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{{Game|BBS}}
{{Game|BBS|FMB}}
{{Expand|create=Everything}}
[[File:Command Meld KHBBS.png|thumb|300px|The Command Meld menu can be accessed at any time. It depicts all commands that can be melded, a list of melding ingredients, and, if the required Recipe has been obtained, the new command that will be produced as the result of command melding, as well as the ability it will have.]]
In ''[[Kingdom Hearts Birth by Sleep]]'', the '''Command Charge''' system replaces the traditional [[Item Synthesis]]. Command Charge allows the character to create new Commands by combining two previously obtained commands; the resulting Command will differ based on the types and level of the ingredient Commands. Furthermore, synthesis materials, such as the [[Time]] or [[Rolling Crystal]], can be added to the mix. This does not affect the resulting Command, but instead attaches a certain [[Abilities (Kingdom Hearts Birth by Sleep)|Support Ability]] to the Command, depending on the material and the final Command. Like in ''Final Fantasy'' games, this ability will be equipped with the Command, and will level up as long as the character gains experience<!--which kind, again?-->. Once the Support Ability gains maximum experience, it will be moved the character's permanent Abilities list, allowing them to use it no matter what commands they equip.
{{nihongo|'''Command Meld'''|コマンドチャージ|Komando Chāji|lit. "Command Charge"}} is a system in ''[[Kingdom Hearts Birth by Sleep]]'' that replaces the traditional [[item synthesis]]. Like {{ff|Materia Fusion}} in ''{{ff|Crisis Core -Final Fantasy VII-}}'', Command Meld allows the character to create new {{c|Deck Command|BBS}}s by combining specific pairs of Commands. Most Commands must be mastered in order to be used as ingredients, though some can be used only partially leveled depending on the specific recipe. Furthermore, synthesis materials such as the [[Fleeting]] or [[Abounding Crystal]] can be added to the mix. Although this does not change the resulting Command, it attaches a certain [[Abilities (KHBBS)|Ability]] to it, depending on the Crystal used and the meld it is applied to. If one of the ingredient Commands already has an attached Ability, the resulting Command will also have an Ability of the same category<!--check whether this is true - would Fire/Shimmering + Fire => Fira/Shimmering?-->{{Fact}}. It is also possible to have an Ability attach to the resulting Command completely at random, with the probability being based on the combined level of the commands used (4 or less=10%; 5=20%; 6=30%; 7=40%; 8 or above=50%). It is also possible for the Command created to immediately upgrade to a Rare Command; several powerful Commands and all meldable [[Shotlock]]s can only be created in this manner.


For example, mixing a Lvl 1 Fire Blitz and a Lvl 1 Aero will produce Aerial Slam. If a Bright Crystal is added to the mixture, the Aerial Slam will have an attached [[HP Up]] ability.
Although the Command Meld menu lists any sets of compatible Commands together at all times, it does not list the resulting Command until its [[Recipe]] is obtained. Unlike the Recipes in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 358/2 Days]]'', the Recipe items cover all melding combinations of the same type (Block, Action, Magic, or Attack) and class (Basic, Advanced, or Ultimate). Furthermore, any set of Commands can be melded without their Recipes; a Recipe simply lists what the resulting Command will be.
 
{{-}}
==Trivia==
==Attachable Abilities==
Like most other gameplay features in [[Kingdom Hearts Birth by Sleep|Birth by Sleep]], the Command Charge is similar to a gameplay feature in [[finalfantasy:Crisis Core -Final Fantasy VII-|Crisis Core -Final Fnatasy VII-]] known as [[finalfantasy: Materia Fusion|Materia Fusion]].
{|border="1" cellspacing="0" cellpadding="2"
{{stub}}
|-style="{{style|bbs|a}}"
!style="width:2%"|Type
!style="width:14%"|[[Shimmering Crystal|<span style="color:white">Shimmering Crystal]]
!style="width:14%"|[[Fleeting Crystal|<span style="color:white">Fleeting Crystal]]
!style="width:14%"|[[Pulsing Crystal|<span style="color:white">Pulsing Crystal]]
!style="width:14%"|[[Wellspring Crystal|<span style="color:white">Wellspring Crystal]]
!style="width:14%"|[[Soothing Crystal|<span style="color:white">Soothing Crystal]]
!style="width:14%"|[[Hungry Crystal|<span style="color:white">Hungry Crystal]]
!style="width:14%"|[[Abounding Crystal|<span style="color:white">Abounding Crystal]]
|-
|'''[[:Category:Type A recipes|A]]'''||[[Fire Boost]]||[[Magic Haste]]||[[Leaf Bracer]]||[[Air Combo Plus]]||[[HP Boost]]||[[HP Prize Plus]]||[[Link Prize Plus]]
|-
|'''[[:Category:Type B recipes|B]]'''||[[Blizzard Boost]]||[[Magic Haste]]||[[Leaf Bracer]]||[[Combo Plus]]||[[Item Boost]]||[[HP Prize Plus]]||[[Lucky Strike]]
|-
|'''[[:Category:Type C recipes|C]]'''||[[Thunder Boost]]||[[Magic Haste]]||[[Combo F Boost]]||[[Air Combo Plus]]||[[HP Boost]]||[[Treasure Magnet]]||[[Link Prize Plus]]
|-
|'''[[:Category:Type D recipes|D]]'''||[[Cure Boost]]||[[Magic Haste]]||[[Combo F Boost]]||[[Combo Plus]]||[[Item Boost]]||[[Treasure Magnet]]||[[Lucky Strike]]
|-
|'''[[:Category:Type E recipes|E]]'''||[[Fire Screen]]||[[Attack Haste]]||[[Leaf Bracer]]||[[Combo Plus]]||[[HP Boost]]||[[HP Prize Plus]]||[[Link Prize Plus]]
|-
|'''[[:Category:Type F recipes|F]]'''||[[Blizzard Screen]]||[[Attack Haste]]||[[Leaf Bracer]]||[[Air Combo Plus]]||[[Item Boost]]||[[HP Prize Plus]]||[[Lucky Strike]]
|-
|'''[[:Category:Type G recipes|G]]'''||[[Thunder Screen]]||[[Attack Haste]]||[[Finish Boost]]||[[Combo Plus]]||[[HP Boost]]||[[Treasure Magnet]]||[[Link Prize Plus]]
|-
|'''[[:Category:Type H recipes|H]]'''||[[Dark Screen]]||[[Attack Haste]]||[[Finish Boost]]||[[Air Combo Plus]]||[[Item Boost]]||[[Treasure Magnet]]||[[Lucky Strike]]
|-
|'''[[:Category:Type I recipes|I]]'''||[[Fire Screen]]||[[Attack Haste]]||[[Finish Boost]]||[[Combo Plus]]||[[HP Boost]]||[[HP Prize Plus]]||[[Link Prize Plus]]
|-
|'''[[:Category:Type J recipes|J]]'''||[[Blizzard Screen]]||[[Magic Haste]]||[[Combo F Boost]]||[[Air Combo Plus]]||[[Item Boost]]||[[HP Prize Plus]]||[[EXP Walker]]
|-
|'''[[:Category:Type K recipes|K]]'''||[[Thunder Screen]]||[[Attack Haste]]||[[Finish Boost]]||[[Combo Plus]]||[[HP Boost]]||[[Treasure Magnet]]||[[Lucky Strike]]
|-
|'''[[:Category:Type L recipes|L]]'''||[[Dark Screen]]||[[Magic Haste]]||[[Combo F Boost]]||[[Air Combo Plus]]||[[Item Boost]]||[[Treasure Magnet]]||[[EXP Walker]]
|-
|'''[[:Category:Type M recipes|M]]'''||[[Fire Boost]]||[[Reload Boost]]||[[Finish Boost]]||[[Once More]]||[[Damage Syphon]]||[[HP Prize Plus]]||[[EXP Chance]]
|-
|'''[[:Category:Type N recipes|N]]'''||[[Blizzard Boost]]||[[Reload Boost]]||[[Second Chance]]||[[Air Combo Plus]]||[[Damage Syphon]]||[[HP Prize Plus]]||[[Lucky Strike]]
|-
|'''[[:Category:Type O recipes|O]]'''||[[Thunder Boost]]||[[Reload Boost]]||[[Combo F Boost]]||[[Once More]]||{{c|Defender|ability}}||[[Treasure Magnet]]||[[EXP Chance]]
|-
|'''[[:Category:Type P recipes|P]]'''||[[Cure Boost]]||[[Reload Boost]]||[[Second Chance]]||[[Combo Plus]]||{{c|Defender|ability}}||[[Treasure Magnet]]||[[Lucky Strike]]
|}
{{BBS}}
{{Mechanics}}
[[fr:Mixage]]
[[de:Kommandofusion]]
[[Category:Command Meld| ]]
[[Category:Game elements]]
[[Category:Game elements]]
[[Category:Kingdom Hearts Birth by Sleep]]
[[Category:Kingdom Hearts Birth by Sleep]]

Latest revision as of 14:08, 20 September 2023

The Command Meld menu can be accessed at any time. It depicts all commands that can be melded, a list of melding ingredients, and, if the required Recipe has been obtained, the new command that will be produced as the result of command melding, as well as the ability it will have.

Command Meld (コマンドチャージ Komando Chāji?, lit. "Command Charge") is a system in Kingdom Hearts Birth by Sleep that replaces the traditional item synthesis. Like Materia Fusion in Crisis Core -Final Fantasy VII-, Command Meld allows the character to create new Deck Commands by combining specific pairs of Commands. Most Commands must be mastered in order to be used as ingredients, though some can be used only partially leveled depending on the specific recipe. Furthermore, synthesis materials such as the Fleeting or Abounding Crystal can be added to the mix. Although this does not change the resulting Command, it attaches a certain Ability to it, depending on the Crystal used and the meld it is applied to. If one of the ingredient Commands already has an attached Ability, the resulting Command will also have an Ability of the same category[citation needed]. It is also possible to have an Ability attach to the resulting Command completely at random, with the probability being based on the combined level of the commands used (4 or less=10%; 5=20%; 6=30%; 7=40%; 8 or above=50%). It is also possible for the Command created to immediately upgrade to a Rare Command; several powerful Commands and all meldable Shotlocks can only be created in this manner.

Although the Command Meld menu lists any sets of compatible Commands together at all times, it does not list the resulting Command until its Recipe is obtained. Unlike the Recipes in Kingdom Hearts II and Kingdom Hearts 358/2 Days, the Recipe items cover all melding combinations of the same type (Block, Action, Magic, or Attack) and class (Basic, Advanced, or Ultimate). Furthermore, any set of Commands can be melded without their Recipes; a Recipe simply lists what the resulting Command will be.

Attachable Abilities[edit]

Type Shimmering Crystal Fleeting Crystal Pulsing Crystal Wellspring Crystal Soothing Crystal Hungry Crystal Abounding Crystal
A Fire Boost Magic Haste Leaf Bracer Air Combo Plus HP Boost HP Prize Plus Link Prize Plus
B Blizzard Boost Magic Haste Leaf Bracer Combo Plus Item Boost HP Prize Plus Lucky Strike
C Thunder Boost Magic Haste Combo F Boost Air Combo Plus HP Boost Treasure Magnet Link Prize Plus
D Cure Boost Magic Haste Combo F Boost Combo Plus Item Boost Treasure Magnet Lucky Strike
E Fire Screen Attack Haste Leaf Bracer Combo Plus HP Boost HP Prize Plus Link Prize Plus
F Blizzard Screen Attack Haste Leaf Bracer Air Combo Plus Item Boost HP Prize Plus Lucky Strike
G Thunder Screen Attack Haste Finish Boost Combo Plus HP Boost Treasure Magnet Link Prize Plus
H Dark Screen Attack Haste Finish Boost Air Combo Plus Item Boost Treasure Magnet Lucky Strike
I Fire Screen Attack Haste Finish Boost Combo Plus HP Boost HP Prize Plus Link Prize Plus
J Blizzard Screen Magic Haste Combo F Boost Air Combo Plus Item Boost HP Prize Plus EXP Walker
K Thunder Screen Attack Haste Finish Boost Combo Plus HP Boost Treasure Magnet Lucky Strike
L Dark Screen Magic Haste Combo F Boost Air Combo Plus Item Boost Treasure Magnet EXP Walker
M Fire Boost Reload Boost Finish Boost Once More Damage Syphon HP Prize Plus EXP Chance
N Blizzard Boost Reload Boost Second Chance Air Combo Plus Damage Syphon HP Prize Plus Lucky Strike
O Thunder Boost Reload Boost Combo F Boost Once More Defender Treasure Magnet EXP Chance
P Cure Boost Reload Boost Second Chance Combo Plus Defender Treasure Magnet Lucky Strike