Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days

Grandstander: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
 
(14 intermediate revisions by 5 users not shown)
Line 5: Line 5:
==''Kingdom Hearts II''==
==''Kingdom Hearts II''==
===Objective===
===Objective===
{{section-stub}}
The objective of Grandmaster is to keep the ball in the air as long as possible. To accomplish this, the player must land consecutive air combos with the right timing. The minigame ends when the ball lands five times.
{{sec-stub}}


===Sora's reward===
===Rewards===
 
====Sora's reward====
[[File:Grandstander Ball KHII.png||thumb|right|150px|The ball one must strike in the Grandstander mini-game.]]
[[File:Grandstander Ball KHII.png||thumb|150px|The ball one must strike in the Grandstander mini-game.]]
To unlock the secret ending, Jiminy's Journal must be completed. Part of finishing Twilight Town's entry involves playing this mini-game. The Jiminy Objective is to complete it with 100 or more points.
To unlock the secret ending, Jiminy's Journal must be completed. Part of finishing Twilight Town's entry involves playing this mini-game. The Jiminy Objective is to complete it with 100 or more points.


===Roxas's reward===
====Roxas's reward====
If this mini-game is completed with a certain number of juggles, Roxas will earn various amounts of munny.
If this mini-game is completed with a certain number of juggles, Roxas will earn various amounts of munny.


Line 28: Line 29:


===Strategy===
===Strategy===
Each hit knocks the balloon up slightly and each combo finisher sends it flying. Lock on and try to hit the balloon toward a corner. If Sora swings too early, he will likely lose his combo.
Each hit knocks the balloon up slightly and each combo finisher sends it flying. Lock on and try to hit the balloon toward a corner. Swinging too early will likely lose the combo.


====Advanced tactics====
====Advanced tactics====
Equip a long weapon prior to doing this task. This increases Sora's range, thus minimizing the chances of missing. "Combo Plus" abilities are useful, but do not equip a finisher technique. If the technique takes too long to perform, a ball that is hit far away may hit the ground before Sora can approach it.
Long Keyblades are recommended for this task, as they increase Sora's range and minimize the chances of missing. "Combo Plus" abilities are useful, while finisher abilities are not recommended as a lengthy finisher means that a ball that is hit far away may hit the ground before Sora can approach it.


Another good tactic is to equip Fatal Crest or simply the Berserk Charge ability, lock on, then knock the ball into the air. Knock it high, cast Cure, then jump up and continually slap the ball. Eventually, Sora will reach the top of the map still mid-air attacking the ball and adding hits. This will continue until the MP gauge fully recharges. A good round of this can add over 100 hits. Another tactic is by spamming Thundaga to slow the ball's descent and gain bonus hits.
A useful strategy is to equip the [[Berserk Charge]] ability, either through the copy Sora learns or the [[Fatal Crest]] Keyblade, while removing [[MP Haste]] abilities to take full advantage of Berserk Charge. When the mission begins, use Cure to enter MP Charge and activate Berserk Charge, knock the ball skyward, and continuously attack the ball. Eventually, Sora will reach the top of the map still mid-air attacking the ball and adding hits. This will continue until the MP gauge fully recharges. A good round of this can add over 100 hits. Another tactic is by spamming Thundaga to slow the ball's descent and gain bonus hits.


==''Kingdom Hearts 358/2 Days''==
==''Kingdom Hearts 358/2 Days''==
[[Mission 37: Vacation]] has Roxas take part in Grandstander training. There is no actual reward, but doing fifty hits or more will grant access to [[Mission 49: Collect Hearts]] later in the game.
[[Mission 37: Vacation]] has Roxas take part in Grandstander training. There is no actual reward, but doing fifty hits or more will grant access to [[Mission 49: Collect Hearts]] later in the game. In [[Mission Mode]], each hit gives 1 Mission Point.


==Video==
==Video==
<center>
{| class="video"
{|border="1" style="text-align:center; -moz-border-radius:10px"
! Grandstander
|style="-moz-border-radius:10px"|'''Grandstander'''
|-
|-
|style="-moz-border-radius:10px"|{{#widget:YouTube|id=LskPMZyR1QM|width=320|height=240}}
| {{#widget:YouTube|id=LskPMZyR1QM|width=320|height=240}}
|}</center>
|}
{{Minigames}}
{{Minigames}}
[[fr:Tour d'adresse]]
[[fr:Tour d'adresse]]

Latest revision as of 18:15, 27 June 2023

Grandstander mini-game from Kingdom Hearts II.

Grandstander (パフォーマンス Pafōmansu?, lit. "Performance") is a mini-game which can be played as Roxas or Sora in Kingdom Hearts II, and by Roxas again in Kingdom Hearts 358/2 Days. Similar to the Rare Truffle and Mushroom #8, the point of the game is to keep the ball in the air by attacking it for as long as possible.

Kingdom Hearts II[edit]

Objective[edit]

The objective of Grandmaster is to keep the ball in the air as long as possible. To accomplish this, the player must land consecutive air combos with the right timing. The minigame ends when the ball lands five times.

Rewards[edit]

Sora's reward[edit]

The ball one must strike in the Grandstander mini-game.

To unlock the secret ending, Jiminy's Journal must be completed. Part of finishing Twilight Town's entry involves playing this mini-game. The Jiminy Objective is to complete it with 100 or more points.

Roxas's reward[edit]

If this mini-game is completed with a certain number of juggles, Roxas will earn various amounts of munny.

20 or more juggles 50 munny
5 to 19 juggles 30 munny
4 or less juggles 10 munny

Strategy[edit]

Each hit knocks the balloon up slightly and each combo finisher sends it flying. Lock on and try to hit the balloon toward a corner. Swinging too early will likely lose the combo.

Advanced tactics[edit]

Long Keyblades are recommended for this task, as they increase Sora's range and minimize the chances of missing. "Combo Plus" abilities are useful, while finisher abilities are not recommended as a lengthy finisher means that a ball that is hit far away may hit the ground before Sora can approach it.

A useful strategy is to equip the Berserk Charge ability, either through the copy Sora learns or the Fatal Crest Keyblade, while removing MP Haste abilities to take full advantage of Berserk Charge. When the mission begins, use Cure to enter MP Charge and activate Berserk Charge, knock the ball skyward, and continuously attack the ball. Eventually, Sora will reach the top of the map still mid-air attacking the ball and adding hits. This will continue until the MP gauge fully recharges. A good round of this can add over 100 hits. Another tactic is by spamming Thundaga to slow the ball's descent and gain bonus hits.

Kingdom Hearts 358/2 Days[edit]

Mission 37: Vacation has Roxas take part in Grandstander training. There is no actual reward, but doing fifty hits or more will grant access to Mission 49: Collect Hearts later in the game. In Mission Mode, each hit gives 1 Mission Point.

Video[edit]

Grandstander