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{{game|KH1|FM1|KH2|FM2|358|BBS|FMB | {{game|KH1|FM1|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|DHD|AFP|KH3|3RM}} | ||
{{nihongo|'''Commands'''|コマンド|Komando}} are a recurring game element in the ''{{c|Kingdom Hearts|series}}'' series. They are the primary mechanic for actions in the field. | {{nihongo|'''Commands'''|コマンド|Komando}} are a recurring game element in the ''{{c|Kingdom Hearts|series}}'' series. They are the primary mechanic for actions in the field. There are two Command systems that appear in the ''Kingdom Hearts'' series: the Command Menu and the Command Deck.<!--WHICH ONE DOES CODED FALL UNDER?--> | ||
The Command Menu appears in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts 358/2 Days]]'', ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', and ''[[Kingdom Hearts III]]''. | |||
The Command Menu appears in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts 358/2 Days]]'' | |||
The Command Deck appears in ''[[Kingdom Hearts Birth by Sleep]]'', ''[[Kingdom Hearts Re:coded]]'', and ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. | The Command Deck appears in ''[[Kingdom Hearts Birth by Sleep]]'', ''[[Kingdom Hearts Re:coded]]'', and ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. | ||
==Command Menu== | ==Command Menu== | ||
[[File:Command Menu (Station of Awakening) TwT KHII.png|thumb|The Command Menu as it appears in ''Kingdom Hearts II'' when set to a generic design and/or when in the [[ | [[File:Command Menu (Station of Awakening) TwT KHII.png|thumb|The Command Menu as it appears in ''Kingdom Hearts II'' when set to a generic design and/or when in the [[Dive to the Heart]]]] | ||
The ''Command Menu'' allows the player to execute the highlighted action, which can be chosen from the various options. In certain circumstances, some commands in the menu may be blanked out or disabled, either before certain functions are introduced to the player, during periods when certain abilities cannot be used, or when an ability or attack has disabled commands. | The ''Command Menu'' allows the player to execute the highlighted action, which can be chosen from the various options. In certain circumstances, some commands in the menu may be blanked out or disabled, either before certain functions are introduced to the player, during periods when certain abilities cannot be used, or when an ability or attack has disabled commands. The commands that empty the MP Gauge and lead to [[MP Charge]] are colored in yellow. | ||
[[ | |||
In ''Kingdom Hearts'' and ''Kingdom Hearts II'', the Command Menu changes color, being blue in noncombat situations, yellow in regular combat, and red in scripted fights, such as against bosses. Additionally, the Command Menu in ''Kingdom Hearts II'' and ''Kingdom Hearts III'' has a unique design in each world, as well as in certain areas, such as the [[Mysterious Tower]] and the White Room in the [[Old Mansion]]. In ''Birth By Sleep'', ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' and ''Kingdom Hearts III'', the top segment of the command bar can separately change design and names when a [[Command Style]], [[Formchange]], [[Attraction Flow]] | In ''Kingdom Hearts'' and ''Kingdom Hearts II'', the Command Menu changes color, being blue in noncombat situations, yellow in regular combat, and red in scripted fights, such as against bosses. Additionally, the Command Menu in ''Kingdom Hearts II'' and ''Kingdom Hearts III'' has a unique design in each world, as well as in certain areas, such as the [[Mysterious Tower]] and the White Room in the [[Old Mansion]]. In ''Birth By Sleep'', ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' and ''Kingdom Hearts III'', the top segment of the command bar can separately change design and names when a [[Command Style]], [[Formchange]], [[Attraction Flow]] is currently enabled or used. | ||
The recurring commands that appear in the Command Menu are: | The recurring commands that appear in the Command Menu are: | ||
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''Kingdom Hearts III'' removes the Limit, Drive, and Party commands, adding the '''[[Link|Link Summon]]'''. The Player is now able to choose and switch between three different Keyblades by pressing {{button|left}} or {{button|right}} on the D-Pad. | ''Kingdom Hearts III'' removes the Limit, Drive, and Party commands, adding the '''[[Link|Link Summon]]'''. The Player is now able to choose and switch between three different Keyblades by pressing {{button|left}} or {{button|right}} on the D-Pad. | ||
In ''[[Kingdom Hearts Dream Drop Distance HD]]'', two separate sub-menus that function like the Command Menu were added to the game to use the [[Link System]] or to be able to switch Dream Eater party members as a replacement for the Nintendo 3DS's dual screen system from ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.{{?}}<!--cite to journal--><ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 | In ''[[Kingdom Hearts Dream Drop Distance HD]]'', two separate sub-menus that function like the Command Menu were added to the game to use the [[Link System]] or to be able to switch Dream Eater party members as a replacement for the Nintendo 3DS's dual screen system from ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.{{?}}<!--cite to journal--><ref>'''''Famitsu'' Interview'''<!--Please add issue number-->, pg. 65; '''Interviewer''': "Changing Spirits and Link Attacks are now executed through changing commands with a cursor key, too. It felt a little difficult, since I wasn't used to it." / '''Tetsuya Nomura''': "It wasn't included in the demo version, but in the full version we plan to make it possible to select Spirits with a shortcut. In battle, you don't control just one character like in ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', you manage the Dream Eaters fighting alongside you to some extent, which can get a little complex on occasion. But that's an important part of the feel of the battle gameplay in ''Kingdom Hearts 3D: Dream Drop Distance'', and I think having it be a little tough is what makes it so exhilarating when you get the hang of it." [http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Translation via Goldpanner]</ref> | ||
===Context-sensitive command=== | ===Context-sensitive command=== | ||
The bottom-most command in the Command Menu in ''Kingdom Hearts'' changes in function depending on the situation. For example, it will change to display "Open", "Save", or "Examine" when approaching a [[Treasure Chest]], [[Save Point]], or an object of interest, respectively. In battle, this command will also change to allow access to [[Special Ability|special abilities]]. | The bottom-most command in the Command Menu in ''Kingdom Hearts'' changes in function depending on the situation. For example, it will change to display "Open", "Save", or "Examine" when approaching a [[Treasure Chest]], [[Save Point]], or an object of interest, respectively. In battle, this command will also change to allow access to [[Special Ability|special abilities]]. | ||
This command only appears in the original ''Kingdom Hearts'', | This command only appears in the original ''Kingdom Hearts'', being replaced with Reaction Commands in ''Kingdom Hearts II''. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' re-release of ''Kingdom Hearts Final Mix'', the bottom command is replaced with the "Summon" command, with Reaction Commands assuming the role of the context-sensitive command. | ||
====Context-sensitive Attack command==== | |||
In ''Kingdom Hearts 358/2 Days'', the Attack command is context-sensitive. When the player approaches a Save Point, Treasure Chest, or intractable object or character, a green square indicator will appear. The Attack command does not visually change, but pressing Attack will activate the interaction when nearby the indicator. This system was adapted as part of the {{h|Base Command}} system in ''Kingdom Hearts Re:coded''. | |||
===Reaction Command=== | ===Reaction Command=== | ||
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'''Reaction Commands''' are context-sensitive commands that can be used by pressing {{button|t}} when the command appears above the Command Menu. The command that appears may be determined by abilities that are equipped, enemies that are being fought, or objects that are nearby. | '''Reaction Commands''' are context-sensitive commands that can be used by pressing {{button|t}} when the command appears above the Command Menu. The command that appears may be determined by abilities that are equipped, enemies that are being fought, or objects that are nearby. | ||
Reaction Commands appear only in ''Kingdom Hearts II'' and the HD re-release of ''[[Kingdom Hearts Final Mix]]'' for ''Kingdom Hearts HD 1.5 ReMIX'' | Reaction Commands appear only in ''Kingdom Hearts II'', ''[[Kingdom Hearts Re:Chain of Memories]]'', and the HD re-release of ''[[Kingdom Hearts Final Mix]]'' for ''Kingdom Hearts HD 1.5 ReMIX''. | ||
===Situation Command=== | ===Situation Command=== | ||
{{main|Situation Command}} | {{main|Situation Command}} | ||
'''Situation Commands''' are context-sensitive commands similar to [[#Reaction Commands|Reaction Commands]] | '''Situation Commands''' are context-sensitive commands similar to [[#Reaction Commands|Reaction Commands]]. Unlike Reaction Commands, multiple Situation Commands can appear at a time. They appear in ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' and ''Kingdom Hearts III''. | ||
They appear in ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' and ''Kingdom Hearts III''. | |||
===Shortcuts=== | ===Shortcuts=== | ||
Magic can be set to face buttons for easy access during battle. In ''Kingdom Hearts'' and ''Kingdom Hearts | Magic can be set to face buttons for easy access during battle. In ''Kingdom Hearts'', ''Kingdom Hearts II'' and ''Kingdom Hearts III'', shortcuts are set in the main menu under "Customize". Commands set to shortcuts can be accessed by holding down the shoulder button and pressing the corresponding face buttons. In ''Kingdom Hearts III'', shortcuts now have three separate decks for commands to be issued to instead of one, enabling players to set up different types of decks for shortcuts, rather than constantly having to modify the same deck. | ||
In ''Kingdom Hearts'', the {{button|c}}<!--is it square in japan?--> button cannot be set as a shortcut, while in ''Kingdom Hearts II'', equipped items can also be set to shortcuts. | In ''Kingdom Hearts'', the {{button|c}}<!--is it square in japan?--> button cannot be set as a shortcut, while in ''Kingdom Hearts II'' and ''Kingdom Hearts III'', equipped items can also be set to shortcuts. | ||
In ''Kingdom Hearts 358/2 Days'', shortcuts are added by highlighting entries from the Magic or Item menus, then holding down {{button|shoulderl}} and pressing the standard buttons of {{button|dsy}}, {{button|dsx}}, {{button|dsa}}, or {{button|dsb}}. Subsequently, the player can hold down {{button|shoulderl}} while in the field, then press the face button corresponding to the desired command. However, if all the [[Panel System|panels]] for that command are removed during panel management, or if the current stock of a item has been used up during a mission, a new shortcut is required to be set up for that button.<!-- If you restore the magic or item panel before changing the command button for that link, then that shortcut will still be preserved. [WHAT EXACTLY DOES THIS MEAN, AND CAN WE GET VERIFICATION OF THIS?]--> | In ''Kingdom Hearts 358/2 Days'', shortcuts are added by highlighting entries from the Magic or Item menus, then holding down {{button|shoulderl}} and pressing the standard buttons of {{button|dsy}}, {{button|dsx}}, {{button|dsa}}, or {{button|dsb}}. Subsequently, the player can hold down {{button|shoulderl}} while in the field, then press the face button corresponding to the desired command. However, if all the [[Panel System|panels]] for that command are removed during panel management, or if the current stock of a item has been used up during a mission, a new shortcut is required to be set up for that button.<!-- If you restore the magic or item panel before changing the command button for that link, then that shortcut will still be preserved. [WHAT EXACTLY DOES THIS MEAN, AND CAN WE GET VERIFICATION OF THIS?]--> | ||
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In ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D'', action abilities like [[Dodge Roll]], [[Block]], and [[High Jump]] are incorporated into the Deck Command system in a separate list of slots. | In ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D'', action abilities like [[Dodge Roll]], [[Block]], and [[High Jump]] are incorporated into the Deck Command system in a separate list of slots. | ||
While most of these commands will cause the user to quickly drop to the ground to activate them in both ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts Re:coded'', a larger majority of them can now be used freely in midair in ''Kingdom Hearts Dream Drop Distance'', save for item commands. | |||
===Base Command=== | ===Base Command=== | ||
The {{nihongo|'''Base Command'''|ベースコマンド|Bēsu Komando}} is permanently mapped to a single action button, {{button|x}} ({{button|c}} in Japan) for ''Kingdom Hearts Birth by Sleep'' and {{button|dsa}} for ''Kingdom Hearts Re:coded'' and ''Kingdom Hearts 3D: Dream Drop Distance''. The command is displayed immediately below the Command Deck. | The {{nihongo|'''Base Command'''|ベースコマンド|Bēsu Komando}} is permanently mapped to a single action button, {{button|x}} ({{button|c}} in Japan) for ''Kingdom Hearts Birth by Sleep'' and {{button|dsa}} for ''Kingdom Hearts Re:coded'' and ''Kingdom Hearts 3D: Dream Drop Distance''. The command is displayed immediately below the Command Deck. The default Base Command is [[Attack]], but it may change in different contexts, replacing the role of Reaction Commands. | ||
In ''Kingdom Hearts Birth by Sleep'', when the Base Command is replaced by something other than Attack, it is called a [[Special Command]]. Cooperation attacks with party members and {{c|Reprisal command|bbs}}s are also considered Special Commands, although some use different inputs than the ordinary Base Command button. The appropriate button is displayed on screen. | |||
== | In ''Kingdom Hearts Re:coded'', a green square indicator will appear on top of targets that can be interacted with, such as Save Points, Treasure Chests, and characters with dialogue. Pressing the Base Command will activate the interaction if Data-Sora is close enough to the target. {{c|Finish command|rco}}s are also activated with the Base Command. | ||
In ''Kingdom Hearts 3D: Dream Drop Distance'', the Base Command encompasses all of the functions of Special Commands from ''Kingdom Hearts Birth by Sleep''. In addition to Attack, the Base Command can change to "Talk", "Open", "Examine", "Shop", "Save", and "[[Rescue]]". The Base Command also performs the commands related to [[Link Attack]]s, [[Flowmotion]] attack commands, and most {{c|Reprisal command|ddd}}s. | |||
==Design== | |||
In ''Kingdom Hearts II'' and ''Kingdom Hearts III'', the feature to change the command menu into a world-specific design is present. This has no impact on the gameplay other than acting as a cosmetic upgrade. However, if the player finds the animated menus too intrusive the option to change to the default one in the settings menu is present at all times. | |||
In ''Kingdom Hearts III'', a small glitch occurs if the player changes the design while in the opening [[Olympus]] chapter that causes the "???" fourth slot to change to "Link", even without a [[Heartbinder]] in the inventory, though the command itself remains unusable. | |||
===Kingdom Hearts II=== | |||
{|class="wikitable mw-collapsible mw-collapsed" | |||
! | |||
|- | |||
| | |||
<gallery> | |||
File:Command Menu (Station of Awakening) TwT KHII.png|Default / [[Station of Awakening]] | |||
File:Command Menu (Twilight Town) TwT KHII.png|[[Twilight Town]] | |||
File:Command Menu (Mansion) TwT KHII.png|[[Twilight Town]] - Mansion | |||
File:Command Menu (White Room) TwT KHII.png|[[Twilight Town]] - White Room | |||
File:Command Menu (Computer Room) TwT KHII.png|[[Twilight Town]] - Computer Room | |||
File:Command Menu (Betwixt and Between) TwT KHII.png|[[Twilight Town]] - Betwixt and Between | |||
File:Command Menu (Mysterious Tower) MT KHII.png|[[Mysterious Tower]] | |||
File:Command Menu (Hollow Bastion) HB KHII.png|[[Hollow Bastion]] / [[Radiant Garden]] | |||
File:Command Menu (Garden of Assemblage) HB KHIIFM.png|[[Hollow Bastion]] - [[Garden of Assemblage]]<br>{{FMII}} | |||
File:Command Menu (Organization XIII) HB KHIIFM.png|[[Hollow Bastion]] - Data Organization XIII Arena<br>{{FMII}} | |||
File:Command Menu (Land of Dragons) LOD KHII.png|[[Land of Dragons]] | |||
File:Command Menu (Beasts's Castle) BC KHII.png|[[Beast's Castle]] | |||
File:Command Menu (Underworld) OC KHII.png|[[The Underworld]] | |||
File:Command Menu (Olympus Coliseum) OC KHII.png|[[Olympus Coliseum]] | |||
File:Command Menu (Disney Castle) DC KHII.png|[[Disney Castle]] | |||
File:Command Menu (Timeless River) TR KHII.png|[[Timeless River]] | |||
File:Command Menu (Port Royal) PR KHII.png|[[Port Royal]] | |||
File:Command Menu (Agrabah) AG KHII.png|[[Agrabah]] | |||
File:Command Menu (Halloween Town) HT KHII.png|[[Halloween Town]] | |||
File:Command Menu (Christmas Town) HT KHII.png|[[Christmas Town]] | |||
File:Command Menu (Pride Lands) PL KHII.png|[[Pride Lands]] | |||
File:Command Menu (Atlantica) A KHII.png|[[Atlantica]] | |||
File:Command Menu (100 Acre Wood) AW KHII.png|[[100 Acre Wood]] | |||
File:Command Menu (Space Paranoids) SP KHII.png|[[Space Paranoids]] | |||
File:Command Menu (The World That Never Was) TWTNW KHII.png|[[The World That Never Was]] | |||
File:Command Menu (Badlands) KG KHIIFM.png|[[Keyblade Graveyard]] - Gathering Place<br>{{FMII}} | |||
</gallery> | |||
|} | |||
===Kingdom Hearts III=== | |||
{|class="wikitable mw-collapsible mw-collapsed" | |||
! | |||
|- | |||
| | |||
<gallery> | |||
File:Command Menu (Default) KHIII.png|Default | |||
File:Command Menu (Olympus) OC KHIII.png|[[Olympus]] | |||
File:Command Menu (Twilight Town) TwT KHIII.png|[[Twilight Town]] | |||
File:Command Menu (Toy Box) TB KHIII.png|[[Toy Box]] | |||
File:Command Menu (Kingdom of Corona) KC KHIII.png|[[Kingdom of Corona]] | |||
File:Command Menu (Monstropolis) MP KHIII.png|[[Monstropolis]] | |||
File:Command Menu (Arendelle) AR KHIII.png|[[Arendelle]] | |||
File:Command Menu (The Caribbean) TC KHIII.png|[[The Caribbean]] | |||
File:Command Menu (San Fransokyo) SF KHIII.png|[[San Fransokyo]] | |||
File:Command Menu (100 Acre Wood) AW KHIII.png|[[100 Acre Wood]] | |||
File:Command Menu (Keyblade Graveyard) KG KHIII.png|[[Keyblade Graveyard]] | |||
File:Command Menu (Keyblade Graveyard Alternate) KG KHIIIRM.png|Keyblade Graveyard (Alternate)<br>{{RM}} | |||
File:Command Menu (Scala ad Caelum) SAC KHIII.png|[[Scala ad Caelum]] | |||
File:Command Menu (Garden of Assemblage) RG KHIIRM.png|[[Radiant Garden]] - [[Garden of Assemblage]]<br>{{RM}} | |||
File:Command Menu (Quadratum) Q KHIIIRM.png|[[Quadratum]]<br>{{RM}} | |||
</gallery> | |||
|} | |||
==Notes and references== | |||
{{reflist}} | {{reflist}} | ||
{{mechanics}} | {{mechanics}} | ||
[[Category:Game elements]] | [[Category:Game elements]] |
Latest revision as of 20:20, 30 September 2024
Commands (コマンド Komando ) are a recurring game element in the Kingdom Hearts series. They are the primary mechanic for actions in the field. There are two Command systems that appear in the Kingdom Hearts series: the Command Menu and the Command Deck.
The Command Menu appears in Kingdom Hearts, Kingdom Hearts II, Kingdom Hearts 358/2 Days, Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, and Kingdom Hearts III.
The Command Deck appears in Kingdom Hearts Birth by Sleep, Kingdom Hearts Re:coded, and Kingdom Hearts 3D: Dream Drop Distance.
Command Menu[edit]
The Command Menu allows the player to execute the highlighted action, which can be chosen from the various options. In certain circumstances, some commands in the menu may be blanked out or disabled, either before certain functions are introduced to the player, during periods when certain abilities cannot be used, or when an ability or attack has disabled commands. The commands that empty the MP Gauge and lead to MP Charge are colored in yellow.
In Kingdom Hearts and Kingdom Hearts II, the Command Menu changes color, being blue in noncombat situations, yellow in regular combat, and red in scripted fights, such as against bosses. Additionally, the Command Menu in Kingdom Hearts II and Kingdom Hearts III has a unique design in each world, as well as in certain areas, such as the Mysterious Tower and the White Room in the Old Mansion. In Birth By Sleep, Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III, the top segment of the command bar can separately change design and names when a Command Style, Formchange, Attraction Flow is currently enabled or used.
The recurring commands that appear in the Command Menu are:
- Attack (たたかう Tatakau ): Allows the player to execute a basic attack combo with their equipped weapon. The Attack command is the default action for the player, as it will be highlighted automatically after executing other commands. In certain situations, Attack will be replaced by a secondary function, such as "Talk" or "Shoot".
- Magic (まほう Mahou ): Allows the player to select a basic magic to cast from a sub-menu. In Kingdom Hearts, the Magic sub-menu includes summons.
- Items (アイテム Aitemu ): Allows the player to use an equipped consumable item from a sub-menu.
In Kingdom Hearts II, additional commands are added to the Command Menu, along with a second page accessible by pressing on the D-pad.
- Drive (ドライヴ Doraivu ): Allows the player to activate a Drive Form.
- Summon (しょうかん Shoukan ): Allows the player to summon allies to the field.
- Party (チェンジ Chenji , lit. "Change"): Allows the player to switch out members of their party.
- Limit (れんけい Renkei , lit. "Combination"): Allows the player to select a Limit to initiate with one or more members of the party. In Kingdom Hearts II Final Mix, it also allows the player use Limit commands while in Limit Form.
Kingdom Hearts III removes the Limit, Drive, and Party commands, adding the Link Summon. The Player is now able to choose and switch between three different Keyblades by pressing or on the D-Pad.
In Kingdom Hearts Dream Drop Distance HD, two separate sub-menus that function like the Command Menu were added to the game to use the Link System or to be able to switch Dream Eater party members as a replacement for the Nintendo 3DS's dual screen system from Kingdom Hearts 3D: Dream Drop Distance.[1]
Context-sensitive command[edit]
The bottom-most command in the Command Menu in Kingdom Hearts changes in function depending on the situation. For example, it will change to display "Open", "Save", or "Examine" when approaching a Treasure Chest, Save Point, or an object of interest, respectively. In battle, this command will also change to allow access to special abilities.
This command only appears in the original Kingdom Hearts, being replaced with Reaction Commands in Kingdom Hearts II. In the Kingdom Hearts HD 1.5 ReMIX re-release of Kingdom Hearts Final Mix, the bottom command is replaced with the "Summon" command, with Reaction Commands assuming the role of the context-sensitive command.
Context-sensitive Attack command[edit]
In Kingdom Hearts 358/2 Days, the Attack command is context-sensitive. When the player approaches a Save Point, Treasure Chest, or intractable object or character, a green square indicator will appear. The Attack command does not visually change, but pressing Attack will activate the interaction when nearby the indicator. This system was adapted as part of the Base Command system in Kingdom Hearts Re:coded.
Reaction Command[edit]
Reaction Commands are context-sensitive commands that can be used by pressing when the command appears above the Command Menu. The command that appears may be determined by abilities that are equipped, enemies that are being fought, or objects that are nearby.
Reaction Commands appear only in Kingdom Hearts II, Kingdom Hearts Re:Chain of Memories, and the HD re-release of Kingdom Hearts Final Mix for Kingdom Hearts HD 1.5 ReMIX.
Situation Command[edit]
Situation Commands are context-sensitive commands similar to Reaction Commands. Unlike Reaction Commands, multiple Situation Commands can appear at a time. They appear in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III.
Shortcuts[edit]
Magic can be set to face buttons for easy access during battle. In Kingdom Hearts, Kingdom Hearts II and Kingdom Hearts III, shortcuts are set in the main menu under "Customize". Commands set to shortcuts can be accessed by holding down the shoulder button and pressing the corresponding face buttons. In Kingdom Hearts III, shortcuts now have three separate decks for commands to be issued to instead of one, enabling players to set up different types of decks for shortcuts, rather than constantly having to modify the same deck.
In Kingdom Hearts, the button cannot be set as a shortcut, while in Kingdom Hearts II and Kingdom Hearts III, equipped items can also be set to shortcuts.
In Kingdom Hearts 358/2 Days, shortcuts are added by highlighting entries from the Magic or Item menus, then holding down and pressing the standard buttons of , , , or . Subsequently, the player can hold down while in the field, then press the face button corresponding to the desired command. However, if all the panels for that command are removed during panel management, or if the current stock of a item has been used up during a mission, a new shortcut is required to be set up for that button.
Command Deck[edit]
- See also: Deck Command (KHBBS), Command Matrix, and Deck Command (KH3D)
The Command Deck is a set of Deck Commands, or actions the player can equip for use in the field. Deck Commands can include weapon techniques, magic, or consumable items. After using a command, it goes through a cool-down period before it can be used again. The Command Deck is set from the main menu.
In Kingdom Hearts Birth by Sleep and Kingdom Hearts 3D, action abilities like Dodge Roll, Block, and High Jump are incorporated into the Deck Command system in a separate list of slots.
While most of these commands will cause the user to quickly drop to the ground to activate them in both Kingdom Hearts Birth by Sleep and Kingdom Hearts Re:coded, a larger majority of them can now be used freely in midair in Kingdom Hearts Dream Drop Distance, save for item commands.
Base Command[edit]
The Base Command (ベースコマンド Bēsu Komando ) is permanently mapped to a single action button, ( in Japan) for Kingdom Hearts Birth by Sleep and for Kingdom Hearts Re:coded and Kingdom Hearts 3D: Dream Drop Distance. The command is displayed immediately below the Command Deck. The default Base Command is Attack, but it may change in different contexts, replacing the role of Reaction Commands.
In Kingdom Hearts Birth by Sleep, when the Base Command is replaced by something other than Attack, it is called a Special Command. Cooperation attacks with party members and Reprisal commands are also considered Special Commands, although some use different inputs than the ordinary Base Command button. The appropriate button is displayed on screen.
In Kingdom Hearts Re:coded, a green square indicator will appear on top of targets that can be interacted with, such as Save Points, Treasure Chests, and characters with dialogue. Pressing the Base Command will activate the interaction if Data-Sora is close enough to the target. Finish commands are also activated with the Base Command.
In Kingdom Hearts 3D: Dream Drop Distance, the Base Command encompasses all of the functions of Special Commands from Kingdom Hearts Birth by Sleep. In addition to Attack, the Base Command can change to "Talk", "Open", "Examine", "Shop", "Save", and "Rescue". The Base Command also performs the commands related to Link Attacks, Flowmotion attack commands, and most Reprisal commands.
Design[edit]
In Kingdom Hearts II and Kingdom Hearts III, the feature to change the command menu into a world-specific design is present. This has no impact on the gameplay other than acting as a cosmetic upgrade. However, if the player finds the animated menus too intrusive the option to change to the default one in the settings menu is present at all times.
In Kingdom Hearts III, a small glitch occurs if the player changes the design while in the opening Olympus chapter that causes the "???" fourth slot to change to "Link", even without a Heartbinder in the inventory, though the command itself remains unusable.
Kingdom Hearts II[edit]
|
Kingdom Hearts III[edit]
|
Notes and references[edit]
- ^ Famitsu Interview, pg. 65; Interviewer: "Changing Spirits and Link Attacks are now executed through changing commands with a cursor key, too. It felt a little difficult, since I wasn't used to it." / Tetsuya Nomura: "It wasn't included in the demo version, but in the full version we plan to make it possible to select Spirits with a shortcut. In battle, you don't control just one character like in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, you manage the Dream Eaters fighting alongside you to some extent, which can get a little complex on occasion. But that's an important part of the feel of the battle gameplay in Kingdom Hearts 3D: Dream Drop Distance, and I think having it be a little tough is what makes it so exhilarating when you get the hang of it." Translation via Goldpanner