Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix

Villains' Vendetta: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
m (Text replacement - "{{section-stub}}" to "{{sec-stub}}")
 
(70 intermediate revisions by 34 users not shown)
Line 1: Line 1:
'''Villains' Vendetta''' is the thirteenth, final, and hardest match of the [[Mirage Arena]] in ''[[Kingdom Hearts Birth by Sleep]]''. It ranks at five stars and is unlocked once the player has reached Arena Level 30. Once won, it rewards the player with 800 Arena Medals and the [[Ultima Weapon]] [[Keyblade]].
{{Game|BBS|FMB}}
{{Arena
|name=Villains' Vendetta
|katakana=覇者の復讐
|romaji=Hasha no Fukushū
|jpname=Champion's Revenge
|image=[[File:MA Villains' Vendetta.png|300px]]
|level=30{{KHBbS}}<br>25{{FMBbS}}
|risk=5
|rounds=8
|medals=500
|challenge=Practices Makes Perfect
|challengedesc=Perform a combined total of at least 25 Style Changes and Shotlocks.
|bonus=1.75
|rewardT=[[Ultima Weapon]]
|rewardV=[[Ultima Weapon]]
|rewardA=[[Ultima Weapon]]
|enem1=[[Iron Imprisoner I]]
|enem2=[[Cursed Coach]]
|enem3=[[Wheel Master]]
|enem4=[[Iron Imprisoner II]]
|enem5=[[Ice Colossus]]
|enem6=[[Iron Imprisoner III]]
|enem7=[[Trinity Armor]]
|enem8=[[Iron Imprisoner IV]]
}}
'''Villains' Vendetta''' is the thirteenth battle featured at the [[Mirage Arena]] in ''[[Kingdom Hearts Birth by Sleep]]''.


==Match==
==Strategy==
The match consists of 8 rounds as shown below:
Villains' Vendetta is a high-level boss rush, featuring many Mirage Arena-based [[Unversed]] bosses faced in previous rounds. Do not take this boss rush lightly, as the bosses here are far more aggressive than they have been in previous missions. Have some homing attacks ready ([[Firaga]] and/or [[Triple Firaga]] can be useful for this purpose), and a [[Shotlock]] with a high lock-on count. Do not forget any healing commands. High-level [[Curaga]]s are recommended. As this mission only features bosses, do not bother with [[Mega Flare]] or other attacks that easily destroy large groups.
===Round 1===
[[Iron Imprisoner|Iron Imprisoner I]]


===Round 2===
It is recommended to bring two Sonic Blade commands, and make sure you have the maximum number of Attack Hastes (5). You should be able to stunlock all four Iron Imprisoners using these two Commands repeatedly, leaving you six command slots for the others. For most players, one of these will be a Cure/Cura/Curaga. [[Renewal Block]] / [[Renewal Barrier]] is also a valuable asset. Players using Aqua would be advised to bring two [[Seeker Mine]]s as they deal high damage for their reload time and can harm your opponents even while you are dodging (which, given the infinite i-frame coverage granted by Aqua's [[Cartwheel]] once it reaches level 4, there is no reason not to be doing any time you are not attacking).
[[Cursed Coach]]


===Round 3===
If you are Level 1, it would be ideal to bring an Ignite or two, since Wheel Master and Ice Colossus do not have the Exp Zero damage floor implemented like the other bosses, meaning they will take an inordinate amount of time to defeat by any other means.
[[Wheel Master]]


===Round 4===
{{sec-stub}}
[[Iron Imprisoner|Iron Imprisoner II]]


===Round 5===
==Enemies==
[[Ice Colossus]]
===Unversed===
{|class="wikitable mw-collapsible mw-collapsed"
!
|-
|
<gallery perrow="4">
File:Wheel Master KHBBS.png|'''[[Wheel Master]]'''
File:Cursed Coach KHBBS.png|'''[[Cursed Coach]]'''
File:Trinity Armor KHBBS.png|'''[[Trinity Armor]]'''
File:Iron Imprisoner I KHBBS.png|'''[[Iron Imprisoner I]]'''
File:Iron Imprisoner II KHBBS.png|'''[[Iron Imprisoner II]]'''
File:Iron Imprisoner III KHBBS.png|'''[[Iron Imprisoner III]]'''
File:Iron Imprisoner IV KHBBS.png|'''[[Iron Imprisoner IV]]'''
</gallery>
|}


===Round 6===
===Other===
[[Iron Imprisoner|IronImprisoner III]]
{|class="wikitable mw-collapsible mw-collapsed"
 
!
===Round 7===
|-
[[Trinity Armor]]
|
 
<gallery perrow="3">
===Round 8===
File:Ice Colossus KHBBS.png|'''[[Ice Colossus]]'''
[[Iron Imprisoner|Iron Prisoner IV]]
</gallery>
 
|}
{{stub}}
{{Minigames}}

Latest revision as of 00:51, 16 September 2022

Villains' Vendetta
★★★★★

MA Villains' Vendetta.png
Katakana 覇者の復讐

Romaji Hasha no Fukushū
Japanese Champion's Revenge
Arena Level 30[KH BbS]
25[KH BbS FM]
Rounds 8
Medals 500
Bonus Challenge Practices Makes Perfect
Perform a combined total of at least 25 Style Changes and Shotlocks.
Medal Bonus Medals x1.75

Rewards Terra: Ultima Weapon
Ventus: Ultima Weapon
Aqua: Ultima Weapon
Other Battles
Day of Reckoning | Wheels of Misfortune | Risky Riches
Weaver Fever | Sinister Sentinel | Dead Ringer | Combined Threat
Treasure Tussle | Harsh Punishment | A Time to Chill | Copycat Crisis
Keepers of the Arena | Villains' Vendetta
Monster of the Sea | Light's Lessons | Peering into Darkness

Villains' Vendetta is the thirteenth battle featured at the Mirage Arena in Kingdom Hearts Birth by Sleep.

Strategy[edit]

Villains' Vendetta is a high-level boss rush, featuring many Mirage Arena-based Unversed bosses faced in previous rounds. Do not take this boss rush lightly, as the bosses here are far more aggressive than they have been in previous missions. Have some homing attacks ready (Firaga and/or Triple Firaga can be useful for this purpose), and a Shotlock with a high lock-on count. Do not forget any healing commands. High-level Curagas are recommended. As this mission only features bosses, do not bother with Mega Flare or other attacks that easily destroy large groups.

It is recommended to bring two Sonic Blade commands, and make sure you have the maximum number of Attack Hastes (5). You should be able to stunlock all four Iron Imprisoners using these two Commands repeatedly, leaving you six command slots for the others. For most players, one of these will be a Cure/Cura/Curaga. Renewal Block / Renewal Barrier is also a valuable asset. Players using Aqua would be advised to bring two Seeker Mines as they deal high damage for their reload time and can harm your opponents even while you are dodging (which, given the infinite i-frame coverage granted by Aqua's Cartwheel once it reaches level 4, there is no reason not to be doing any time you are not attacking).

If you are Level 1, it would be ideal to bring an Ignite or two, since Wheel Master and Ice Colossus do not have the Exp Zero damage floor implemented like the other bosses, meaning they will take an inordinate amount of time to defeat by any other means.

Enemies[edit]

Unversed[edit]

Other[edit]