBeast's Claw Howling Moon 0 1 4 Potion (x4)
Auron Sprite KHII.png Auron Olympus Coliseum Battlefields of War KHII.pngBattlefields of War Overdrive 1 0 2 Potion (x2)
Jack Sparrow Sprite KHII.png Jack Sparrow Port Royal Skill and Crossbones KHII.pngSkill and Crossbones Treasure Isle 1 1 4 Potion (x4)
Jack Skellington Sprite KHII.pngJack Skellington (Santa) Sprite KHII.png Jack Skellington Halloween Town Bone Fist KHII.pngBone Fist Applause, Applause 0 2 3 Potion, Ether (x2)
Aladdin Sprite KHII.png Aladdin Agrabah Scimitar KHII.pngScimitar Trick Fantasy 2 0 5 Potion (x3), Ether (x2)
Simba Sprite KHII.png Simba Pride Lands Proud Fang KHII.pngProud Fang King's Pride 0 2 3 Potion (x2), Ether
Tron Sprite KHII.png Tron Space Paranoids Identity Disk KHII.pngIdentity Disk Complete Compilement 1 1 2 Potion, Ether
Riku Sprite KHII.png Riku The World That Never Was Way to the Dawn KHII.pngWay to the Dawn Eternal Session 2 1 6 Potion (x4), Ether (x2)
Cooperation character Location Abilities
Leon Hollow Bastion, when defending the gates from Nobodies on the first visit, and on the second section of the Ravine Trail before the Battle of 1000 Heartless. Physically attacks enemies with his Gunblade.
Minnie Mouse Disney Castle, when being escorted across the Audience Chamber. Casts Pearl against enemies. Responds to the Call Over Reaction Command. Triggers the Faith Reaction Command.
Pete? Timeless River, during the final fight against Pete. Physically attacks Pete using his fists. Interrupted by Sora's attacks.
Yuffie Hollow Bastion, on the first section of the Ravine Trail before the Battle of 1000 Heartless. Throws shurikens at enemies and physically attacks them. Can teleport in clouds of smoke.
Tifa Hollow Bastion, on the third section of the Ravine Trail before the Battle of 1000 Heartless. Physically attacks enemies with her fists.
Cloud Hollow Bastion, on the final section of the Ravine Trail before the Battle of 1000 Heartless. Physically attacks enemies with his Buster Sword.
Hercules Olympus Coliseum, when fighting against Pete and Hades. Physically attacks enemies with his fists. Triggers several Reaction Commands, such as Aura Guard, Pinball, and Aura Sphere.
Mickey Mouse Twilight Town, while fighting Nobodies in front of the Old Mansion. Physically attacks enemies with the Kingdom Key D.
Axel Betwixt and Between, during the fight against masses of Nobodies. Physically attacks enemies with his chakrams. Uses fire attacks.
Other ally Location Abilities
Lumière Beast's Castle, while lighting lanterns in the Secret Passage. Follows Sora. Triggers the Sprinkle Reaction Command.
Mrs. Potts Beast's Castle, while lighting lanterns in the Secret Passage. Follows Sora. Triggers the Sprinkle Reaction Command.
Cogsworth Beast's Castle, during the fight against Beast. Follows Sora. Triggers the Wake Up! Reaction Command.
Megara Olympus Coliseum, during the fight against the Hydra. Stationed at the very edge of the arena. When close, she throws HP, MP, and Drive orbs.
Philoctetes Olympus Coliseum, during the fight against the Hydra. Triggers the Phil One-Two and Urninator Reaction Commands.
Pegasus Olympus Coliseum, during the fight against the Hydra. Triggers the Pegasus Run and Attack Reaction Commands.
Timon and Pumbaa Pride Lands, during the fight against Shenzi, Banzai, and Ed in the King's Den. Must be protected. Triggers the Call Over Reaction Command.

Kingdom Hearts 358/2 Days[edit]

Members of the Organization XIII are automatically assigned as party members on certain missions. Typically, only one party member accompanies Roxas on each mission, although Mission 56 begins with two party members and Roxas works alone for many other missions. In battle, party members physically attack enemies and cast magic. The abilities a party member can use depend on the current day. In multiplayer Mission Mode, other players are displayed as party members.

AI customization[edit]

The Combat Partner Behavior can be altered from the Config menu.

Target Same Separate Off
Partners will focus their attacks on the same enemy you are targeting. Partners will let you handle your own target, and focus their attacks on other enemies. Partners will never attack with their weapons.
Support Damage Recovery No Support
Partners will stick mainly to using attack magic, and resort to recovery magic only when needed. Partners will stick mainly to recovery magic/items, and resort to attack magic only when needed. Partners will never use magic or items to help you out.

List of party members[edit]

Party member World Mission Abilities
Xigbar Sprite KHD.png Xigbar Agrabah
Olympus Coliseum
Beast's Castle
Wonderland
Halloween Town
Mission 15: Investigate this new world
Mission 36: Investigate this new world
Mission 41: Eliminate the Morning Star
Mission 49: Collect hearts
Mission 67: Eliminate the Emerald Serenade
Mission 79: Eliminate the giant Heartless
Mission 84: Eliminate the Scorching Sphere
Hi-Potion
Mega-Potion
Damage Control
Day 14+: Fire LV2
Day 16+: Dodge Roll LV2[5]
Day 26+: Blizzard LV2
Day 71+: Aerial Recovery LV2
Day 75+: Air Slide LV2
Day 117+: Aero LV2
Day 151+: Fira LV2
Day 193+: Glide LV3
Day 255+: Final Limit
Xaldin Sprite KHD.png Xaldin Beast's Castle
Agrabah
Mission 38: Investigate the castle's master
Mission 43: Eliminate the giant Heartless
Mission 48: Eliminate the Solid Armor
Hi-Potion
Mega-Potion
Damage Control
Day 16+: Dodge Roll LV2[5]
Day 71+: Aerial Recovery LV3
Day 75+: Air Slide LV5
Day 117+: Aero LV4
Day 173+: Aerora LV4
Day 193+: Glide LV5
Day 255+: Final Limit
Day 297+: Aeroga LV4
Vexen Sprite KHD.png Vexen Twilight Town Mission 05: Learn about reconnaissance Hi-Potion
Mega-Potion
Day 12+: Blizzard LV4
Day 16+: Dodge Roll LV1[5]
Day 51+: Blizzara LV4
Day 71+: Aerial Recovery LV1
Day 75+: Air Slide LV2
Day 193: Glide LV3
Day 255+: Final Limit
Day 297+: Blizzaga LV4
Lexaeus Sprite KHD.png Lexaeus Twilight Town Mission 06: Learn about Limit Breaks
Zexion Sprite KHD.png Zexion Twilight Town Mission 03: Learn about your field duties Hi-Potion
Mega-Potion
Damage Control
Day 14+: Fire LV3
Day 16+: Dodge Roll LV1[5]
Day 26+: Blizzard LV3
Day 51+: Blizzara LV3
Day 71+: Aerial Recovery LV1
Day 75+: Air Slide LV2
Day 117+: Aero LV3
Day 119+: Thunder LV3
Day 151+: Fira LV3
Day 173+: Aerora LV3
Day 193: Glide LV3
Day 194+: Thundara LV3
Day 255+: Final Limit
Axel Sprite KHD.png Axel Twilight Town
Agrabah
Neverland
Beast's Castle
Mission 01: Learn mission basics
Mission 07: Collect hearts
Mission 11: Eliminate the Guardian
Mission 21: Collect hearts
Mission 23: Search for Xion
Mission 56: Eliminate both giant Heartless
Mission 58: Eliminate the Artful Flyers
Mission 64: Eliminate the Emerald Serenade
Mission 70: Eliminate the Deserters
Mission 74: Search for the impostor
Hi-Potion
Mega-Potion
Damage Control
Day 14+: Fire LV4, Block LV3[6]
Day 16+: Dodge Roll LV2[5]
Day 71+: Aerial Recovery LV2
Day 75+: Air Slide LV2
Day 151+: Fira LV4
Day 193: Glide LV3
Day 225+: Firaga LV4
Day 255+: Final Limit
Demyx Sprite KHD.png Demyx Agrabah
Olympus Coliseum
Halloween Town
Mission 34: Eliminate the Aerial Masters
Mission 46: Collect hearts
Mission 54: Eliminate the Dual Blade
Mission 61: Vanquish the Heartless threat
Hi-Potion
Mega-Potion
Day 16+: Dodge Roll LV2[5]
Day 26+: Blizzard LV2
Day 51+: Blizzara LV2
Day 71+: Aerial Recovery LV2
Day 75+: Air Slide LV2
Day 173+: Aerora LV2
Day 193: Glide LV3
Day 255+: Final Limit
Luxord Sprite KHD.png Luxord Wonderland
Halloween Town
Neverland
Mission 51: Eliminate the Pink Concertos
Mission 55: Collect Organization emblems
Mission 57: Eliminate the Commanders
Mission 65: Eliminate the Novashadow
Mission 72: Collect hearts
Mission 86: Collect Organization emblems
Hi-Potion
Mega-Potion
Day 14+: Fire LV2
Day 16+: Dodge Roll LV2[5]
Day 26+: Blizzard LV2
Day 51+: Blizzara LV2
Day 71+: Aerial Recovery LV2
Day 75+: Air Slide LV2
Day 117+: Aero LV2
Day 119+: Thunder LV2
Day 151+: Fira LV2
Day 173+: Aerora LV2
Day 193: Glide LV3
Day 194+: Thundara LV2
Day 255+: Final Limit
Marluxia Sprite KHD.png Marluxia Twilight Town Mission 02: Learn the basics of combat
Mission 09: Collect hearts
Hi-Potion
Mega-Potion
Damage Control
Day 14+: Block LV2[7]
Day 16+: Dodge Roll LV2[5]
Day 26+: Blizzard LV2
Day 51+: Blizzara LV2
Day 71+: Aerial Recovery LV2
Day 75+: Air Slide LV2
Day 117+: Aero LV2
Day 119+: Thunder LV2
Day 173+: Aerora LV2
Day 193: Glide LV3
Day 255+: Final Limit
Larxene Sprite KHD.png Larxene Twilight Town Mission 04: Learn how to use magic
Mission 08: Eliminate the Watchers
Hi-Potion
Mega-Potion
Day 15+: Thunder LV4
Day 16+: Dodge Roll LV3[5]
Day 71+: Aerial Recovery LV2
Day 75+: Air Slide LV3
Day 193: Glide LV3
Day 194+: Thundara LV4
Day 255+: Final Limit
Day 297+:Thundaga LV4
Xion Sprite KHD.png Xion Twilight Town
Agrabah
Beast's Castle
Wonderland
Mission 12: Eliminate the Poison Plant
Mission 13: Eliminate the Deserters
Mission 14: Eliminate the Darkside
Mission 24: Investigate the desert cave
Mission 25: Collect Organization emblems
Mission 26: Destroy the shadow globs
Mission 27: Investigate Beast's Castle
Mission 28: Collect hearts
Mission 29: Eliminate the Neoshadow
Mission 30: Collect hearts
Mission 31: Eliminate the Bully Dog
Mission 44: Eliminate the Avalanche
Mission 56: Eliminate both giant Heartless
Mission 63: Destroy the shadow globs
Mission 82: Eliminate the Spiked Crawler
Hi-Potion
Mega-Potion
Damage Control
Day 14+: Fire LV2
Day 16+: Dodge Roll LV2[5]
Day 26+: Blizzard LV2
Day 71+: Aerial Recovery LV1
Day 72+: Cure LV2
Day 75+: Air Slide LV2
Day 117+: Aero LV2
Day 119+: Thunder LV2
Day 193: Glide LV3
Day 255+: Final Limit

Kingdom Hearts Birth by Sleep[edit]

Party members only appear during certain events in the story, similar to cooperation characters from Kingdom Hearts II. Friendship Commands are most effective within a party, especially when playing multiplayer Mirage Arena. Enemies do not grant experience if it is defeated by a party member. Some commands, like Group Cure, support party members through restoration or buffs, while other commands, such as Trinity Limit, are attacks that deal extra damage with party members.

In some sequences, an ally must be escorted through an area of Unversed. A "Damage" gauge fills up when the ally takes damage, forcing "Game Over" when full.

In the company of a party member or escorted ally, Dimension Links are disabled and several Special Commands may be triggered.

Party member Location Scenario Abilities
Terra Sprite KHBBS.png Terra Land of Departure, during the Mark of Mastery Exam, and
Radiant Garden, during the battle against the Trinity Armor.
Ventus, Aqua Physically attacks enemies with his Keyblade. If the protagonist uses Trinity Limit, Terra will participate and strengthen the attack.
Ventus Sprite KHBBS.png Ventus Land of Departure, during the Mark of Mastery Exam, and
Radiant Garden, during the battle against the Trinity Armor.
Terra, Aqua Physically attacks enemies with his Keyblade. If the protagonist uses Trinity Limit, Ventus will participate and strengthen the attack.
Aqua Sprite KHBBS.png Aqua Land of Departure, during the Mark of Mastery Exam, and
Radiant Garden, during the battle against the Trinity Armor.
Terra, Ventus Physically attacks enemies with her Keyblade. If the protagonist uses Trinity Limit, Aqua will participate and strengthen the attack.
Sprite of Hercules when fighting alongside Aqua Prince Phillip Enchanted Dominion, when fighting Maleficent's Goons in the Hall and at the Gates, and during the fight against Maleficent. Aqua Physically attacks enemies with his sword and blocks with his shield. Triggers the Selfless Prince Reaction Command.
Mickey Mouse Sprite KHBBS.png Mickey The Badlands, during the fight against Vanitas. Ventus Physically attacks with his Keyblade and shoots orbs of light. Triggers several Reaction Commands, such as Burst of Faith and with Ventus, Avenger Rush.
Radiant Garden, when defending Kairi from Unversed, and
Keyblade Graveyard, during the fight against Ventus-Vanitas.
Aqua
Sprite of Hercules when fighting alongside Ventus Hercules Olympus Coliseum, when fighting Unversed after arriving, and during the fight against a horde of Jellyshades. Ventus Attacks enemies with his fists. Can swing barrels and throw them into enemies. Triggers several Reaction Commands, such as Avenger Tornado during Ventus's first fight, Swing Slash during Ventus's second fight, and Avenger Save during Aqua's fight.
Olympus Coliseum, when fighting Unversed after arriving. Aqua
Zack (Helmet) Sprite KHBBS.png Zack Olympus Coliseum, when fighting Unversed after arriving. Ventus Attacks enemies with his sword. Triggers the Avenger Tornado Reaction Command.
Experiment 626 Sprite KHBBS.png Experiment 626 Deep Space, during the fight against the Metamorphosis. Ventus Shoots enemies with his blaster. Triggers several Reaction Commands, such as Astro Strike with Ventus, and Astro Shot with Aqua.
Deep Space, when fighting Unversed after finding him in the Turo Prison Block, and during the fight against Gantu. Aqua
Terra (Armor) Sprite KHBBS.png Terra (Armored) Mirage Arena, during a multiplayer match. Terra, Ventus, Aqua Controlled by a player with their equipped abilities, commands, and Keyblade.
Ventus (Armor) Sprite KHBBS.png Ventus (Armored)
Aqua (Armor) Sprite KHBBS.png Aqua (Armored)
Escorted ally Location Scenario Abilities
Cinderella (Dress) Sprite KHBBS.png Cinderella Castle of Dreams, when being escorted through the Corridor and Foyer. Terra Triggers the Last Dance Reaction Command. At the end of the Corridor, Terra must be close to her in order to continue on with the "Proceed" command.
Snow White Sprite KHBBS.png Snow White Dwarf Woodlands, when being escorted through the Deep Woods. Ventus Triggers the White Calm and Avenger Rush Reaction Commands. At the clearing, Ventus must be close to her in order to end with the "Goal" command.
Sprite of Hercules when being protected by Ventus Jaq Castle of Dreams, when being escorted through the Wardrobe Room. Aqua Triggers the Avenger Save Reaction Command. At the mousehole's entrance, Aqua must be close to him in order to end with the "Goal" command.
Other ally Location Scenario Abilities
Flora, Fauna, and Merryweather Enchanted Dominion, during the fight against Maleficent. Ventus Triggers the Joint Force Reaction Command.

Kingdom Hearts coded[edit]

Only two worlds feature party members in Kingdom Hearts coded, and they each use different gameplay systems.

In Olympus Coliseum's turn-based combat Labyrinth, party members are controlled by the player in the same way as Data-Sora, although "Game Over" only occurs if Data-Sora dies. Each party member has a different special attack and amount of health.

In Hollow Bastion, Data-Sora cannot attack and instead issues instructions to his party members. In place of Attack, the Ask for Help command cycles the party members' focus between following Data-Sora, attacking enemies, and destroying Bug Blox. Deck commands are replaced with new commands that party members carry out; a deck command's type determines which party member executes the new command. Finish commands are disabled, except Spinner Ray which can be used when both party members have joined the party. If a party member's HP is reduced to 0, they can be revived by going to them and using Rescue.

Party member World Unlocked Abilities
Hercules' sprite Hercules Olympus Coliseum Layer 02 Attack, Zero to Hero
Cloud's sprite Cloud Olympus Coliseum Layer 04, after defending him from Heartless. Attack, Omnislash
Goofy's sprite Goofy Hollow Bastion Entrance Hall (LL), after holding out against Pete's attacks. Goofy Turbo, Goofy Tornado
Donald's sprite Donald Duck Hollow Bastion Waterway, after Goofy joins the party. Donald Firaga, Donald Thundaga

Kingdom Hearts 3D: Dream Drop Distance[edit]

See also: Spirit

Spirit Dream Eaters act as Sora and Riku's party members and are synthesized out of Dream Pieces. They each have different stats, abilities, and Ability Link boards. The new Link System allows characters to perform powerful techniques with Spirits. When selecting a New Game Plus, Spirits carry over with their stats, only their levels are put to 1, and their Ability Link panels are reset.

Up to three Spirits can be brought into the party at a time, and only two fight alongside Sora or Riku. Spirit positions can be changed within the party by dragging their icons around on the touch screen, replaced with an additional menu panel in Kingdom Hearts Dream Drop Distance HD. In the "Spirits" tab of the pause menu, Spirits can be placed in and out of the party; experience is only awarded to those in the party. Pressing L and R simultaneously or L3 will warp Spirit Dream Eaters to Sora's or Riku's side.

If a Spirit Dream Eater's HP falls to zero, the Dream Eater is knocked out and a timer on their icon is displayed, slowly going down from 30 to 0. Once at 0, the Dream Eater expires and drops a Dream Piece, and the third Dream Eater automatically takes their place in combat if present. Sora or Riku can prevent the Dream Eater from expiring by approaching it and using Rescue by repeatedly pressing A / X until the displayed gauge is full, reviving the Dream Eater with half HP. The first instance of Rescue requires 11 button presses; each subsequent knock out in the same battle or area will require additional 10 button presses. While using Rescue, the protagonist cannot stagger at all but can still take damage. If a boss or forced battle ends, the character drops, or moves to another area while a Dream Eater is knocked out, it will automatically get revived with half HP. If the character goes to a save point, the knocked out dream eaters will be revived with their HP fully restored.

All damage dealt by Spirits is halved in comparison to Sora and Riku's commands. Additionally, Spirits are incapable of putting a boss's HP to 0 or defeating the final enemy in a forced Nightmare encounter (Battle Portals aside). Damage dealt to Spirits is dependent on their current HP:

Spirit's HP Damage taken
Over 50% of maximum HP 100%
Between 25% and 50% of maximum HP 50%
25% or less of maximum HP 25%

In the opening battle against Ursula on the Destiny Islands, Riku acts as a cooperation member to Sora. Riku can attack with his Soul Eater and heal.

Kingdom Hearts χ[edit]

Players can form Parties with each other of up to thirty members, which allows them permanent access to each other's Friend Medals and Raid Bosses, while also allowing the Player to activate a daily 5% Lux Boost towards the party's total, participate in Weekly Party Rankings, access a Party Chat, and compare stats.

Party's can recruit unaffiliated Players, while Players can also request to join Parties. The Parties can be set to accept players automatically or at a party admin's discretion.

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]

Mickey joins Aqua in the Depths of Darkness and will only accompany her in this part of the Realm of Darkness and during the final battle.

Party member Weapon Style Change
Mickey Mouse sprite Mickey Mouse Star Seeker Wayfinder

Kingdom Hearts III[edit]

In Kingdom Hearts III, some worlds will have two friends, and all friends remain active.

Rapunzel leaves the party after the main story of Kingdom of Corona is cleared, and she is unavailable as a friend afterwards.

During certain battles in the story, Sora will be accompanied by joint struggle characters. These characters behave identically to party members, but have fixed stats, equipment, abilities, and AI that cannot be customized.

When a friend or joint struggle character is incapacitated during battle, they will automatically recover HP after a short while. This process takes 40 seconds for Donald, 35 seconds for Goofy, and 30 seconds for all other party members; this time reduced by one-half if Hyper Healing is installed and reduced by two-thirds with two copies of the ability. Party members will also recover HP if a Team Attack is used with them, if an Attraction is activated, or if the battle ends. Regardless of the method, the party member will come back with 25% of their maximum HP, which increases to 50% with Hyper Healing and 75% with two copies of the ability. HP-restoring items and abilities can also raise party members from the incapacitated state, but they will recover half as much HP as the item or ability would normally restore.

AI customization[edit]

A party member's AI behavior can be adjusted from the "Customize" tab in the pause menu. The degree of customization is divided into three separate categories: Combat Style (バトルスタイル Batoru Sutairu?, lit. "Battle Style"), Abilities (アビリティ Abiriti?), and Recovery (回復 Kaifuku?).

"Combat Style" determines which enemies the party member targets in battle:

  • Stick By Sora (いっしょにたたかえ Issho ni Tatakae?, lit. "Fight Together"): The friend will target enemies near Sora.
  • Be Yourself (じゆうにたたかえ Jiyū ni Tatakae?, lit. "Fight Freely"): The friend will target enemies of choice. Not all friends behave the same.
  • Hands Off (ソラにまかせろ Sora ni Makasero?, lit. "Leave It to Sora"): The friend will stay out of the fight and take a supporting role instead.
  • Finish the Job (ねらいをさだめろ Nerai o Sadamero?, lit. "Take Aim"): The friend will target an enemy and stay on that enemy until it's defeated.

"Abilities" determines how frequently the party member uses abilities that consume MP.

  • Go Wild (じゆうに Jiyū ni?, lit. "Freely"): The friend will use abilities at will.
  • Watch MP (バランスよく Baransu yoku?, lit. "Well-Balanced"): The friend will balance using abilities and keeping MP in reserve.
  • Conserve (あんまり Anmari?, lit. "Not Often"): The friend will keep ability usage to a minimum.

"Recovery" determines how often the party member uses recovery items and magic. The player can also toggle between whether or not the party member will use them On Sora (ソラ Sora?, lit. "Sora"), On Self (自分 Jibun?, lit. "Oneself"), and On Others (仲間 Nakama?, lit. "Comrades"):

  • Use As Needed (よくつかう Yoku Tsukau?, lit. "Use Often"): The friend will use recovery items/magic as needed.
  • Use in Emergencies (ピンチだけ Pinchi dake?, lit. "Only in a Pinch"): The friend will use recovery items/magic in an emergency.
  • Use Like Crazy (いつもげんき Itsumo Genki?, lit. "Always Healthy"): The friend will use recovery items/magic if selected targets lose even the slightest amount of HP/MP.

The Recovery setting determines the minimum stat thresholds to use abilities and items both in and out of combat. Recovery items can only be used by party members during combat.

Recovery HP MP Focus Status effect
During combat Outside of combat
Use As Needed Less than 35% Less than 50% Less than 25% Less than 25% Currently afflicted
Use in Emergencies 25% or less 25% or less Charging Charging Currently afflicted
Use Like Crazy Less than 50% Less than 80% Less than 25% Less than 25% Currently afflicted

List of party members[edit]

Party member World Weapon Team Attack Armor slots Accessory slots Item slots Starting items
Donald's normal idle sprite Donald Duck All Mage's Staff[2] Flare Force, Donald Meteor 1-2[3] 2-3[3] 2-3[3] Potion, Ether
Goofy's normal idle sprite Goofy All Knight's Shield[4] Goofy Bombardier, Trinity Guard, Tree Whip 2-3[3] 1-2[3] 3-4[3] Potion (x2)
Hercules' idle sprite Hercules Olympus Heart of a Hero Heroic Swing 1 2 3 Potion (x2)
Woody's idle sprite Woody Toy Box Cowboy's Pride Rocket Ruckus 2 2 3 Potion (x2)
Buzz_Lightyear's idle sprite Buzz Lightyear Toy Box Space Ranger Suit 2 2 3 Potion (x2)
Rapunzel's idle sprite Rapunzel Kingdom of Corona Golden Hair Tangled Twist 2 2 3 Potion (x2)
Flynn Rider's idle sprite Flynn Rider Kingdom of Corona Frying Pan 2 2 4 Potion (x2)
Sulley's idle sprite Sulley Monstropolis Claws Scream Strike 2 3 3 Potion (x2)
Mike Wazowski's idle sprite Mike Wazowski Monstropolis Knockout Body 2 2 4 Potion, Ether
Marshmallow's idle sprite Marshmallow Arendelle Ice Claws Mighty Avalanche 3 2 0 None
Jack Sparrow's idle sprite Jack Sparrow The Caribbean Skill & Crossbones Never Fear 2 3 3 Potion
Baymax's idle sprite Baymax San Fransokyo Powered Suit Interceptor Wing 3 2 3 Ether
Joint struggle character Location Weapon Team Attack
Mickey's idle sprite Mickey Mouse Dark World, during Riku's battle against the Demon Tower Kingdom Key D Double Duel (Riku)
Keyblade Graveyard, against Luxord, Marluxia, and Larxene.
Keyblade Graveyard, against Ansem, Xemnas, and Young Xehanort.
Star Cluster Faith Volley,[KH III RM] True End[KH III RM]
Riku (Party) Sprite KHIII.png Riku Keyblade Graveyard, against Xigbar and Dark Riku.
Keyblade Graveyard, against Ansem, Xemnas, and Young Xehanort.
Braveheart True End[KH III RM]
Aqua (Party) Sprite KHIII.png Aqua Keyblade Graveyard, during the battle against Terra-Xehanort and Vanitas. Master's Defender
Ventus's idle sprite Ventus Keyblade Graveyard, during the battle against Terra-Xehanort and Vanitas. Wayward Wind Icy Slider (Aqua)[KH III RM]
Axel's idle sprite Lea Keyblade Graveyard, during the first battle phase against Saïx and Xion.
Keyblade Graveyard, against Xemnas and Saïx.[KH III RM]
Bond of the Blaze Thinking of You (Roxas)[KH III RM]
Kairi Sprite KHIII.png Kairi Keyblade Graveyard, during the first battle phase against Saïx and Xion.
Keyblade Graveyard, against Armored Xehanort.[KH III RM]
Destiny's Embrace One Heart[KH III RM]
Roxas (Party) Sprite KHIII.png Roxas Keyblade Graveyard, during the second battle phase against Saïx. Oathkeeper & Oblivion
Xion's idle sprite Xion Keyblade Graveyard, during the second battle phase against Saïx.
Keyblade Graveyard, against Xemnas and Saïx.[KH III RM]
Replica Kingdom Key Thinking of You (Roxas)[KH III RM]
Sora's party idle sprite Sora[KH III RM] Keyblade Graveyard, if Sora is not chosen in the character selection prompt during the battles where Riku, Aqua, Roxas, and Kairi are optionally playable. Kingdom Key One Heart (Kairi)

During the battle against the Replica Xehanorts in Kingdom Hearts III Re Mind, the party will consist of the Guardians of Light, sans Sora and Kairi. After the battle, Mickey will be the sole party member during his last stand against the Replica Xehanorts.

Kingdom Hearts Dark Road[edit]

In Kingdom Hearts Dark Road, there are a total of six party members (including Xehanort), and the maximum party size is three. Each party member has a specific style that they use in battle. Some Quests require specific party members, while others allow a choice of companions; depending on which party member is chosen, some cutscenes are slightly altered. Once all Quests are completed, Eraqus is permanently assigned to the party alongside Xehanort.

List of party members[edit]

Party member Style Required Quests Optional Quests
Xehanort Sprite KHDR.png Xehanort All
Eraqus Sprite KHDR.png Eraqus Attack Boost 1-75
86-105
Hermod Sprite KHDR.png Hermod Attack 77-78
80-81
83
85
1-70
86-87
Bragi Sprite KHDR.png Bragi Protect 88-94 1-70
86-87
Urd Sprite KHDR.png Urd Blizzard 76
82
84
100
1-70
86-87
Vor Sprite KHDR.png Vor Magic Boost 71-75 1-70

Kingdom Hearts Melody of Memory[edit]

In Kingdom Hearts Melody of Memory, there are four different teams the player can choose from that are made up of three characters. Occasionally, in certain worlds, a guest character will replace a random ally in the current team and replace certain enemies in a given level with friend orbs that net higher scores when struck, although this can be toggled on or off. A Summoning Star can summon King Mickey to join the team as a fourth member, with his design differing depending on which team he assists.

Team Leader Party members Abilities Mickey outfit Unlocked
Team Classic (Party Original?) Sora's sprite Sora Donald's sprite Donald Goofy's sprite Goofy Thundaga
Ars Arcanum
Mickey's sprite KH II Outfit Default
Team Days (Party Days?) Roxas's sprite Roxas Xion's sprite Xion Axel's sprite Axel Firaga
Black Hole
Mickey's Org XIII sprite Black Coat Clear Guardando nel buio in World Tour
Team BBS (Party BBS?) Aqua's sprite Aqua Ventus's sprite Ventus Terra's sprite Terra Blizzaga
Spellweaver
Mickey's BBS sprite KH BbS outfit Clear No More Bugs!! and Wonder of Electron in World Tour
Team 3D (Party DDD?) Riku's sprite Riku Meow Wow's sprite Meow Wow Komory Bat's sprite Komory Bat Dark Firaga
Dark Splicer
Mickey's sprite KH II Outfit Clear Darkness of the Unknown in World Tour
Party member World Tracks Party member World Tracks
Aladdin's sprite Aladdin Agrabah A Day in Agrabah
Arabian Dream
A Whole New World
Ariel's sprite Ariel Atlantica Under the Sea
An Adventure in Atlantica
Peter Pan's sprite Peter Pan Neverland Captain Hook's Pirate Ship
Pirate's Gigue
Secret of Neverland
Crossing to Neverland
Daydream upon Neverland
Neverland's Scherzo
Beast's sprite Beast Hollow Bastion
Beast's Castle
Hollow Bastion
Scherzo Di Notte (KH)
Squirming Evil
Waltz of the Damned
Dance of the Daring
Desire for All That Is Lost
Beauty and the Beast
Hercules's sprite Hercules Olympus Coliseum Olympus Coliseum
Go for It!
Mulan's sprite Mulan The Land of Dragons The Home of Dragons
Fields of Honor
Vim and Vigor
Simba's sprite Simba Pride Lands Adventures in the Savannah
Savannah Pride
Circle Of Life
Stitch's sprite Stitch Deep Space Hau'oli, Hau'oli
Mákaukau?

In Co-op mode, one player controls Sora, while the other controls Riku in his Kingdom Hearts outfit. In addition to their normal abilities, both characters have access to Friend Curaga.

In The Final World, Kairi serves as the sole party member during the "Stranded Beyond" and "Kairi III" Memory Dives.

Kingdom Hearts III Sora serves as the sole party member during the "Dark Domination" Boss Battle Music Stage.

Notes and references[edit]

  1. ^ a b c More slots are obtained by leveling up.
  2. ^ a b Can also equip other staffs.
  3. ^ a b c d e f g h i j k l More slots can be obtained through bonuses.
  4. ^ a b Can also equip other shields.
  5. ^ a b c d e f g h i j Only used when hit by a Possessor or Massive Possessor's "Cling" attack.
  6. ^ Axel only uses Block during Mission 07.
  7. ^ Marluxia only uses Block during Mission 09.