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{{Game | {{Game|KH1|FM1|COM|REC|358|KHC|RCO|BBS|FMB|HD1|UCX|KH3|DR|MOM}} | ||
{{suite}} | |||
{{tab|o-info|360px}} | {{tab|o-info|360px}} | ||
{{tab|KH}} | {{tab|KH}} | ||
Line 38: | Line 39: | ||
}} | }} | ||
{{tab|c}} | {{tab|c}} | ||
{{tab| | {{tab|KHC}} | ||
{{InfoTrack | {{InfoTrack | ||
|game= | |game=KHC | ||
|tracktitle=Go for It! | |tracktitle=Go for It! | ||
|artist=Yoko Shimomura | |artist=Yoko Shimomura | ||
|composer=Yoko Shimomura | |composer=Yoko Shimomura | ||
}} | }} | ||
{{tab|c}} | {{tab|c}} | ||
{{tab| | {{tab|KHHD1.5}} | ||
{{InfoTrack | {{InfoTrack | ||
|game= | |game=KHHD | ||
|tracktitle=Go for It! | |tracktitle=Go for It! | ||
|artist=Yoko Shimomura | |artist=Yoko Shimomura | ||
|composer=Yoko | |composer=Yoko Shimomura | ||
|length= | |length=2:06 | ||
}} | }} | ||
{{tab|c}} | {{tab|c}} | ||
{{tab| | {{tab|KHIII}} | ||
{{InfoTrack | {{InfoTrack | ||
|game= | |game=KHIII | ||
|tracktitle=Go for It! | |tracktitle=Go for It! -Into the Clouds- | ||
|artist= | |artist=Natsumi Kameoka | ||
|composer=Yoko Shimomura | |composer=Yoko Shimomura | ||
|length=2: | |orchestrator=Natsumi Kameoka | ||
|length=2:22 | |||
}} | }} | ||
{{tab|c}}{{tab|c}} | {{tab|c}}{{tab|c}} | ||
"'''Go for It!'''" is a musical composition by Yoko Shimomura that appears in the [[Kingdom Hearts (series)|''Kingdom Hearts'' series]]. | "'''Go for It!'''" is a musical composition by Yoko Shimomura that appears in the [[Kingdom Hearts (series)|''Kingdom Hearts'' series]]. It is the battle theme of [[Olympus Coliseum]]. A new arrangement introduced in ''[[Kingdom Hearts III]]'', titled "'''Go for It! -Into the Clouds-'''", appears as one of the battle themes of [[Olympus]]. | ||
==Appearances== | ==Appearances== | ||
"Go for It!" is the battle theme of Olympus Coliseum in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts 358/2 Days]]'', ''[[Kingdom Hearts Birth by Sleep]]'', ''[[Kingdom Hearts Re:coded]]'', ''[[Kingdom Hearts Union χ]]'', and ''[[Kingdom Hearts Dark Road]]''. | |||
"Go for It! -Into the Clouds-" is the battle theme of the [[Realm of the Gods]] in Olympus in ''Kingdom Hearts III''. | |||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
*Olympus Coliseum: [[Preliminary Tournament]], [[Phil Cup]], [[Pegasus Cup]], [[Hercules Cup]], [[Hades Cup]] | |||
===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
====Sora's Story==== | |||
*Olympus Coliseum: [[Cloud]]{{ReCoM}} | |||
{{ | |||
===''Kingdom Hearts Re:coded''=== | ===''Kingdom Hearts Re:coded''=== | ||
;Events | |||
*Olympus Coliseum: Cloud | |||
;Cutscenes | |||
*Olympus Coliseum: "Cloud Again," "Can't Take a Hint" | *Olympus Coliseum: "Cloud Again," "Can't Take a Hint" | ||
==== | ===''Kingdom Hearts 358/2 Days''=== | ||
*Olympus Coliseum: | ;Cutscenes | ||
*"Day 323 - Fleeting"{{KHHD}} | |||
===''Kingdom Hearts Birth by Sleep''=== | |||
====Ventus's Story==== | |||
;Mini-games | |||
*Olympus Coliseum: [[Break the Urns]] | |||
;Cutscenes | |||
" | *Olympus Coliseum: "Hero Hopefuls", "Who to Train?", "Phil Checks on Herc", "An Important Match" | ||
===''Kingdom Hearts | ===''Kingdom Hearts III''=== | ||
*[[Olympus]]: "Olympus's Splendor"<ref>"Go for It! -Into the Clouds-"</ref> | |||
* | |||
==Composition== | ==Composition== | ||
"Go for It!" is approximately two minutes and five seconds in ''Kingdom Hearts''. In ''Kingdom Hearts Re:Chain of Memories'', the piece is two minutes and sixteen seconds long. In ''Kingdom Hearts HD 1.5 ReMIX'', the piece is two minutes and six seconds long. Regardless of the game, the piece has a time signature of 4/4 time, | "Go for It!" is approximately two minutes and five seconds in ''Kingdom Hearts''. In ''Kingdom Hearts Re:Chain of Memories'', the piece is two minutes and sixteen seconds long. In ''Kingdom Hearts HD 1.5 ReMIX'', the piece is two minutes and six seconds long. Regardless of the game, the piece has a time signature of 4/4 time. With the exception of ''Kingdom Hearts III'', which has a tempo of 143 beats per minute, all games play the piece at a tempo of 144 beats per minute. | ||
For instrumentation, each version uses the same instruments, including some of the MIDI instrument sound fonts. The typical instrumentation includes: a complete strings section- violin, viola, cello, and stringed bass, flute, clarinet, trumpet, French horn, tuba, crash cymbals, triangle, xylophone, snare drum, bass drum, and chimes. | For instrumentation, each version uses the same instruments, including some of the MIDI instrument sound fonts. The typical instrumentation includes: a complete strings section- violin, viola, cello, and stringed bass, flute, clarinet, trumpet, French horn, trombone, tuba, crash cymbals, triangle, xylophone, snare drum, bass drum, and chimes. | ||
Overall, the piece establishes a heroic tone due to the use of fanfare rhythms and articulations. Unique to this style of playing is the use of multiple tonguing, in this case double tonguing, the brass instruments- namely, trumpets. This eight and two sixteenth-note rhythmic figure creates a sense of drive and forward motion, a nod to the encouragement and excitement of the coliseum. The snare drum establishes a consistent, rhythmic foundation that helps connect and maintain the accompanying parts. The strings section is primarily used as the chordal background, favoring the longer note durations over the main melody's livelier and shorter note values. In the bass line, and also heard in the opening introduction measures, the rhythm follows an accented emphasis on the "up" beats- traditionally counted as the "and" of whichever "down"/numeric beat that precedes it. | Overall, the piece establishes a heroic tone due to the use of fanfare rhythms and articulations. While the introduction fanfare in ''Kingdom Hearts III'' is slightly different from the other versions in the series, the dynamic and grand atmosphere is still evident. Unique to this style of playing is the use of multiple tonguing, in this case double tonguing, the brass instruments- namely, trumpets. This eight and two sixteenth-note rhythmic figure creates a sense of drive and forward motion, a nod to the encouragement and excitement of the coliseum. The snare drum establishes a consistent, rhythmic foundation that helps connect and maintain the accompanying parts. The strings section is primarily used as the chordal background, favoring the longer note durations over the main melody's livelier and shorter note values. In the bass line, and also heard in the opening introduction measures, the rhythm follows an accented emphasis on the "up" beats- traditionally counted as the "and" of whichever "down"/numeric beat that precedes it. | ||
==Albums== | ==Albums== | ||
Line 110: | Line 113: | ||
File:Kingdom Hearts Original Soundtrack Cover.png|Disc 1, Track 26 in the ''[[Kingdom Hearts Original Soundtrack]]''|link=Kingdom Hearts Original Soundtrack | File:Kingdom Hearts Original Soundtrack Cover.png|Disc 1, Track 26 in the ''[[Kingdom Hearts Original Soundtrack]]''|link=Kingdom Hearts Original Soundtrack | ||
File:Kingdom Hearts Original Soundtrack Complete Cover.png|Disc 1, Track 26 in the ''[[Kingdom Hearts Original Soundtrack Complete]]''|link=Kingdom Hearts Original Soundtrack Complete | File:Kingdom Hearts Original Soundtrack Complete Cover.png|Disc 1, Track 26 in the ''[[Kingdom Hearts Original Soundtrack Complete]]''|link=Kingdom Hearts Original Soundtrack Complete | ||
File:Kingdom Hearts Original Soundtrack Complete Cover.png|Disc 7, Track 11 in the ''Kingdom Hearts Original Soundtrack Complete'' | File:Kingdom Hearts Original Soundtrack Complete Cover.png|Disc 7, Track 11 in the ''[[Kingdom Hearts Original Soundtrack Complete]]'' | ||
File:Kingdom Hearts HD 1.5 ReMIX Original Soundtrack Cover.png|Disc 1, Track 26 in the ''[[Kingdom Hearts HD 1.5 ReMIX Original Soundtrack]]''|link=Kingdom Hearts HD 1.5 ReMIX Original Soundtrack | File:Kingdom Hearts HD 1.5 ReMIX Original Soundtrack Cover.png|Disc 1, Track 26 in the ''[[Kingdom Hearts HD 1.5 ReMIX Original Soundtrack]]''|link=Kingdom Hearts HD 1.5 ReMIX Original Soundtrack | ||
File:Kingdom Hearts HD 2.5 ReMIX Original Soundtrack Cover.png|Disc 1, Track in the ''[[Kingdom Hearts HD 2.5 ReMIX Original Soundtrack]]''|link=Kingdom Hearts HD 2.5 ReMIX Original Soundtrack | File:Kingdom Hearts HD 2.5 ReMIX Original Soundtrack Cover.png|Disc 1, Track in the ''[[Kingdom Hearts HD 2.5 ReMIX Original Soundtrack]]''|link=Kingdom Hearts HD 2.5 ReMIX Original Soundtrack | ||
File:Kingdom Hearts - III, II.8, Unchained χ & Union χ (Cross) - Original Soundtrack Cover.png|Disc 1, Track 12 in the ''[[Kingdom Hearts - III, II.8, Unchained χ & Union χ (Cross) - Original Soundtrack|Kingdom Hearts - III, II.8, Unchained χ & Union χ [Cross] - Original Soundtrack]]''|link=Kingdom Hearts - III, II.8, Unchained χ & Union χ [Cross] - Original Soundtrack | |||
File:Kingdom Hearts Music Selection Cover.png|Disc 1, Track 5 in the ''[[Kingdom Hearts Music Selection]]'' | |||
</gallery> | </gallery> | ||
==Notes and references== | |||
{{Reflist}} | |||
{{Music}} | {{Music}} |
Latest revision as of 09:53, 3 January 2024
Kingdom Hearts Re:Chain of Memories Go for It! | |
---|---|
Arranger | Yoko Shimomura |
Composer | Yoko Shimomura |
Length | 2:16 |
"Go for It!" is a musical composition by Yoko Shimomura that appears in the Kingdom Hearts series. It is the battle theme of Olympus Coliseum. A new arrangement introduced in Kingdom Hearts III, titled "Go for It! -Into the Clouds-", appears as one of the battle themes of Olympus.
Appearances[edit]
"Go for It!" is the battle theme of Olympus Coliseum in Kingdom Hearts, Kingdom Hearts Chain of Memories, Kingdom Hearts II, Kingdom Hearts 358/2 Days, Kingdom Hearts Birth by Sleep, Kingdom Hearts Re:coded, Kingdom Hearts Union χ, and Kingdom Hearts Dark Road.
"Go for It! -Into the Clouds-" is the battle theme of the Realm of the Gods in Olympus in Kingdom Hearts III.
Kingdom Hearts[edit]
- Olympus Coliseum: Preliminary Tournament, Phil Cup, Pegasus Cup, Hercules Cup, Hades Cup
Kingdom Hearts Chain of Memories[edit]
Sora's Story[edit]
Kingdom Hearts Re:coded[edit]
- Events
- Olympus Coliseum: Cloud
- Cutscenes
- Olympus Coliseum: "Cloud Again," "Can't Take a Hint"
Kingdom Hearts 358/2 Days[edit]
- Cutscenes
- "Day 323 - Fleeting"[KH I HD]
Kingdom Hearts Birth by Sleep[edit]
Ventus's Story[edit]
- Mini-games
- Olympus Coliseum: Break the Urns
- Cutscenes
- Olympus Coliseum: "Hero Hopefuls", "Who to Train?", "Phil Checks on Herc", "An Important Match"
Kingdom Hearts III[edit]
Composition[edit]
"Go for It!" is approximately two minutes and five seconds in Kingdom Hearts. In Kingdom Hearts Re:Chain of Memories, the piece is two minutes and sixteen seconds long. In Kingdom Hearts HD 1.5 ReMIX, the piece is two minutes and six seconds long. Regardless of the game, the piece has a time signature of 4/4 time. With the exception of Kingdom Hearts III, which has a tempo of 143 beats per minute, all games play the piece at a tempo of 144 beats per minute.
For instrumentation, each version uses the same instruments, including some of the MIDI instrument sound fonts. The typical instrumentation includes: a complete strings section- violin, viola, cello, and stringed bass, flute, clarinet, trumpet, French horn, trombone, tuba, crash cymbals, triangle, xylophone, snare drum, bass drum, and chimes.
Overall, the piece establishes a heroic tone due to the use of fanfare rhythms and articulations. While the introduction fanfare in Kingdom Hearts III is slightly different from the other versions in the series, the dynamic and grand atmosphere is still evident. Unique to this style of playing is the use of multiple tonguing, in this case double tonguing, the brass instruments- namely, trumpets. This eight and two sixteenth-note rhythmic figure creates a sense of drive and forward motion, a nod to the encouragement and excitement of the coliseum. The snare drum establishes a consistent, rhythmic foundation that helps connect and maintain the accompanying parts. The strings section is primarily used as the chordal background, favoring the longer note durations over the main melody's livelier and shorter note values. In the bass line, and also heard in the opening introduction measures, the rhythm follows an accented emphasis on the "up" beats- traditionally counted as the "and" of whichever "down"/numeric beat that precedes it.
Albums[edit]
Disc 1, Track 26 in the Kingdom Hearts Original Soundtrack
Disc 1, Track 26 in the Kingdom Hearts Original Soundtrack Complete
Disc 7, Track 11 in the Kingdom Hearts Original Soundtrack Complete
Disc 1, Track 26 in the Kingdom Hearts HD 1.5 ReMIX Original Soundtrack
Disc 1, Track in the Kingdom Hearts HD 2.5 ReMIX Original Soundtrack
Disc 1, Track 12 in the Kingdom Hearts - III, II.8, Unchained χ & Union χ [Cross] - Original Soundtrack
Disc 1, Track 5 in the Kingdom Hearts Music Selection
Notes and references[edit]
- ^ "Go for It! -Into the Clouds-"