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| {{Game|KHX|UCX}} | | {{Game|KHX|UCX|XBC|KH3|3RM|DR}} |
| {{Translation}} | | {{Youmay|the group of Keyblade Masters|[[The Foretellers|the musical track]]}} |
| {{Enemy | | {{Character |
| |name=The Foreteller | | |name=The foretellers |
| |image=[[File:Foreteller Invi KHX.png|350x400px]] | | |image=[[File:Foreteller Invi KHXBC.png|350x400px]] |
| |tab1=Invi | | |tab1=Invi |
| |image2=[[File:Foreteller Gula KHX.png|350x400px]] | | |image2=[[File:Foreteller Gula KHXBC.png|350x400px]] |
| |tab2=Gula | | |tab2=Gula |
| |image3=[[File:Foreteller Ira KHX.png|350x400px]] | | |image3=[[File:Foreteller Ira KHXBC.png|350x400px]] |
| |tab3=Ira | | |tab3=Ira |
| |image4=[[File:Foreteller Aced KHX.png|350x400px]] | | |image4=[[File:Foreteller Aced KHXBC.png|350x400px]] |
| |tab4=Aced | | |tab4=Aced |
| |image5=[[File:Foreteller Ava KHX.png|350x400px]] | | |image5=[[File:Foreteller Ava KHXBC.png|350x400px]] |
| |tab5=Ava | | |tab5=Ava |
| |katakana=予知者 | | |katakana=予知者 |
| |romaji=Yochisha | | |romaji=Yochisha |
| |fr=Foreteller | | |fr=Oracle |
| |de=Foreteller | | |de=Foreteller |
| |type=Entelechy | | |type=Entelechy |
| |charworld1=Daybreak Town | | |charworld1=Daybreak Town |
| |game1=Kingdom Hearts χ | | |game1=Kingdom Hearts χ |
| | |XBCnormalname=The Foretellers |
| | |XBCnormalfile=The Foretellers KHXBC.ogg |
| }} | | }} |
| The '''Foretellers''' are Keyblade Masters that appear in ''[[Kingdom Hearts χ]]''. They each lead one of the five [[Union]]s and protect the worlds from [[darkness]]. These Foretellers consist of [[Foreteller Invi|Invi]], [[Foreteller Gula|Gula]], [[Foreteller Ira|Ira]], [[Foreteller Aced|Aced]], and [[Foreteller Ava|Ava]]. | | The '''foretellers''' are a group of [[Keyblade Master]]s that appear in ''[[Kingdom Hearts χ]]'' and consists of [[Aced]], [[Ava]], [[Gula]], [[Invi]], and [[Ira]]. Together, the foretellers lead the five [[Union]]s and protect the [[worlds]] from [[darkness]]. |
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| | In truth, the foretellers and [[Luxu]] were raised together by the [[Master of Masters]] to create strong hearts, then clash each other in the [[Keyblade War]] due to mistrust, in order to lock away the strongest of the thirteen darknesses until the time comes for them to be defeated. |
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| ==Story== | | ==Story== |
| ===Before ''Kingdom Hearts χ''=== | | ===Before ''Kingdom Hearts χ''=== |
| According to [[Chirithy]], the five Foretellers (and one other Keyblade wielder) were the apprentices of his creator. They each received a tome from the [[Book of Prophecies]] and learned of the [[Keyblade War|event]] that would doom the world. In an attempt to avert this crisis, the Foretellers established Unions to battle the [[Heartless]].{{fact}}<!--cite with storylink; specific missions would be ideal-->
| | The five foretellers and Luxu were the apprentices of the Master of Masters. Shortly before he disappeared, the Master of Masters created the [[Dream Eater]] [[Chirithy]] to help in their endeavors, but warned them what would happen if the wielder was overcome with darkness, so would their Dream Eater. Then, gifted five of his disciples copy of the [[Book of Prophecies]], which informed them of the Keyblade War, and assigned specific roles for them to follow in preparation for the event. In an attempt to avert this coming crisis, the foretellers established Unions to battle the darkness and used the Book of Prophecies to draw power from the future in the form of {{c|Medal|ucx}}s.{{storylink|Quest 94: Where's Chirithy? Pt. 2}} Unbeknownst to the {{c|Keyblade Wielders|khx|Keyblade wielders}} in the Unions, the foretellers also utilized the Book of Prophecies to create holograms of different worlds to send their Union members to collect [[Lux]] from other realms.{{storylink|Quest 362: To Waterfront Park Pt. 4}} |
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| ===''Kingdom Hearts χ''=== | | ===''Kingdom Hearts χ''=== |
| Shortly after arriving in [[Daybreak Town]], [[Player_(KHχ)|Player]] is confronted by a [[Darkside]] [[Heartless]] emerging from a massive [[Corridor of Darkness]]. Fortunately, the Foreteller of their respective Union arrives alongside [[Chirithy]], rescuing Player by forcing the Darkside back into the [[Realm of Darkness]] and follows it in order to destroy the massive Heartless; leaving Chirithy to explain the situation to Player.
| | The foretellers continue to diligently lead their Unions and uphold their roles assigned to them by the Master of Masters after his disappearance. Over time, the foretellers notice Keyblade wielders utilizing bangles that provides them the power to collect dark energy, though they decide that using the bangles was acceptable for their Union members. One day, [[Ira]] finds a [[Nightmare]] Chirithy snooping around the Foretellers' Chambers, suggesting that someone has submitted to darkness and a traitor is present. This eventually resulted in tension among the foretellers, as they are unable to discern the traitor. [[Aced]] convinces [[Gula]] to form an alliance with him to combat the impending darkness. As forming alliances between Unions is forbidden by the Master of Masters, [[Invi]] prompts Gula to dissolve his alliance with Aced, causing Aced to attack her in retribution. |
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| After exploring the Fountain Plaza and defeating several [[Shadow]] Heartless, a portal to the [[Lanes Between]] opens before Player, from which the Foreteller emerges. The Foreteller makes note of how Player has managed to access the power of the [[Keyblade]], meaning that lesser Heartless won't stand a chance. However, in order to defeat stronger foes, Player must combine their strength with those who share their purpose and aspirations. Just then, another Corridor of Darkness opens in the Fountain Plaza, unleashing another Darkside onto Daybreak Town. Just then, Player and The Foreteller are surrounded by fellow Keyblade wielders hailing from their Union, with the Foreteller explaining that Player's friends will become their power. Following the defeat of the Darkside, the Foreteller reveals that there are others who collect the Light, but not all of them share the same goal of bringing peace to the world - though it is up to Player to discover who among them walks the path of Darkness; taking their leave through the Lanes Between shortly thereafter.
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| As Player continues on their missions throughout the worlds, Chirithy often returns to the Foreteller's side in order to report Player's progress, occasionally applying tests of strength in order to prove such advancements.
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| After having defeated the [[Darkball]] Heartless in [[Agrabah]], Player returns to Daybreak Town, where Chirithy compliments their progress and ultimately decides to tell Player what they need to know. Chirithy explains that before The Master of Masters - his creator - disappeared, he gave his six disciples new names, and to five of them a [[Book of Prophecy]]. Those five disciples became the Foretellers, and looked to the Book of Prophecies, only to be shocked by what was revealed in the last verse: "By waging war o that land, Light shall face defeat and be annihilated. The world shall be engulfed in eternal darkness." In order to save the future, the Foretellers thought about using the hidden power within the Book of Prophecies, with Chirithy revealing that this is the power that Player is using; with the Medals acting as intermediaries. Elaborating, Chirithy explains that they used the power from the future to protect the Light from the Darkness, and tried to change the future that is engulfed in Darkness. Chirithy then reminds Player that even though the Foretellers have similar goals, their wills differ, which is why Player mustn't lose sight of who they are.
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| Later, following the demise of Chirithy (2), Player's Foreteller approaches Chirithy, informing him that despite all the Light that has been gathered by those who wield the Keyblade, Darkness has continued to spread with more and more power. Chirithy then asks if that truly means that there is infact a traitor among the five forces of Light - however the Foreteller states that they don't want to believe that just yet.
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| When [[Mickey Mouse]] arrives in Daybreak Town through use of a Star Shard, he brings along [[Chip & Dale]] in order to help [[Donald Duck]] and [[Goofy]] repair their Gummy Ship. When left alone in the marketplace, Mickey thinks about how he’d thought that the Star Shard had been what led him to Daybreak Town – however now he’s not so sure. King Mickey’s attention is then brought to the Anguis Foreteller, Master Invi, standing on a nearby rooftop.
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| Sometime later, Player meets Chirithy in the Fountain Plaza, where Chirithy greets them happily and asks if he’s right to assume that Player’s always “going at it with all he’s got” – revealing that he’d brought something as a reward for all of Player’s hard work, handing Player Beads of Light. Player celebrates briefly before Chirithy tells them that there’s no need for it and asks that Player put it away. Chirithy explains that while Player wears the Beads of Light, they can’t be devoured by the Darkness, continuing to say that they’d been assigned a special mission directly from their Foreteller and that they’ll need the Beads of Light to complete the mission successfully. Elaborating, Chirithy explains that Player would still be defeating Heartless, but within the Corridors of Darkness, advising Player to be careful because the Beads of Light can only protect them from the Darkness for a set period of time. Player accepts the mission before them, earning some encouragement from Chirithy, who suggests that Player not push themselves and do their best.
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| After the mission proves to have been a success, Chirithy meets with the Foreteller in the Clock Tower to report on how Player handled the mission. The Foreteller, intrigued, states that all’s well that ends well before leaving – only to have Chirithy chase after them. Chirithy asks the Foreteller if they didn’t think that it was a bit early to be giving Player a mission like that, only for the Foreteller to explain that it was necessary in order to expedite Player’s growth; as they must develop a resistance to the Darkness as soon as possible. When Chirithy asks why, the Foreteller reveals that a rise of the forces of Darkness draws near, and until that time the numbers of their Union must be increased as much as possible, which Chirithy says he understands.
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| After a long day of pursuing [[Minute Bomb]] Heartless, Player returns home for some much needed rest. That night, while Player sleeps, they dream of the Clock Tower, where they see all five Foretellers meeting with someone in a Black Coat, [[Unknown (KHχ)|Unknown]]. Before Player can investigate however, they are surrounded by Darkness and pulled out of the dream; finding Chirithy to be sitting in the room with them when they wake. Chirithy asks what had happened, as it looked as though Player was having a pretty bad nightmare, when Player confirms this, Chirithy advises them to go back to sleep. When Player is sleeping once again, Chirithy turns to the window and asks if he’s right to assume that Chirithy (3) had been the one to get in the way. Chirithy (3) materializes and asks if Chirithy was showing The Player a dream and what it was up to. Coldly, Chirithy claims that his interests are the exact opposite of Chirithy (3). Chirithy (3) sighs and asks if that means that they’ll become enemies before disappearing again. Turning to Player, Chirithy asks itself whether or not it will be able to protect them.
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| The next day, Player meets a Keyblade wielder from another Union named [[Ephemera]], who reveals to Player that the Light they've been gathering is not the Light from fairy tales, but instead from illusionary worlds, meaning that the Light actually belongs to Daybreak Town. What Ephemera is interested in is the source of these illusionary worlds, which he believes to be the Book of Prophecies given to the Foretellers. When Ephemera brings the different goals of the Foretellers into question, Player reveals the dream he'd had the night before to Ephemera, prompting them to search for a means of getting into the Clock Tower.
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| Following Ephemera's disappearance, Player has another dream, this time showing Ephemera meeting with the Vulpes Foreteller, Master Ava, in the Fountain Plaza. When Ephemera notes that Master Ava seems trouble, he reasons that even Foretellers must get worried about things from time to time; teasingly asking Ava if she could divulge the secrets of the Book of Prophecies to him. Ava denies Ephemera, asking if he’s only teasing her because she’s the easiest Foreteller to talk to. After Ephemera denies this, Ava tells him that it’s all right and asks if she’s right to assume that Ephemera is not tightly bound to his Union companions. Rather than answer Ava, Ephemera tells her that he’d made a friend from another Union earlier and that the two of them agreed to meet each other the following day. Hearing this, Ava suggests that Ephemera return home for some rest to prepare. Agreeing Ephemera stands and bids Ava farewell, stating that even though he doesn’t know what’s going on he hopes that Ava gets better. After Ephemera leaves, Ava thanks him and mentions to herself that should something unexpected happen she’ll be leaving it to the children like Ephemera, who are not bound to their Unions. Looking up, Ava is surprised as a dandelion seed floats past her face – to which she calmly says “Fly away and ride the wind… dandelion”.
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| The dream continues by showing Player meeting with Ephemera, together going to investigate the Clock Tower, only for Player to realize that they're not ready yet to do so. Accepting this, Ephemera tells Player that he’ll be waiting before he fades away in a cluster of dandelion seeds. The Player wakes up at home, revealing everything to have been a dream, also waking up Chirithy in the process. Player tells Chirithy about the dream involving Ephemera, finishing by stating that they intend on looking for him at The Tower. Chirithy shuts down the idea, reasoning that the area is within the Foreteller’s territory and right now isn’t the best time for this kind of thing. Chirithy says that it’s not supposed to tell The Player the details, but trouble has been brewing between the Foretellers of each Union, and so it’s best if Player doesn’t go anywhere near The Clock Tower.
| | After learning that Gula is in possession of the [[Lost Page]] from the Book of Prophecies, which details the presence of a traitor amongst the foretellers, Aced strikes Gula down, but Ava saves the latter's life. Aced is then accosted by Ira, but the two reconcile. Ira then seeks out Gula in an attempt to see the Lost Page. He is sent away by Ava, who is tending to Gula's wounds. Gula reveals his intention to summon [[Kingdom Hearts]] in order to lure the Master of Masters back to [[Daybreak Town]], and Ava fails in her attempts to dissuade him from doing so. As a result, the foretellers begin to compete over the world's Lux to empower their Unions. |
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| Despite Chirithy’s warning, Player goes to The Clock Tower anyway, but when Chirithy follows Player and reiterates his warning, Player decides to double back and seek answers before progressing any further. Upon further investigation, Player learns that Master Ava plans on gathering superior Keyblade wielders in the Fountain Plaza, no matter what Union they belong to, that she'd been seen associating with Ephemera recently and that she was last seen heading toward the Clock Tower.
| | Realizing conflict between the Unions is inevitable, Ava acts in accordance with her role and gathers Keyblade wielders to join a separate faction called the [[Dandelions]], who are ordered to avoid the Keyblade War in favor of going to a new world to ensure the future of the [[light]]. Ava, per the Masters of Master's instructions, recruits five Keyblade wielders to succeed the foretellers as Union leaders following the Keyblade War, with only one of them meant to receive a copy of the Book of Prophecies.{{storylink|Quest 665: Target: Blitz Spear Pt. 5}} In a last attempt to prevent the brewing conflict, Ava seeks out [[Luxu]] in hopes of finding the Masters of Masters. However, suspecting Luxu to be the traitor mentioned in the Lost Page, Ava attacks him, signaling the start of the Keyblade War. The foretellers then lead their respective Unions to the [[Badlands]]. |
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| Heading toward the Clock Tower entrance in the sewers beneath Daybreak Town, Player and Chirithy finally find Master Ava. Ava questions why Player has sought her out, prompting Player to explain that they’re looking for Ephemera. Shocked and confused, Ava admits to knowing Ephemera, but still doesn’t understand what that has to do with her. Player divulges that he’d had a dream where Ephemera told them to meet him there. Understanding, Ava reiterates that Ephemera is waiting there for them in a dream and that they’re telling her this in the Foreteller’s domain. Master Ava reveals that Ephemera had recently gotten caught up in some trouble that the Foretellers had brought on, and out of all the Foretellers – Ava assumes that The Player found her to be the most suspicious. Accepting this, Ava summons her Keyblade and challenges Player to battle. Eventually, Ava stops the battle, and an exhausted Player falls to the ground. Ava commends Player’s power, but warns them that they harbor sadness in their heart and that they need to overcome it quickly. However, Ava is not too concerned, noting that Player has a good friend by their side in the form of Chirithy, so she’s sure everything will work out fine. Ava advise Player to return home for the night while also making it known to Player that they can’t come to The Tower whenever they feel like it. Understanding, Player leaves with Chirithy, allowing Ava to realize that they are the friend Ephemera had spoken of.
| | During the war, they meet Player and challenge them to a fight with Player being victorious against them. |
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| Later that night, Chirithy watches over Player as they sleep; mentioning that they’d had a tough day and that he’d never anticipated having to fight a Foreteller. Master Ava then appears in the room, remarking on her own surprise over the situation, though admitting that she wouldn’t have fought so simply had she been serious – signifying that she was only testing Player’s strength. Chirithy asks Ava about her actions, only for her to ask if it had been the one to show Player the dream with Ephemera. When Chirithy denies this, Ava voices how it may have been Ephemera trying to reach Player from the dream. Chirithy questions what Ava means, so she elaborates by saying that Ephemera had been closing in on the truth, and as such she believes that he’s now in another dimension apart from the free one that they call “Unchained”, and that Ephemera seems to have attempted reaching out to Player from this dimension. Moving closer to Player, Ava suggests that if Ephemera and the dream really are connected, then that could mean that Player is also nearing the Unchained dimension – though whether or not they continues will depend on their heart. Ava then asks Chirithy to protect Player from their nightmares so that Player can fly away and ride the wind one day as well, before disappearing once again. Looking to Player, Chirithy questions what Ava means by protecting them from nightmares.
| | At some point during the war, the five foretellers disappeared. As such, they are referred to "Lost Masters" by future Keyblade wielders. |
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| Returning from their mission at [[Beast's Castle]], an exhausted Player and Chirithy encounter another Keyblade wielder named [[Skuld]], who wonders why the Unions are competing for the collection of Light when all the Unions have similar goals, reasoning that at some point people sought to outdo one another and that may have changed their goals ultimately. Abruptly, Skuld asks if she’s right to assume that Player knows Ephemera – shocking both Player and Chirithy – though Skuld explains that she knew Ephemera because they were from the same party. Continuing, Skuld explains that Ephemera had become a Keyblade wielder not long ago, and recently he’d left their party. Skuld admits that the next part is the most important, revealing that Ephemera has since visited her in her dreams and instructed her to help Player. When Chirithy asks why Ephemera would ask her to do such a thing, Skuld admits that she doesn’t know, though ever since Ephemera disappeared she’s felt as though she’s passed by him a hundred times – though he’s never greeted her, and she’s unsure why he’s appearing to her through her dreams; so she’s not even sure why she’d meant to work with Player. Ultimately she’d sought out Player in hopes that they might know something. Player then explains to Skuld that Ephemera’s appeared to them through their dreams as well. Happy to be finally getting somewhere, Skuld asks what Ephemera said and what kind of dream he’d appeared in. When Player explains the dream to Skuld, Skuld is intrigued by the fact that Ephemera had said that he’d be waiting for Player. Skuld then suggests that they return to the place Player went to with Ephemera once more, though Chirithy says that they can’t – as Master Ava had barred them from doing so. However, Skuld suggests that this is because there’s something there; believing that the reason Ephemera wanted her to work alongside Player likely has something to do with that. Skuld then mentions that there’s something else as well, only to be interrupted by a large crashing. Realizing that the sound came from nearby, Skuld summons her Keyblade and suggests that they investigate, with Player and Chirithy following close behind.
| | ===''Kingdom Hearts III''=== |
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| | After [[Xehanort]] is defeated, Luxu stands in the [[Keyblade Graveyard]] with the [[Black Box]] and [[No Name|his Keyblade]] finally back in his possession. He summons the foretellers back into the world, except for Ava, as she has completed her role. At the foretellers' insistence, Luxu begins to recount the chronicles of his tale. |
| Skuld, Player and Chirithy are brought to a stop when they see that the source of the crashing was in fact Master Invi and the Ursus Foreteller, Master Aced, battling across the rooftops of Daybreak Town. Skuld questions why the Foretellers are fighting one another, stating that it seems as though Ephemera was right; confusing Player and Chirithy. Skuld reveals that what she was going to say earlier was actually something that Ephemera told her in her dreams; that the end of the world was drawing near. Chirithy asks what Skuld means, and while she doesn’t know, she does remark on how the end always comes suddenly and without warning – similarly to how Ephemera disappeared.
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| '''(To be Concluded)'''
| | ==Design== |
| | The foretellers wear masks representing the animals that serve as the emblems of their Unions, as well as hooded cloaks and shirts fastened with a sash. The sleeves of these shirts extend just beyond the wrist. |
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| ==Appearance==
| | Each foreteller's name is derived from the Latin word for one of the {{w|Seven deadly sins|seven deadly sins}}, and all but one of them use the name associated with their animal motif in the ''{{w|Ancrene Wisse}}''. |
| Each Foreteller wears a mask representing the animal that serves as the emblem of his or her Union. Underneath is a hooded, embroidered cloak from which tassels hang around the front. The Foretellers wear shirts beneath their robes that are fastened by a sash and feature long, embroidered sleeves that extend slightly beyond their wrists. Each is named after the Latin name for one of the {{w|Seven deadly sins|seven deadly sins}}, with most of them using the name that matches their animal motif according to the ''{{w|Ancrene Wisse}}''. | |
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| ==Abilties== | | ==Abilities== |
| {{main|Foreteller's Keyblade}} | | {{main|Aced's Keyblade|Ava's Keyblade|Gula's Keyblade|Invi's Keyblade|Ira's Keyblade}} |
| Each Foreteller is a Keyblade Master, and wields a personal Keyblade. Each Keyblade's motif has a unique elemental and chromatic theme, and includes an etching of the Union's totem animal on its hilt, an [[eye of darkness]] on its keychain token, a heart icon similar to [[Terra's Mark]] near the blade's teeth, and a handle resembling a {{w|Doric order|Doric}} column; these shared traits are similar to the details of [[Master Xehanort's Keyblade]], which has a black, demonic theme and an etching of a horned lion, but has a second eye of darkness where the Foretellers' Keyblades have heart icons.
| | The foretellers are Keyblade Masters who wield unique [[Keyblade]]s with distinctive elemental and chromatic themes. Each foreteller's Keyblade has an etching of their Union's totem animal on its hilt, the [[Gazing Eye]] on its [[keychain]] token, a heart icon similar to [[Terra's Mark]] near its teeth, and a handle resembling a {{w|Doric order|Doric}} column; these shared traits are similar to those of the [[No Name]], which has a black, demonic theme and an etching of a goat, but features a second Gazing Eye where the foretellers' Keyblades have heart icons. |
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| {{-}}
| | ==Gallery== |
| | <gallery> |
| | File:The Foretellers KHX.png|A silhouette of the foretellers. |
| | </gallery> |
| {{XChi}} | | {{XChi}} |
| | {{XBC}} |
| | {{KH3}} |
| [[Category:Groups]] | | [[Category:Groups]] |
This article is about the group of Keyblade Masters. You may be looking for the musical track.
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The foretellers
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Japanese
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予知者
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Rōmaji
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Yochisha
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Homeworld
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Daybreak Town
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Game
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Kingdom Hearts χ
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The foretellers are a group of Keyblade Masters that appear in Kingdom Hearts χ and consists of Aced, Ava, Gula, Invi, and Ira. Together, the foretellers lead the five Unions and protect the worlds from darkness.
In truth, the foretellers and Luxu were raised together by the Master of Masters to create strong hearts, then clash each other in the Keyblade War due to mistrust, in order to lock away the strongest of the thirteen darknesses until the time comes for them to be defeated.
Before Kingdom Hearts χ[edit]
The five foretellers and Luxu were the apprentices of the Master of Masters. Shortly before he disappeared, the Master of Masters created the Dream Eater Chirithy to help in their endeavors, but warned them what would happen if the wielder was overcome with darkness, so would their Dream Eater. Then, gifted five of his disciples copy of the Book of Prophecies, which informed them of the Keyblade War, and assigned specific roles for them to follow in preparation for the event. In an attempt to avert this coming crisis, the foretellers established Unions to battle the darkness and used the Book of Prophecies to draw power from the future in the form of Medals. Quest 94: Where's Chirithy? Pt. 2 Unbeknownst to the Keyblade wielders in the Unions, the foretellers also utilized the Book of Prophecies to create holograms of different worlds to send their Union members to collect Lux from other realms. Quest 362: To Waterfront Park Pt. 4
Kingdom Hearts χ[edit]
The foretellers continue to diligently lead their Unions and uphold their roles assigned to them by the Master of Masters after his disappearance. Over time, the foretellers notice Keyblade wielders utilizing bangles that provides them the power to collect dark energy, though they decide that using the bangles was acceptable for their Union members. One day, Ira finds a Nightmare Chirithy snooping around the Foretellers' Chambers, suggesting that someone has submitted to darkness and a traitor is present. This eventually resulted in tension among the foretellers, as they are unable to discern the traitor. Aced convinces Gula to form an alliance with him to combat the impending darkness. As forming alliances between Unions is forbidden by the Master of Masters, Invi prompts Gula to dissolve his alliance with Aced, causing Aced to attack her in retribution.
After learning that Gula is in possession of the Lost Page from the Book of Prophecies, which details the presence of a traitor amongst the foretellers, Aced strikes Gula down, but Ava saves the latter's life. Aced is then accosted by Ira, but the two reconcile. Ira then seeks out Gula in an attempt to see the Lost Page. He is sent away by Ava, who is tending to Gula's wounds. Gula reveals his intention to summon Kingdom Hearts in order to lure the Master of Masters back to Daybreak Town, and Ava fails in her attempts to dissuade him from doing so. As a result, the foretellers begin to compete over the world's Lux to empower their Unions.
Realizing conflict between the Unions is inevitable, Ava acts in accordance with her role and gathers Keyblade wielders to join a separate faction called the Dandelions, who are ordered to avoid the Keyblade War in favor of going to a new world to ensure the future of the light. Ava, per the Masters of Master's instructions, recruits five Keyblade wielders to succeed the foretellers as Union leaders following the Keyblade War, with only one of them meant to receive a copy of the Book of Prophecies. Quest 665: Target: Blitz Spear Pt. 5 In a last attempt to prevent the brewing conflict, Ava seeks out Luxu in hopes of finding the Masters of Masters. However, suspecting Luxu to be the traitor mentioned in the Lost Page, Ava attacks him, signaling the start of the Keyblade War. The foretellers then lead their respective Unions to the Badlands.
During the war, they meet Player and challenge them to a fight with Player being victorious against them.
At some point during the war, the five foretellers disappeared. As such, they are referred to "Lost Masters" by future Keyblade wielders.
Kingdom Hearts III[edit]
After Xehanort is defeated, Luxu stands in the Keyblade Graveyard with the Black Box and his Keyblade finally back in his possession. He summons the foretellers back into the world, except for Ava, as she has completed her role. At the foretellers' insistence, Luxu begins to recount the chronicles of his tale.
The foretellers wear masks representing the animals that serve as the emblems of their Unions, as well as hooded cloaks and shirts fastened with a sash. The sleeves of these shirts extend just beyond the wrist.
Each foreteller's name is derived from the Latin word for one of the seven deadly sins, and all but one of them use the name associated with their animal motif in the Ancrene Wisse.
Abilities[edit]
The foretellers are Keyblade Masters who wield unique Keyblades with distinctive elemental and chromatic themes. Each foreteller's Keyblade has an etching of their Union's totem animal on its hilt, the Gazing Eye on its keychain token, a heart icon similar to Terra's Mark near its teeth, and a handle resembling a Doric column; these shared traits are similar to those of the No Name, which has a black, demonic theme and an etching of a goat, but features a second Gazing Eye where the foretellers' Keyblades have heart icons.
Gallery[edit]
A silhouette of the foretellers.