Patchwork Animals: Difference between revisions
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{{Game|KH3}} | {{Game|KH3}} | ||
{{Character | {{Character | ||
|name=Patchwork Animals | |name=Patchwork Animals | ||
Line 48: | Line 47: | ||
The '''Patchwork Animals''' are possessed toys featured in [[Toy Box]], a world from ''[[Kingdom Hearts III]]'' based on ''{{w|Toy Story}}''. | The '''Patchwork Animals''' are possessed toys featured in [[Toy Box]], a world from ''[[Kingdom Hearts III]]'' based on ''{{w|Toy Story}}''. | ||
== | ==Design== | ||
== | Patchwork Animals appear as stitched together plushies. When possessed by [[Marionette]]s, they have yellow eyes and bear the [[Heartless]] emblem on their forehead. | ||
The Lion variant is mostly white, with orange and blue textures stitched together over its body, which is mostly made up of yarn. It has buttons on the upper sides of its legs and an orange mane. | |||
The Panda variant's body is made up of a variety of textures, with different colored stripes and plaid patterns and wavy patterns stitched up into different sections. | |||
==Strategy== | |||
===''Kingdom Hearts III''=== | |||
Patchwork Animals will slowly approach their opponent before attacking. Their Rush attack should give enough reaction time to put up a guard, and the following reprisal should make quick work of them. Also advised is the use of [[Fire]] magic, as they have a strong weakness to it. | |||
{{Atk-o|KH3}} | |||
{{atk|col=5|{{nihongo|'''Rush'''|突進|<br>Tosshin|}} | |||
|Physical | |||
|— | |||
|1.5 | |||
|△ | |||
|2 | |||
|Floats up and rams opponents. | |||
}} | |||
{{Atk-c}} | |||
{{KH3}} | {{KH3}} |
Latest revision as of 15:10, 3 June 2024
Patchwork Animals | ||
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Japanese | パッチワークアニマルズ | |
Rōmaji | Pacchiwāku Animaruzu
| |
Type | Construct | |
Homeworld | Toy Box | |
Game | Kingdom Hearts III |
Patchwork Animals
|
---|
Kingdom Hearts III |
An unlucky denizen of Galaxy Toys that was possessed by a Marionette. These simple-minded plushies only know one trick: chaaarge! Use magic to trip them up, then give them some new stitches. |
Location | HP | Strength | Defense | EXP | |||||||
Toy Box | 135 | 27 | 13 | 48 | |||||||
Toy Box (4 worlds cleared) |
159 | 31 | 15 | 75 | |||||||
Toy Box (6 worlds cleared) |
204 | 38 | 19 | 155 | |||||||
Toy Box (The Final World cleared) |
249 | 46 | 23 | 263 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×2.0 | ×1.0 | ×1.0 | ×1.0 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×1.0 | ×1.0 | ×1.0 | ×0.8 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
✕ | ✕ | ✕ | ✕ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
0 | — | ×1.1 | —
| ||||||||
Rewards | |||||||||||
HP prize (1) ×3, Munny (5) ×2 Wellspring Shard (12%), Wellspring Stone (4%), Hungry Shard (8%) | |||||||||||
World(s) | |||||||||||
Toy Box | |||||||||||
The Patchwork Animals are possessed toys featured in Toy Box, a world from Kingdom Hearts III based on Toy Story.
Design[edit]
Patchwork Animals appear as stitched together plushies. When possessed by Marionettes, they have yellow eyes and bear the Heartless emblem on their forehead.
The Lion variant is mostly white, with orange and blue textures stitched together over its body, which is mostly made up of yarn. It has buttons on the upper sides of its legs and an orange mane.
The Panda variant's body is made up of a variety of textures, with different colored stripes and plaid patterns and wavy patterns stitched up into different sections.
Strategy[edit]
Kingdom Hearts III[edit]
Patchwork Animals will slowly approach their opponent before attacking. Their Rush attack should give enough reaction time to put up a guard, and the following reprisal should make quick work of them. Also advised is the use of Fire magic, as they have a strong weakness to it.
Technique | Element | Status | Power | Block? | Repel LV | |
---|---|---|---|---|---|---|
Rush (突進 Tosshin ) |
Physical | — | 1.5 | △ | 2 | |
Floats up and rams opponents. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |