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Destiny Islands (track): Difference between revisions

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(→‎Kingdom Hearts Birth by Sleep and Kingdom Hearts Birth by Sleep Final Mix: Ventus' Story on Destiny Islands plays Ventus' Theme.)
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{{suite}}
{{Youmay|the track|[[Destiny Islands|the world]]}}
{{Youmay|the track|[[Destiny Islands|the world]]}}
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|artist=Yoko Shimomura
|artist=Yoko Shimomura
|composer=Yoko Shimormua
|composer=Yoko Shimormua
|orchestrator=Kaoru Wada
|length=1:10
|length=1:10
}}
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|tracktitle=Destiny Islands
|tracktitle=Destiny Islands
|artist=Yoko Shimomura
|artist=Yoko Shimomura
|composer=Yoko Shimomura
|composer=Yoko Shimomura
|length=1:50
}}
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|game=KHIIHD
|game=KHHD
|tracktitle=Destiny Islands
|tracktitle=Destiny Islands
|artist=Yoko Shimomura
|artist=Yoko Shimomura
|composer=Yoko Shimomura
|composer=Yoko Shimomura
|length=1:11
|length=1:50
}}
}}
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"'''Destiny Islands'''" is a musical composition by Yoko Shimomura. It is used throughout the [[Kingdom Hearts (series)|''Kingdom Hearts'' series]].
"'''Destiny Islands'''" is a musical composition by Yoko Shimomura that appears in the {{c|Kingdom Hearts|series|''Kingdom Hearts'' series}}. It is the field theme of [[Destiny Islands]].


==Appearances==
==Appearances==
===''[[Kingdom Hearts]]'' and ''[[Kingdom Hearts Final Mix]]''===
"Destiny Islands" is the field theme of Destiny Islands in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', and ''[[Kingdom Hearts Re:coded]]''.
"Destiny Islands" plays primarily as the field theme for the [[Destiny Islands]], but also appears in cutscenes.


====Cutscenes====
===''Kingdom Hearts''===
*Destiny Islands: "Destiny Islands," "Tidus, Selphie, Wakka," "Paopu Fruit," "The Legend of The Paopu Fruit," "The Secret Place," "Three to One," "Sharing with Kairi"
*Destiny Islands: "Was It a Dream?", "Selphie Chat 1", "Tidus Chat 1", "Wakka Chat 1", "The Outside World", "Destiny Islands Day 2", "Selphie Chat 2", "Tidus Chat 2", "Wakka Chat 2", "Sora & Riku Talk Pre-Race"


===''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]''===
===''Kingdom Hearts Chain of Memories''===
"Destiny Islands" plays as the field theme for the 12th Floor and 3rd Basement Floor of [[Castle Oblivion]], where the floor takes the appearance of Destiny Islands.
 
====Cutscenes====
=====Sora's Story=====
=====Sora's Story=====
*Destiny Islands: Opening, and Key of Beginnings cutscenes
*Destiny Islands: Opening, Key of Beginnings


=====[[Reverse/Rebirth|Reverse/Rebirth Mode]]=====
=====Reverse/Rebirth Mode=====
*Destiny Islands: Opening, and Key of Beginnings cutscenes
*Destiny Islands: Opening, Key of Beginnings


===''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts II Final Mix]]''===
===''Kingdom Hearts II''===
*In ''[[Kingdom Hearts II]]'', "Destiny Islands" plays during the ending sequence.
*Destiny Islands: "The Letter"


====Cutscenes====
===''Kingdom Hearts Re:coded''===
*Destiny Islands: "The Letter"
*Destiny Islands: {{ns|Game|Tidus, Selphie, and Wakka|Tidus}}


===''[[Kingdom Hearts Birth by Sleep]]'' and ''[[Kingdom Hearts Birth by Sleep Final Mix]]''===
===''Kingdom Hearts Birth by Sleep''===
"Destiny Islands" primarily plays during cutscenes. It is also one of the unlockable tracks in [[Ice Cream Beat]].
*[[Disney Town]]: [[Ice Cream Beat]]


====[[Terra|Terra's Story]]====
====Terra's Story====
*Destiny Islands: "Legacy"
*Destiny Islands: "Legacy"


====[[Aqua|Aqua's Story]]====
====Aqua's Story====
*Destiny Islands: "Sora and Riku"
*Destiny Islands: "Sora and Riku"


===''[[Kingdom Hearts coded]]'' and ''[[Kingdom Hearts Re:coded]]''===
==Composition==
"Destiny Islands" mainly plays as the field theme in the digital version of the Destiny Islands, and the Destiny Islands section of Riku's Data in [[Hollow Bastion]].
"Destiny Islands" is approximately one minute and thirteen seconds long in ''Kingdom Hearts''. For ''Kingdom Hearts Re:Chain of Memories'', the piece is extended to two minutes and forty seconds. For ''Kingdom Hearts II'', the track is shortened to one minute and ten seconds. In ''[[Kingdom Hearts HD 1.5 ReMIX]]'', the piece is approximately one minute and fifty seconds long. For ''[[Kingdom Hearts HD 2.5 ReMIX]]'', the piece is one minute and eleven seconds long. Regardless of the game, the piece has a time signature of 4/4 time. in ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts'', ''Kingdom Hearts HD 1.5 ReMIX'', and ''Kingdom Hearts Re:coded'', the piece has a tempo of 100 beats per minute. For ''Kingdom Hearts II'' and its HD counterpart, the tempo is slightly increased to 112 beats per minute. A notable tempo difference is in the ''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories'': an increase to 120 beats per minute.


====Event====
For instrumentation, each version uses a similar instrumentation, though for games not in the HD remakes, some voices are covered through electronic means- such as synthesizer. In general, the instrumentation includes: <!--soprano sax? In KHHD?-->trumpet, electric bass, synthesizer, steel drums, and piano.<!--Insert world percussion stringed instrument, not a zither, but something used in such cultures.--> A more orchestral texture is used in ''Kingdom Hearts II'', employing the following instruments: a complete strings section- violin, viola, cello, and stringed bass, flute, oboe, clarinet, trombone, euphonium, tuba, crash cymbals, tambourine, timpani, and guitar.
*Destiny Islands: {{ns|Game|Tidus, Selphie, and Wakka|Tidus}} battle


==Composition==
''Kingdom Hearts Birth by Sleep'' uses two different versions for this track. In cutscenes taking place on the Destiny Islands, the version used is the one first introduced in ''Kingdom Hearts II''. However, during the [[Ice Cream Beat]] mini-game, the track follows the original ''Kingdom Hearts''.
"Destiny Islands" is approximately one minute and thirteen seconds long in ''Kingdom Hearts''. For ''Kingdom Hearts Re:Chain of Memories'', the piece is extended to two minutes and forty seconds. For ''Kingdom Hearts II'', the track is shortened to one minute and ten seconds. In ''[[Kingdom Hearts HD 1.5 ReMIX]]'', the piece is approximately one minute and fifty seconds long. For ''[[Kingdom Hearts HD 2.5 ReMIX]]'', the piece is one minute and eleven seconds long.
<!--
KH:4/4; 100bpm; Instruments: Can't identify all the percussion being used...not well-versed in global percussion; electric bass, synthesizer, trumpet,
KHCOM & KHRECOM:4/4; 120bpm; Instruments: piano, some type of stringed instrument...not a zither...I don't presently remember the name; these are the only two instruments
KHII:4/4; 112bpm overall, the first measure is a fermata; Mention difference in tone - introduction especially & the use of the technique in the guitar that makes it sound like a "scratching" (sound of ocean waves?) sound; Instruments: strings section, piano, French horn, clarinet, pan flute, a specific/certain type of flute anyways, guitar in flamenco style?, NO PERCUSSION PERIOD = softer/gentler nature,
KHBBS:Version that appears during cutscenes = follows KHII version; Ice Cream Beat version = follows original KH version
KHHHD: 4/4; 100bpm; Instruments: Same as KH percussion issue; electric bass, synthesizer, saxophone?? it's very faint, but I don't believe it's a trumpet this time.
KHIIHD:Same as original KHII version
KHRecoded:4/4; 100bpm; Instruments: electric bass, steel drums (now has main melody vs piano), trumpet, can't identify the keyboard/wood-block like sounds...it's the same as the original KH's.
-->


Regardless of the game, the lighter texture and tone is very evident with each version. The wide variety and use of auxiliary percussion instruments helps establish and maintain the tropical tone. The piano serves as the primary source of melody, with the trumpets occasionally joining in towards the end of the looped section. The arrangement played in ''Kingdom Hearts II'' is unique in that it does not follow the same lively tone as the other games. In this version, there is no use of percussion instruments, which naturally creates a softer, calmer tone. This more mellow sound is only enhanced by the use of the French horn and clarinet. However, the tropical tone is still established by the pan flute<!--double check this instrument--> and "scratching"<!--replace this with official guitar technique--> of the guitar, the latter playing in a style similar to a flamenco.<!--double check this--> The version played in ''Kingdom Hearts Re:Chain of Memories'' is also much calmer in nature. The version that plays in ''Kingdom Hearts Re:coded'' is very similar to the original ''Kingdom Hearts'' version, but now features the steel drums as the main melodic voice instead of the piano.
Regardless of the game, the lighter texture and tone is very evident with each version. The wide variety and use of auxiliary percussion instruments helps establish and maintain the tropical tone. The piano serves as the primary source of melody, with the trumpets occasionally joining in towards the end of the looped section. The arrangement played in ''Kingdom Hearts II'' is unique in that it does not follow the same lively tone as the other games. In this version, there is no use of percussion instruments, which naturally creates a softer, calmer tone. This more mellow sound is only enhanced by the use of the French horn and clarinet. However, the tropical tone is still established by the pan flute<!--double check this instrument--> and "scratching"<!--replace this with official guitar technique--> of the guitar, the latter playing in a style similar to a flamenco.<!--double check this-->This version also opens with a different rhythm: a {{w|fermata}}. The version played in ''Kingdom Hearts Re:Chain of Memories'' is also much calmer in nature. The version that plays in ''Kingdom Hearts Re:coded'' is very similar to the original ''Kingdom Hearts'' version, but now features the steel drums as the main melodic voice instead of the piano.
{{sec-stub}}


==Albums==
==Albums==
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File:Kingdom Hearts HD 1.5 ReMIX Original Soundtrack Cover.png|Disc 1, Track 5 in the ''[[Kingdom Hearts HD 1.5 ReMIX Original Soundtrack]]''|link=Kingdom Hearts HD 1.5 ReMIX Original Soundtrack
File:Kingdom Hearts HD 1.5 ReMIX Original Soundtrack Cover.png|Disc 1, Track 5 in the ''[[Kingdom Hearts HD 1.5 ReMIX Original Soundtrack]]''|link=Kingdom Hearts HD 1.5 ReMIX Original Soundtrack
File:Kingdom Hearts HD 2.5 ReMIX Original Soundtrack Cover.png|Disc 4, Track 14 in the ''[[Kingdom Hearts HD 2.5 ReMIX Original Soundtrack]]''|link=Kingdom Hearts HD 2.5 ReMIX Original Soundtrack
File:Kingdom Hearts HD 2.5 ReMIX Original Soundtrack Cover.png|Disc 4, Track 14 in the ''[[Kingdom Hearts HD 2.5 ReMIX Original Soundtrack]]''|link=Kingdom Hearts HD 2.5 ReMIX Original Soundtrack
File:Kingdom Hearts Music Selection Cover.png|Disc 1, Track 2 in the ''[[Kingdom Hearts Music Selection]]''
File:Kingdom Hearts 20th Anniversary Vinyl LP Box Cover.png|Disc 1, Side A, Track 4 in the ''[[Kingdom Hearts 20th Anniversary Vinyl LP Box]]''
</gallery>
</gallery>
{{Music}}
{{Music}}

Latest revision as of 15:37, 16 November 2023

This article is about the track.
You may be looking for the world.
Kingdom Hearts
Destiny Islands
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimormura
Length 1:13
Kingdom Hearts Chain of Memories
Destiny Islands
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimormura
Kingdom Hearts Re:Chain of Memories
Destiny Islands
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimormura
Length 2:40
Kingdom Hearts II
Destiny Islands
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimormua
Orchestrator Kaoru Wada
Length 1:10
Kingdom Hearts coded
Destiny Islands
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimomura
Kingdom Hearts Re:coded
Destiny Islands
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimomura
Kingdom Hearts HD 1.5 ReMIX
Destiny Islands
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimomura
Length 1:50

"Destiny Islands" is a musical composition by Yoko Shimomura that appears in the Kingdom Hearts series. It is the field theme of Destiny Islands.

Appearances[edit]

"Destiny Islands" is the field theme of Destiny Islands in Kingdom Hearts, Kingdom Hearts Chain of Memories, and Kingdom Hearts Re:coded.

Kingdom Hearts[edit]

  • Destiny Islands: "Was It a Dream?", "Selphie Chat 1", "Tidus Chat 1", "Wakka Chat 1", "The Outside World", "Destiny Islands Day 2", "Selphie Chat 2", "Tidus Chat 2", "Wakka Chat 2", "Sora & Riku Talk Pre-Race"

Kingdom Hearts Chain of Memories[edit]

Sora's Story[edit]
  • Destiny Islands: Opening, Key of Beginnings
Reverse/Rebirth Mode[edit]
  • Destiny Islands: Opening, Key of Beginnings

Kingdom Hearts II[edit]

  • Destiny Islands: "The Letter"

Kingdom Hearts Re:coded[edit]

Kingdom Hearts Birth by Sleep[edit]

Terra's Story[edit]

  • Destiny Islands: "Legacy"

Aqua's Story[edit]

  • Destiny Islands: "Sora and Riku"

Composition[edit]

"Destiny Islands" is approximately one minute and thirteen seconds long in Kingdom Hearts. For Kingdom Hearts Re:Chain of Memories, the piece is extended to two minutes and forty seconds. For Kingdom Hearts II, the track is shortened to one minute and ten seconds. In Kingdom Hearts HD 1.5 ReMIX, the piece is approximately one minute and fifty seconds long. For Kingdom Hearts HD 2.5 ReMIX, the piece is one minute and eleven seconds long. Regardless of the game, the piece has a time signature of 4/4 time. in Kingdom Hearts Birth by Sleep, Kingdom Hearts, Kingdom Hearts HD 1.5 ReMIX, and Kingdom Hearts Re:coded, the piece has a tempo of 100 beats per minute. For Kingdom Hearts II and its HD counterpart, the tempo is slightly increased to 112 beats per minute. A notable tempo difference is in the Kingdom Hearts Chain of Memories and Kingdom Hearts Re:Chain of Memories: an increase to 120 beats per minute.

For instrumentation, each version uses a similar instrumentation, though for games not in the HD remakes, some voices are covered through electronic means- such as synthesizer. In general, the instrumentation includes: trumpet, electric bass, synthesizer, steel drums, and piano. A more orchestral texture is used in Kingdom Hearts II, employing the following instruments: a complete strings section- violin, viola, cello, and stringed bass, flute, oboe, clarinet, trombone, euphonium, tuba, crash cymbals, tambourine, timpani, and guitar.

Kingdom Hearts Birth by Sleep uses two different versions for this track. In cutscenes taking place on the Destiny Islands, the version used is the one first introduced in Kingdom Hearts II. However, during the Ice Cream Beat mini-game, the track follows the original Kingdom Hearts.

Regardless of the game, the lighter texture and tone is very evident with each version. The wide variety and use of auxiliary percussion instruments helps establish and maintain the tropical tone. The piano serves as the primary source of melody, with the trumpets occasionally joining in towards the end of the looped section. The arrangement played in Kingdom Hearts II is unique in that it does not follow the same lively tone as the other games. In this version, there is no use of percussion instruments, which naturally creates a softer, calmer tone. This more mellow sound is only enhanced by the use of the French horn and clarinet. However, the tropical tone is still established by the pan flute and "scratching" of the guitar, the latter playing in a style similar to a flamenco.This version also opens with a different rhythm: a fermata. The version played in Kingdom Hearts Re:Chain of Memories is also much calmer in nature. The version that plays in Kingdom Hearts Re:coded is very similar to the original Kingdom Hearts version, but now features the steel drums as the main melodic voice instead of the piano.

Albums[edit]