Kingdom Hearts Birth by Sleep
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{{Game|BBS|FMB}}
{{game|BBS|FMB}}
{{expand|create=Bonus List}}
{{InfoCommandBoard
|name=Toon Board
|image=Toon Board Map
|imagesize=300
|desc=You'll need to stay on your toes on this wild, unpredictable board.
|katakana=トゥーンボード
|romaji=Tūn Bōdo
|world=Disney Town
|opponent1=[[Minnie]]
|opponent2=[[Captain Dark]]<ref>Only available in Terra's scenario.</ref>
|opponent3=[[Captain Justice]]<ref>Only available in Ventus and Aqua's scenarios.</ref>
|unlocked=Complete Disney Town.
|goal1=6000
|goal2=14000
|goal3=21000
|start=1500
|checkpanel=400
|initrate=1%
|increase=3%
|maxrate=15%
}}
The '''Toon Board''' is a [[Command Board]] in ''[[Kingdom Hearts Birth by Sleep]]''. It is shaped like an ice cream parfait.


The '''Toon Board''' is one of the [[Command Board]]s that appeared in ''[[Kingdom Hearts Birth by Sleep]]''. The rivals on this board are [[Minnie Mouse|Queen Minnie]] and [[Pete]], with the latter as Captain Justice if you are playing as [[Ventus]] or [[Aqua]], or Captain Dark if you are playing as [[Terra]].
==Special Panel==
The Special Panel for this board is {{nihongo|'''Fantasia'''|ファンタジア|Fantajia}}, in which [[Chip and Dale]] will run into the scene holding fireworks, and will crash into each other. The fireworks will launch into the sky and explode as they knock each other out, awarding the player an amount of GP earned equal to 200 plus an additional 200 for each panel they own.


==Players==
Captain Justice and Captain Dark cannot appear on this board as possible Special Panel effects due to Pete's presence as a competitor, unless a game is being played in the Mirage Arena against Minnie only.
<gallery>
 
File:Minnie Mouse KHBBS.png|[[Minnie Mouse|Queen Minnie]]
==Layout==
File:Captain Justice KHBBS.png|[[Pete]] (as Captain Justice)
{|border="1" cellspacing="0" cellpadding="2" style="text-align:center; width:60%"
File:Captain Dark KHBBS.png|[[Pete]] (as Captain Dark)
!colspan="4"|[[File:Toon Board Full Map KHBBS.png|500px]]
</gallery>
|-style="{{style|bbs|a}}"
!style="width:7%"|Key
!style="width:31%"|Normal reward
!style="width:31%"|Limited reward
!style="width:31%"|Mirage Arena reward
|-
|1
|[[Confusion Strike]]
|[[Binding Strike]]
|—
|-
|2
|[[Blizzard]]
|[[Blizzara]]
|[[Zero Graviga]]
|-
|3
|[[Thundara]] (50%) / [[Aerora]] (50%)
|—
|—
|-
|4
|[[Freeze Raid]]
|{{c|Deep Freeze|ability}}
|[[Freeze Raid]]
|-
|5
|—
|[[Blizzard Edge]]
|—
|-
|6
|[[Cure]] (50%) / [[Zero Graviga]] (50%)
|—
|—
|-
|7
|[[Stopra]] (50%) / [[Blackout]] (25%) / [[Bind]] (25%)
|—
|—
|}


==Bonuses==
==Opponent command cards==
*[[Deep Freeze]]
{{tab|o-center}}
{{section-stub}}
{{tab|Minnie}}
<!--There is only one bonus panel. Which one is it?-->
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; width:500px"
|-style="{{style|bbs|a}}"
!style="width:100px"|Type
!Command
!Lv
!Quantity
|-
!rowspan="16"|Magic
|rowspan="2"|[[Blizzara]]
|1
|3
|-
|2
|1
|-
|[[Blizzaga]]
|2
|4
|-
|rowspan="2"|[[Cure]]
|1
|1
|-
|3
|3
|-
|rowspan="2"|[[Cura]]
|1
|2
|-
|2
|2
|-
|rowspan="3"|[[Magnet]]
|1
|2
|-
|2
|1
|-
|3
|1
|-
|rowspan="2"|[[Mini]]
|1
|1
|-
|2
|3
|-
|rowspan="2"|[[Bind]]
|1
|1
|-
|2
|3
|-
|rowspan="2"|[[Stopra]]
|1
|2
|-
|2
|2
|}{{tab|c}}{{tab|Captain Justice}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; width:500px"
|-style="{{style|bbs|a}}"
!style="width:100px"|Type
!Command
!Lv
!Quantity
|-
!rowspan="9"|Attack
|rowspan="2"|[[Freeze Raid]]
|1
|3
|-
|2
|1
|-
|[[Blizzard Edge]]
|1
|4
|-
|rowspan="2"|[[Slot Edge]]
|1
|2
|-
|2
|2
|-
|rowspan="2"|[[Fire Strike]]
|1
|3
|-
|2
|1
|-
|rowspan="2"|[[Binding Strike]]
|1
|2
|-
|2
|2
|-
!rowspan="5"|Magic
|rowspan="2"|[[Fira]]
|1
|2
|-
|2
|2
|-
|[[Thundara]]
|1
|4
|-
|[[Zero Gravira]]
|1
|4
|-
|[[Stopra]]
|1
|4
|}{{tab|c}}{{tab|Captain Dark}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; width:500px"
|-style="{{style|bbs|a}}"
!style="width:100px"|Type
!Command
!Lv
!Quantity
|-
!rowspan="6"|Attack
|[[Freeze Raid]]
|1
|4
|-
|[[Blizzard Edge]]
|1
|4
|-
|rowspan="2"|[[Fire Strike]]
|1
|3
|-
|2
|1
|-
|rowspan="2"|[[Binding Strike]]
|1
|3
|-
|2
|1
|-
!rowspan="7"|Magic
|rowspan="2"|[[Thundara]]
|1
|3
|-
|2
|1
|-
|[[Zero Gravira]]
|1
|4
|-
|rowspan="2"|[[Blackout]]
|1
|2
|-
|2
|2
|-
|rowspan="2"|[[Stopra]]
|1
|3
|-
|2
|1
|}
{{tab|c}}{{tab|c}}


==Strategy==
==Strategy==
There are two optional routes for this board:
At the beginning of the game, if the player aims left, they will find the first fork on the road after two steps. They should aim for the blue Check Panel. At the end of that route is the red Check Panel. The player should then cross the "bridge" after the red Check Panel and head immediately for the green Check Panel. After that, the player should head upwards and not ride the Prize Cubes just yet — their aim should be for the yellow Check Panel. After having passed through every Check Panel, they should take the quickest route back to the starting point.


;Option 1
At the beginning of the game, if the player aims right, the first fork on the road can be found after two steps. The player should then aim for the red Check Panel. The blue Check Panel can be found at the end of that route. The player should then cross the "bridge" after the blue Check Panel, head upwards and ride the Prize Cube to the green Check Panel. Following that, they should head upwards, ride the second Prize Cube and pass the yellow Check Panel. The player may choose to take the quickest route back to the starting point, or they may ride the Prize Cubes once more to get additional GP, depending on whether they have been used by opponents.


At the beginning of the game, if the player aims left, he will find the first fork on the road after two steps. He should aim for the blue Check Panel. At the end of that route is the red Check Panel. The player should then cross the "bridge" after the red Check Panel and head immediately for the green Check Panel. After that, the player should head upwards and not ride the Prize Cubes just yet — his aim should be for the yellow Check Panel. After having passed through every Check Panel, he should take the quickest route back to the starting point.
Taking either path will depend on the distance of the opponent from the Prize Cubes, as well as the direction in which they are heading.
 
;Option 2
 
At the beginning of the game, if the player aims right, the first fork on the road can be found after two steps. The player should then aim for the red Check Panel. The blue Check Panel can be found at the end of that route. The player should then cross the "bridge" after the blue Check Panel, head upwards and ride the Prize Cube to the green Check Panel. Following that, he should head upwards, ride the second Prize Cube and pass the yellow Check Panel. The player may choose to take the quickest route back to the starting point, or he may ride the Prize Cubes once more to get additional GP, depending on whether they have been used by opponents.
 
Taking either option will depend on the distance of the opponent from the Prize Cubes, as well as the direction in which he is heading.
 
==Special Panel==
The special panel for this board is '''Fantasia''', in which [[Chip and Dale]] will run into the scene holding fireworks, and will crash into each other. The fireworks will launch into the sky and explode as they knock each other out. The amount of GP earned will be 200 plus another 200 for each panel you own.
 
Note that the Captain Justice and Captain Dark special panels are disabled if you are playing against Pete. When playing normally on the Toon Board (outside the setting of the Mirage Arena), the Captain Justice and Captain Dark panels are disabled. However, when playing solely against Minnie in the Mirage Arena, it is still possible to trigger Captain Justice or Captain Dark if you land on a special panel.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:DT Board Prize Cube.png|The Toon Board's unique Prize Cube
File:DT Board Prize Cube.png|The Toon Board's unique Prize Cube
File:DT Board Dice Cube.png|The Toon Board Dice
File:DT Board Dice Cube.png|The die that appears on the Toon Board.
File:TB Board Map.png|Map of the Toon Board
</gallery>
</gallery>


==Trivia==
==Notes and references==
*When choosing which Command Board to play on, the description for the Toon Board misspells "unpredictable" as "unpredicatable."
{{reflist}}
*The board is shaped like a bowl of ice-cream. Fittingly, every Bonus Panel that lies on the section shaped like the ice-cream itself is some form of Ice-elemental command, with [[Deep Freeze (Command)|Deep Freeze]] at the very top.
 
{{Minigames}}


[[Category: Kingdom Hearts Birth by Sleep Command Boards]]
[[Category:Kingdom Hearts Birth by Sleep Command Boards]]

Latest revision as of 17:56, 18 May 2023

Toon Board
Toon Board Map KHBBS.png
You'll need to stay on your toes on this wild, unpredictable board.
Japanese トゥーンボード
Rōmaji Tūn Bōdo
World Disney Town
Opponents Minnie
Captain Dark[1]
Captain Justice[2]
Unlocked
Complete Disney Town.
Stats
GP Goals 6000
14000
21000
Starting GP 1500
Checkpoint panel
GP reward
400
GP Up panel
Initial rate 1%
Increase 3%
MAX rate 15%

The Toon Board is a Command Board in Kingdom Hearts Birth by Sleep. It is shaped like an ice cream parfait.

Special Panel[edit]

The Special Panel for this board is Fantasia (ファンタジア Fantajia?), in which Chip and Dale will run into the scene holding fireworks, and will crash into each other. The fireworks will launch into the sky and explode as they knock each other out, awarding the player an amount of GP earned equal to 200 plus an additional 200 for each panel they own.

Captain Justice and Captain Dark cannot appear on this board as possible Special Panel effects due to Pete's presence as a competitor, unless a game is being played in the Mirage Arena against Minnie only.

Layout[edit]

Needs transparent background
Key Normal reward Limited reward Mirage Arena reward
1 Confusion Strike Binding Strike
2 Blizzard Blizzara Zero Graviga
3 Thundara (50%) / Aerora (50%)
4 Freeze Raid Deep Freeze Freeze Raid
5 Blizzard Edge
6 Cure (50%) / Zero Graviga (50%)
7 Stopra (50%) / Blackout (25%) / Bind (25%)

Opponent command cards[edit]

Type Command Lv Quantity
Magic Blizzara 1 3
2 1
Blizzaga 2 4
Cure 1 1
3 3
Cura 1 2
2 2
Magnet 1 2
2 1
3 1
Mini 1 1
2 3
Bind 1 1
2 3
Stopra 1 2
2 2
Type Command Lv Quantity
Attack Freeze Raid 1 3
2 1
Blizzard Edge 1 4
Slot Edge 1 2
2 2
Fire Strike 1 3
2 1
Binding Strike 1 2
2 2
Magic Fira 1 2
2 2
Thundara 1 4
Zero Gravira 1 4
Stopra 1 4
Type Command Lv Quantity
Attack Freeze Raid 1 4
Blizzard Edge 1 4
Fire Strike 1 3
2 1
Binding Strike 1 3
2 1
Magic Thundara 1 3
2 1
Zero Gravira 1 4
Blackout 1 2
2 2
Stopra 1 3
2 1

Strategy[edit]

At the beginning of the game, if the player aims left, they will find the first fork on the road after two steps. They should aim for the blue Check Panel. At the end of that route is the red Check Panel. The player should then cross the "bridge" after the red Check Panel and head immediately for the green Check Panel. After that, the player should head upwards and not ride the Prize Cubes just yet — their aim should be for the yellow Check Panel. After having passed through every Check Panel, they should take the quickest route back to the starting point.

At the beginning of the game, if the player aims right, the first fork on the road can be found after two steps. The player should then aim for the red Check Panel. The blue Check Panel can be found at the end of that route. The player should then cross the "bridge" after the blue Check Panel, head upwards and ride the Prize Cube to the green Check Panel. Following that, they should head upwards, ride the second Prize Cube and pass the yellow Check Panel. The player may choose to take the quickest route back to the starting point, or they may ride the Prize Cubes once more to get additional GP, depending on whether they have been used by opponents.

Taking either path will depend on the distance of the opponent from the Prize Cubes, as well as the direction in which they are heading.

Gallery[edit]

Notes and references[edit]

  1. ^ Only available in Terra's scenario.
  2. ^ Only available in Ventus and Aqua's scenarios.