Medals: Difference between revisions
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| [[File:Icon Magic KHBBS.png|x20px]] '''[[Firaga Burst]]''' || 2000 || 8 | | [[File:Icon Magic KHBBS.png|x20px]] '''[[Firaga Burst]]''' || 2000 || 8 | ||
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| [[File:Icon Magic KHBBS.png|x20px]] '''{{c|Deep Freeze| | | [[File:Icon Magic KHBBS.png|x20px]] '''{{c|Deep Freeze|ability}}''' || 1200 || 5 | ||
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| [[File:Icon Magic KHBBS.png|x20px]] '''[[Triple Plasma]]''' || 1500 || 8 | | [[File:Icon Magic KHBBS.png|x20px]] '''[[Triple Plasma]]''' || 1500 || 8 | ||
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{{reflist}} | {{reflist}} | ||
{{Mechanics}} | |||
[[Category:Game elements]] | [[Category:Game elements]] | ||
[[Category:Kingdom Hearts Birth by Sleep items]] | [[Category:Kingdom Hearts Birth by Sleep items]] | ||
[[Category:Kingdom Hearts 3D: Dream Drop Distance items]] | [[Category:Kingdom Hearts 3D: Dream Drop Distance items]] |
Latest revision as of 11:10, 18 March 2024
This article is about the currency. For other uses, see Medal. |
Oh no! The water! I'm in big trouble if I don't fetch it!
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Medals are a currency that the player can earn by completing missions at the Mirage Arena in Kingdom Hearts Birth by Sleep or completing Flick Rush tournaments in Kingdom Hearts 3D: Dream Drop Distance. They can be traded for various commands.
Shops[edit]
Kingdom Hearts Birth by Sleep[edit]
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Kingdom Hearts 3D: Dream Drop Distance[edit]
Notes and references[edit]
Game mechanics |
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General mechanics |
Attack | Magic | Items | Party member | Stats | Gauges | Prizes Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR) |
Special combat and play mechanics |
Commands |
Command Menu | Command Matrix | Command Deck (KHBBS, KH3D) Reaction Command | Overlay command | Finish command | Special Command | Situation Command |
Alternate action systems |
Cards (Battle, Map, World) | Cards (KHχ) | Medal (KHUχ) | Cards (KHDR) |
Alternate level systems |
Mission Mode | Questploration | Quests | Music Stage |
Character and stats mechanics |
Panel System | Rank | Version Up | Stat Matrix | Gear Matrix | Command Meld | Drop System | Spirit |
Movement mechanics |
Lock-On | Swimming | Flowmotion | Free Running |
Technique and action mechanics |
Critical Hit | Summon | Sleight | Dark Mode | Drive Form | Limit | Limit Break | Debug Ability | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Special Attack | Style Change | Attractions | Link Summon | Formchange |
Rewards |
Treasure Chest | Bonus Level | Experience | Tech Points | Munny | Moogle Point | Heart Point | VP | Medals | Rhythm Point |
Enemy mechanics |
Revenge Action | Reaction Endurance | Reality Endurance | Attraction Endurance | Armor Mode |
Game elements |
Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Theater Mode | Trophies |