Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts Dream Drop Distance HD

Anti Black Coat: Difference between revisions

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{{Game|DDD}}
{{Game|DDD|DHD}}
{{translation}}
{{Character
{{spoiler}}
{{Enemy
|name=Anti Black Coat
|name=Anti Black Coat
|image=[[File:Anti Black Coat KH3D.png|350x400px]]
|image=[[File:Anti Black Coat KH3D.png|350x400px]]
Line 8: Line 6:
|katakana=アンチブラックコート
|katakana=アンチブラックコート
|romaji=Anchi Burakku Kōto
|romaji=Anchi Burakku Kōto
|fr=Cauchemar Anti Manteau Noir
|type=Nightmare Dream Eater
|type=Nightmare Dream Eater
|spec=DreamEaterBoss
|spec=DreamEaterBoss
  |DDDbattlename=The Dread of Night
  |DDDbattlename=The Dread of Night
  |DDDbattlefile=The Dread of Night KH3D.ogg
  |DDDbattlefile=The Dread of Night KH3D.ogg
|journalDDD=A mysterious menace clad in a black coat.<br>He can teleport and attack from all ranges to get the drop on you. Don't be too tenacious: just look for an opening and strike when you can.
|DDDBRLVL1=38
|DDDBRloc1=The World That Never Was
|DDDBRHP1=287.6
|DDDBRSTR1=10.5
|DDDBRMAG1=11.4
|DDDBRDEF1=5.4
|DDDBREXP1=0
|DDDBRreac1=1 (10s)
|DDDBRfire=x1.0
|DDDBRbliz=x1.0
|DDDBRthun=x1.0
|DDDBRwater=x1.0
|DDDBRdark=x1.0
|DDDBRlight=x1.0
|DDDBRtime=x0
|DDDBRigni=x0
|DDDBRpois=x0
|DDDBRmagn=x0
|DDDBRstun=x0
|DDDBRsleep=x0
|DDDBRconf=x0
|DDDBRblind=x0
|DDDBRbind=x0
|DDDBRzero=x0
|DDDBRzant=x0
|DDDBRmini=x0
|DDDBRstop=x0
|DDDBRslow=x0
|DDDBRfree=x0
|DDDBRrewards=None
|DDDBRworlds=The World That Never Was
}}
}}
The '''Anti Black Coat''' is a Nightmare that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is a physical manifestation of the nightmare that Sora experiences while trapped in sleep.
The '''Anti Black Coat''' Nightmare is a [[Dream Eater]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. He is the physical manifestation of a nightmare that has trapped [[Sora]].


==Story==
==Story==
===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
As Riku tries to wake [[Sora]] from his deep sleep, the Anti Black Coat appears. Riku accuses the Anti Black Coat of causing Sora's nightmare, and they engage in battle. Riku emerges victorious and the Anti Black Coat vanishes.
[[File:Versus Anti Black Coat KH3D.png|thumb|left|The Anti Black Coat prepares to fight against Riku in The World That Never Was.]]
The Anti Black Coat appears when [[Riku]] tries to wake Sora from his deep sleep. He battles the [[Keyblade wielder]] and vanishes upon his defeat.
{{-}}


==Design==
==Design==
As its name implies, the Anti Black Coat wears [[Black Coat|a garment of the same name]]. Its hood is up, showing none of its face save for its disk-shaped red eyes - matching the description of [[Vanitas]] prior to [[Ventus]]'s connection with Sora - signature of a Nightmare [[Dream Eater]]. The Coat has magenta flame designs printed on the sleeves and around the bottom coattails, similar to Vanitas's bodysuit. Prior to its fight with [[Riku]], the [[:File:Symbol - Dream Eater (Nightmare).png|Nightmare emblem]] appears on its back, mirroring the Spirit emblem on the back of Riku's outfit.
As his name suggests, the Anti Black Coat wears a [[black coat]]. His circular, red eyes are visible from underneath the coat's hood. He bears the [[:File:Symbol - Dream Eater (Nightmare).png|Nightmare Dream Eater insignia]] on his back and magenta flame designs on his sleeves and coattails. His battle stances while holding and wielding a blade weapon during Wild Arcanum are identical to those of [[Young Xehanort]].
 
==Strategy==
The battle starts with the Anti Black Coat darkening the area around Riku. Riku should maintain his distance and prioritize using magic or projectile [[commands]] when fighting the Anti Black Coat, as the Nightmare warps away rather often, and closing the distance can be tough while the enemy attacks and teleports when expected the least. Due to the enemy's Poison Arrow, Riku should have the [[Poison Block (KH3D)|Poison Block]] ability equipped to avoid further damage when hit.
 
He can avoid a majority of the boss's attacks with well-timed [[Dodge Roll]]s or [[Dark Barrier]]. Shadow Steal can be avoided by either blocking or dodging forward. Dodging it sideways requires it to be done at the exact moment during which the tentacle thrusts out at Riku's position. Riku may as well combine [[Doubleflight]] followed by [[Firaga Burst]] at its apex for a temporary safe spot, making him avoid most of the boss's attacks while dealing major damage, as these attacks only hit at ground level, with the exception of Poison Arrow. Beware that Shadow Steal can still hit Riku while in midair if he isn't at a sufficient height.
 
Shadow Steal can be used at any moment, but noticeably when combined with other attacks (Wild Arcanum excluded) or when the Anti Black Coat is idling. When Riku gets struck, and if the enemy follows this attack with any other one while Riku is getting freed from Shadow Steal, it can become a guaranteed [[Game Over]], even on Beginner Mode. In the case Riku also gets struck while near the enemy, most if not all of the HP prizes that get scattered around will be grabbed by the Anti Black Coat if he stays where he is, which will replenish almost all of his HP, and for that reason, Riku shouldn't close the distance unless he can predict an incoming Shadow Steal.
 
Because of this attack, [[Curaga]] is essential during this battle, for it can quickly replenish Riku's [[HP]] if he is hit by this technique. However, provided Riku has [[Once More]] and [[Second Chance]] equipped, the [[HP prize]]s that are spread across the battlefield can act as a failsafe in case Curaga is still in cool down or if [[Leaf Bracer]] isn't equipped. Having multiple instances of [[Treasure Magnet]] equipped and fighting during the HP Showers Forecast may help a little with the restoration of Riku's HP with those prizes while the former ability prevents the enemy from collecting them.
{{Atk-o|DDD}}
{{Atk|{{nihongo|'''Wild Arcanum'''|ワイルドアルカナム|<br>Wairudo Arukanamu}}
|{{AT|att}} Physical
|—
|0.5 x6
|◯
|Swings and thrust his weapon six times with a blade in hand.
|Performs one or two combos of up-right sweep - stab - left sweep.
}}
{{Atk|{{nihongo|'''Poison Arrow'''|ポイズンアロー|<br>Poizun Arō}}
|{{AT|mag}} Dark
|Poison (100%/10s)
|0.25 per hit
|△
|Scatters a large amount of dark projectiles that track the opponent at high speed.
|The projectiles cannot turn at sharp angles, therefore are likely to miss, unless Riku is very far.
}}
{{Atk|{{nihongo|'''Scissor Bite (Horizontal)'''|シザーバイト(横)|<br>Shizā Baito (Yoko)}}
|{{AT|mag}} Physical
|—
|1.5
|△
|Gathers dark power before releasing an X-shaped claw of darkness. The claw of darkness follows the opponent along the ground, and attacks by clasping the opponent when close.
|
}}
{{Atk|{{nihongo|'''Scissor Bite (Vertical)'''|シザーバイト(縦)|<br>Shizā Baito (Tate)}}
|{{AT|mag}} Physical
|—
|0.4 per hit
|△
|Gathers dark power before generating darkness at the opponent's feet, where claws thrust out from one after another.
}}
{{Atk-m|{{nihongo|'''Shadow Steal'''|シャドウスティール|<br>Shadō Sutīru}}
|(tentacle)
|{{AT|mag}} Physical
|—
|0.05
|△
|Extends a shadow towards the opponent that tracks them, with a tentacle thrusting out at the tip when it reaches them. When the tentacle hits, the opponent is restrained, and 20 small HP prizes are scattered around.
|Big HP prizes are scattered around instead under the HP Showers [[Forecast]] for Riku's advantage. If a Spirit Dream Eater gets hit, the HP prizes never get scattered from it during the restraint. If the opponent isn't knocked upwards by the tentacle, the restrain doesn't take effect.
|(restraint)
|{{AT|mag}} Physical
|—
|HP to 1<ref>Only affects Riku. His HP is kept at 1 for the whole duration of the restraint. While he can be healed by his Spirit Dream Eaters in the meantime, the restraint will instantly put his HP back to 1 for as long as it is active.</ref>
|X
}}
{{Atk-c|note=The Anti Black Coat Nightmare starts the fight by darkening the area, with the nomal lighting staying around Riku.<br>Any prize of any type grabbed by the Anti Black Coat Nightmare restores around 40 HP, either them being HP prizes scattered by Shadow Steal or any prize dropped by using the Attack command on him during [[Bonus Time]].}}


{{-}}
==Video==
{{spoilerend}}
{| class="video"
{{enemy-stub}}
! Anti Black Coat – ''Kingdom Hearts Dream Drop Distance HD'' (Riku)
|-
| {{#widget:YouTube|id=krzbUpzi9_8|width=320|height=240}}
|}
 
==Notes and references==
{{Reflist}}
{{DDD}}
{{DDD}}
{{DreamEaterDirectory}}

Latest revision as of 22:43, 2 December 2024

Anti Black Coat

Anti Black Coat from the Ultimania

Japanese アンチブラックコート
Rōmaji Anchi Burakku Kōto

Type Nightmare Dream Eater
Game Kingdom Hearts 3D: Dream Drop Distance
Themes Header.png

KH3D tracks
Battle theme - The Dread of Night
Anti Black Coat

Kingdom Hearts 3D: Dream Drop Distance
A mysterious menace clad in a black coat.
He can teleport and attack from all ranges to get the drop on you. Don't be too tenacious: just look for an opening and strike when you can.
Location Level HP EXP Strength Magic Defense
Reaction Endurance Reality Endurance
The World That Never Was 38 1380 0 50 55 26
40 1438 0 53 57 27
1 (10s) Reality Shifts disabled
Resistances Fire Blizzard Thunder Water Dark Light
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Status Effects Stun Mini Sleep Blind Stop Freeze
x0 x0 x0 x0 x0 x0
Confuse Poison Magnet Slow Ignite Bind
x0 x0 x0 x0 x0 x0
Zero Gravity Time Bomb Zantetsuken
x0 x0 x0
Rewards
None
Worlds
The World That Never Was

The Anti Black Coat Nightmare is a Dream Eater that appears in Kingdom Hearts 3D: Dream Drop Distance. He is the physical manifestation of a nightmare that has trapped Sora.

Story[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

The Anti Black Coat Nightmare about to fight against Riku
The Anti Black Coat prepares to fight against Riku in The World That Never Was.

The Anti Black Coat appears when Riku tries to wake Sora from his deep sleep. He battles the Keyblade wielder and vanishes upon his defeat.

Design[edit]

As his name suggests, the Anti Black Coat wears a black coat. His circular, red eyes are visible from underneath the coat's hood. He bears the Nightmare Dream Eater insignia on his back and magenta flame designs on his sleeves and coattails. His battle stances while holding and wielding a blade weapon during Wild Arcanum are identical to those of Young Xehanort.

Strategy[edit]

The battle starts with the Anti Black Coat darkening the area around Riku. Riku should maintain his distance and prioritize using magic or projectile commands when fighting the Anti Black Coat, as the Nightmare warps away rather often, and closing the distance can be tough while the enemy attacks and teleports when expected the least. Due to the enemy's Poison Arrow, Riku should have the Poison Block ability equipped to avoid further damage when hit.

He can avoid a majority of the boss's attacks with well-timed Dodge Rolls or Dark Barrier. Shadow Steal can be avoided by either blocking or dodging forward. Dodging it sideways requires it to be done at the exact moment during which the tentacle thrusts out at Riku's position. Riku may as well combine Doubleflight followed by Firaga Burst at its apex for a temporary safe spot, making him avoid most of the boss's attacks while dealing major damage, as these attacks only hit at ground level, with the exception of Poison Arrow. Beware that Shadow Steal can still hit Riku while in midair if he isn't at a sufficient height.

Shadow Steal can be used at any moment, but noticeably when combined with other attacks (Wild Arcanum excluded) or when the Anti Black Coat is idling. When Riku gets struck, and if the enemy follows this attack with any other one while Riku is getting freed from Shadow Steal, it can become a guaranteed Game Over, even on Beginner Mode. In the case Riku also gets struck while near the enemy, most if not all of the HP prizes that get scattered around will be grabbed by the Anti Black Coat if he stays where he is, which will replenish almost all of his HP, and for that reason, Riku shouldn't close the distance unless he can predict an incoming Shadow Steal.

Because of this attack, Curaga is essential during this battle, for it can quickly replenish Riku's HP if he is hit by this technique. However, provided Riku has Once More and Second Chance equipped, the HP prizes that are spread across the battlefield can act as a failsafe in case Curaga is still in cool down or if Leaf Bracer isn't equipped. Having multiple instances of Treasure Magnet equipped and fighting during the HP Showers Forecast may help a little with the restoration of Riku's HP with those prizes while the former ability prevents the enemy from collecting them.

Technique Element Status Power Block?
Wild Arcanum (ワイルドアルカナム
Wairudo Arukanamu
?)
Attack Command Physical 0.5 x6
Swings and thrust his weapon six times with a blade in hand.

Performs one or two combos of up-right sweep - stab - left sweep.
Poison Arrow (ポイズンアロー
Poizun Arō
?)
Magic Command Dark Poison (100%/10s) 0.25 per hit
Scatters a large amount of dark projectiles that track the opponent at high speed.

The projectiles cannot turn at sharp angles, therefore are likely to miss, unless Riku is very far.
Scissor Bite (Horizontal) (シザーバイト(横)
Shizā Baito (Yoko)
?)
Magic Command Physical 1.5
Gathers dark power before releasing an X-shaped claw of darkness. The claw of darkness follows the opponent along the ground, and attacks by clasping the opponent when close.
Scissor Bite (Vertical) (シザーバイト(縦)
Shizā Baito (Tate)
?)
Magic Command Physical 0.4 per hit
Gathers dark power before generating darkness at the opponent's feet, where claws thrust out from one after another.
Shadow Steal (シャドウスティール
Shadō Sutīru
?)
(tentacle) Magic Command Physical 0.05

(restraint) Magic Command Physical HP to 1[1]

X
Extends a shadow towards the opponent that tracks them, with a tentacle thrusting out at the tip when it reaches them. When the tentacle hits, the opponent is restrained, and 20 small HP prizes are scattered around.

Big HP prizes are scattered around instead under the HP Showers Forecast for Riku's advantage. If a Spirit Dream Eater gets hit, the HP prizes never get scattered from it during the restraint. If the opponent isn't knocked upwards by the tentacle, the restrain doesn't take effect.

The Anti Black Coat Nightmare starts the fight by darkening the area, with the nomal lighting staying around Riku.
Any prize of any type grabbed by the Anti Black Coat Nightmare restores around 40 HP, either them being HP prizes scattered by Shadow Steal or any prize dropped by using the Attack command on him during Bonus Time.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Video[edit]

Anti Black Coat – Kingdom Hearts Dream Drop Distance HD (Riku)

Notes and references[edit]

  1. ^ Only affects Riku. His HP is kept at 1 for the whole duration of the restraint. While he can be healed by his Spirit Dream Eaters in the meantime, the restraint will instantly put his HP back to 1 for as long as it is active.