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Kingdom Hearts II Final Mix
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Game:Lock, Shock, and Barrel: Difference between revisions

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Line 8: Line 8:
  |romaji=Rokku
  |romaji=Rokku
  |fr=Am, Stram et Gram (Ennemis)
  |fr=Am, Stram et Gram (Ennemis)
  |tab1=KH,KHII
  |tab1=KH
  |image=[[File:Lock KHII.png|350x400px]]
  |image=[[File:Lock KH.png|350x400px]]
  |tab2=KHD
  |tab2=KHII
  |image2=[[File:Lock KHD.png|350x400px|Lock in ''358/2 Days'']]
  |image2=[[File:Lock KHII.png|350x400px]]
|tab3=KHD
|image3=[[File:Lock KHD.png|350x400px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts II
  |game2=Kingdom Hearts II
Line 22: Line 24:
  |KHHP1=150
  |KHHP1=150
  |KHHP2=400
  |KHHP2=400
|KHJPATK1=22
  |KHATK1=24
  |KHATK1=24
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
|KHJPDEF1=19
  |KHDEF1=20
  |KHDEF1=20
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
|KHJPMP1=39
  |KHMP1=36
  |KHMP1=36
|KHJPMP2=53
  |KHMP2=49
  |KHMP2=49
  |KHEXP1=180<ref name="LSB">Becomes 1/10 if this child is not the last to be defeated.</ref>
  |KHEXP1=180<ref>18 EXP if Lock is not the last to be defeated.</ref>
  |KHEXP2=600<ref name="LSB"/>
|KHJPEXP2=2000<ref>200 EXP if Lock is not the last to be defeated.</ref>
  |KHEXP2=600<ref>60 EXP if Lock is not the last to be defeated.</ref>
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x0.49
  |KHfire=x0.49
  |KHbliz=x0.5
  |KHbliz=x0.5
|KHJPthun=x0.5
  |KHthun=x1.0
  |KHthun=x1.0
  |KHgrav=x0.04
|KHJPgrav=x0.02
  |KHstop=x0.3
  |KHgrav=x0.04<ref name="grav">x0.03 after rescue.</ref>
|KHJPstop=x0.2
  |KHstop=x0.3<ref name="stop">x0.2 after rescue.</ref>
  |KHko=x0.5
  |KHko=x0.5
  |KHother=x0.5
  |KHother=x0.5
  |KHreward=(1) HP Ball x5<ref>Lock also drops (1) HP Ball x1 whenever damaged.</ref>
|KHJPreward='''When Lock faints (High probability)'''<br>(1) HP prize x15<br><br>'''When Lock takes damage (Low probability)'''<br>(5) HP prize x1
  |KHreward='''When Lock faints (High probability)'''<br>(1) HP prize x5<br><br>'''When Lock takes damage (Low probability)'''<br>(1) HP prize x1
  |KHworld=Halloween Town
  |KHworld=Halloween Town
|JPtab=*
|FMtab=*
  |KH2HP1=172
  |KH2HP1=172
  |KH2EXP=0
  |KH2EXP=0
Line 55: Line 70:
  |KH2world=Halloween Town
  |KH2world=Halloween Town
  |FM2tab=*
  |FM2tab=*
|358heart=—
  |358HP=2.50
|358munny=—
  |358HP=2.00
  |358EXP=0
  |358EXP=0
  |358DEF=1.25
  |358flinch=X
|358STUN=O
  |358M1=52
  |358M1=52
  |358LVL1=24
  |358LVL1=24
|358partdef1=1.25
  |358fire=x0.63
  |358fire=x0.63
  |358bliz=x0.80
  |358bliz=x0.80
Line 85: Line 98:
  |katakana=ショック
  |katakana=ショック
  |romaji=Shokku
  |romaji=Shokku
  |tab1=KH,KHII
  |tab1=KH
  |image=[[File:Shock KHII.png|350x400px]]
  |image=[[File:Shock KH.png|350x400px]]
  |tab2=KHD
  |tab2=KHII
  |image2=[[File:Shock KHD.png|350x400px|Shock in ''358/2 Days'']]
  |image2=[[File:Shock KHII.png|350x400px]]
|tab3=KHD
|image3=[[File:Shock KHD.png|350x400px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts II
  |game2=Kingdom Hearts II
Line 99: Line 114:
  |KHHP1=120
  |KHHP1=120
  |KHHP2=300
  |KHHP2=300
|KHJPATK1=22
  |KHATK1=24
  |KHATK1=24
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
|KHJPDEF1=19
  |KHDEF1=20
  |KHDEF1=20
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
|KHJPMP1=39
  |KHMP1=36
  |KHMP1=36
|KHJPMP2=53
  |KHMP2=49
  |KHMP2=49
  |KHEXP1=120<ref name="LSB"/>
  |KHEXP1=120<ref>12 EXP if Shock is not the last to be defeated.</ref>
  |KHEXP2=400<ref name="LSB"/>
|KHJPEXP2=1500<ref>150 EXP if Shock is not the last to be defeated.</ref>
  |KHEXP2=400<ref>40 EXP if Shock is not the last to be defeated.</ref>
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x0.49
  |KHfire=x0.49
  |KHbliz=x0.5
  |KHbliz=x0.5
|KHJPthun=x0.5
  |KHthun=x1.0
  |KHthun=x1.0
  |KHgrav=x0.04
|KHJPgrav=x0.02
  |KHstop=x0.3
  |KHgrav=x0.04<ref name="grav"/>
|KHJPstop=x0.2
  |KHstop=x0.3<ref name="stop"/>
  |KHko=x0.5
  |KHko=x0.5
  |KHother=x0.5
  |KHother=x0.5
  |KHreward=(2) MP Ball x5<ref>Shock also drops (2) MP Ball x1 whenever damaged, and (15) MP Ball x1 whenever dizzied.</ref>
|KHJPreward='''When Shock faints (High probability)'''<br>(2) MP prize x15<br><br>'''When Shock takes damage (Low probability)'''<br>(15) MP prize x1<br><br>'''When Shock gets dizzy (High probability)'''<br>(15) MP prize x1
  |KHreward='''When Shock faints (High probability)'''<br>(2) MP prize x5<br><br>'''When Shock takes damage (Low probability)'''<br>(2) MP prize x1<br><br>'''When Shock gets dizzy (High probability)'''<br>(15) MP prize x1
  |KHworld=Halloween Town
  |KHworld=Halloween Town
|FMtab=*
|JPtab=*
  |KH2HP1=172
  |KH2HP1=172
  |KH2EXP=0
  |KH2EXP=0
Line 132: Line 160:
  |KH2world=Halloween Town
  |KH2world=Halloween Town
  |FM2tab=*
  |FM2tab=*
|358heart=—
  |358HP=2.50
|358munny=—
  |358HP=2.00
  |358EXP=0
  |358EXP=0
  |358DEF=1.25
  |358flinch=X
|358STUN=O
  |358M1=52
  |358M1=52
  |358LVL1=24
  |358LVL1=24
|358partdef1=1.25
  |358fire=x0.63
  |358fire=x0.63
  |358bliz=x0.80
  |358bliz=x0.80
Line 162: Line 188:
  |katakana=バレル
  |katakana=バレル
  |romaji=Bareru
  |romaji=Bareru
  |tab1=KH,KHII
  |tab1=KH
  |image=[[File:Barrel KHII.png|350x400px]]
  |image=[[File:Barrel KH.png|350x400px]]
  |tab2=KHD
  |tab2=KHII
  |image2=[[File:Barrel KHD.png|350x400px|Barrel in ''358/2 Days'']]
  |image2=[[File:Barrel KHII.png|350x400px]]
|tab3=KHD
|image3=[[File:Barrel KHD.png|350x400px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts II
  |game2=Kingdom Hearts II
Line 176: Line 204:
  |KHHP1=180
  |KHHP1=180
  |KHHP2=500
  |KHHP2=500
|KHJPATK1=22
  |KHATK1=24
  |KHATK1=24
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
|KHJPDEF1=19
  |KHDEF1=20
  |KHDEF1=20
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
|KHJPMP1=39
  |KHMP1=36
  |KHMP1=36
|KHJPMP2=53
  |KHMP2=49
  |KHMP2=49
  |KHEXP1=240<ref name="LSB"/>
  |KHEXP1=240<ref>24 EXP if Barrel is not the last to be defeated.</ref>
  |KHEXP2=800<ref name="LSB"/>
|KHJPEXP2=2500<ref>250 EXP if Barrel is not the last to be defeated.</ref>
  |KHEXP2=800<ref>80 EXP if Barrel is not the last to be defeated.</ref>
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x0.49
  |KHfire=x0.49
  |KHbliz=x0.5
  |KHbliz=x0.5
|KHJPthun=x0.5
  |KHthun=x1.0
  |KHthun=x1.0
  |KHgrav=x0.04
|KHJPgrav=x0.02
  |KHstop=x0.3
  |KHgrav=x0.04<ref name="grav"/>
|KHJPstop=x0.2
  |KHstop=x0.3<ref name="stop"/>
  |KHko=x0.5
  |KHko=x0.5
  |KHother=x0.5
  |KHother=x0.5
|KHJPreward='''When Barrel faints (High probability)'''<br>(1) Munny x15<br><br>'''When Barrel takes damage (Low probability)'''<br>(20) Munny x1<br><br>'''When Barrel gets dizzy (High probability)'''<br>(20) Munny x1
|KHreward='''When Barrel faints (High probability)'''<br>(1) Munny x5<br><br>'''When Barrel takes damage (Low probability)'''<br>(1) Munny x1<br><br>'''When Barrel gets dizzy (High probability)'''<br>(1) Munny x1
  |KHworld=Halloween Town
  |KHworld=Halloween Town
|JPtab=*
|FMtab=*
  |KH2HP1=172
  |KH2HP1=172
  |KH2EXP=0
  |KH2EXP=0
Line 208: Line 250:
  |KH2world=Halloween Town
  |KH2world=Halloween Town
  |FM2tab=*
  |FM2tab=*
|358heart=—
  |358HP=2.50
|358munny=—
  |358HP=2.00
  |358EXP=0
  |358EXP=0
  |358DEF=1.25
  |358flinch=X
|358STUN=O
  |358M1=52
  |358M1=52
  |358LVL1=24
  |358LVL1=24
|358partdef1=1.25
  |358fire=x0.63
  |358fire=x0.63
  |358bliz=x0.80
  |358bliz=x0.80
Line 241: Line 281:


It is a good idea to have a [[Potion]] or two at the ready, or [[Cure]] magic as shortcuts as having multiple enemies can make the [[Guard]] ability more or less worthless. Make sure to defeat them in that order to receive the maximum [[Experience]] points. It is suggested to try to corner most of the enemies.
It is a good idea to have a [[Potion]] or two at the ready, or [[Cure]] magic as shortcuts as having multiple enemies can make the [[Guard]] ability more or less worthless. Make sure to defeat them in that order to receive the maximum [[Experience]] points. It is suggested to try to corner most of the enemies.
;Lock
{{atk-o|kh1}}
{{atk|{{nihongo|'''Blazing Fastball'''|剛速球|<br>Gōsokkyū}}|None|x0.02|2|Returnable<br>(Recoil: 30)|Throws a ball.}}
{{atk-c|kh1}}
;Shock
{{atk-o|kh1}}
{{atk|{{nihongo|'''Spin Tackle'''|スピンタックル|<br>Supin Takkuru}}|None|x0.02|4|Repellable<br>(Recoil: 50)|Moves around while spinning sideways.}}
{{atk-c|kh1}}
;Barrel
{{atk-o|kh1}}
{{atk|{{nihongo|'''Curl Tackle'''|回転タックル|<br>Kaiten Takkuru}}|None|x0.02|2|Repellable<br>(Recoil: 50)|Curls up his body and rolls around.}}
{{atk-c|kh1}}


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
The children must be trapped in Present Boxes after beating them and making them dazed though, they may get up if not captured fast enough and if left in the boxes for too long they will escape. Sora must use the [[Reaction Command]] "Capture", once all three are caught the battle is over.
Lock, Shock, and Barrel cannot have their HP reduced to 0, and instead become stunned when reduced to 1 HP. To finish the fight, the '''Capture''' [[Reaction Command]] must be used to contain all three of them in a box at once. They will immediately escape the box if not stunned, however if they have been stunned then they will be contained for 90 seconds. If they recover from being stunned or escape their box, they will recover HP.
 
To prevent them from having enough time to recover, one option is to reduce each of their HP bars by a comfortable amount, then knock each one out to have enough time to capture them in a box. [[Limit]]s are useful during this fight.


The three children also serve as enemies in the Gift Wrapping minigame. They will run around in front of the camera attempting to destroy the boxes for the presents and try and distract Sora. They can be stopped/slowed down by shooting them with presents.
The three children also serve as enemies in the Gift Wrapping minigame. They will run around in front of the camera attempting to destroy the boxes for the presents and try and distract Sora. They can be stopped/slowed down by shooting them with presents.
;Lock
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Straight Throw'''|直線投げ|<br>Chokusen Nage}}|Physical|x1.0|O|Throws a toy straight forward at high speed.}}
{{Atk|col=3|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}}|Physical|x1.5|O|Spins and slides around.}}
{{Atk-c}}
;Shock
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Curved Throw'''|山なり投げ|<br>Yamanari Nage}}|Physical|x1.0|O|Throws a toy up high.}}
{{Atk|col=3|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}}|Physical|x1.0<br>Hits 2-4: x0<br>Hit 5+: x0.5|O|Moves around while spinning.}}
{{Atk-c}}
;Barrel
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Parabolic Throw'''|放物線投げ|<br>Hōbutsusen Nage}}|Physical|x1.0|O|Throws a toy somewhat high.}}
{{Atk|col=3|{{nihongo|'''Rolling Tackle'''|回転タックル|<br>Kaiten Takkuru}}|Physical|x1.5|O|Rolls around while curled into a ball.}}
{{Atk-c}}
;On all enemies
{{rc|o}}
{{rc|{{nihongo|'''Capture'''|キャプチャー|<br>Kyapuchā}}|Physical|x1.0|Can be used when near an empty box.<br>Swing the Keyblade upward, damaging enemies, and launch a box forward; if it hits an enemy, it imprisons them.}}
{{rc|c}}


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
Since the field is big and full of obstacles, Roxas is going to have take them out one-by-one. Start off with Lock as he has the slowest running speed and can be a threat as he throws pumpkin bombs as an attack. Watch out when he readies the attack and block it to counter. His defense is high, as with Shock and Barrel. Next, move on to Shock. Lock onto her and chase her (using Air Glide or Dodge Roll is effective). When she readies her attack, be ready to block. When she hits the block, she'll drop to the floor startled. Attack her repeatedly until she has fainted. Finally, target Barrel. He has a roll attack which can be blocked. He is a sturdy fighter as he will not stop even if he is hit repeatedly, so it's effective to take him out by using combos or limit break.
Since the field is big and full of obstacles, Roxas is going to have take them out one-by-one. Start off with Lock as he has the slowest running speed and can be a threat as he throws pumpkin bombs as an attack. Watch out when he readies the attack and block it to counter. His defense is high, as with Shock and Barrel. Next, move on to Shock. Lock onto her and chase her (using Air Glide or Dodge Roll is effective). When she readies her attack, be ready to block. When she hits the block, she'll drop to the floor startled. Attack her repeatedly until she has fainted. Finally, target Barrel. He has a roll attack which can be blocked. He is a sturdy fighter as he will not stop even if he is hit repeatedly, so it's effective to take him out by using combos or limit break.
{{Atk-o|358}}
{{Atk|{{nihongo|'''Pumpkin Bomb'''|カボチャ爆弾|<br>Kabocha Bakudan}}
|{{AT|att}} Fire
|Ignite (3%)
|0.17
|X
|Lock throws a pumpkin-shaped bomb.
}}
{{Atk|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}}
|{{AT|att}} —
|—
|0.20
|◯
|Shock advances while spinning sideways.
}}
{{Atk|{{nihongo|'''Rolling Body Strike'''|ゴロゴロ体当たり|<br>Gorogoro Taiatari}}
|{{AT|att}} —
|—
|0.15
|◯
|Barrel curls up his body and rolls.
}}
{{Atk-c}}
{{-}}
{{-}}


==Videos==
==Videos==
<center>
{| class="video"
{|border="1" width="100%" style="text-align:center; border-radius:10px"
! Lock, Shock, and Barrel – ''Kingdom Hearts''
|width="360" style="border-radius:10px"|'''Lock, Shock & Barrel—''Kingdom Hearts'''''
! Lock, Shock, and Barrel – ''Kingdom Hearts II''
|width="360" style="border-radius:10px"|'''Lock, Shock & Barrel—''Kingdom Hearts Final Mix (HD 1.5 ReMIX)'''''
|-
|-
|style="border-radius:10px"|{{#widget:YouTube|id=wBbiZp3U02s|width=320|height=240}}
| {{#widget:YouTube|id=OX2NKmD5L1o|width=320|height=240}}
|style="border-radius:10px"|{{#widget:YouTube|id=A8hZy3mWrMQ|width=320|height=240}}
| {{#widget:YouTube|id=ujLk7kFRaO0|width=320|height=240}}
|-
|-
|width="360" style="border-radius:10px"|'''Lock, Shock & Barrel—''Kingdom Hearts II Final Mix'''''
! Lock, Shock, and Barrel – ''Kingdom Hearts 358/2 Days''
|width="360" style="border-radius:10px"|'''Lock, Shock & Barrel—''Kingdom Hearts 358/2 Days'''''
|-
|-
|style="border-radius:10px"|{{#widget:YouTube|id=QvbBWhHACxs|width=320|height=240}}
| {{#widget:YouTube|id=k-4p70-kaFw|width=320|height=240}}
|style="border-radius:10px"|{{#widget:YouTube|id=k-4p70-kaFw|width=320|height=240}}
|}
|}
</center>
{{-}}


==Notes and references==
==Notes and references==
Line 275: Line 366:
*[[Prison Keeper]]
*[[Prison Keeper]]
*[[Gift Wrapping]]
*[[Gift Wrapping]]
{{DisneyBossDirectory}}
{{DisneyBossDirectory}}
{{OptionalBossDirectory}}
{{OptionalBossDirectory}}
[[Category:Halloween Town]]
[[Category:Halloween Town]]
[[Category:Groups]]
[[Category:Groups]]
[[Category:Gameplay]]

Latest revision as of 18:32, 24 August 2024

Lock

Lock KH.png

Lock KHII.png

Lock KHD.png

Japanese ロック
Rōmaji Rokku
Origin The Nightmare Before Christmas
Games Kingdom Hearts
Kingdom Hearts II
Kingdom Hearts 358/2 Days
Themes Header.png

KH tracks
Battle theme - Spooks of Halloween Town
KHII tracks
Battle theme - Dance to the Death
Battle theme - Rowdy Rumble
Lock

Kingdom Hearts 358/2 Days
One of the three imps living in Halloween Town. Despite being the trio's apparent leader, he lacks real combat skill.
Instead, he'll run about wildly while throwing pumpkin bombs from afar. Hit them back with a block to send him sprawling.
HP STR DEF MP rec EXP
Before rescue 150 24 20 36 180[1]
After rescue 400 35 27 49 600[2]
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.04[3] x0.3[4] x0.5 x0.5
Rewards
When Lock faints (High probability)
(1) HP prize x5

When Lock takes damage (Low probability)
(1) HP prize x1
World(s)
Halloween Town

HP STR DEF MP rec EXP
Before rescue 150 22 19 39 180[1]
After rescue 400 31 20 53 2000[5]
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x0.5
Percentage Stop Stun Other
x0.02 x0.2 x0.5 x0.5
Rewards
When Lock faints (High probability)
(1) HP prize x15

When Lock takes damage (Low probability)
(5) HP prize x1
World(s)
Halloween Town

HP STR DEF MP rec EXP
Before rescue 150 24 20 36 180[1]
After rescue 400 35 27 49 600[2]
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.04[3] x0.3[4] x0.5 x0.5
Rewards
When Lock faints (High probability)
(1) HP prize x5

When Lock takes damage (Low probability)
(1) HP prize x1
World(s)
Halloween Town

Location HP Strength Defense EXP
Halloween Town
Episode 2
172 39 22 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5

Rewards
Sora: Item slot
Donald: Max HP +4
Goofy: Auto Change
Jack Skellington: Max HP +5

When stunned
Drive prize (1%) ×10
World(s)
Halloween Town
Location HP Strength Defense EXP
Halloween Town
Episode 2
172 39 22 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
Sora: Item slot
Donald: Max HP +4
Goofy: Auto Change
Jack Skellington: Max HP +5

When stunned
Drive prize (1%) ×10
World(s)
Halloween Town
Mission HP EXP STR/DEF
Story Mode Mission Mode
52 328 983 0 42
Fire Blizzard Thunder Aero
x0.63 x0.80 x0.30 x0.85
Ignite Freeze Jolt Air-Toss
x0.10 x0.10 x0.10 x0.10
Defense Power Adjustment Heart Points
• Full Body: 1.25
Flinch? Bloom-Out?
X X
Rewards

Missions 51-61

World(s)
Halloween Town
Shock

Shock KH.png

Shock KHII.png

Shock KHD.png

Japanese ショック
Rōmaji Shokku
Origin The Nightmare Before Christmas
Games Kingdom Hearts
Kingdom Hearts II
Kingdom Hearts 358/2 Days
Themes Header.png

KH tracks
Battle theme - Spooks of Halloween Town
KHII tracks
Battle theme - Dance to the Death
Battle theme - Rowdy Rumble
Shock

Kingdom Hearts 358/2 Days
One of the three imps living in Halloween Town. She poses little threat in terms of strength, but will attack with a spinning charge.
Stop that with a block, or hit her with one of Lock's pumpkin bombs to send her sprawling.
HP STR DEF MP rec EXP
Before rescue 120 24 20 36 120[6]
After rescue 300 35 27 49 400[7]
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.04[3] x0.3[4] x0.5 x0.5
Rewards
When Shock faints (High probability)
(2) MP prize x5

When Shock takes damage (Low probability)
(2) MP prize x1

When Shock gets dizzy (High probability)
(15) MP prize x1
World(s)
Halloween Town

HP STR DEF MP rec EXP
Before rescue 120 22 19 39 120[6]
After rescue 300 31 20 53 1500[8]
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x0.5
Percentage Stop Stun Other
x0.02 x0.2 x0.5 x0.5
Rewards
When Shock faints (High probability)
(2) MP prize x15

When Shock takes damage (Low probability)
(15) MP prize x1

When Shock gets dizzy (High probability)
(15) MP prize x1
World(s)
Halloween Town

HP STR DEF MP rec EXP
Before rescue 120 24 20 36 120[6]
After rescue 300 35 27 49 400[7]
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.04[3] x0.3[4] x0.5 x0.5
Rewards
When Shock faints (High probability)
(2) MP prize x5

When Shock takes damage (Low probability)
(2) MP prize x1

When Shock gets dizzy (High probability)
(15) MP prize x1
World(s)
Halloween Town

Location HP Strength Defense EXP
Halloween Town
Episode 2
172 39 22 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5

Rewards
Sora: Item slot
Donald: Max HP +4
Goofy: Auto Change
Jack Skellington: Max HP +5

When stunned
MP prize (1) ×10
World(s)
Halloween Town
Location HP Strength Defense EXP
Halloween Town
Episode 2
172 39 22 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
Sora: Item slot
Donald: Max HP +4
Goofy: Auto Change
Jack Skellington: Max HP +5

When stunned
MP prize (1) ×10
World(s)
Halloween Town
Mission HP EXP STR/DEF
Story Mode Mission Mode
52 328 983 0 42
Fire Blizzard Thunder Aero
x0.63 x0.80 x0.30 x0.85
Ignite Freeze Jolt Air-Toss
x0.10 x0.10 x0.10 x0.10
Defense Power Adjustment Heart Points
• Full Body: 1.25
Flinch? Bloom-Out?
X X
Rewards

Missions 51-61

World(s)
Halloween Town
Barrel

Barrel KH.png

Barrel KHII.png

Barrel KHD.png

Japanese バレル
Rōmaji Bareru
Origin The Nightmare Before Christmas
Games Kingdom Hearts
Kingdom Hearts II
Kingdom Hearts 358/2 Days
Themes Header.png

KH tracks
Battle theme - Spooks of Halloween Town
KHII tracks
Battle theme - Dance to the Death
Battle theme - Rowdy Rumble
Barrel

Kingdom Hearts 358/2 Days
One of the three imps living in Halloween Town. He poses little threat in terms of strength.
Stop his rolling charge with a block and he will go flying. You can also hit him with one of Lock's pumpkin bombs to send him sprawling.
HP STR DEF MP rec EXP
Before rescue 180 24 20 36 240[9]
After rescue 500 35 27 49 800[10]
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.04[3] x0.3[4] x0.5 x0.5
Rewards
When Barrel faints (High probability)
(1) Munny x5

When Barrel takes damage (Low probability)
(1) Munny x1

When Barrel gets dizzy (High probability)
(1) Munny x1
World(s)
Halloween Town

HP STR DEF MP rec EXP
Before rescue 180 22 19 39 240[9]
After rescue 500 31 20 53 2500[11]
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x0.5
Percentage Stop Stun Other
x0.02 x0.2 x0.5 x0.5
Rewards
When Barrel faints (High probability)
(1) Munny x15

When Barrel takes damage (Low probability)
(20) Munny x1

When Barrel gets dizzy (High probability)
(20) Munny x1
World(s)
Halloween Town

HP STR DEF MP rec EXP
Before rescue 180 24 20 36 240[9]
After rescue 500 35 27 49 800[10]
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.04[3] x0.3[4] x0.5 x0.5
Rewards
When Barrel faints (High probability)
(1) Munny x5

When Barrel takes damage (Low probability)
(1) Munny x1

When Barrel gets dizzy (High probability)
(1) Munny x1
World(s)
Halloween Town

Location HP Strength Defense EXP
Halloween Town
Episode 2
172 39 22 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5

Rewards
Sora: Item slot
Donald: Max HP +4
Goofy: Auto Change
Jack Skellington: Max HP +5

When stunned
HP prize (1) ×10
World(s)
Halloween Town
Location HP Strength Defense EXP
Halloween Town
Episode 2
172 39 22 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
Sora: Item slot
Donald: Max HP +4
Goofy: Auto Change
Jack Skellington: Max HP +5

When stunned
HP prize (1) ×10
World(s)
Halloween Town
Mission HP EXP STR/DEF
Story Mode Mission Mode
52 328 983 0 42
Fire Blizzard Thunder Aero
x0.63 x0.80 x0.30 x0.85
Ignite Freeze Jolt Air-Toss
x0.10 x0.10 x0.10 x0.10
Defense Power Adjustment Heart Points
• Full Body: 1.25
Flinch? Bloom-Out?
X X
Rewards

Missions 51-61

World(s)
Halloween Town

Lock, Shock, and Barrel are boss characters who appear in Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts 358/2 Days. They are children from Halloween Town. Originally from Tim Burton's The Nightmare Before Christmas, they carry out many roles in the games. In Kingdom Hearts, they assist Oogie Boogie by stealing Jack's experimental heart. In Kingdom Hearts II, they wreak havoc in Christmas Town. During the boss battle, all three of them appear together unlike other boss fights where Sora battles a single, individual boss.

Strategy[edit]

Kingdom Hearts[edit]

The trio is fairly easy to defeat; begin by defeating Lock. He will leap very high to avoid Sora. Then focus on Shock; be careful when she goes into her spinning attack. Jump, dodge, or guard to get out of the way then hit her with Fire or Blizzard magic to slow her down. When Lock and Shock are defeated, begin attacking Barrel, as he has the most HP it may take a few extra hits. Barrel's special move is a cannonball sprint; it is possible to stop him but good timing is crucial.

It is a good idea to have a Potion or two at the ready, or Cure magic as shortcuts as having multiple enemies can make the Guard ability more or less worthless. Make sure to defeat them in that order to receive the maximum Experience points. It is suggested to try to corner most of the enemies.

Lock
Technique Element Tech Power Bonus Guard?
Blazing Fastball (剛速球
Gōsokkyū
?)
None x0.02 2 Returnable
(Recoil: 30)
Throws a ball.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.
Shock
Technique Element Tech Power Bonus Guard?
Spin Tackle (スピンタックル
Supin Takkuru
?)
None x0.02 4 Repellable
(Recoil: 50)
Moves around while spinning sideways.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.
Barrel
Technique Element Tech Power Bonus Guard?
Curl Tackle (回転タックル
Kaiten Takkuru
?)
None x0.02 2 Repellable
(Recoil: 50)
Curls up his body and rolls around.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts II[edit]

Lock, Shock, and Barrel cannot have their HP reduced to 0, and instead become stunned when reduced to 1 HP. To finish the fight, the Capture Reaction Command must be used to contain all three of them in a box at once. They will immediately escape the box if not stunned, however if they have been stunned then they will be contained for 90 seconds. If they recover from being stunned or escape their box, they will recover HP.

To prevent them from having enough time to recover, one option is to reduce each of their HP bars by a comfortable amount, then knock each one out to have enough time to capture them in a box. Limits are useful during this fight.

The three children also serve as enemies in the Gift Wrapping minigame. They will run around in front of the camera attempting to destroy the boxes for the presents and try and distract Sora. They can be stopped/slowed down by shooting them with presents.

Lock
Technique Element Power Guard?
Straight Throw (直線投げ
Chokusen Nage
?)
Physical x1.0 O
Throws a toy straight forward at high speed.
Sliding (スライディング
Suraidingu
?)
Physical x1.5 O
Spins and slides around.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Shock
Technique Element Power Guard?
Curved Throw (山なり投げ
Yamanari Nage
?)
Physical x1.0 O
Throws a toy up high.
Spin Attack (スピンアタック
Supin Atakku
?)
Physical x1.0
Hits 2-4: x0
Hit 5+: x0.5
O
Moves around while spinning.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Barrel
Technique Element Power Guard?
Parabolic Throw (放物線投げ
Hōbutsusen Nage
?)
Physical x1.0 O
Throws a toy somewhat high.
Rolling Tackle (回転タックル
Kaiten Takkuru
?)
Physical x1.5 O
Rolls around while curled into a ball.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
On all enemies
Reaction Commands
Reaction Command Element Power Description
Capture (キャプチャー
Kyapuchā
?)
Physical x1.0 Can be used when near an empty box.
Swing the Keyblade upward, damaging enemies, and launch a box forward; if it hits an enemy, it imprisons them.

Kingdom Hearts 358/2 Days[edit]

Since the field is big and full of obstacles, Roxas is going to have take them out one-by-one. Start off with Lock as he has the slowest running speed and can be a threat as he throws pumpkin bombs as an attack. Watch out when he readies the attack and block it to counter. His defense is high, as with Shock and Barrel. Next, move on to Shock. Lock onto her and chase her (using Air Glide or Dodge Roll is effective). When she readies her attack, be ready to block. When she hits the block, she'll drop to the floor startled. Attack her repeatedly until she has fainted. Finally, target Barrel. He has a roll attack which can be blocked. He is a sturdy fighter as he will not stop even if he is hit repeatedly, so it's effective to take him out by using combos or limit break.

Technique Element Status Power Block?
Pumpkin Bomb (カボチャ爆弾
Kabocha Bakudan
?)
Attack Command Fire Ignite (3%) 0.17 X
Lock throws a pumpkin-shaped bomb.
Spin Attack (スピンアタック
Supin Atakku
?)
Attack Command 0.20
Shock advances while spinning sideways.
Rolling Body Strike (ゴロゴロ体当たり
Gorogoro Taiatari
?)
Attack Command 0.15
Barrel curls up his body and rolls.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Videos[edit]

Lock, Shock, and Barrel – Kingdom Hearts Lock, Shock, and Barrel – Kingdom Hearts II
Lock, Shock, and Barrel – Kingdom Hearts 358/2 Days

Notes and references[edit]

  1. ^ 18 EXP if Lock is not the last to be defeated.
  2. ^ 60 EXP if Lock is not the last to be defeated.
  3. ^ a b c x0.03 after rescue.
  4. ^ a b c x0.2 after rescue.
  5. ^ 200 EXP if Lock is not the last to be defeated.
  6. ^ 12 EXP if Shock is not the last to be defeated.
  7. ^ 40 EXP if Shock is not the last to be defeated.
  8. ^ 150 EXP if Shock is not the last to be defeated.
  9. ^ 24 EXP if Barrel is not the last to be defeated.
  10. ^ 80 EXP if Barrel is not the last to be defeated.
  11. ^ 250 EXP if Barrel is not the last to be defeated.

See also[edit]